#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 #include #include #include #include #include #include #include // Core game dll functions declarations typedef void (*SetBoolFn)(bool,bool); typedef void (*SetIntFn)(int); typedef void (*SetFloatFn)(float); typedef float (*GetFloatFn)(); static HMODULE fixLib = nullptr; static SetBoolFn SetFixEnabled = nullptr; static SetBoolFn SetFOVFixEnabled = nullptr; static SetBoolFn SetCameraFixEnabled = nullptr; static SetBoolFn SetSharpnessFixEnabled = nullptr; static SetIntFn SetFOV = nullptr; static SetFloatFn SetCamera = nullptr; static SetFloatFn SetSharpness = nullptr; static GetFloatFn GetFOVIn = nullptr; static GetFloatFn GetFOVOut = nullptr; // Plugin variables for checkboxes and sliders static bool fix_enabled = false; static bool fov_fix_enabled = false; static bool camera_fix_enabled = false; static bool sharpness_fix_enabled = false; static int worldFOVvalue = 0; static float cameraDistancevalue = 0; static float sharpnessvalue = 0; static bool popup_Informations = false; // Plugin settings const char* SETTINGS_FILE = "PluginSettings.ini"; const char* GENERAL_FIX_SETTING = "GeneralFIX="; const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX="; const char* CAMERA_FIX_SETTING = "CameraFIX="; const char* SHARPNESS_FIX_SETTING = "SharpnessFIX="; const char* WORLD_FOV_SETTING = "WorldFOV="; const char* CAMERA_SETTING = "Camera="; const char* SHARPNESS_SETTING = "Sharpness="; const char* FIX_VERSION = "1.0.2"; const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Control in game FOV.\r\n - Control camera distance.\r\n - Disable image sharpening.\r\n\r\nModifying FOV may affect performance.\r\nSharpening, when set to 0 in game still applies some slight effect to images.\r\nSet the slider to 0 to completely deactivate it.\r\nA good range result would be between 0-1.\r\nCamera distance in settings is a scale between 0.9 - 1.1 (-5 to +5 slider)."; const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR"; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() { if (fixLib) return; fixLib = GetModuleHandleA("TLOU2Core.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll if (!fixLib) { // Optionnel: message d'erreur ou fallback MessageBoxA(nullptr, "Impossible to laod game core dll", "Erreur", MB_OK); return; } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled"); SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled"); SetSharpnessFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetSharpnessFixEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetCamera = (SetFloatFn)GetProcAddress(fixLib, "SetCamera"); SetSharpness = (SetFloatFn)GetProcAddress(fixLib, "SetSharpness"); GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn"); GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");; // Appliquer les valeurs initiales chargées if (SetFOV) SetFOV(worldFOVvalue); if (SetCamera) SetCamera(cameraDistancevalue); if (SetSharpness) SetSharpness(sharpnessvalue); if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true); if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true); if (SetSharpnessFixEnabled) SetSharpnessFixEnabled(sharpness_fix_enabled, true); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); } // Addon functions static void SaveSettings() { std::ofstream file(SETTINGS_FILE); if (file.is_open()) { file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n"; file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n"; file << CAMERA_FIX_SETTING << (camera_fix_enabled ? "1" : "0") << "\n"; file << SHARPNESS_FIX_SETTING << (sharpness_fix_enabled ? "1" : "0") << "\n"; file << WORLD_FOV_SETTING << worldFOVvalue << "\n"; file << CAMERA_SETTING << cameraDistancevalue << "\n"; file << SHARPNESS_SETTING << sharpnessvalue << "\n"; file.close(); } } static void LoadSettings() { std::ifstream file(SETTINGS_FILE); if (file.is_open()) { std::string line; while (std::getline(file, line)) { if (line.find(GENERAL_FIX_SETTING) == 0) { std::string val = line.substr(strlen(GENERAL_FIX_SETTING)); fix_enabled = (val == "1" || val == "true"); } else if (line.find(WORLD_FOV_FIX_SETTING) == 0) { std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING)); fov_fix_enabled = (val == "1" || val == "true"); } else if (line.find(CAMERA_FIX_SETTING) == 0) { std::string val = line.substr(strlen(CAMERA_FIX_SETTING)); camera_fix_enabled = (val == "1" || val == "true"); } else if (line.find(SHARPNESS_FIX_SETTING) == 0) { std::string val = line.substr(strlen(SHARPNESS_FIX_SETTING)); sharpness_fix_enabled = (val == "1" || val == "true"); } else if (line.find(WORLD_FOV_SETTING) == 0) worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING))); else if (line.find(CAMERA_SETTING) == 0) cameraDistancevalue = std::stof(line.substr(strlen(CAMERA_SETTING))); else if (line.find(SHARPNESS_SETTING) == 0) sharpnessvalue = std::stof(line.substr(strlen(SHARPNESS_SETTING))); } file.close(); } } static void displayFixInformations() { // Fix version ImGui::Begin("Informations", &popup_Informations); // ImGui::SetCursorPos(ImVec2(10, 36)); ImGui::Text("Version : %s", FIX_VERSION); ImGui::SetCursorPos(ImVec2(10, 76)); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } // Initialize ImGui widgets for Reshade static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once); ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once); // Donation ? ImGui::SetCursorPos(ImVec2(10, 36)); ImGui::Text("Like my work ?"); ImGui::SetCursorPos(ImVec2(130, 33)); if (ImGui::Button("consider donation")) { ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); } // Fix informations ImGui::SetCursorPos(ImVec2(270, 33)); if (ImGui::Button("Fix informations")) popup_Informations = true; if (popup_Informations) displayFixInformations(); // Generic fix ImGui::SetCursorPos(ImVec2(10, 60)); ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); } } ImGui::EndChild(); // FOV adjustment ImGui::SetCursorPos(ImVec2(10, 120)); ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); ImGui::SetNextItemWidth(150.0f); if (ImGui::SliderInt("##FOVSlider", &worldFOVvalue, -20, 50)) {} if (ImGui::IsItemDeactivatedAfterEdit()) { if (SetFOV) SetFOV(worldFOVvalue); SaveSettings(); } } ImGui::EndChild(); // Camera distance adjustment ImGui::SetCursorPos(ImVec2(10, 200)); ImGui::BeginChild("CAMERAHeader", ImVec2(220, 0), false); // true = bordure if (ImGui::CollapsingHeader("Camera distance", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); ImGui::SetNextItemWidth(150.0f); if (ImGui::SliderFloat("##CAMERASlider", &cameraDistancevalue, 0, 3)) {} if (ImGui::IsItemDeactivatedAfterEdit()) { if (SetCamera) SetCamera(cameraDistancevalue); SaveSettings(); } } ImGui::EndChild(); // Sharpness adjustment ImGui::SetCursorPos(ImVec2(10, 280)); ImGui::BeginChild("SHARPNESSHeader", ImVec2(220, 0), false); // true = bordure if (ImGui::CollapsingHeader("Sharpness", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); ImGui::SetNextItemWidth(150.0f); if (ImGui::SliderFloat("##SHARPNESSSlider", &sharpnessvalue, 0, 3)) {} if (ImGui::IsItemDeactivatedAfterEdit()) { if (SetSharpness) SetSharpness(sharpnessvalue); SaveSettings(); } } ImGui::EndChild(); // Individual fixes ImGui::SetCursorPos(ImVec2(240, 60)); ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) { if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false); SaveSettings(); } ImGui::SetCursorPos(ImVec2(5, 55)); if (ImGui::Checkbox("Enable camera Fix", &camera_fix_enabled)) { if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false); SaveSettings(); } ImGui::SetCursorPos(ImVec2(5, 80)); if (ImGui::Checkbox("Enable sharpness Fix", &sharpness_fix_enabled)) { if (SetSharpnessFixEnabled) SetSharpnessFixEnabled(sharpness_fix_enabled, false); SaveSettings(); } } ImGui::EndChild(); // Fix status ImGui::SetCursorPos(ImVec2(10, 350)); ImGui::Text("=============== Fix informations ==============="); ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut()); } DWORD WINAPI MainThread(LPVOID) { // Tu peux ensuite réactiver LoadSettings/LoadFixDLL ici LoadSettings(); reshade::register_overlay("The Last Of Us : Part II", &on_overlay_draw); LoadFixDLL(); return 0; } // Main dll intrance BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE; LoadSettings(); reshade::register_overlay("The Last Of Us : PArt II", &on_overlay_draw); reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); }); break; case DLL_PROCESS_DETACH: fixLib = nullptr; reshade::unregister_addon(hinstDLL); break; } return TRUE; }