#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 #include "GameInformations.h" #include "GameFixes.h" #include "inicpp.h" #include #include #include #include // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; // Core game dll functions declarations typedef void (*SetBoolFn)(bool, bool); typedef void (*SetFixesFn)(GameFixes, bool); typedef void (*SetIntFn)(int); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; static SetBoolFn SetFixEnabled = nullptr; static SetFixesFn SetFixesEnabled = nullptr; static SetIntFn SetFOV = nullptr; static SetIntFn SetCinematicsFOV = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool ultrawide_fix_enabled = false; static bool DOF_fix_enabled = false; static bool CA_fix_enabled = false; static bool Vignetting_fix_enabled = false; static bool Fog_fix_enabled = false; static bool fix_enabled = false; static bool console = true; static int worldFOVvalue = 0; static int cinematicsFOVvalue = 0; // Overlay popup static bool show_log_overlay = false; static std::string log_content; static bool popup_Informations = false; // Plugin settings const char* SETTINGS_FILE = "pluginSettings.ini"; const char* FIX_VERSION = "1.0.1"; const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOVs in game.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; // Scaling factor based on screen resolution float scale = (float)screenHeight / 1200; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() { // Ensure the Core dll is loaded only once if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return; if (GetModuleHandleA("LostRecordsCore.dll") == nullptr) { fixLib = LoadLibraryA("LostRecordsCore.dll"); if (!fixLib) { MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); return; } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetCinematicsFOV = (SetIntFn)GetProcAddress(fixLib, "SetCinematicsFOV"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); // Apply initial values loaded from settings if (SetFOV) SetFOV(worldFOVvalue); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); if (SetFixesEnabled) { SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled); SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled); SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); SetFixesEnabled(GameFixes::DevConsole, console); } } } // Settings functions static void SaveSettings() { ini::IniFile pluginIniFile; pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", "You should not need to modify them", " ", "Controls if fix mod (globally) is enabled", "Set Console to false if you don't want dev console to be enabled"}); pluginIniFile["1#General fix"]["Enabled"] = fix_enabled; pluginIniFile["1#General fix"]["Console"] = console; pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; pluginIniFile["2#Individual fix"]["Ultrawide"] = ultrawide_fix_enabled; pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled; pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled; pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; pluginIniFile["3#Fixes tuning"]["Cinematics FOV"] = cinematicsFOVvalue; pluginIniFile.save(SETTINGS_FILE); } static void LoadSettings() { ini::IniFile pluginIniFile; try { pluginIniFile.load(SETTINGS_FILE); fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as(); console = pluginIniFile["1#General fix"]["Console"].as(); fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["Ultrawide"].as(); DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as(); CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as(); Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as(); worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); cinematicsFOVvalue = pluginIniFile["3#Fixes tuning"]["Cinematics FOV"].as(); } catch (const std::exception& e) {} } // Read plugin log file void read_log_file(const std::string& filename) { std::ifstream file(filename); if (!file.is_open()) { log_content = "Impossible to open file : " + filename; return; } std::ostringstream ss; ss << file.rdbuf(); log_content = ss.str(); } // Initialize ImGui widgets for Reshade static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGuiStyle& style = ImGui::GetStyle(); style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation ImGui::PopStyleColor(4); // Restore color ImGui::SameLine(); if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information ImGui::SameLine(); if (ImGui::Button("View logs")) { read_log_file("LostRecords.log"); show_log_overlay = true; // Fix information } if (popup_Informations) { ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Version : %s", FIX_VERSION); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } if (show_log_overlay) { ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); ImGui::TextUnformatted(log_content.c_str()); ImGui::End(); } if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f); ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f); ImGui::TableNextRow(); // Drawing a left column with slider and general fix ImGui::TableSetColumnIndex(0); if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); } // Sliders if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(150 * scale); if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) { if (SetFOV) SetFOV(worldFOVvalue); SaveSettings(); } } if (ImGui::CollapsingHeader("Cinematics FOV", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(150 * scale); if (ImGui::SliderInt("##CinematicsFOVValue", &cinematicsFOVvalue, -20, 50)) { if (SetCinematicsFOV) SetCinematicsFOV(cinematicsFOVvalue); SaveSettings(); } } // Individual fixes ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f); ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f); ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); SaveSettings(); } ImGui::TableSetColumnIndex(1); if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); SaveSettings(); } ImGui::EndTable(); } } ImGui::EndTable(); } // Fix status if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio); if (GetGameInfos) { GameInfos infos{}; GetGameInfos(&infos); if (infos.consoleEnabled) ImGui::Text("Console enabled and bound to key F2"); ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut); } } } // Main dll intrance BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE; LoadSettings(); reshade::register_overlay("Lost Records Bloom & Rage", &on_overlay_draw); reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); }); break; case DLL_PROCESS_DETACH: reshade::unregister_addon(hinstDLL); break; } return TRUE; }