#pragma once #include #include #include enum class Modifier { None = 0, Alt = 1 << 0, Ctrl = 1 << 1, Shift = 1 << 2 }; /** * @brief Registers a new hotkey for the plugin. * * This function adds a hotkey that will be checked every frame via * `ProcessHotkeys`. When the specified key (with optional modifiers) * is pressed, the provided callback will be executed. * * @param vk The virtual key code (e.g., VK_F1, VK_F2, etc.). * @param mods The modifier keys required to trigger the hotkey (ALT, CTRL, SHIFT). * @param callback The function to execute when the hotkey is pressed. * * @note The callback should be fast and must not block the main thread. * @note Hotkeys are only checked when `ProcessHotkeys` is called. */ void RegisterHotkey(int vk, Modifier mods, std::function callback); /** * @brief Processes all registered hotkeys and executes their callbacks. * * This function should be called **once per frame**, typically in * `on_reshade_present`, to detect key presses and trigger callbacks. * * @param runtime Pointer to the `reshade::api::effect_runtime` object, * required if a callback manipulates shaders or uniforms. * * @note If no hotkey is pressed, this function does nothing. * @note All hotkeys must have been previously registered with `RegisterHotkey`. */ void ProcessHotkeys(reshade::api::effect_runtime* runtime);