#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 #include #include #include #include #include #include #include // Core game dll functions declarations typedef void (*SetBoolFn)(bool, bool); typedef void (*SetIntFn)(int); typedef float (*GetFloatFn)(); typedef void (*InitDLL)(); static HMODULE fixLib = nullptr; static SetBoolFn SetFixEnabled = nullptr; static SetBoolFn SetARAxisConstrainFixEnabled = nullptr; static SetBoolFn SetDOFFixEnabled = nullptr; static SetBoolFn SetVignettingFixEnabled = nullptr; static SetBoolFn SetFogFixEnabled = nullptr; static InitDLL InitializeLogger = nullptr; // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool AR_Axis_constrain_fix_enabled = false; static bool DOF_fix_enabled = false; static bool Vignetting_fix_enabled = false; static bool Fog_fix_enabled = false; static bool fix_enabled = false; static bool popup_Informations = false; // Plugin settings const char* SETTINGS_FILE = "PluginSettings.ini"; const char* GENERAL_FIX_SETTING = "GeneralFIX="; const char* AR_AXIS_CONSTRAIN_FIX_SETTING = "ARAxisConstrainFIX="; const char* DOF_FIX_SETTING = "DOFFIX="; const char* VIGNETTING_FIX_SETTING = "VignettingFIX="; const char* FOG_FIX_SETTING = "FogFIX="; const char* FIX_VERSION = "1.0.1"; const char* FIX_INFORMATIONS = "This fix allows to:\n - Enable HOR+.\n - Disable depth of field.\n - Disable vignetting.\n - Disbale FOG.\n\nEnabling HOR + may over compensate FOV in game.\nDisabling Fog will not entirely remove it."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; // Ensure that our Core DLL will be called only once bool IsAlreadyInitialized() { // Declare a lock HANDLE hMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Local\\WuchangFixSharedSection"); // If lock is not yet initialized if (hMap == nullptr) { // We create the lock only once hMap = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 1, "Local\\WuchangFixSharedSection"); if (hMap == nullptr) // We ensure the lock is valid return true; return false; // First time created we return false } // Otherwise we return true CloseHandle(hMap); return true; } // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() { if (IsAlreadyInitialized()) return; // déjà lancé dans un autre chargement std::thread([]() { // Game process is not ready at launch and memory is not yet initialized // We do want the core dll to be called and initialized a few seconds after game launch std::this_thread::sleep_for(std::chrono::milliseconds(6000)); if (GetModuleHandleA("WuchangFFCore.dll") == nullptr) { fixLib = LoadLibraryA("WuchangFFCore.dll"); if (!fixLib) { MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); return; } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); SetARAxisConstrainFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetARAxisConstrainFixEnabled"); SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled"); SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled"); SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled"); // Apply initial values loaded from settings if (SetARAxisConstrainFixEnabled) SetARAxisConstrainFixEnabled(AR_Axis_constrain_fix_enabled, true); if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true); if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true); if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); } }).detach(); // This thread will not block others } // Addon functions static void SaveSettings() { std::ofstream file(SETTINGS_FILE); if (file.is_open()) { file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n"; file << AR_AXIS_CONSTRAIN_FIX_SETTING << (AR_Axis_constrain_fix_enabled ? "1" : "0") << "\n"; file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n"; file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n"; file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n"; file.close(); } } static void LoadSettings() { std::ifstream file(SETTINGS_FILE); if (file.is_open()) { std::string line; while (std::getline(file, line)) { if (line.find(GENERAL_FIX_SETTING) == 0) { std::string val = line.substr(strlen(GENERAL_FIX_SETTING)); fix_enabled = (val == "1" || val == "true"); } else if (line.find(AR_AXIS_CONSTRAIN_FIX_SETTING) == 0) { std::string val = line.substr(strlen(AR_AXIS_CONSTRAIN_FIX_SETTING)); AR_Axis_constrain_fix_enabled = (val == "1" || val == "true"); } else if (line.find(DOF_FIX_SETTING) == 0) { std::string val = line.substr(strlen(DOF_FIX_SETTING)); DOF_fix_enabled = (val == "1" || val == "true"); } else if (line.find(VIGNETTING_FIX_SETTING) == 0) { std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING)); Vignetting_fix_enabled = (val == "1" || val == "true"); } else if (line.find(FOG_FIX_SETTING) == 0) { std::string val = line.substr(strlen(FOG_FIX_SETTING)); Fog_fix_enabled = (val == "1" || val == "true"); } } file.close(); } } static void displayFixInformations() { // Fix version ImGui::Begin("Informations", &popup_Informations); // ImGui::SetCursorPos(ImVec2(10, 36)); ImGui::Text("Version : %s", FIX_VERSION); ImGui::SetCursorPos(ImVec2(10, 76)); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } // Initialize ImGui widgets for Reshade static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once); ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once); // Donation ? ImGui::SetCursorPos(ImVec2(10, 36)); ImGui::Text("Like my work ?"); ImGui::SetCursorPos(ImVec2(130, 33)); if (ImGui::Button("consider donation")) { ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); } // Fix informations ImGui::SetCursorPos(ImVec2(270, 33)); if (ImGui::Button("Fix informations")) popup_Informations = true; if (popup_Informations) displayFixInformations(); // Generic fix ImGui::SetCursorPos(ImVec2(10, 60)); ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); } } ImGui::EndChild(); // Individual fixes ImGui::SetCursorPos(ImVec2(240, 60)); ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); if (ImGui::Checkbox("Enable HOR+", &AR_Axis_constrain_fix_enabled)) { if (SetARAxisConstrainFixEnabled) SetARAxisConstrainFixEnabled(AR_Axis_constrain_fix_enabled, false); SaveSettings(); } ImGui::SetCursorPos(ImVec2(5, 55)); if (ImGui::Checkbox("Depth of field Fix", &DOF_fix_enabled)) { if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false); SaveSettings(); } ImGui::SetCursorPos(ImVec2(5, 80)); if (ImGui::Checkbox("Vignetting Fix", &Vignetting_fix_enabled)) { if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false); SaveSettings(); } ImGui::SetCursorPos(ImVec2(5, 105)); if (ImGui::Checkbox("Fog Fix", &Fog_fix_enabled)) { if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false); SaveSettings(); } } ImGui::EndChild(); } // Main dll intrance BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE; LoadSettings(); reshade::register_overlay("Wuchang Fallen Feathers", &on_overlay_draw); reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); }); break; case DLL_PROCESS_DETACH: reshade::unregister_addon(hinstDLL); break; } return TRUE; }