#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 #include "CommonHeaders.h" // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; // Core game dll functions declarations typedef void (*InitializeCoreFn)(); typedef bool (*IsCoreReadyFn)(); typedef void (*SetBoolFn)(bool, bool); typedef void (*SetFixesFn)(GameFixes, bool); typedef void (*SetFloatFn)(GameSetting, float); typedef void (*UpdateEngineFn)(); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; static InitializeCoreFn InitializeCore = nullptr; static IsCoreReadyFn IsCoreReady = nullptr; static SetBoolFn SetFixEnabled = nullptr; static SetFixesFn SetFixes = nullptr; static SetFloatFn SetValues = nullptr; static UpdateEngineFn UpdateEngine = nullptr; void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); } //static SetIntFn SetFOV = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; // Plugin variables for checkboxes and sliders static bool fix_enabled = false; static bool fov_fix_enabled = false; static bool camera_fix_enabled = false; static int worldFOVvalue = 0; static float cameraOutdoorDistancevalue = 1.f; static float cameraIndoorDistancevalue = 1.f; // Overlays popups static bool popup_Informations = false; static bool show_log_overlay = false; static std::string log_content; // Plugin settings const std::string SETTINGS_FILE = "./pluginsettings.ini"; const char* FIX_VERSION = "1.0.1"; const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; // Scaling factor based on screen resolution float scale = (float)screenHeight / 1200; // Prepare arrays of checkboxes for ImGui static FixToggle individualFixes[] = { { "FOV", &fov_fix_enabled, GameFixes::FOV }, { "Camera", &camera_fix_enabled, GameFixes::Camera }, }; // Prepare array of sliders for ImGui static SliderFix2 sliders[3]; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() { if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return; if (GetModuleHandleA("WickedSeedCore.dll") == nullptr) { fixLib = LoadLibraryA("WickedSeedCore.dll"); if (!fixLib) { MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); return; } InitializeCore = (InitializeCoreFn)GetProcAddress(fixLib, "InitializeCore"); IsCoreReady = (IsCoreReadyFn)GetProcAddress(fixLib, "IsCoreReady"); SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); UpdateEngine = (UpdateEngineFn)GetProcAddress(fixLib, "UpdateEngine"); // Initialize Core if (InitializeCore) InitializeCore(); // Apply initial values loaded from settings if (SetValues) { SetValues(GameSetting::FOV, worldFOVvalue); SetValues(GameSetting::CameraDistance, cameraOutdoorDistancevalue); } sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 40, GameSetting::FOV, SetValues }; sliders[1] = { "Outdoor camera distance (*)", "##CameraOutdoorOffset", SliderType::Float, &cameraOutdoorDistancevalue, 0, 2, GameSetting::CameraDistance, SetValues, "%.2f", "Value is a multiplier.\nFinal computed camera value is in meters." }; sliders[2] = { "Indoor Camera distance (*)", "##CameraIndoorOffset", SliderType::Float, &cameraIndoorDistancevalue, 0, 2, GameSetting::AITimeDilation, SetValues, "%.2f", "Value is a multiplier.\nFinal computed camera value is in meters." }; } } // Settings functions static void SaveSettings() { ini::IniFile pluginIniFile; pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", "You should not need to modify them", " ", "Controls if fix mod (globally) is enabled" }); pluginIniFile["1#General fix"]["Enabled"] = fix_enabled; pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled; pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; pluginIniFile["3#Fixes tuning"]["Outdoor camera distance"] = cameraOutdoorDistancevalue; pluginIniFile["3#Fixes tuning"]["Indoor camera distance"] = cameraIndoorDistancevalue; pluginIniFile.save(SETTINGS_FILE); } static void LoadSettings() { ini::IniFile pluginIniFile; try { pluginIniFile.load(SETTINGS_FILE); fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as(); fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as(); worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); cameraOutdoorDistancevalue = pluginIniFile["3#Fixes tuning"]["Outdoor camera distance"].as(); cameraIndoorDistancevalue = pluginIniFile["3#Fixes tuning"]["Indoor camera distance"].as(); } catch (const std::exception& e) {} } // Read plugin log file void read_log_file(const std::string& filename) { std::ifstream file(filename); if (!file.is_open()) { log_content = "Impossible to open file : " + filename; return; } std::ostringstream ss; ss << file.rdbuf(); log_content = ss.str(); } static bool coreInitDone = false; static void on_reshade_present(reshade::api::effect_runtime* runtime) { if (coreInitDone) return; if (!IsCoreReady || !IsCoreReady()) return; coreInitDone = true; if (SetFixEnabled)SetFixEnabled(fix_enabled, true); if (SetFixes) { SetFixes(GameFixes::FOV, fov_fix_enabled); SetFixes(GameFixes::Camera, camera_fix_enabled); SetFixes(GameFixes::None, false); } } // Initialize ImGui widgets for Reshade static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation ImGui::PopStyleColor(4); // Restore color ImGui::SameLine(); if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information ImGui::SameLine(); if (ImGui::Button("View logs")) { read_log_file("WickedSeed.log"); show_log_overlay = true; // Fix information } if (popup_Informations) { ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Version : %s", FIX_VERSION); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } if (show_log_overlay) { ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); ImGui::TextUnformatted(log_content.c_str()); ImGui::End(); } if (ImGui::BeginTabBar("MainTabs")) { if (ImGui::BeginTabItem("Fixes")) { ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale)); if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f); ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f); ImGui::TableNextRow(); // Drawing a left column with slider and general fix ImGui::TableSetColumnIndex(0); if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); } // Individual fixes ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f); ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f); ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); DrawFixCheckbox(individualFixes[0]); ImGui::TableSetColumnIndex(1); DrawFixCheckbox(individualFixes[1]); ImGui::EndTable(); } } ImGui::EndTable(); } ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2); if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); DrawSlider2(sliders[0], 200); ImGui::TableSetColumnIndex(1); DrawSlider2(sliders[1], 200); DrawSlider2(sliders[2], 200); ImGui::EndTable(); } ImGui::PopStyleVar(); ImGui::EndTabItem(); } ImGui::EndTabBar(); // Fix status if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { if (GetGameInfos) { GameInfos infos{}; GetGameInfos(&infos); ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", infos.screenWidth, infos.screenHeight, infos.aspectRatio); ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut); ImGui::TextColored(ImColor(48, 179, 25), "Camera In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut); } } } } // Main dll intrance BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE; LoadSettings(); reshade::register_overlay("Wicked Seed", &on_overlay_draw); reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); }); reshade::register_event( [](reshade::api::command_queue*, reshade::api::swapchain*, const reshade::api::rect*, const reshade::api::rect*, uint32_t, const reshade::api::rect*) { if (UpdateEngine) UpdateEngine(); // Ensure that fixes will be applied when Unity Engine is ready }); reshade::register_event(&on_reshade_present); break; case DLL_PROCESS_DETACH: reshade::unregister_event(&on_reshade_present); reshade::unregister_event; reshade::unregister_addon(hinstDLL); break; } return TRUE; }