#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 #include "CommonHeaders.h" #include // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; // Core game dll functions declarations typedef void (*SetBoolFn)(bool, bool); typedef void (*SetFixesFn)(GameFixes ,bool); typedef void (*SetIntFn)(int); typedef void (*SetFloatFn)(float); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; static SetBoolFn SetFixEnabled = nullptr; static SetFixesFn SetFixes = nullptr; static SetIntFn SetFOV = nullptr; static SetFloatFn SetCameraDistance = nullptr; static SetFloatFn SetFogDensity = nullptr; static SetFloatFn SetFogMaxOpacity = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); } // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool ultrawide_fix_enabled = false; static bool cutscenes_FPS_fix_enabled = false; static bool camera_fix_enabled = false; static bool DOF_fix_enabled = false; static bool CA_fix_enabled = false; static bool Vignetting_fix_enabled = false; static bool Fog_fix_enabled = false; static bool fix_enabled = false; static bool console = true; static int worldFOVvalue = 0.f; static float CameraDistancevalue = 1.f; static float fogDensityValue = 0.15f; static float fogMaxOpacityValue = 1.f; // Overlays popups static bool popup_Informations = false; static bool show_log_overlay = false; static std::string log_content; // Plugin settings const std::string SETTINGS_FILE = "./pluginsettings.ini"; const char* FIX_VERSION = "1.0.2"; const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Unlock cutscenes framerate.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; // Prepare arrays of checkboxes for ImGui static FixToggle individualFixes[] = { { "FOV", &fov_fix_enabled, GameFixes::FOV }, { "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide, "This fix is intended for ultrawide displays only (21/9, 32/9 ...)."}, { "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting }, { "Fog", &Fog_fix_enabled, GameFixes::Fog }, { "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"}, { "Camera distance", &camera_fix_enabled, GameFixes::Camera }, { "Depth of field", &DOF_fix_enabled, GameFixes::DOF }, { "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations } }; // Scaling factor based on screen resolution float scale = (float)screenHeight / 1200; // Prepare array of sliders for ImGui static SliderFix sliders[4]; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() { if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return; if (GetModuleHandleA("SilentHill2RemakeCore.dll") == nullptr) { fixLib = LoadLibraryA("SilentHill2RemakeCore.dll"); if (!fixLib) { MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); return; } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance"); SetFogDensity = (SetFloatFn)GetProcAddress(fixLib, "SetFogDensity"); SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); // Apply initial values loaded from settings if (SetFOV) SetFOV(worldFOVvalue); if (SetCameraDistance) SetCameraDistance(CameraDistancevalue); if (SetFogDensity) SetFogDensity(fogDensityValue); if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); if (SetFixes) { SetFixes(GameFixes::FOV, fov_fix_enabled); SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled); SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled); SetFixes(GameFixes::Camera, camera_fix_enabled); SetFixes(GameFixes::DOF, DOF_fix_enabled); SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled); SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled); SetFixes(GameFixes::Fog, Fog_fix_enabled); SetFixes(GameFixes::DevConsole, console); } sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, SetFOV }; sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &CameraDistancevalue, 0, 4, SetCameraDistance, "%.2f", "Value is a multiplier." }; sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f", "This will override engine dynamic value." }; sliders[3] = { "Fog opacity (*)", "##FogOpacityValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f", "This will override engine dynamic value." }; } } // Settings functions static void SaveSettings() { ini::IniFile pluginIniFile; pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", "You should not need to modify them", " ", "Controls if fix mod (globally) is enabled", "Set Console to false if you don't want to enable it" }); pluginIniFile["1#General fix"]["Enabled"] = fix_enabled; pluginIniFile["1#General fix"]["Console"] = console; pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled; pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled; pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled; pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled; pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; pluginIniFile["2#Individual fix"]["Cutscenes FPS"] = cutscenes_FPS_fix_enabled; pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; pluginIniFile["3#Fixes tuning"]["Camera distance"] = CameraDistancevalue; pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue; pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue; pluginIniFile.save(SETTINGS_FILE); } static void LoadSettings() { ini::IniFile pluginIniFile; try { pluginIniFile.load(SETTINGS_FILE); fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as(); console = pluginIniFile["1#General fix"]["Console"].as(); fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as(); camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as(); DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as(); CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as(); Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as(); cutscenes_FPS_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes FPS"].as(); worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); CameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as(); fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as(); fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as(); } catch (const std::exception& e) {} } // Read plugin log file void read_log_file(const std::string& filename) { std::ifstream file(filename); if (!file.is_open()) { log_content = "Impossible to open file : " + filename; return; } std::ostringstream ss; ss << file.rdbuf(); log_content = ss.str(); } // Initialize ImGui widgets for Reshade static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGuiStyle& style = ImGui::GetStyle(); style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation ImGui::PopStyleColor(4); // Restore color ImGui::SameLine(); if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information ImGui::SameLine(); if (ImGui::Button("View logs")) { read_log_file("SilentHill22024.log"); show_log_overlay = true; // Fix information } if (popup_Informations) { ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Version : %s", FIX_VERSION); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } if (show_log_overlay) { ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); ImGui::TextUnformatted(log_content.c_str()); ImGui::End(); } if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f); ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f); ImGui::TableNextRow(); // Drawing a left column with slider and general fix ImGui::TableSetColumnIndex(0); if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); } // Individual fixes ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f); ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f); ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]); ImGui::TableSetColumnIndex(1); for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]); ImGui::EndTable(); } } ImGui::EndTable(); } // Draw individual fix sliders ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y); if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200); ImGui::TableSetColumnIndex(1); for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200); ImGui::EndTable(); } ImGui::EndTabItem(); // Fix status if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio); if (GetGameInfos) { GameInfos infos{}; GetGameInfos(&infos); if (infos.consoleEnabled) ImGui::Text("Console enabled and bound to key F2"); ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut); ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut); } } } // Main dll intrance BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE; LoadSettings(); reshade::register_overlay("Silent Hill 2 Remake", &on_overlay_draw); reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); }); break; case DLL_PROCESS_DETACH: reshade::unregister_addon(hinstDLL); break; } return TRUE; }