#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 #include #include #include #include #include #include #include // Core game dll functions declarations typedef void (*SetBoolFn)(bool,bool); typedef void (*SetIntFn)(int); typedef float (*GetFloatFn)(); static HMODULE fixLib = nullptr; static SetBoolFn SetFixEnabled = nullptr; static SetBoolFn SetFOVFixEnabled = nullptr; static SetIntFn SetFOV = nullptr; static GetFloatFn GetFOVIn = nullptr; static GetFloatFn GetFOVOut = nullptr; // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool aspect_ratio_fix_enabled = false; static bool fix_enabled = false; static int worldFOVvalue = 0; static bool popup_Informations = false; // Plugin settings const char* SETTINGS_FILE = "PluginSettings.ini"; const char* GENERAL_FIX_SETTING = "GeneralFIX="; const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX="; const char* WORLD_FOV_SETTING = "WorldFOV="; const char* FIX_VERSION = "1.0.2"; const char* FIX_INFORMATIONS = "This fix allows to :\r\n- Change FOV in game.\r\nThis will not affect inventory,store or bench tool."; const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR"; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() { if (fixLib) return; fixLib = GetModuleHandleA("DeadSpace2023Core.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll if (!fixLib) { // Optionnel: message d'erreur ou fallback MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); return; } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn"); GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");; // Appliquer les valeurs initiales chargées if (SetFOV) SetFOV(worldFOVvalue); if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); } // Addon functions static void SaveSettings() { std::ofstream file(SETTINGS_FILE); if (file.is_open()) { file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n"; file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n"; file << WORLD_FOV_SETTING << worldFOVvalue << "\n"; file.close(); } } static void LoadSettings() { std::ifstream file(SETTINGS_FILE); if (file.is_open()) { std::string line; while (std::getline(file, line)) { if (line.find(GENERAL_FIX_SETTING) == 0) { std::string val = line.substr(strlen(GENERAL_FIX_SETTING)); fix_enabled = (val == "1" || val == "true"); } else if (line.find(WORLD_FOV_FIX_SETTING) == 0) { std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING)); fov_fix_enabled = (val == "1" || val == "true"); } else if (line.find(WORLD_FOV_SETTING) == 0) worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING))); } file.close(); } } static void displayFixInformations() { // Fix version ImGui::Begin("Informations", &popup_Informations); // ImGui::SetCursorPos(ImVec2(10, 36)); ImGui::Text("Version : %s", FIX_VERSION); ImGui::SetCursorPos(ImVec2(10, 76)); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } // Initialize ImGui widgets for Reshade static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once); ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once); // Donation ? ImGui::SetCursorPos(ImVec2(10, 36)); ImGui::Text("Like my work ?"); ImGui::SetCursorPos(ImVec2(130, 33)); if (ImGui::Button("consider donation")) { ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); } // Fix informations ImGui::SetCursorPos(ImVec2(270, 33)); if (ImGui::Button("Fix informations")) popup_Informations = true; if (popup_Informations) displayFixInformations(); // Generic fix ImGui::SetCursorPos(ImVec2(10, 60)); ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, true); SaveSettings(); } } ImGui::EndChild(); // FOV adjustment ImGui::SetCursorPos(ImVec2(10, 120)); ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); ImGui::SetNextItemWidth(150.0f); if (ImGui::SliderInt("", &worldFOVvalue, 0, 70)) {} if (ImGui::IsItemDeactivatedAfterEdit()) { if (SetFOV) SetFOV(worldFOVvalue); SaveSettings(); } } ImGui::EndChild(); // Individual fixes ImGui::SetCursorPos(ImVec2(240, 60)); ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetCursorPos(ImVec2(5, 30)); if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) { if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false); SaveSettings(); } } ImGui::EndChild(); // Fix status ImGui::SetCursorPos(ImVec2(10, 200)); ImGui::Text("=============== Fix informations ==============="); ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut()); } // Main dll intrance BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE; LoadSettings(); reshade::register_overlay("Dead Space 2023", &on_overlay_draw); reshade::register_event( // Will load asi core only once [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); }); break; case DLL_PROCESS_DETACH: reshade::unregister_addon(hinstDLL); break; } return TRUE; }