#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 #include "GameInformations.h" #include #include #include #include #include // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; // Core game dll functions declarations typedef void (*SetBoolFn)(bool, bool); typedef void (*SetIntFn)(int); typedef void (*SetFloatFn)(float); typedef float (*GetFloatFn)(); typedef bool (*GetBoolFn)(); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; static SetBoolFn SetFixEnabled = nullptr; static SetBoolFn SetFOVFixEnabled = nullptr; static SetBoolFn SetDOFFixEnabled = nullptr; static SetBoolFn SetCAFixEnabled = nullptr; static SetBoolFn SetVignettingFixEnabled = nullptr; static SetBoolFn SetCameraFixEnabled = nullptr; static SetBoolFn SetVolumetricFogFixEnabled = nullptr; static SetBoolFn SetFogDensityFixEnabled = nullptr; static SetBoolFn SetFogMaxOpacityFixEnabled = nullptr; static SetIntFn SetFOV = nullptr; static SetFloatFn SetCameraDistance = nullptr; static SetFloatFn SetFogDensity = nullptr; static SetFloatFn SetFogMaxOpacity = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool DOF_fix_enabled = false; static bool CA_fix_enabled = false; static bool Vignetting_fix_enabled = false; static bool camera_fix_enabled = false; static bool volumetric_fog_fix_enabled = false; static bool Fog_density_fix_enabled = false; static bool Fog_max_opacity_fix_enabled = false; static bool fix_enabled = false; static int worldFOVvalue = 0; static float cameraDistanceValue = 1.f; static float fogDensityValue = 0.4f; static float fogMaxOpacityValue = 0.4f; static bool popup_Informations = false; // Plugin settings const char* SETTINGS_FILE = "PluginSettings.ini"; const char* GENERAL_FIX_SETTING = "GeneralFIX="; const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX="; const char* CAMERA_FIX_SETTING = "CameraFIX="; const char* DOF_FIX_SETTING = "DOFFIX="; const char* CA_FIX_SETTING = "CAFIX="; const char* VIGNETTING_FIX_SETTING = "VignettingFIX="; const char* VOLUMETRIC_FOG_FIX_SETTING = "VolumetricFogFIX="; const char* FOG_DENSITY_FIX_SETTING = "FogDensityFIX="; const char* FOG_MAX_OPACITY_FIX_SETTING = "FogMaxOpacityFIX="; const char* WORLD_FOV_SETTING = "WorldFOV="; const char* CAMERA_DISTANCE_SETTING = "CameraDistance="; const char* FOG_DENSITY_SETTING = "FogDensity="; const char* FOG_MAX_OPACITY_SETTING = "FogMaxOpacity="; const char* FIX_VERSION = "1.0.3"; const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; // Scaling factor based on screen resolution float scale = 1.f; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() { if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return; if (GetModuleHandleA("SilentHillfCore.dll") == nullptr) { fixLib = LoadLibraryA("SilentHillfCore.dll"); if (!fixLib) { MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); return; } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled"); SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled"); SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled"); SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled"); SetVolumetricFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVolumetricFogFixEnabled"); SetFogDensityFixEnabled = (SetBoolFn)GetProcAddress(fixLib,"SetFogDensityFixEnabled"); SetFogMaxOpacityFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogMaxOpacityFixEnabled"); SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance"); SetFogDensity = (SetFloatFn)GetProcAddress(fixLib,"SetFogDensity"); SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); // Apply initial values loaded from settings if (SetFOV) SetFOV(worldFOVvalue); if (SetCameraDistance) SetCameraDistance(cameraDistanceValue); if (SetFogDensity) SetFogDensity(fogDensityValue); if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue); if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true); if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true); if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true); if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true); if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true); if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, true); if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, true); if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, true); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); } } // Settings functions static void SaveSettings() { std::ofstream file(SETTINGS_FILE); if (file.is_open()) { file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n"; file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n"; file << CAMERA_FIX_SETTING << (camera_fix_enabled ? "1" : "0") << "\n"; file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n"; file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n"; file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n"; file << VOLUMETRIC_FOG_FIX_SETTING << (volumetric_fog_fix_enabled ? "1" : "0") << "\n"; file << FOG_DENSITY_FIX_SETTING << (Fog_density_fix_enabled ? "1" : "0") << "\n"; file << FOG_MAX_OPACITY_FIX_SETTING << (Fog_max_opacity_fix_enabled ? "1" : "0") << "\n"; file << WORLD_FOV_SETTING << worldFOVvalue << "\n"; file << CAMERA_DISTANCE_SETTING << cameraDistanceValue << "\n"; file << FOG_DENSITY_SETTING << fogDensityValue << "\n"; file << FOG_MAX_OPACITY_SETTING << fogMaxOpacityValue << "\n"; file.close(); } } static void LoadSettings() { std::ifstream file(SETTINGS_FILE); if (file.is_open()) { std::string line; while (std::getline(file, line)) { if (line.find(GENERAL_FIX_SETTING) == 0) { std::string val = line.substr(strlen(GENERAL_FIX_SETTING)); fix_enabled = (val == "1" || val == "true"); } else if (line.find(WORLD_FOV_FIX_SETTING) == 0) { std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING)); fov_fix_enabled = (val == "1" || val == "true"); } else if (line.find(CAMERA_FIX_SETTING) == 0) { std::string val = line.substr(strlen(CAMERA_FIX_SETTING)); camera_fix_enabled = (val == "1" || val == "true"); } else if (line.find(DOF_FIX_SETTING) == 0) { std::string val = line.substr(strlen(DOF_FIX_SETTING)); DOF_fix_enabled = (val == "1" || val == "true"); } else if (line.find(CA_FIX_SETTING) == 0) { std::string val = line.substr(strlen(CA_FIX_SETTING)); CA_fix_enabled = (val == "1" || val == "true"); } else if (line.find(VIGNETTING_FIX_SETTING) == 0) { std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING)); Vignetting_fix_enabled = (val == "1" || val == "true"); } else if (line.find(VOLUMETRIC_FOG_FIX_SETTING) == 0) { std::string val = line.substr(strlen(VOLUMETRIC_FOG_FIX_SETTING)); volumetric_fog_fix_enabled = (val == "1" || val == "true"); } else if (line.find(FOG_DENSITY_FIX_SETTING) == 0) { std::string val = line.substr(strlen(FOG_DENSITY_FIX_SETTING)); Fog_density_fix_enabled = (val == "1" || val == "true"); } else if (line.find(FOG_MAX_OPACITY_FIX_SETTING) == 0) { std::string val = line.substr(strlen(FOG_MAX_OPACITY_FIX_SETTING)); Fog_max_opacity_fix_enabled = (val == "1" || val == "true"); } else if (line.find(WORLD_FOV_SETTING) == 0) worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING))); else if (line.find(CAMERA_DISTANCE_SETTING) == 0) cameraDistanceValue = std::stof(line.substr(strlen(CAMERA_DISTANCE_SETTING))); else if (line.find(FOG_DENSITY_SETTING) == 0) fogDensityValue = std::stof(line.substr(strlen(FOG_DENSITY_SETTING))); else if (line.find(FOG_MAX_OPACITY_SETTING) == 0) fogMaxOpacityValue = std::stof(line.substr(strlen(FOG_MAX_OPACITY_SETTING))); } file.close(); } } // Initialize ImGui widgets for Reshade static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGuiStyle& style = ImGui::GetStyle(); style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation ImGui::SameLine(); if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information if (popup_Informations) { ImGui::Begin("Informations", &popup_Informations); ImGui::Text("Version : %s", FIX_VERSION); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f); ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f); ImGui::TableNextRow(); // Drawing a left column with slider and general fix ImGui::TableSetColumnIndex(0); if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); } // Individual fixes ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f); ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f); ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false); SaveSettings(); } if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false); SaveSettings(); } if (ImGui::Checkbox("Fog density", &Fog_density_fix_enabled)) { if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, false); SaveSettings(); } if (ImGui::Checkbox("Fog opacity", &Fog_max_opacity_fix_enabled)) { if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, false); SaveSettings(); } ImGui::TableSetColumnIndex(1); if (ImGui::Checkbox("Camera", &camera_fix_enabled)) { if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false); SaveSettings(); } if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) { if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false); SaveSettings(); } if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) { if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false); SaveSettings(); } if (ImGui::Checkbox("Volumetric fog", &volumetric_fog_fix_enabled)) { if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, false); SaveSettings(); } ImGui::EndTable(); } } ImGui::EndTable(); } ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y); if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableNextRow(); // Sliders ImGui::TableSetColumnIndex(0); if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(180 * scale); if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) { if (SetFOV) SetFOV(worldFOVvalue); SaveSettings(); } } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("This will affect in game FOV only."); ImGui::EndTooltip(); } if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(180 * scale); if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistanceValue, 0, 3)) { if (SetCameraDistance) SetCameraDistance(cameraDistanceValue); SaveSettings(); } } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("Value is a multiplier."); ImGui::EndTooltip(); } ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("Fog density (*)", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(180 * scale); if (ImGui::SliderFloat("##FogDensityValue", &fogDensityValue, 0, 5)) { if (SetFogDensity) SetFogDensity(fogDensityValue); SaveSettings(); } } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("This will override engine dynamic value."); ImGui::EndTooltip(); } if (ImGui::CollapsingHeader("Fog opacity (*)", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(180 * scale); if (ImGui::SliderFloat("##FogOpacityValue", &fogMaxOpacityValue, 0, 1)) { if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue); SaveSettings(); } } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("This will override engine dynamic value."); ImGui::EndTooltip(); } ImGui::EndTable(); } // Fix status if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio); if (GetGameInfos) { GameInfos infos{}; GetGameInfos(&infos); if (infos.consoleEnabled) ImGui::Text("Console enabled and bound to key Tilde"); ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut); ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut); ImGui::TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity); } } } // Main dll intrance BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE; LoadSettings(); reshade::register_overlay("Silent Hill f", &on_overlay_draw); reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); }); break; case DLL_PROCESS_DETACH: reshade::unregister_addon(hinstDLL); break; } return TRUE; }