Files

262 lines
10 KiB
C++

#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include <imgui.h>
#include <reshade.hpp>
#include <fstream>
#include <string>
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool,bool);
typedef void (*SetIntFn)(int);
typedef float (*GetFloatFn)();
static HMODULE fixLib = nullptr;
static SetBoolFn SetFixEnabled = nullptr;
static SetBoolFn SetFOVFixEnabled = nullptr;
static SetBoolFn SetCinematicsFOVFixEnabled = nullptr;
static SetBoolFn SetCinematicsFTFixEnabled = nullptr;
static SetIntFn SetFOV = nullptr;
static SetIntFn SetCinematicsFOV = nullptr;
static GetFloatFn GetFOVIn = nullptr;
static GetFloatFn GetFOVOut = nullptr;
static GetFloatFn GetCinematicsFOVIn = nullptr;
static GetFloatFn GetCinematicsCompensadedFOV = nullptr;
static GetFloatFn GetCinematicsFOVOut = nullptr;
// Plugin variables for checkboxes and sliders
static bool fix_enabled = false;
static bool fov_fix_enabled = false;
static bool cinematics_fov_fix_enabled = false;
static bool cinematics_DOF_fix_enabled = false;
static bool cinematics_FT_fix_enabled = false;
static bool cinematics_FG_fix_enabled = false;
static int worldFOVvalue = 0;
static int cinematicsFOVvalue = 0;
static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "PluginSettings.ini";
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
const char* CINEMATICS_FOV_FIX_SETTING = "CinematicsFOVFIX=";
const char* CINEMATICS_FT_FIX_SETTING = "CinematicsFTFIX=";
const char* WORLD_FOV_SETTING = "WorldFOV=";
const char* CINEMATICS_FOV_SETTING = "CinematicsFOV=";
const char* FIX_VERSION = "1.0.3";
const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Modify FOV in game\r\n - Modify Cinematics FOV.\r\n - Disable depth of field in cutscenes.\r\n - Unlock cinematics frametime.\r\n - Enable frame generation with cutscenes.\r\n\r\nThe game has a narrow FOV in cinematics for displays with a ratio above 21/9.\r\nCinematics FOV will be compensated for ultrawide displays.\r\nCinematics FOV won't affect world or menus FOVs.\r\nDepth of field fix should affect all the game.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (fixLib) return;
fixLib = LoadLibraryA("IndianaJonesTGCCore.dll");
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetCinematicsFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCinematicsFOVFixEnabled");
SetCinematicsFTFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCinematicsFTFixEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetCinematicsFOV = (SetIntFn)GetProcAddress(fixLib, "SetCinematicsFOV");
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");
GetCinematicsFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetCinematicsFOVIn");
GetCinematicsCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCinematicsCompensadedFOV");
GetCinematicsFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetCinematicsFOVOut");
// Apply initial plugin values
if (SetFOV) SetFOV(worldFOVvalue);
if (SetCinematicsFOV) SetCinematicsFOV(cinematicsFOVvalue);
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetCinematicsFOVFixEnabled) SetCinematicsFOVFixEnabled(cinematics_fov_fix_enabled, true);
if (SetCinematicsFTFixEnabled) SetCinematicsFTFixEnabled(cinematics_FT_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
}
// Addon functions
static void SaveSettings()
{
std::ofstream file(SETTINGS_FILE);
if (file.is_open())
{
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
file << CINEMATICS_FOV_FIX_SETTING << (cinematics_fov_fix_enabled ? "1" : "0") << "\n";
file << CINEMATICS_FT_FIX_SETTING << (cinematics_FT_fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
file << CINEMATICS_FOV_SETTING << cinematicsFOVvalue << "\n";
file.close();
}
}
static void LoadSettings()
{
std::ifstream file(SETTINGS_FILE);
if (file.is_open())
{
std::string line;
while (std::getline(file, line))
{
if (line.find(GENERAL_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(CINEMATICS_FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(CINEMATICS_FOV_FIX_SETTING));
cinematics_fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(CINEMATICS_FT_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(CINEMATICS_FT_FIX_SETTING));
cinematics_FT_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_SETTING) == 0)
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
else if (line.find(CINEMATICS_FOV_SETTING) == 0)
cinematicsFOVvalue = std::stoi(line.substr(strlen(CINEMATICS_FOV_SETTING)));
}
file.close();
}
}
static void displayFixInformations() {
// Fix version
ImGui::Begin("Informations", &popup_Informations); //
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::SetCursorPos(ImVec2(10, 76));
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
// Donation ?
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Like my work ?");
ImGui::SetCursorPos(ImVec2(130, 33));
if (ImGui::Button("consider donation"))
{
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
}
// Fix informations
ImGui::SetCursorPos(ImVec2(270, 33));
if (ImGui::Button("Fix informations"))
popup_Informations = true;
if (popup_Informations)
displayFixInformations();
// Generic fix
ImGui::SetCursorPos(ImVec2(10, 60));
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// FOV adjustment
ImGui::SetCursorPos(ImVec2(10, 120));
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
ImGui::SetCursorPos(ImVec2(10, 180));
ImGui::BeginChild("CinematicsFOVHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Cinematics additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("", &cinematicsFOVvalue, -20, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetCinematicsFOV) SetCinematicsFOV(cinematicsFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Individual fixes
ImGui::SetCursorPos(ImVec2(240, 60));
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 55));
if (ImGui::Checkbox("Cinematics FOV Fix", &cinematics_fov_fix_enabled)) {
if (SetCinematicsFOVFixEnabled) SetCinematicsFOVFixEnabled(cinematics_fov_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 80));
if (ImGui::Checkbox("Cinematics frametime Fix", &cinematics_FT_fix_enabled)) {
if (SetCinematicsFTFixEnabled) SetCinematicsFTFixEnabled(cinematics_FT_fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// Fix status
ImGui::SetCursorPos(ImVec2(10, 240));
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
ImGui::Text("Cinematics FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetCinematicsFOVIn(), GetCinematicsCompensadedFOV(), GetCinematicsFOVOut());
}
ImGui::EndChild();
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
LoadSettings();
reshade::register_overlay("Indiana Jones And The Great Circle", &on_overlay_draw);
reshade::register_event<reshade::addon_event::init_effect_runtime>( // Will load asi core only once
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
});
break;
case DLL_PROCESS_DETACH:
reshade::unregister_addon(hinstDLL);
break;
}
return TRUE;
}