45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#pragma once
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#include <Windows.h>
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#include <reshade.hpp>
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#include <functional>
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enum class Modifier {
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None = 0,
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Alt = 1 << 0,
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Ctrl = 1 << 1,
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Shift = 1 << 2
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};
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/**
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* @brief Registers a new hotkey for the plugin.
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*
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* This function adds a hotkey that will be checked every frame via
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* `ProcessHotkeys`. When the specified key (with optional modifiers)
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* is pressed, the provided callback will be executed.
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*
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* @param vk The virtual key code (e.g., VK_F1, VK_F2, etc.).
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* @param mods The modifier keys required to trigger the hotkey (ALT, CTRL, SHIFT).
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* @param callback The function to execute when the hotkey is pressed.
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*
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* @note The callback should be fast and must not block the main thread.
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* @note Hotkeys are only checked when `ProcessHotkeys` is called.
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*/
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void RegisterHotkey(int vk, Modifier mods, std::function<void()> callback);
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/**
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* @brief Processes all registered hotkeys and executes their callbacks.
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*
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* This function should be called **once per frame**, typically in
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* `on_reshade_present`, to detect key presses and trigger callbacks.
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*
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* @param runtime Pointer to the `reshade::api::effect_runtime` object,
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* required if a callback manipulates shaders or uniforms.
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*
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* @note If no hotkey is pressed, this function does nothing.
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* @note All hotkeys must have been previously registered with `RegisterHotkey`.
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*/
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void ProcessHotkeys(reshade::api::effect_runtime* runtime);
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