Files
ReshadePluginsAddon/TLOU/dllmain.cpp

286 lines
11 KiB
C++

#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include <imgui.h>
#include <reshade.hpp>
#include <fstream>
#include <string>
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool,bool);
typedef void (*SetIntFn)(int);
typedef void (*SetFloatFn)(float);
typedef float (*GetFloatFn)();
static HMODULE fixLib = nullptr;
static SetBoolFn SetFixEnabled = nullptr;
static SetBoolFn SetFOVFixEnabled = nullptr;
static SetBoolFn SetCameraFixEnabled = nullptr;
static SetBoolFn SetSharpnessFixEnabled = nullptr;
static SetIntFn SetFOV = nullptr;
static SetFloatFn SetCamera = nullptr;
static SetFloatFn SetSharpness = nullptr;
static GetFloatFn GetFOVIn = nullptr;
static GetFloatFn GetFOVOut = nullptr;
// Plugin variables for checkboxes and sliders
static bool fix_enabled = false;
static bool fov_fix_enabled = false;
static bool camera_fix_enabled = false;
static bool sharpness_fix_enabled = false;
static int worldFOVvalue = 0;
static float cameraDistancevalue = 0;
static float sharpnessvalue = 0;
static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "PluginSettings.ini";
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
const char* CAMERA_FIX_SETTING = "CameraFIX=";
const char* SHARPNESS_FIX_SETTING = "SharpnessFIX=";
const char* WORLD_FOV_SETTING = "WorldFOV=";
const char* CAMERA_SETTING = "Camera=";
const char* SHARPNESS_SETTING = "Sharpness=";
const char* FIX_VERSION = "1.0.1";
const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Control in game FOV.\r\n - Control camera distance.\r\n - Control image sharpening.\n\nModifying FOV may affect performance.\r\nSharpening fix will override game's setting. A good range would be (0 - 1).\r\nSet the slider to 0 to completely deactivate it.\r\nCamera distance in settings is a scale between 0.9 - 1.1 (-5 to +5 slider).";
const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0&currency_code=EUR";
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (fixLib) return;
fixLib = GetModuleHandleA("TLOUCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
if (!fixLib) {
// Optionnel: message d'erreur ou fallback
MessageBoxA(nullptr, "Impossible to laod game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
SetSharpnessFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetSharpnessFixEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetCamera = (SetFloatFn)GetProcAddress(fixLib, "SetCamera");
SetSharpness = (SetFloatFn)GetProcAddress(fixLib, "SetSharpness");
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
// Appliquer les valeurs initiales chargées
if (SetFOV) SetFOV(worldFOVvalue);
if (SetCamera) SetCamera(cameraDistancevalue);
if (SetSharpness) SetSharpness(sharpnessvalue);
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
if (SetSharpnessFixEnabled) SetSharpnessFixEnabled(sharpness_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
}
// Addon functions
static void SaveSettings()
{
std::ofstream file(SETTINGS_FILE);
if (file.is_open())
{
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
file << CAMERA_FIX_SETTING << (camera_fix_enabled ? "1" : "0") << "\n";
file << SHARPNESS_FIX_SETTING << (sharpness_fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
file << CAMERA_SETTING << cameraDistancevalue << "\n";
file << SHARPNESS_SETTING << sharpnessvalue << "\n";
file.close();
}
}
static void LoadSettings()
{
std::ifstream file(SETTINGS_FILE);
if (file.is_open())
{
std::string line;
while (std::getline(file, line))
{
if (line.find(GENERAL_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(CAMERA_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(CAMERA_FIX_SETTING));
camera_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(SHARPNESS_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(SHARPNESS_FIX_SETTING));
sharpness_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_SETTING) == 0)
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
else if (line.find(CAMERA_SETTING) == 0)
cameraDistancevalue = std::stof(line.substr(strlen(CAMERA_SETTING)));
else if (line.find(SHARPNESS_SETTING) == 0)
sharpnessvalue = std::stof(line.substr(strlen(SHARPNESS_SETTING)));
}
file.close();
}
}
static void displayFixInformations() {
// Fix version
ImGui::Begin("Informations", &popup_Informations); //
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::SetCursorPos(ImVec2(10, 76));
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
// Donation ?
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Like my work ?");
ImGui::SetCursorPos(ImVec2(130, 33));
if (ImGui::Button("consider donation"))
{
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
}
// Fix informations
ImGui::SetCursorPos(ImVec2(270, 33));
if (ImGui::Button("Fix informations"))
popup_Informations = true;
if (popup_Informations)
displayFixInformations();
// Generic fix
ImGui::SetCursorPos(ImVec2(10, 60));
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// FOV adjustment
ImGui::SetCursorPos(ImVec2(10, 120));
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##FOVSlider", &worldFOVvalue, -20, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Camera distance adjustment
ImGui::SetCursorPos(ImVec2(10, 200));
ImGui::BeginChild("CAMERAHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Camera distance", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderFloat("##CAMERASlider", &cameraDistancevalue, 0, 3)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetCamera) SetCamera(cameraDistancevalue);
SaveSettings();
}
}
ImGui::EndChild();
// Sharpness adjustment
ImGui::SetCursorPos(ImVec2(10, 280));
ImGui::BeginChild("SHARPNESSHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Sharpness", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderFloat("##SHARPNESSSlider", &sharpnessvalue, 0, 3)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetSharpness) SetSharpness(sharpnessvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Individual fixes
ImGui::SetCursorPos(ImVec2(240, 60));
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 55));
if (ImGui::Checkbox("Enable camera Fix", &camera_fix_enabled)) {
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 80));
if (ImGui::Checkbox("Enable sharpness Fix", &sharpness_fix_enabled)) {
if (SetSharpnessFixEnabled) SetSharpnessFixEnabled(sharpness_fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// Fix status
ImGui::SetCursorPos(ImVec2(10, 350));
ImGui::Text("=============== Fix informations ===============");
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
}
DWORD WINAPI MainThread(LPVOID)
{
// Tu peux ensuite réactiver LoadSettings/LoadFixDLL ici
LoadSettings();
reshade::register_overlay("The Last Of Us : Part I", &on_overlay_draw);
LoadFixDLL();
return 0;
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
LoadSettings();
reshade::register_overlay("The Last Of Us : Part I", &on_overlay_draw);
reshade::register_event<reshade::addon_event::init_effect_runtime>(
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
});
break;
case DLL_PROCESS_DETACH:
fixLib = nullptr;
reshade::unregister_addon(hinstDLL);
break;
}
return TRUE;
}