445 lines
22 KiB
C++
445 lines
22 KiB
C++
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "CommonHeaders.h"
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#include "HotkeysManager.h"
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#include "OSDManager.h"
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#include <chrono>
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#include <Windows.h>
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes ,bool);
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typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static LONG g_hotkeysInitialized = 0;
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static LONG g_uniformReseted = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixes = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetIntFn SetHUDScale = nullptr;
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static SetIntFn SetCameraOffset = nullptr;
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static SetFloatFn SetWorldTimeDilation = nullptr;
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static SetFloatFn SetAITimeDilation = nullptr;
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static SetFloatFn SetCameraSmoothness = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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void SetFixesEnabled(GameFixes fix, bool value) {
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if (SetFixes) SetFixes(fix, value);
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}
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bool toto;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool Camera_fix_enabled = false;
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static bool HUD_fix_enabled = false;
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static bool CA_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool Time_Dilation_fix_enabled = false;
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static bool GodMode_fix_enabled = false;
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static bool Ignore_hits_fix_enabled = false;
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static bool Stealth_fix_enabled = false;
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static bool fix_enabled = false;
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static bool console = true;
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static int worldFOVValue = 0;
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static int HUDScaleValue = 0;
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static int cameraOffsetValue = 0;
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static float worldTimeDilationValue = 1.f;
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static float AITimeDilationValue = 1.f;
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static float cameraSmoothnessValue = 3.5f;
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static float OSD_duration = 3.f;
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// Overlays popups
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static bool popup_Informations = false;
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static bool show_log_overlay = false;
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static std::string log_content;
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// Shader toggles and variables
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static reshade::api::effect_uniform_variable u_td_show = {};
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static reshade::api::effect_uniform_variable u_td_enabled = {};
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static reshade::api::effect_uniform_variable u_td_world = {};
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static reshade::api::effect_uniform_variable u_td_AI = {};
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static reshade::api::effect_uniform_variable u_GodMode_show = {};
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static reshade::api::effect_uniform_variable u_GodMode_enabled = {};
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static reshade::api::effect_uniform_variable u_Invulnerability_show = {};
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static reshade::api::effect_uniform_variable u_Invulnerability_enabled = {};
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static reshade::api::effect_uniform_variable u_Stealth_show = {};
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static reshade::api::effect_uniform_variable u_Stealth_enabled = {};
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "0.9.7";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Enable cheats.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Scaling factor based on screen resolution
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float scale = (float)screenHeight / 1200;
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// Plugin sig
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extern "C" __declspec(dllexport) const char* NAME = "The Callisto Protocol";
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extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, HUD, some effects and enable cheats.";
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// UI sliders
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static SliderFix sliders[6];
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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// Ensure the Core dll will be called once
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
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return;
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if (GetModuleHandleA("TheCallistoProtocolCore.dll") == nullptr) {
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fixLib = LoadLibraryA("TheCallistoProtocolCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale");
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SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset");
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SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
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SetAITimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetAITimeDilation");
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SetCameraSmoothness = (SetFloatFn)GetProcAddress(fixLib, "SetCameraSmoothness");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVValue);
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if (SetHUDScale) SetHUDScale(HUDScaleValue);
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if (SetCameraOffset) SetCameraOffset(cameraOffsetValue);
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if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
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if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue);
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if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixes) {
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::Camera, Camera_fix_enabled);
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SetFixes(GameFixes::HUD, HUD_fix_enabled);
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SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixes(GameFixes::Fog, Fog_fix_enabled);
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SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
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SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
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SetFixes(GameFixes::Invulnerable, Ignore_hits_fix_enabled);
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SetFixes(GameFixes::Stealth, Stealth_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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// Declare sliders only when function pointers are initilized (SetFOV ...)
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVValue, -20, 50, SetFOV };
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sliders[1] = { "Camera offset (*)", "##CameraOffset", SliderType::Int, &cameraOffsetValue, 0, 200, SetCameraOffset, nullptr, "Value is in cms." };
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sliders[2] = { "HUD scaling", "##HUDScale", SliderType::Int, &HUDScaleValue, 0, 40, SetHUDScale };
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sliders[3] = { "Camera smoothness (*)", "##CameraSmoothnessValue", SliderType::Float, &cameraSmoothnessValue, 2.f, 10.f, SetCameraSmoothness, "%.2f",
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"The higher the value, the quicker the camera transition is." };
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sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, SetWorldTimeDilation, nullptr,
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"Will affect everything in the world.\nDefault value is 1." };
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sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, SetAITimeDilation, nullptr,
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"Will affect only enemies in the world.\nDefault value is 1." };
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}
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}
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// Settings functions
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static void SaveSettings() {
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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" ",
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"Controls if fix mod (globally) is enabled",
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"Set Console to false if you don't want dev console to be enabled"});
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pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
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pluginIniFile["1#General fix"]["Console"] = console;
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pluginIniFile["1#General fix"]["OSD duration"] = OSD_duration;
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["Camera"] = Camera_fix_enabled;
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pluginIniFile["2#Individual fix"]["HUD"] = HUD_fix_enabled;
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pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
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pluginIniFile["2#Individual fix"]["God Mode"] = GodMode_fix_enabled;
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pluginIniFile["2#Individual fix"]["Ignore hits"] = Ignore_hits_fix_enabled;
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pluginIniFile["2#Individual fix"]["Stealth"] = Stealth_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue;
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pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
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pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["Camera smoothness"] = cameraSmoothnessValue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings() {
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
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console = pluginIniFile["1#General fix"]["Console"].as<bool>();
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OSD_duration = pluginIniFile["1#General fix"]["OSD duration"].as<float>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as<bool>();
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Camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
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CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
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GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God Mode"].as<bool>();
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Ignore_hits_fix_enabled = pluginIniFile["2#Individual fix"]["Ignore hits"].as<bool>();
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Stealth_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
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worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as<int>();
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cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as<float>();
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worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
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AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
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cameraSmoothnessValue = pluginIniFile["3#Fixes tuning"]["Camera smoothness"].as<float>();
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}
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catch (const std::exception& e) {}
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}
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// Read plugin log file
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static std::string read_log_file(const std::string& filename) {
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std::ifstream file(filename);
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std::string log;
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if (!file.is_open()) {
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log = "Impossible to open file : " + filename;
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return log;
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}
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std::ostringstream ss;
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ss << file.rdbuf();
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log = ss.str();
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return log;
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}
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// Prepare arrays of checkboxes for ImGui
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static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Camera distance", &Camera_fix_enabled, GameFixes::Camera,
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"Experimental fix. Use at your own risk." },
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{ "HUD scaling", &HUD_fix_enabled, GameFixes::HUD },
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{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
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};
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static FixToggle cheatFixes[] = {
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
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{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nJacob won't receive any damage." },
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{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::Invulnerable, "ALT + 3 (top keyboard row) to toggle.\nJacob can't be hit." },
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{ "Stealth mode",&Stealth_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies won't attack you" }
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};
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGuiStyle& style = ImGui::GetStyle();
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style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
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style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
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style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
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style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
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ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
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if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
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ImGui::PopStyleColor(4); // Restore color
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ImGui::SameLine();
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if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
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ImGui::SameLine();
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if (ImGui::Button("View logs")) {
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log_content = read_log_file("TheCallistoProtocol.log");
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show_log_overlay = true; // Fix information
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}
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if (popup_Informations) {
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ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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if (show_log_overlay) {
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ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::TextUnformatted(log_content.c_str());
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ImGui::End();
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}
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
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if (ImGui::BeginTabBar("MainTabs")) {
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if (ImGui::BeginTabItem("Fixes")) {
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if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::TableNextRow();
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// Drawing a left column with slider and general fix
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ImGui::TableSetColumnIndex(0);
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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// Individual fixes
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
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ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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for (int i = 0; i < 3; ++i) DrawFixCheckbox(individualFixes[i]);
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ImGui::TableSetColumnIndex(1);
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for (int i = 3; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
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ImGui::EndTable();
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}
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}
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ImGui::EndTable();
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}
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// Sliders
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if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
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ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200);
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ImGui::TableSetColumnIndex(1);
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for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 180);
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ImGui::EndTable();
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}
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Cheats"))
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{
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for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat);
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if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
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ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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DrawSlider(sliders[4], 180);
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ImGui::TableSetColumnIndex(1);
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DrawSlider(sliders[5], 180);
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ImGui::EndTable();
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}
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::PopStyleVar();
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// Fix status
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
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if (GetGameInfos) {
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GameInfos infos{};
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GetGameInfos(&infos);
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if (infos.consoleEnabled) ImGui::Text("Console enabled and bound to key F2");
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f, Pawn camera offset: %.2f", infos.FOVIn, infos.FOVOut, infos.CompensatedFOV);
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}
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}
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}
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static void on_reshade_present(reshade::api::effect_runtime* runtime) {
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static auto last = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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float dt = std::chrono::duration<float>(now - last).count();
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last = now;
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ProcessHotkeys(runtime);
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UpdateOSD(runtime, dt);
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}
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// Retrieve all shader uniform variables
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static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
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reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
|
|
if (!runtime) return;
|
|
u_td_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowTD");
|
|
u_td_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_Enabled");
|
|
u_td_world = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_World");
|
|
u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI");
|
|
u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode");
|
|
u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled");
|
|
u_Invulnerability_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowInvuln");
|
|
u_Invulnerability_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Invulnerability_Enabled");
|
|
u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth");
|
|
u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled");
|
|
|
|
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
|
|
|
|
ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
|
|
runtime->save_current_preset(); // Save shader preset
|
|
}
|
|
|
|
static void InitializeHotkeys() { // Initialize hotkeys for cheats
|
|
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
|
|
|
|
RegisterHotkey('1', Modifier::Alt, [] {
|
|
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation,
|
|
u_td_show, u_td_enabled, OSD_duration,
|
|
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} });
|
|
});
|
|
|
|
RegisterHotkey('2', Modifier::Alt, [] {
|
|
ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration);
|
|
});
|
|
|
|
RegisterHotkey('3', Modifier::Alt, [] {
|
|
ToggleOSD(Ignore_hits_fix_enabled, GameFixes::Invulnerable, u_Invulnerability_show, u_Invulnerability_enabled, OSD_duration);
|
|
});
|
|
|
|
RegisterHotkey('4', Modifier::Alt, [] {
|
|
ToggleOSD(Stealth_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration);
|
|
});
|
|
}
|
|
|
|
// Main dll intrance
|
|
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
|
{
|
|
switch (ul_reason_for_call)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
if (!reshade::register_addon(hinstDLL))
|
|
return FALSE;
|
|
LoadSettings();
|
|
|
|
reshade::register_overlay("The Callisto Protocol", &on_overlay_draw);
|
|
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
|
[](reshade::api::effect_runtime* runtime) {
|
|
LoadFixDLL();
|
|
InitializeHotkeys();
|
|
});
|
|
reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
|
reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
|
break;
|
|
case DLL_PROCESS_DETACH:
|
|
reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
|
reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
|
reshade::unregister_addon(hinstDLL);
|
|
break;
|
|
}
|
|
return TRUE;
|
|
} |