254 lines
9.2 KiB
C++
254 lines
9.2 KiB
C++
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include <imgui.h>
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <Windows.h>
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#include <thread>
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#include <chrono>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetIntFn)(int);
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typedef float (*GetFloatFn)();
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typedef void (*InitDLL)();
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static HMODULE fixLib = nullptr;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetARAxisConstrainFixEnabled = nullptr;
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static SetBoolFn SetDOFFixEnabled = nullptr;
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static SetBoolFn SetVignettingFixEnabled = nullptr;
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static SetBoolFn SetFogFixEnabled = nullptr;
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static InitDLL InitializeLogger = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool AR_Axis_constrain_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static bool popup_Informations = false;
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// Plugin settings
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const char* SETTINGS_FILE = "PluginSettings.ini";
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const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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const char* AR_AXIS_CONSTRAIN_FIX_SETTING = "ARAxisConstrainFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
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const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
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const char* FOG_FIX_SETTING = "FogFIX=";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Enable HOR+.\n - Disable depth of field.\n - Disable vignetting.\n - Disbale FOG.\n\nEnabling HOR + may over compensate FOV in game.\nDisabling Fog will not entirely remove it.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Ensure that our Core DLL will be called only once
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bool IsAlreadyInitialized()
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{
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// Declare a lock
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HANDLE hMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Local\\WuchangFixSharedSection");
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// If lock is not yet initialized
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if (hMap == nullptr)
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{
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// We create the lock only once
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hMap = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 1, "Local\\WuchangFixSharedSection");
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if (hMap == nullptr) // We ensure the lock is valid
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return true;
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return false; // First time created we return false
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}
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// Otherwise we return true
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CloseHandle(hMap);
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return true;
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}
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (IsAlreadyInitialized())
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return; // déjà lancé dans un autre chargement
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std::thread([]() {
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// Game process is not ready at launch and memory is not yet initialized
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// We do want the core dll to be called and initialized a few seconds after game launch
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std::this_thread::sleep_for(std::chrono::milliseconds(6000));
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if (GetModuleHandleA("WuchangFFCore.dll") == nullptr) {
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fixLib = LoadLibraryA("WuchangFFCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetARAxisConstrainFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetARAxisConstrainFixEnabled");
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SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
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SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
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SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
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// Apply initial values loaded from settings
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if (SetARAxisConstrainFixEnabled) SetARAxisConstrainFixEnabled(AR_Axis_constrain_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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}
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}).detach(); // This thread will not block others
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}
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// Addon functions
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static void SaveSettings()
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{
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std::ofstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << AR_AXIS_CONSTRAIN_FIX_SETTING << (AR_Axis_constrain_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
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file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
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file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
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file.close();
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}
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}
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static void LoadSettings()
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{
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std::ifstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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std::string line;
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while (std::getline(file, line))
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{
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if (line.find(GENERAL_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
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fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(AR_AXIS_CONSTRAIN_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(AR_AXIS_CONSTRAIN_FIX_SETTING));
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AR_Axis_constrain_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DOF_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(DOF_FIX_SETTING));
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DOF_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(VIGNETTING_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
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Vignetting_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(FOG_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(FOG_FIX_SETTING));
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Fog_fix_enabled = (val == "1" || val == "true");
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}
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}
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file.close();
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}
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}
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static void displayFixInformations() {
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// Fix version
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ImGui::Begin("Informations", &popup_Informations); //
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::SetCursorPos(ImVec2(10, 76));
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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{
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ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
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// Donation ?
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Like my work ?");
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ImGui::SetCursorPos(ImVec2(130, 33));
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if (ImGui::Button("consider donation"))
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{
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ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
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}
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// Fix informations
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ImGui::SetCursorPos(ImVec2(270, 33));
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if (ImGui::Button("Fix informations"))
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popup_Informations = true;
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if (popup_Informations)
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displayFixInformations();
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// Generic fix
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ImGui::SetCursorPos(ImVec2(10, 60));
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Individual fixes
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ImGui::SetCursorPos(ImVec2(240, 60));
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Enable HOR+", &AR_Axis_constrain_fix_enabled)) {
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if (SetARAxisConstrainFixEnabled) SetARAxisConstrainFixEnabled(AR_Axis_constrain_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 55));
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if (ImGui::Checkbox("Depth of field Fix", &DOF_fix_enabled)) {
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 80));
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if (ImGui::Checkbox("Vignetting Fix", &Vignetting_fix_enabled)) {
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 105));
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if (ImGui::Checkbox("Fog Fix", &Fog_fix_enabled)) {
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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if (!reshade::register_addon(hinstDLL))
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return FALSE;
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LoadSettings();
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reshade::register_overlay("Wuchang Fallen Feathers", &on_overlay_draw);
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reshade::register_event<reshade::addon_event::init_effect_runtime>(
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[](reshade::api::effect_runtime* runtime) {
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LoadFixDLL();
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});
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break;
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case DLL_PROCESS_DETACH:
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reshade::unregister_addon(hinstDLL);
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break;
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}
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return TRUE;
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} |