33 lines
992 B
C++
33 lines
992 B
C++
#include "HotkeysManager.h"
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#include <vector>
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struct Hotkey {
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int vk;
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Modifier mods;
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std::function<void()> callback;
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bool wasPressed = false;
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};
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static std::vector<Hotkey> g_hotkeys;
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static bool IsModifierDown(reshade::api::effect_runtime* rt, Modifier m) {
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if ((int)m & (int)Modifier::Alt && !rt->is_key_down(VK_MENU)) return false;
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if ((int)m & (int)Modifier::Ctrl && !rt->is_key_down(VK_CONTROL)) return false;
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if ((int)m & (int)Modifier::Shift && !rt->is_key_down(VK_SHIFT)) return false;
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return true;
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}
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void RegisterHotkey(int vk, Modifier mods, std::function<void()> callback) {
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g_hotkeys.push_back({ vk, mods, std::move(callback) });
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}
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void ProcessHotkeys(reshade::api::effect_runtime* runtime) {
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for (auto& hotkey : g_hotkeys) {
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bool pressed = IsModifierDown(runtime, hotkey.mods) && runtime->is_key_down(hotkey.vk);
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if (pressed && !hotkey.wasPressed) hotkey.callback();
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hotkey.wasPressed = pressed;
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}
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}
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