269 lines
8.6 KiB
HLSL
269 lines
8.6 KiB
HLSL
#include "ReShade.fxh"
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texture FontTexture < source = "font.png"; >
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{
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Width = 512;
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Height = 512;
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Format = RGBA8;
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};
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sampler FontSampler { Texture = FontTexture; };
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// Time dilation
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uniform bool OSD_ShowTD = false;
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uniform bool TD_Enabled = false;
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uniform float TD_World = 1.0;
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uniform float TD_AI = 1.0;
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// God mode
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uniform bool OSD_ShowGodMode = false;
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uniform bool GodMode_Enabled = false;
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// Ignore hits
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uniform bool OSD_ShowIgnoreHits = false;
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uniform bool IgnoreHits_Enabled = false;
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// Stealth
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uniform bool OSD_ShowStealth = false;
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uniform bool Stealth_Enabled = false;
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// --- Character arrays for labels ---
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static const int ON_LENGTH = 2;
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static float ON_CHARS[32] = {
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79-32, 78-32, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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}; // "ON"
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static const int OFF_LENGTH = 3;
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static float OFF_CHARS[32] = {
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79-32, 70-32, 70-32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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}; // "OFF"
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static const int TD_LABEL_LEN = 14;
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static float TD_LABEL[32] = {
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84-32, 105-32, 109-32, 101-32, 32-32, 100-32, 105-32, 108-32, // Time dilation :
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97-32, 116-32, 105-32, 111-32, 110-32, 32-32,0,0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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static const int WORLD_LEN = 8;
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static float WORLD_CHARS[32] = {
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32-32, 87-32, 111-32, 114-32, 108-32, 100-32, 58-32, 32-32, // World :
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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};
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static const int AI_LEN = 5;
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static float AI_CHARS[32] = {
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32-32,65-32,73-32,58-32,32-32,0,0,0, // AI :
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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};
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// New labels
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static const int GOD_LEN = 9;
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static float GOD_CHARS[32] = {
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71-32, 111-32, 100-32, 32-32, 77-32, 111-32, 100-32, 101-32, // God Mode
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32 -32, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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};
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static const int INV_LEN = 12;
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static float INV_CHARS[32] = {
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73-32, 103-32, 110-32, 111-32, 114-32, 101-32, 32-32, 104-32, // "Ignore hits"
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105-32, 116-32, 115-32, 32-32, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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};
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static const int STEALTH_LEN = 13;
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static float STEALTH_CHARS[32] = {
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83-32, 116-32, 101-32, 97-32, 108-32, 116-32, 104-32, 32-32, // "Stealth Mode"
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77-32, 111-32, 100-32, 101-32, 32-32, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0
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};
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// --- SDF Rectangle ---
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float sdRoundRect(float2 p, float2 b, float r) {
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float2 q = abs(p) - b + r;
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return min(max(q.x, q.y), 0.0) + length(max(q,0.0)) - r;
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}
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// --- Draw a character ---
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float4 DrawChar(float2 uv, float2 pos, float2 charSize, float charIndex) {
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float2 texSize = float2(14.0, 7.0);
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float2 fontUV = float2(charIndex % texSize.x, floor(charIndex / texSize.x)) / texSize;
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float2 fontUVSize = 1.0 / texSize;
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float2 localUV = (uv - pos) / charSize;
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float2 finalFontUV = fontUV + fontUVSize * localUV;
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return tex2D(FontSampler, finalFontUV);
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}
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// --- Draw text array ---
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float4 DrawText(float2 uv, float2 startPos, float2 charSize, float chars[32], int length) {
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float4 col = float4(0,0,0,0);
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[unroll]
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for (int i = 0; i < 32; i++) {
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if (i >= length) break;
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float2 charPos = startPos + float2(i*charSize.x,0);
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if (uv.x >= charPos.x && uv.x < charPos.x+charSize.x &&
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uv.y >= charPos.y && uv.y < charPos.y+charSize.y) {
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float4 glyph = DrawChar(uv,charPos,charSize,chars[i]);
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col.rgb = lerp(col.rgb,glyph.rgb,glyph.a);
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col.a = max(col.a,glyph.a);
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}
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}
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return col;
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}
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// --- Draw float number as text ---
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float4 DrawFloat(float2 uv, float2 startPos, float2 charSize, float value) {
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float4 col = float4(0,0,0,0);
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float v = abs(value);
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int iv = (int)(v * 100.0 + 0.5);
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int i0 = iv / 100;
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int i1 = (iv / 10) % 10;
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int i2 = iv % 10;
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float chars[4];
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chars[0] = i0 + 16; // '0'
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chars[1] = 14; // '.'
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chars[2] = i1 + 16;
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chars[3] = i2 + 16;
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//float chars[4] = { i0 + 16, 14, i1 + 16, i2 + 16 };
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[unroll]
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for (int i=0;i<4;i++) {
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float2 pos = startPos + float2(i * charSize.x, 0);
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if (uv.x >= pos.x && uv.x < pos.x+charSize.x &&
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uv.y >= pos.y && uv.y < pos.y+charSize.y) {
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float4 g = DrawChar(uv, pos, charSize, chars[i]);
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col.rgb = lerp(col.rgb, g.rgb, g.a);
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col.a = max(col.a, g.a);
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}
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}
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return col;
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}
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// --- Alpha blend ---
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void AlphaBlend(inout float4 dst, float4 src) {
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dst.rgb = lerp(dst.rgb, src.rgb, src.a);
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dst.a = max(dst.a, src.a);
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}
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// --- Draw ON/OFF flag dynamically ---
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float4 DrawFlag(float2 uv, inout float2 pen, float2 charSize, const float label[32], int labelLen, bool enabled) {
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float4 combined = DrawText(uv, pen, charSize, label, labelLen);
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pen.x += labelLen*charSize.x;
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float4 state = enabled ? DrawText(uv, pen, charSize, ON_CHARS, ON_LENGTH)
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: DrawText(uv, pen, charSize, OFF_CHARS, OFF_LENGTH);
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pen.x += (enabled ? ON_LENGTH : OFF_LENGTH)*charSize.x;
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AlphaBlend(combined, state);
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return combined;
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}
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// --- Pixel Shader ---
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float4 PS_OSD(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
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float4 col = tex2D(ReShade::BackBuffer, uv);
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if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowIgnoreHits && !OSD_ShowStealth)
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return col;
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float margin_top = 20.0;
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float2 center_uv = float2(0.5, margin_top / ReShade::ScreenSize.y + 0.01);
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float2 p = uv - center_uv; p.x *= ReShade::AspectRatio;
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// --- Frame rect ---
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float charAdvance = 0.003;
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float2 charSize = float2(0.003, 0.02); // widht * height
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float totalLen = 0;
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float3 color;
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if (TD_Enabled && OSD_ShowTD) {
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totalLen = TD_LABEL_LEN + ON_LENGTH + WORLD_LEN + 4 + AI_LEN + 4;
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color = float3(0.3, 1.0, 0.3); // Green
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}
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if (!TD_Enabled && OSD_ShowTD) {
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totalLen = TD_LABEL_LEN + OFF_LENGTH;
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color = float3(1.0, 0.3, 0.3); // Red
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}
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if (GodMode_Enabled && OSD_ShowGodMode) {
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totalLen = GOD_LEN + ON_LENGTH;
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color = float3(0.3, 1.0, 0.3);
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}
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if (!GodMode_Enabled && OSD_ShowGodMode) {
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totalLen = GOD_LEN + OFF_LENGTH;
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color = float3(1.0, 0.3, 0.3);
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}
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if (IgnoreHits_Enabled && OSD_ShowIgnoreHits) {
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totalLen = INV_LEN + ON_LENGTH;
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color = float3(0.3, 1.0, 0.3);
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}
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if (!IgnoreHits_Enabled && OSD_ShowIgnoreHits) {
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totalLen = INV_LEN + OFF_LENGTH;
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color = float3(1.0, 0.3, 0.3);
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}
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if (Stealth_Enabled && OSD_ShowStealth) {
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totalLen = STEALTH_LEN + ON_LENGTH;
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color = float3(0.3, 1.0, 0.3);
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}
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if (!Stealth_Enabled && OSD_ShowStealth) {
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totalLen = STEALTH_LEN + OFF_LENGTH;
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color = float3(1.0, 0.3, 0.3);
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}
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float2 size_uv = float2((totalLen* charAdvance * 0.5 + charAdvance * 1.0) * ReShade::AspectRatio, 20.0 / ReShade::ScreenSize.y);
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float thickness_px = 1.0;
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float thickness = thickness_px * ReShade::PixelSize.y;
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float radius_px = 2.0;
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float radius = radius_px * ReShade::PixelSize.y;
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float d = sdRoundRect(p,size_uv,radius);
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if (abs(d)<thickness) col.rgb = lerp(col.rgb, color, 0.85);
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// --- Draw all flags ---
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float2 pen = center_uv;
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pen.x -= totalLen * charAdvance * 0.5;
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pen.y -= charSize.y * 0.5;
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float4 combined = float4(0,0,0,0);
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// Time Dilation
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if (OSD_ShowTD) {
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AlphaBlend(combined, DrawText(uv, pen, charSize, TD_LABEL, TD_LABEL_LEN));
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pen.x += TD_LABEL_LEN * charAdvance;
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AlphaBlend(combined, TD_Enabled ? DrawText(uv, pen, charSize, ON_CHARS, ON_LENGTH)
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: DrawText(uv, pen, charSize, OFF_CHARS, OFF_LENGTH));
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pen.x += (TD_Enabled ? ON_LENGTH : OFF_LENGTH) * charAdvance;
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if (TD_Enabled) {
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AlphaBlend(combined, DrawText(uv, pen, charSize, WORLD_CHARS, WORLD_LEN));
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pen.x += WORLD_LEN * charAdvance;
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AlphaBlend(combined, DrawFloat(uv, pen, charSize, TD_World));
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pen.x += 4 * charAdvance;
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AlphaBlend(combined, DrawText(uv, pen, charSize, AI_CHARS, AI_LEN));
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pen.x += AI_LEN * charAdvance;
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AlphaBlend(combined, DrawFloat(uv, pen, charSize, TD_AI));
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pen.x += 4 * charAdvance;
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}
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}
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if (OSD_ShowGodMode)
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AlphaBlend(combined, DrawFlag(uv, pen, charSize, GOD_CHARS, GOD_LEN, GodMode_Enabled));
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if (OSD_ShowIgnoreHits)
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AlphaBlend(combined, DrawFlag(uv, pen, charSize, INV_CHARS, INV_LEN, IgnoreHits_Enabled));
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if (OSD_ShowStealth)
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AlphaBlend(combined, DrawFlag(uv, pen, charSize, STEALTH_CHARS, STEALTH_LEN, Stealth_Enabled));
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combined.rgb *= color;
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col.rgb = lerp(col.rgb, combined.rgb, combined.a);
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return col;
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}
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// --- Technique ---
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technique OSD {
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pass {
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VertexShader = PostProcessVS;
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PixelShader = PS_OSD;
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}
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}
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