426 lines
21 KiB
C++
426 lines
21 KiB
C++
#define NOMINMAX
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "CommonHeaders.h"
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#include "HotkeysManager.h"
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#include "OSDManager.h"
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#include <chrono>
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#include <algorithm> // std::min
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// Screen informations
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static uint32_t g_width = 0;
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static uint32_t g_height = 0;
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// Core game dll functions declarations
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typedef void (*SetFixesFn)(GameFixes, bool);
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static LONG g_hotkeysInitialized = 0;
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static LONG g_uniformReseted = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixes = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static SetFloatFn SetFogDensity = nullptr;
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static SetFloatFn SetFogMaxOpacity = nullptr;
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static SetFloatFn SetWorldTimeDilation = nullptr;
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static SetFloatFn SetAITimeDilation = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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void SetFixesEnabled(GameFixes fix, bool value) {
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if (SetFixes) SetFixes(fix, value);
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}
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// Plugin variables for checkboxes and sliders
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static bool skip_Intro_enabled = true;
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static bool fov_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool CA_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool camera_fix_enabled = false;
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static bool cutscenes_fix_enabled = false;
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static bool cutscenes_FPS_fix_enabled = false;
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static bool volumetric_fog_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static bool Time_Dilation_fix_enabled = false;
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static bool StealthMode_fix_enabled;
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static int worldFOVvalue = 0;
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static float cameraDistanceValue = 1.f;
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static float fogDensityValue = 0.1f;
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static float fogMaxOpacityValue = 1.f;
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static float worldTimeDilationValue = 1.f;
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static float AITimeDilationValue = 1.f;
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static bool console = true;
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static float OSD_duration = 3.f;
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// Overlays popups
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static bool popup_Informations = false;
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static bool show_log_overlay = false;
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static std::string log_content;
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "1.0.4";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock cutscenes FPS and enable ultrawide.\n - Enable cheats.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Prepare arrays of checkboxes for ImGui
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static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Cutscenes", &cutscenes_fix_enabled, GameFixes::Cutscenes, "Remove black bars"},
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
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{ "Camera", &camera_fix_enabled, GameFixes::Camera },
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{ "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"},
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
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{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations },
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{ "Volumetric fog", &volumetric_fog_fix_enabled, GameFixes::VolumetricFog }
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};
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static FixToggle cheatFixes[] = {
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
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{ "Stealth mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 2 (top keyboard row) to toggle." },
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};
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// Prepare array of sliders for ImGui
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static SliderFix sliders[6];
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL() {
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return;
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if (GetModuleHandleA("SilentHillfCore.dll") == nullptr) {
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fixLib = LoadLibraryA("SilentHillfCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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SetFogDensity = (SetFloatFn)GetProcAddress(fixLib,"SetFogDensity");
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SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
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SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
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SetAITimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetAITimeDilation");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
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if (SetFogDensity) SetFogDensity(fogDensityValue);
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if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
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if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
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if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixes) {
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SetFixes(GameFixes::SkipIntro, skip_Intro_enabled);
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::Camera, camera_fix_enabled);
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SetFixes(GameFixes::Cutscenes, cutscenes_fix_enabled);
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SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled);
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SetFixes(GameFixes::DOF, DOF_fix_enabled);
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SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixes(GameFixes::VolumetricFog, volumetric_fog_fix_enabled);
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SetFixes(GameFixes::Fog, Fog_fix_enabled);
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SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
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SetFixes(GameFixes::Stealth, StealthMode_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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// Declare sliders only when function pointers are initilized (SetFOV ...)
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, SetFOV };
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistanceValue, 0, 3, SetCameraDistance, "%.2f", "Value is a multiplier."};
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sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f",
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"This will override engine dynamic value." };
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sliders[3] = { "Fog opacity (*)", "##CameraSmoothnessValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f",
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"This will override engine dynamic value." };
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sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, SetWorldTimeDilation, nullptr,
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"Will affect everything in the world.\nDefault value is 1." };
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sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, SetAITimeDilation, nullptr,
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"Will affect only enemies in the world.\nDefault value is 1." };
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}
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}
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// Settings functions
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static void SaveSettings()
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{
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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" ",
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"Controls if fix mod (globally) is enabled",
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"Set Console to false if you don't want dev console to be enabled",
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"Set Skip Intro to false if you don't wan't to skip them."});
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pluginIniFile["1#General fix"]["Console"] = console;
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pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
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pluginIniFile["1#General fix"]["Skip Intro"] = skip_Intro_enabled;
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
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pluginIniFile["2#Individual fix"]["Cutscenes"] = cutscenes_fix_enabled;
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pluginIniFile["2#Individual fix"]["CutscenesFPS"] = cutscenes_FPS_fix_enabled;
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pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
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pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Volumetric fog"] = volumetric_fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
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pluginIniFile["2#Individual fix"]["Stealth Mode"] = StealthMode_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistanceValue;
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pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue;
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pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings()
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{
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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console = pluginIniFile["1#General fix"]["Console"].as<bool>();
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
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skip_Intro_enabled = pluginIniFile["1#General fix"]["Skip Intro"].as<bool>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
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cutscenes_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes"].as<bool>();
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cutscenes_FPS_fix_enabled = pluginIniFile["2#Individual fix"]["CutscenesFPS"].as<bool>();
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DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
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CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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volumetric_fog_fix_enabled = pluginIniFile["2#Individual fix"]["Volumetric fog"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
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StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth Mode"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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cameraDistanceValue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
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fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as<float>();
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fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as<float>();
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worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
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AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
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}
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catch (const std::exception& e) {}
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}
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// Read plugin log file
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static std::string read_log_file(const std::string& filename) {
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std::ifstream file(filename);
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std::string log;
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if (!file.is_open()) {
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log = "Impossible to open file : " + filename;
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return log;
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}
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std::ostringstream ss;
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ss << file.rdbuf();
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log = ss.str();
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return log;
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}
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// Reshade event callback functions
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static void on_init_swapchain(reshade::api::swapchain* swapchain, bool resize) {
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reshade::api::resource backbuffer = swapchain->get_current_back_buffer();
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if (backbuffer != 0) {
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reshade::api::device* device = swapchain->get_device();
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reshade::api::resource_desc desc = device->get_resource_desc(backbuffer);
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g_width = desc.texture.width;
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g_height = desc.texture.height;
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}
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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using namespace ImGui;
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float aspectRatio = (float)g_width / g_height;
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// Scaling factor based on screen resolution
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float scale = std::min((float)g_height / 1200,1.f);
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ImGuiStyle& style = GetStyle();
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style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
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style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
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style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
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style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
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SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
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PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
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PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
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PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // red
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PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
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if (Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
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PopStyleColor(4); // Restore color
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SameLine();
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if (Button("Fix informations")) popup_Informations = true; // Fix information
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SameLine();
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if (Button("View logs")) {
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log_content = read_log_file("SilentHillf.log");
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show_log_overlay = true; // Fix information
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}
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if (popup_Informations) {
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Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
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Text("Version : %s", FIX_VERSION);
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Text(FIX_INFORMATIONS);
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End();
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}
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if (show_log_overlay) {
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Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
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TextUnformatted(log_content.c_str());
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End();
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}
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if (BeginTabBar("MainTabs")) {
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if (BeginTabItem("Fixes")) {
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if (BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f);
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TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f);
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TableNextRow();
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// Drawing a left column with slider and general fix
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TableSetColumnIndex(0);
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if (CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
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if (Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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// Individual fixes
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TableSetColumnIndex(1);
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if (CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
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TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
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TableNextRow();
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TableSetColumnIndex(0);
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for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
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TableSetColumnIndex(1);
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for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
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EndTable();
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}
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}
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EndTable();
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}
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SetCursorPosY(GetCursorPosY() - 2 * style.ItemSpacing.y);
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if (BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
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TableNextRow();
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// Sliders
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TableSetColumnIndex(0);
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for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200);
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TableSetColumnIndex(1);
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for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200);
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EndTable();
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}
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EndTabItem();
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}
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if (BeginTabItem("Cheats")){
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for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat);
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if (BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
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TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
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TableNextRow();
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TableSetColumnIndex(0);
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DrawSlider(sliders[4], 180);
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TableSetColumnIndex(1);
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DrawSlider(sliders[5], 180);
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EndTable();
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}
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EndTabItem();
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}
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EndTabBar();
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// Fix status
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if (CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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Text("Screen width: %d, height: %d, aspect ratio: %.2f", g_width, g_height, aspectRatio);
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if (GetGameInfos) {
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GameInfos infos{};
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GetGameInfos(&infos);
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if (infos.consoleEnabled)
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Text("Console enabled and bound to key F2");
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TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
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TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
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TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity);
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}
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}
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}
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}
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static void on_reshade_present(reshade::api::effect_runtime* runtime) {
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static auto last = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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float dt = std::chrono::duration<float>(now - last).count();
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last = now;
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ProcessHotkeys(runtime);
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UpdateOSD(runtime, dt);
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}
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// Retrieve all shader uniform variables
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static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
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reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
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if (!runtime) return;
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FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
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if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
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ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
|
|
runtime->save_current_preset(); // Save shader preset
|
|
}
|
|
|
|
static void InitializeHotkeys() { // Initialize hotkeys for cheats
|
|
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
|
|
|
|
RegisterHotkey('1', Modifier::Alt, [] {
|
|
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation,
|
|
u_td_show, u_td_enabled, OSD_duration,
|
|
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} });
|
|
});
|
|
|
|
RegisterHotkey('2', Modifier::Alt, [] {
|
|
ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration);
|
|
});
|
|
}
|
|
|
|
// Main dll intrance
|
|
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
|
|
switch (ul_reason_for_call)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
if (!reshade::register_addon(hinstDLL))
|
|
return FALSE;
|
|
LoadSettings();
|
|
|
|
reshade::register_overlay("Silent Hill f", &on_overlay_draw);
|
|
reshade::register_event<reshade::addon_event::init_swapchain>(on_init_swapchain);
|
|
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
|
[](reshade::api::effect_runtime* runtime) {
|
|
LoadFixDLL();
|
|
InitializeHotkeys();
|
|
});
|
|
reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
|
reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
|
break;
|
|
case DLL_PROCESS_DETACH:
|
|
reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
|
reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
|
reshade::unregister_event<reshade::addon_event::init_swapchain>(on_init_swapchain);
|
|
reshade::unregister_addon(hinstDLL);
|
|
break;
|
|
}
|
|
return TRUE;
|
|
} |