#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// FORWARD DECLARATIONS


namespace ABP_m63a { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_GsrWor_PostProcess { struct FAnimBlueprintGeneratedConstantData; }

namespace UILevel_LevelInstance_14 { class AUILevel_C; }

namespace ABP_maka { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_wor_cloth { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_gave_custom_body { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerWarpAreaAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_m16 { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Wor_E_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerDoorAction { struct FAnimBlueprintGeneratedConstantData; }

namespace TABP_FixVirtualBone { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_EnemyAttachmentHebi { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Pairing_SnakeLayerBlending { struct FAnimBlueprintGeneratedConstantData; }

namespace BP_PlayerController_0 { class ABP_PlayerController_C; }

namespace BP_Worker { class ABP_Worker_C; }

namespace ABP_Ene_Ind_HeadD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_KGB_Equipment { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_EnemyCarry { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_WorkerDown { struct FAnimBlueprintGeneratedConstantData; }

namespace GameplayAbilities { struct FServerAbilityRPCBatch; }

namespace PABP_WorB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_KGB_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_amdr { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_itha { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_vz61 { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_rpg7 { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Wor_D_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace BP_Worker_0 { class ABP_Worker_C; }

namespace ABP_PlayerTreeClimbAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_pato { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_WorkerCqc { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_WorkerLocker { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_svdd { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_Eve_Body { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerTheBossAction { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_Snake_Gavs { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_umagazine_KNM { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerLayDownIK { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerCboxAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerCureEventAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_EnemyDown { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_Ind_Facial { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerHatchAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_GsrEnemyKgb_Cord_PostProcess { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Snake_Hair_Ingame { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerRollingAction { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_WorD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerEludeIK { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Wor_C_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Ene_Ind_HeadC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_Ene_Ind_HeadB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_SnakeBasicAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_SnakeArmSim { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Ene_Ind_HeadE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PostProcessResearch { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_akmr { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_WorkerDamage { struct FAnimBlueprintGeneratedConstantData; }

namespace Eve_PostProcess_ABP { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_WorE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_ThePain_Facial { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerRopeTrapAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerTheBossCqcedCounterAction { struct FAnimBlueprintGeneratedConstantData; }

namespace TABP_Humanoid { struct FAnimBlueprintGeneratedConstantData; }

namespace BP_PlayerController { class ABP_PlayerController_C; }

namespace PABP_Ene_Ind_HeadE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_AlligatorCap { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_saaa { struct FAnimBlueprintGeneratedConstantData; }

namespace SK_ural_hd_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; }

namespace CategoryButton_0 { class UCategoryButton_C; }

namespace ABP_LayeredAnim { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Ene_Ind_HeadB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerMachinegunAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_EnemyCqc { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_Wor_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerUpperMeleeAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerFootIK { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerKnockIK { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_egun { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_eve_hd { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_WorkerCarry { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerGetItemAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_rider_def { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_eve_facial { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Pai_facial { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_Ene_Ind_HeadD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerResurrectAction { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerGetchuAction { struct FAnimBlueprintGeneratedConstantData; }

namespace Ene_PostProcess_ABP { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_NewCBoxAnim { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_PlayerSpecialAction { struct FAnimBlueprintGeneratedConstantData; }

namespace CategoryButton { class UCategoryButton_C; }

namespace UILevel { class AUILevel_C; }

namespace ABP_EnemyLocker { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_KGB_Facial { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_EnemyWheelChair { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_umagazine { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_GsrEnemyKgb_PostProcess { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_ene_facial { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_EnemyDamage { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_msnn { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_mk22 { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_ind_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_Ene_Ind_HeadC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_WorC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_m63a_Bullet { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_DroppedCBoxAnim { struct FAnimBlueprintGeneratedConstantData; }

namespace PABP_snake_DLC_megane { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_GsrMnt_PostProcess { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_GsrEnemyInd_PostProcess { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_Wor_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }

namespace ABP_WorB_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }


namespace ABP_PlayerTorchAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Snake_CacheWeaponAdjust
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_IK_Foot_wor
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_PlayerBasicAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace TABP_Ground_IK
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_WorkerBasic
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerMicAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_EnemyHoldingEquip
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerTheBossCqcedAttackAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_IK_Aim_eve
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_WorkerActing
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_WorkerChair
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_IK_Ground_bos_ss
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_wor_def
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerBasicWeaponAdditive
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_FirePoseAdjuster
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerLockerAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_WallPoseAdjuster
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_IK_Aim_rider
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_PlayerSideCarAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerLowerMaskAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_Snake_PhyHolsterHlp
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_PlayerKnockAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Snake_CacheBothWeaponAdjust
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace WindFlappingProcess_SidecarSnake_ControlRig
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace Eve_Facail_CtrlRig
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_GsrEnemyNPC_HlpJnt
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_pai_def
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_SnakeSim
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_IK_Squat_eve
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace RIG_Ene_Kgb_HlpJnt
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_EnemyHind
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerEludeAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_EnemyRightHandIK
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace TABP_AimIK
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerLadderAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerAttackAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerLegacyBehindAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_SnakeNaked_HlpJnt
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ThePain_Facial_CtrlRig
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace SKM_Snake_Facial_JawFix_CtrlRig
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_PlayerDamageAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_Snake_BothWeaponAdjust
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerUnconsciousAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_IK_Ragdoll_Wor
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_IK_Ground_sna_def
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_Snake_BattleDressPW
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerSubjectiveAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace PABP_SKM_sna_Bandana
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_EnemyHolster
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_IK_LookAt_Worker
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace PABP_Sanke_BaseFacialPoseDriver
{
	struct FAnimBlueprintGeneratedConstantData;
	class UPABP_Sanke_BaseFacialPoseDriver_C;
}

namespace PABP_Snake_Hair_Ingame
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_EneWorDamage
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Snake_WeaponAdjust
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_eve_damage_SquatIK
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerVolginCounterAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_Snake_Knock
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_EnemyLocomotion
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_SnakeOfficer_PhyHolsterHlp
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerCigarPistolAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_dshk
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace Ene_Facial_CtrlRig
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_PlayerCarryAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_WorkerLocomotion
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Snake_Standard
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace PlayerAnim_BP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_IK_Ragdoll_pai
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_PlaceHandIk
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EneWorLocker
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_NpcSpineCache
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_AttachSocketInterpolator
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_BlinkAnim_sna_def
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerBehindWeaponAdditive
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_IK_Ground_Wor
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_IK_Foot_pai
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EnemyCoverKnife
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_EnemyBehind
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace WorC_Facial_Cons_CtrlRig
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_PlayerHandkerchiefAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace Facial_CtrlRig
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_Snake_HlpJnt
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EnemyTurret
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_EnemyStep
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace TABP_WeaponReaction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerSwimWeaponAdditive
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_EnemyDescend
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_EnemyHoldup
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace WindFlappingProcess_ControlRig_Rider
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_IK_Aim_pai
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_PlayerCqcAdjust
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EnemyCBox
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_GsrEnemyNPC_HlpJnt_NoSleeve
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_FireRecoilAdjuster
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EnemyBasic
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerSwimAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerBase
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_EnemyRadio
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_GsrEnemyInd_HlpJnt
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_Snake_LegCarry
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_GunPlayAdjuster
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_PlayerForceAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace WindFlappingProcess_ControlRig_Eve
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ural_control_rig
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_IK_Ground_pai
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_EnemyBase
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Snake_Standard_LayDown
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_EnemyAttack
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerPlaceAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_SubjectivePoseAdjuster
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_EnemyActing
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_IK_Ground_eve
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_Snake_Standard_Elude
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerPhysics
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_DoorAdjuster
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EnemyReload
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerCliffAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace WorD_Facial_Cons_CtrlRig
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace PABP_Eve_Hair
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerBehindAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_LeftHandIK
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_CachePoseCorrector
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerCallEvaAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerSaruHebiClearAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Boss_ss_AimIKRig
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_WorkerBase
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace PABP_Snake_Bandana_Hair_Ingame
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_NpcCqcBase
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_NpcCqcAdjust
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_WorkerBehind
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_LockerDoor
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace PlayerFacial_BP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Ene_Ind_HlpJnt
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EnemyNotice
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerStepOnAction
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_MuzzleToAimAdjuster
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerBinocleAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace TABP_FacialAnimation
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_SideCarTest
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_NpcCarryBase
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerVolginAttackAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_AimOffsetPoseCacher
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace CR_GsrEnemyInd_PhyHlp
{
	class URigVMMemory_Work;
	class URigVMMemory_Literal;
}

namespace ABP_PlayerAimOffset
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CR_GsrEnemyKgb_PhyHlp
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_Photo_LookAt_sna_def
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_IK_Tumble_bos_ss
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace TABP_TumbleIk
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_RightHandIK
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_Snake_BaseFacialPoseDriver
{
	class UABP_Snake_BaseFacialPoseDriver_C;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace PABP_Sanke_BaseFacialPoseDriver_0
{
	class UPABP_Sanke_BaseFacialPoseDriver_C;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_Snake_BaseFacialPoseDriver_0
{
	struct FAnimBlueprintGeneratedConstantData;
	class UABP_Snake_BaseFacialPoseDriver_C;
}

namespace ABP_PlayerTreeWalkAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerFallingAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Snake_SneakingPW
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_PlayerForceSlideAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_KGB
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerCqcAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerKnifeReadyAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerDeathAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerThrowAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_PlayerMeleeAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_EnemyLook
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace ABP_PlayerFullBodyDoorAction
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_Snake_BodyCarry
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace CR_GsrEnemyKgb_CordHlp
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EneWorDown
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_EnemyPhysicsLimit
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EnemyBrokenLimb
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CR_HumanFlinchDamage
{
	class URigVMMemory_Literal;
	class URigVMMemory_Work;
}

namespace ABP_EnemySearch
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace PABP_sna_item_cloth_hd
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace ABP_WorkerNotice
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}
