#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// FORWARD DECLARATIONS


namespace Traveler_Locomotion_Gravitygun { struct FAnimBlueprintGeneratedConstantData; }

namespace MachineGun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace Shotgun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace Traveler_Locomotion_SmartGun { struct FAnimBlueprintGeneratedConstantData; }

namespace Traveler_Locomotion_Gravitygun_BodyCarry { struct FAnimBlueprintGeneratedConstantData; }

namespace GameplayAbilities { struct FServerAbilityRPCBatch; }

namespace Arbalest_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace Shotgun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace SK_All_Guns_AnimBlueprint_Template { struct FAnimBlueprintGeneratedConstantData; }

namespace Handgun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace MultiModeGun_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace SimpleCorpse_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace Traveler_AimOffset_NoWeapon { struct FAnimBlueprintGeneratedConstantData; }

namespace MachineGun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace Traveler_Locomotion_Spreadgun { struct FAnimBlueprintGeneratedConstantData; }

namespace Ch_Traveller_PostProc_ABP { struct FAnimBlueprintGeneratedConstantData; }

namespace Boots_ABP { struct FAnimBlueprintGeneratedConstantData; }

namespace Traveler_Locomotion_TrapMine { struct FAnimBlueprintGeneratedConstantData; }

namespace Traveler_Locomotion_Annihilator { struct FAnimBlueprintGeneratedConstantData; }

namespace Handgun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; }

namespace Traveler_Pushing_Cargo_AnimBP { struct FAnimBlueprintGeneratedConstantData; }


namespace Fly_GravityShoes_AnimBP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace Traveler_AimOffset_Annihilator
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace Traveler_ItemInteraction_AnimBP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace Melee_AnimBP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace Traveler_Locomotion_NoWeapon
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace Traveler_AimOffset_SmartGun
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace Traveler_Locomotion
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace Traveler_AimOffset_GravityGun
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace Ch_Traveller_PostProc_ABP_cutscene
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace Dummy_ABP
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace CharacterPlay_CutsceneCharacterAnimBP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace Traveler_AimOffset_SpreadGun
{
	struct FAnimBlueprintGeneratedMutableData;
	struct FAnimBlueprintGeneratedConstantData;
}

namespace Flashlight_Cutscene_ABP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace Flashlight_Gameplay_ABP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace Traveler_AimOffset_TrapMine
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}

namespace CH_TravelerAnimBP
{
	struct FAnimBlueprintGeneratedConstantData;
	struct FAnimBlueprintGeneratedMutableData;
}
