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ReshadePluginsCore/BloodOfMehran/SDK/DeveloperSettings_structs.hpp

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DeveloperSettings
#include "Basic.hpp"
namespace SDK
{
// ScriptStruct DeveloperSettings.PerPlatformSettings
// 0x0010 (0x0010 - 0x0000)
struct FPerPlatformSettings final
{
public:
TArray<class UPlatformSettings*> Settings; // 0x0000(0x0010)(Edit, ExportObject, EditFixedSize, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FPerPlatformSettings;
// ScriptStruct DeveloperSettings.PlatformSettingsInstances
// 0x0058 (0x0058 - 0x0000)
struct FPlatformSettingsInstances final
{
public:
class UPlatformSettings* PlatformInstance; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FName, class UPlatformSettings*> OtherPlatforms; // 0x0008(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlatformSettingsInstances;
}