2397 lines
104 KiB
C++
2397 lines
104 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayCameras
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "GameplayCameras_structs.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "GameplayTags_structs.hpp"
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#include "StateTreeModule_structs.hpp"
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#include "StateTreeModule_classes.hpp"
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#include "DeveloperSettings_classes.hpp"
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namespace SDK
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{
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// Class GameplayCameras.HasCameraBuildStatus
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// 0x0000 (0x0000 - 0x0000)
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class IHasCameraBuildStatus final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("HasCameraBuildStatus")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"HasCameraBuildStatus")
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}
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static class IHasCameraBuildStatus* GetDefaultObj()
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{
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return GetDefaultObjImpl<IHasCameraBuildStatus>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IHasCameraBuildStatus;
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// Class GameplayCameras.CameraNode
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// 0x0010 (0x0038 - 0x0028)
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class UCameraNode : public UObject
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{
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public:
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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bool bIsEnabled; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CameraNode")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CameraNode")
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}
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static class UCameraNode* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCameraNode>();
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}
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};
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DUMPER7_ASSERTS_UCameraNode;
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// Class GameplayCameras.CombinedCameraRigsCameraNode
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// 0x0010 (0x0048 - 0x0038)
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class UCombinedCameraRigsCameraNode final : public UCameraNode
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{
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public:
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TArray<struct FCameraRigAssetReference> CameraRigReferences; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CombinedCameraRigsCameraNode")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CombinedCameraRigsCameraNode")
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}
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static class UCombinedCameraRigsCameraNode* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCombinedCameraRigsCameraNode>();
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}
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};
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DUMPER7_ASSERTS_UCombinedCameraRigsCameraNode;
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// Class GameplayCameras.Input1DCameraNode
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// 0x0000 (0x0038 - 0x0038)
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class UInput1DCameraNode : public UCameraNode
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("Input1DCameraNode")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"Input1DCameraNode")
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}
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static class UInput1DCameraNode* GetDefaultObj()
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{
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return GetDefaultObjImpl<UInput1DCameraNode>();
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}
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};
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DUMPER7_ASSERTS_UInput1DCameraNode;
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// Class GameplayCameras.CameraRigInput1DSlot
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// 0x0048 (0x0080 - 0x0038)
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class UCameraRigInput1DSlot final : public UInput1DCameraNode
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{
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public:
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struct FCameraRigInputSlotParameters InputSlotParameters; // 0x0038(0x0002)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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struct FCameraParameterClamping clamp; // 0x0040(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FCameraParameterNormalization Normalize; // 0x0058(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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EBuiltInDoubleCameraVariable BuiltInVariable; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FDoubleCameraVariableReference CustomVariable; // 0x0070(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FCameraVariableID TransientVariableID; // 0x0078(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FCameraVariableID VariableID; // 0x007C(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CameraRigInput1DSlot")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CameraRigInput1DSlot")
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}
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static class UCameraRigInput1DSlot* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCameraRigInput1DSlot>();
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}
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};
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DUMPER7_ASSERTS_UCameraRigInput1DSlot;
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// Class GameplayCameras.Input2DCameraNode
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// 0x0000 (0x0038 - 0x0038)
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class UInput2DCameraNode : public UCameraNode
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("Input2DCameraNode")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"Input2DCameraNode")
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}
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static class UInput2DCameraNode* GetDefaultObj()
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{
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return GetDefaultObjImpl<UInput2DCameraNode>();
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}
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};
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DUMPER7_ASSERTS_UInput2DCameraNode;
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// Class GameplayCameras.CameraRigInput2DSlot
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// 0x0070 (0x00A8 - 0x0038)
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class UCameraRigInput2DSlot : public UInput2DCameraNode
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{
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public:
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struct FCameraRigInputSlotParameters InputSlotParameters; // 0x0038(0x0002)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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struct FCameraParameterClamping ClampX; // 0x0040(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FCameraParameterClamping ClampY; // 0x0058(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FCameraParameterNormalization NormalizeX; // 0x0070(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FCameraParameterNormalization NormalizeY; // 0x0080(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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EBuiltInVector2dCameraVariable BuiltInVariable; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector2dCameraVariableReference CustomVariable; // 0x0098(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FCameraVariableID TransientVariableID; // 0x00A0(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FCameraVariableID VariableID; // 0x00A4(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CameraRigInput2DSlot")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CameraRigInput2DSlot")
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}
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static class UCameraRigInput2DSlot* GetDefaultObj()
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{
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|||
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return GetDefaultObjImpl<UCameraRigInput2DSlot>();
|
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}
|
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};
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DUMPER7_ASSERTS_UCameraRigInput2DSlot;
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// Class GameplayCameras.CameraRigProxyAsset
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// 0x0010 (0x0038 - 0x0028)
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class UCameraRigProxyAsset final : public UObject
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{
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public:
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struct FGuid Guid; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CameraRigProxyAsset")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CameraRigProxyAsset")
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}
|
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static class UCameraRigProxyAsset* GetDefaultObj()
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{
|
|||
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return GetDefaultObjImpl<UCameraRigProxyAsset>();
|
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}
|
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};
|
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DUMPER7_ASSERTS_UCameraRigProxyAsset;
|
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|
|||
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// Class GameplayCameras.CameraRigProxyTable
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// 0x0010 (0x0038 - 0x0028)
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class UCameraRigProxyTable final : public UObject
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{
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public:
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TArray<struct FCameraRigProxyTableEntry> Entries; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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|||
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CameraRigProxyTable")
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}
|
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CameraRigProxyTable")
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}
|
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static class UCameraRigProxyTable* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCameraRigProxyTable>();
|
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}
|
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};
|
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DUMPER7_ASSERTS_UCameraRigProxyTable;
|
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|
|
|||
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// Class GameplayCameras.GameplayCameraSystemHost
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// 0x0010 (0x0038 - 0x0028)
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class UGameplayCameraSystemHost final : public UObject
|
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{
|
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|
public:
|
|||
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|
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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|
|
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|||
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public:
|
|||
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static class UClass* StaticClass()
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{
|
|||
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STATIC_CLASS_IMPL("GameplayCameraSystemHost")
|
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|
|
}
|
|||
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|
static const class FName& StaticName()
|
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|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameplayCameraSystemHost")
|
|||
|
|
}
|
|||
|
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static class UGameplayCameraSystemHost* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameplayCameraSystemHost>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameplayCameraSystemHost;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.InputAxisBinding2DCameraNode
|
|||
|
|
// 0x0048 (0x00F0 - 0x00A8)
|
|||
|
|
class UInputAxisBinding2DCameraNode final : public UCameraRigInput2DSlot
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TArray<class UInputAction*> AxisActions; // 0x00A8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter RevertAxisX; // 0x00B8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter RevertAxisY; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FVector2dCameraParameter Multiplier; // 0x00D8(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("InputAxisBinding2DCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"InputAxisBinding2DCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UInputAxisBinding2DCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UInputAxisBinding2DCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UInputAxisBinding2DCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.ObjectTreeGraphObject
|
|||
|
|
// 0x0000 (0x0000 - 0x0000)
|
|||
|
|
class IObjectTreeGraphObject final
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("ObjectTreeGraphObject")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"ObjectTreeGraphObject")
|
|||
|
|
}
|
|||
|
|
static class IObjectTreeGraphObject* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<IObjectTreeGraphObject>();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class UObject* AsUObject()
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<UObject*>(this);
|
|||
|
|
}
|
|||
|
|
const class UObject* AsUObject() const
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<const UObject*>(this);
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_IObjectTreeGraphObject;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.ObjectTreeGraphRootObject
|
|||
|
|
// 0x0000 (0x0000 - 0x0000)
|
|||
|
|
class IObjectTreeGraphRootObject final
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("ObjectTreeGraphRootObject")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"ObjectTreeGraphRootObject")
|
|||
|
|
}
|
|||
|
|
static class IObjectTreeGraphRootObject* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<IObjectTreeGraphRootObject>();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class UObject* AsUObject()
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<UObject*>(this);
|
|||
|
|
}
|
|||
|
|
const class UObject* AsUObject() const
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<const UObject*>(this);
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_IObjectTreeGraphRootObject;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlendCameraNode
|
|||
|
|
// 0x0000 (0x0038 - 0x0038)
|
|||
|
|
class UBlendCameraNode : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UBlendCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlendCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlendCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlendStackCameraNode
|
|||
|
|
// 0x0008 (0x0040 - 0x0038)
|
|||
|
|
class UBlendStackCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ECameraBlendStackType BlendStackType; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlendStackCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlendStackCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UBlendStackCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlendStackCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlendStackCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlendStackRootCameraNode
|
|||
|
|
// 0x0010 (0x0048 - 0x0038)
|
|||
|
|
class UBlendStackRootCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UBlendCameraNode* Blend; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraNode* RootNode; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlendStackRootCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlendStackRootCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UBlendStackRootCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlendStackRootCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlendStackRootCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraAsset
|
|||
|
|
// 0x0060 (0x0088 - 0x0028)
|
|||
|
|
class UCameraAsset final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class UCameraDirector* CameraDirector; // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<class UCameraRigAsset*> CameraRigs; // 0x0050(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<class UCameraRigTransition*> EnterTransitions; // 0x0060(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<class UCameraRigTransition*> ExitTransitions; // 0x0070(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|||
|
|
ECameraBuildStatus BuildStatus; // 0x0080(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraAsset")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraAsset")
|
|||
|
|
}
|
|||
|
|
static class UCameraAsset* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraAsset>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraAsset;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraDirector
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UCameraDirector : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraDirector")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraDirector")
|
|||
|
|
}
|
|||
|
|
static class UCameraDirector* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraDirector>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraDirector;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraRigInterfaceParameter
|
|||
|
|
// 0x0040 (0x0068 - 0x0028)
|
|||
|
|
class UCameraRigInterfaceParameter final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class UCameraNode* Target; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class FName TargetPropertyName; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class FString InterfaceParameterName; // 0x0040(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
struct FGuid Guid; // 0x0050(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraVariableAsset* PrivateVariable; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraRigInterfaceParameter")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraRigInterfaceParameter")
|
|||
|
|
}
|
|||
|
|
static class UCameraRigInterfaceParameter* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraRigInterfaceParameter>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraRigInterfaceParameter;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraRigAsset
|
|||
|
|
// 0x00D0 (0x00F8 - 0x0028)
|
|||
|
|
class UCameraRigAsset final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class UCameraNode* RootNode; // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
struct FGameplayTagContainer GameplayTags; // 0x0050(0x0020)(Edit, NativeAccessSpecifierPublic)
|
|||
|
|
struct FCameraRigInterface Interface; // 0x0070(0x0020)(ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|||
|
|
TArray<class UCameraRigTransition*> EnterTransitions; // 0x0090(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
|
|||
|
|
TArray<class UCameraRigTransition*> ExitTransitions; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
|
|||
|
|
ECameraRigInitialOrientation InitialOrientation; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FCameraRigAllocationInfo AllocationInfo; // 0x00B8(0x0028)(NativeAccessSpecifierPublic)
|
|||
|
|
ECameraBuildStatus BuildStatus; // 0x00E0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_E1[0x3]; // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FGuid Guid; // 0x00E4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
uint8 Pad_F4[0x4]; // 0x00F4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraRigAsset")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraRigAsset")
|
|||
|
|
}
|
|||
|
|
static class UCameraRigAsset* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraRigAsset>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraRigAsset;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraRigTransitionCondition
|
|||
|
|
// 0x0008 (0x0030 - 0x0028)
|
|||
|
|
class UCameraRigTransitionCondition : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraRigTransitionCondition")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraRigTransitionCondition")
|
|||
|
|
}
|
|||
|
|
static class UCameraRigTransitionCondition* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraRigTransitionCondition>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraRigTransitionCondition;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraRigTransition
|
|||
|
|
// 0x0028 (0x0050 - 0x0028)
|
|||
|
|
class UCameraRigTransition final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
TArray<class UCameraRigTransitionCondition*> Conditions; // 0x0030(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
|
|||
|
|
class UBlendCameraNode* Blend; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
ECameraRigInitialOrientation InitialOrientation; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bOverrideInitialOrientation; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bAllowCameraRigMerging; // 0x004D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_4E[0x2]; // 0x004E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraRigTransition")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraRigTransition")
|
|||
|
|
}
|
|||
|
|
static class UCameraRigTransition* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraRigTransition>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraRigTransition;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraValueInterpolator
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UCameraValueInterpolator : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static class UCameraValueInterpolator* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraValueInterpolator>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraValueInterpolator;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.PopValueInterpolator
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UPopValueInterpolator final : public UCameraValueInterpolator
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PopValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PopValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static class UPopValueInterpolator* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPopValueInterpolator>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPopValueInterpolator;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraVariableAsset
|
|||
|
|
// 0x0018 (0x0040 - 0x0028)
|
|||
|
|
class UCameraVariableAsset : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
bool bAutoReset; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bIsPrivate; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bIsInput; // 0x002A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_2B[0x1]; // 0x002B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FGuid Guid; // 0x002C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraVariableAsset")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraVariableAsset")
|
|||
|
|
}
|
|||
|
|
static class UCameraVariableAsset* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraVariableAsset>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraVariableAsset;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BooleanCameraVariable
|
|||
|
|
// 0x0008 (0x0048 - 0x0040)
|
|||
|
|
class UBooleanCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
bool bDefaultValue; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BooleanCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BooleanCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UBooleanCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBooleanCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBooleanCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Integer32CameraVariable
|
|||
|
|
// 0x0008 (0x0048 - 0x0040)
|
|||
|
|
class UInteger32CameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
int32 DefaultValue; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Integer32CameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Integer32CameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UInteger32CameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UInteger32CameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UInteger32CameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.FloatCameraVariable
|
|||
|
|
// 0x0008 (0x0048 - 0x0040)
|
|||
|
|
class UFloatCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
float DefaultValue; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("FloatCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"FloatCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UFloatCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UFloatCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UFloatCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.DoubleCameraVariable
|
|||
|
|
// 0x0008 (0x0048 - 0x0040)
|
|||
|
|
class UDoubleCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
double DefaultValue; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("DoubleCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"DoubleCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UDoubleCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UDoubleCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UDoubleCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Vector2fCameraVariable
|
|||
|
|
// 0x0008 (0x0048 - 0x0040)
|
|||
|
|
class UVector2fCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector2f DefaultValue; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Vector2fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Vector2fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UVector2fCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UVector2fCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UVector2fCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Vector2dCameraVariable
|
|||
|
|
// 0x0010 (0x0050 - 0x0040)
|
|||
|
|
class UVector2dCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector2D DefaultValue; // 0x0040(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Vector2dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Vector2dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UVector2dCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UVector2dCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UVector2dCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Vector3fCameraVariable
|
|||
|
|
// 0x0010 (0x0050 - 0x0040)
|
|||
|
|
class UVector3fCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector3f DefaultValue; // 0x0040(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Vector3fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Vector3fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UVector3fCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UVector3fCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UVector3fCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Vector3dCameraVariable
|
|||
|
|
// 0x0018 (0x0058 - 0x0040)
|
|||
|
|
class UVector3dCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector3d DefaultValue; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Vector3dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Vector3dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UVector3dCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UVector3dCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UVector3dCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Vector4fCameraVariable
|
|||
|
|
// 0x0010 (0x0050 - 0x0040)
|
|||
|
|
class UVector4fCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector4f DefaultValue; // 0x0040(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Vector4fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Vector4fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UVector4fCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UVector4fCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UVector4fCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Vector4dCameraVariable
|
|||
|
|
// 0x0020 (0x0060 - 0x0040)
|
|||
|
|
class UVector4dCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector4d DefaultValue; // 0x0040(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Vector4dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Vector4dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UVector4dCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UVector4dCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UVector4dCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Rotator3fCameraVariable
|
|||
|
|
// 0x0010 (0x0050 - 0x0040)
|
|||
|
|
class URotator3fCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FRotator3f DefaultValue; // 0x0040(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Rotator3fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Rotator3fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class URotator3fCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<URotator3fCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_URotator3fCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Rotator3dCameraVariable
|
|||
|
|
// 0x0018 (0x0058 - 0x0040)
|
|||
|
|
class URotator3dCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FRotator3d DefaultValue; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Rotator3dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Rotator3dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class URotator3dCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<URotator3dCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_URotator3dCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Transform3fCameraVariable
|
|||
|
|
// 0x0030 (0x0070 - 0x0040)
|
|||
|
|
class UTransform3fCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FTransform3f DefaultValue; // 0x0040(0x0030)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Transform3fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Transform3fCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UTransform3fCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UTransform3fCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UTransform3fCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.Transform3dCameraVariable
|
|||
|
|
// 0x0060 (0x00A0 - 0x0040)
|
|||
|
|
class UTransform3dCameraVariable final : public UCameraVariableAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FTransform3d DefaultValue; // 0x0040(0x0060)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("Transform3dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"Transform3dCameraVariable")
|
|||
|
|
}
|
|||
|
|
static class UTransform3dCameraVariable* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UTransform3dCameraVariable>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UTransform3dCameraVariable;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraVariableCollection
|
|||
|
|
// 0x0010 (0x0038 - 0x0028)
|
|||
|
|
class UCameraVariableCollection final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TArray<class UCameraVariableAsset*> Variables; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraVariableCollection")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraVariableCollection")
|
|||
|
|
}
|
|||
|
|
static class UCameraVariableCollection* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraVariableCollection>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraVariableCollection;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.RootCameraNode
|
|||
|
|
// 0x0000 (0x0038 - 0x0038)
|
|||
|
|
class URootCameraNode : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("RootCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"RootCameraNode")
|
|||
|
|
}
|
|||
|
|
static class URootCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<URootCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_URootCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.DefaultRootCameraNode
|
|||
|
|
// 0x0020 (0x0058 - 0x0038)
|
|||
|
|
class UDefaultRootCameraNode final : public URootCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UBlendStackCameraNode* BaseLayer; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class UBlendStackCameraNode* MainLayer; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class UBlendStackCameraNode* GlobalLayer; // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class UBlendStackCameraNode* VisualLayer; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("DefaultRootCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"DefaultRootCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UDefaultRootCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UDefaultRootCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UDefaultRootCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlueprintCameraDirectorEvaluator
|
|||
|
|
// 0x0060 (0x0088 - 0x0028)
|
|||
|
|
class UBlueprintCameraDirectorEvaluator final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x60]; // 0x0028(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void ActivateCameraDirector(const struct FBlueprintCameraDirectorActivateParams& Params_0);
|
|||
|
|
void ActivateCameraRig(class UCameraRigAsset* CameraRig);
|
|||
|
|
void ActivateCameraRigPrefab(class UCameraRigAsset* CameraRig);
|
|||
|
|
void ActivateCameraRigViaProxy(class UCameraRigProxyAsset* CameraRigProxy);
|
|||
|
|
void ActivatePersistentBaseCameraRig(class UCameraRigAsset* CameraRigPrefab);
|
|||
|
|
void ActivatePersistentGlobalCameraRig(class UCameraRigAsset* CameraRigPrefab);
|
|||
|
|
void ActivatePersistentVisualCameraRig(class UCameraRigAsset* CameraRigPrefab);
|
|||
|
|
void DeactivateCameraDirector(const struct FBlueprintCameraDirectorDeactivateParams& Params_0);
|
|||
|
|
void DeactivatePersistentBaseCameraRig(class UCameraRigAsset* CameraRigPrefab);
|
|||
|
|
void DeactivatePersistentGlobalCameraRig(class UCameraRigAsset* CameraRigPrefab);
|
|||
|
|
void DeactivatePersistentVisualCameraRig(class UCameraRigAsset* CameraRigPrefab);
|
|||
|
|
void RunCameraDirector(const struct FBlueprintCameraDirectorEvaluationParams& Params_0);
|
|||
|
|
void SetInitialContextCameraPose(const struct FBlueprintCameraPose& InCameraPose);
|
|||
|
|
|
|||
|
|
class AActor* FindEvaluationContextOwnerActor(TSubclassOf<class AActor> ActorClass) const;
|
|||
|
|
class UCameraRigAsset* GetCameraRig(class UCameraRigAsset* CameraRig) const;
|
|||
|
|
struct FBlueprintCameraPose GetInitialContextCameraPose() const;
|
|||
|
|
struct FBlueprintCameraVariableTable GetInitialContextVariableTable() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlueprintCameraDirectorEvaluator")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlueprintCameraDirectorEvaluator")
|
|||
|
|
}
|
|||
|
|
static class UBlueprintCameraDirectorEvaluator* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlueprintCameraDirectorEvaluator>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlueprintCameraDirectorEvaluator;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlueprintCameraDirector
|
|||
|
|
// 0x0010 (0x0038 - 0x0028)
|
|||
|
|
class UBlueprintCameraDirector final : public UCameraDirector
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TSubclassOf<class UBlueprintCameraDirectorEvaluator> CameraDirectorEvaluatorClass; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraRigProxyTable* CameraRigProxyTable; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlueprintCameraDirector")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlueprintCameraDirector")
|
|||
|
|
}
|
|||
|
|
static class UBlueprintCameraDirector* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlueprintCameraDirector>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlueprintCameraDirector;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraDirectorStateTreeSchema
|
|||
|
|
// 0x0010 (0x0038 - 0x0028)
|
|||
|
|
class UCameraDirectorStateTreeSchema final : public UStateTreeSchema
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TArray<struct FStateTreeExternalDataDesc> ContextDataDescs; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraDirectorStateTreeSchema")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraDirectorStateTreeSchema")
|
|||
|
|
}
|
|||
|
|
static class UCameraDirectorStateTreeSchema* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraDirectorStateTreeSchema>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraDirectorStateTreeSchema;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.PriorityQueueCameraDirector
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UPriorityQueueCameraDirector final : public UCameraDirector
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PriorityQueueCameraDirector")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PriorityQueueCameraDirector")
|
|||
|
|
}
|
|||
|
|
static class UPriorityQueueCameraDirector* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPriorityQueueCameraDirector>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPriorityQueueCameraDirector;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.SingleCameraDirector
|
|||
|
|
// 0x0008 (0x0030 - 0x0028)
|
|||
|
|
class USingleCameraDirector final : public UCameraDirector
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UCameraRigAsset* CameraRig; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SingleCameraDirector")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SingleCameraDirector")
|
|||
|
|
}
|
|||
|
|
static class USingleCameraDirector* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USingleCameraDirector>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USingleCameraDirector;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.StateTreeCameraDirector
|
|||
|
|
// 0x0030 (0x0058 - 0x0028)
|
|||
|
|
class UStateTreeCameraDirector final : public UCameraDirector
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FStateTreeReference StateTreeReference; // 0x0028(0x0028)(Edit, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraRigProxyTable* CameraRigProxyTable; // 0x0050(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("StateTreeCameraDirector")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"StateTreeCameraDirector")
|
|||
|
|
}
|
|||
|
|
static class UStateTreeCameraDirector* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UStateTreeCameraDirector>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UStateTreeCameraDirector;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.ActivateCameraRigFunctions
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UActivateCameraRigFunctions final : public UBlueprintFunctionLibrary
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static void ActivatePersistentBaseCameraRig(class UObject* WorldContextObject, class APlayerController* PlayerController, class UCameraRigAsset* CameraRig);
|
|||
|
|
static void ActivatePersistentGlobalCameraRig(class UObject* WorldContextObject, class APlayerController* PlayerController, class UCameraRigAsset* CameraRig);
|
|||
|
|
static void ActivatePersistentVisualCameraRig(class UObject* WorldContextObject, class APlayerController* PlayerController, class UCameraRigAsset* CameraRig);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("ActivateCameraRigFunctions")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"ActivateCameraRigFunctions")
|
|||
|
|
}
|
|||
|
|
static class UActivateCameraRigFunctions* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UActivateCameraRigFunctions>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UActivateCameraRigFunctions;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlueprintCameraPoseFunctionLibrary
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UBlueprintCameraPoseFunctionLibrary final : public UBlueprintFunctionLibrary
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static struct FVector GetAimDir(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static struct FRay GetAimRay(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static double GetEffectiveFieldOfView(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static double GetFieldOfView(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static double GetFocalLength(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static struct FVector GetLocation(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static struct FRotator GetRotation(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static double GetSensorAspectRatio(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static struct FVector GetTarget(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static struct FVector GetTargetAtDistance(const struct FBlueprintCameraPose& CameraPose, double TargetDistance);
|
|||
|
|
static double GetTargetDistance(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static struct FTransform GetTransform(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
static struct FBlueprintCameraPose MakeCameraPoseFromCameraComponent(const class UCameraComponent* CameraComponent);
|
|||
|
|
static struct FBlueprintCameraPose MakeCameraPoseFromCineCameraComponent(const class UCineCameraComponent* CameraComponent);
|
|||
|
|
static struct FBlueprintCameraPose SetFieldOfView(const struct FBlueprintCameraPose& CameraPose, float FieldOfView);
|
|||
|
|
static struct FBlueprintCameraPose SetFocalLength(const struct FBlueprintCameraPose& CameraPose, float FocalLength);
|
|||
|
|
static struct FBlueprintCameraPose SetLocation(const struct FBlueprintCameraPose& CameraPose, const struct FVector& Location);
|
|||
|
|
static struct FBlueprintCameraPose SetRotation(const struct FBlueprintCameraPose& CameraPose, const struct FRotator& Rotation);
|
|||
|
|
static struct FBlueprintCameraPose SetTargetDistance(const struct FBlueprintCameraPose& CameraPose, double TargetDistance);
|
|||
|
|
static struct FBlueprintCameraPose SetTransform(const struct FBlueprintCameraPose& CameraPose, const struct FTransform& Transform);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlueprintCameraPoseFunctionLibrary")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlueprintCameraPoseFunctionLibrary")
|
|||
|
|
}
|
|||
|
|
static class UBlueprintCameraPoseFunctionLibrary* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlueprintCameraPoseFunctionLibrary>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlueprintCameraPoseFunctionLibrary;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlueprintCameraVariableTableFunctionLibrary
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UBlueprintCameraVariableTableFunctionLibrary final : public UBlueprintFunctionLibrary
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static bool GetBooleanCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UBooleanCameraVariable* Variable);
|
|||
|
|
static double GetDoubleCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UDoubleCameraVariable* Variable);
|
|||
|
|
static float GetFloatCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UFloatCameraVariable* Variable);
|
|||
|
|
static int32 GetInteger32CameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UInteger32CameraVariable* Variable);
|
|||
|
|
static struct FRotator GetRotatorCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class URotator3dCameraVariable* Variable);
|
|||
|
|
static struct FTransform GetTransformCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UTransform3dCameraVariable* Variable);
|
|||
|
|
static struct FVector2D GetVector2CameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UVector2dCameraVariable* Variable);
|
|||
|
|
static struct FVector GetVector3CameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UVector3dCameraVariable* Variable);
|
|||
|
|
static struct FVector4 GetVector4CameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UVector4dCameraVariable* Variable);
|
|||
|
|
static void SetBooleanCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UBooleanCameraVariable* Variable, bool Value);
|
|||
|
|
static void SetDoubleCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UDoubleCameraVariable* Variable, double Value);
|
|||
|
|
static void SetFloatCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UFloatCameraVariable* Variable, float Value);
|
|||
|
|
static void SetInteger32CameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UInteger32CameraVariable* Variable, int32 Value);
|
|||
|
|
static void SetRotatorCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class URotator3dCameraVariable* Variable, const struct FRotator& Value);
|
|||
|
|
static void SetTransformCameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UTransform3dCameraVariable* Variable, const struct FTransform& Value);
|
|||
|
|
static void SetVector2CameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UVector2dCameraVariable* Variable, const struct FVector2D& Value);
|
|||
|
|
static void SetVector3CameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UVector3dCameraVariable* Variable, const struct FVector& Value);
|
|||
|
|
static void SetVector4CameraVariable(const struct FBlueprintCameraVariableTable& VariableTable, class UVector4dCameraVariable* Variable, const struct FVector4& Value);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlueprintCameraVariableTableFunctionLibrary")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlueprintCameraVariableTableFunctionLibrary")
|
|||
|
|
}
|
|||
|
|
static class UBlueprintCameraVariableTableFunctionLibrary* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlueprintCameraVariableTableFunctionLibrary>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlueprintCameraVariableTableFunctionLibrary;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraRigParameterInterop
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UCameraRigParameterInterop final : public UBlueprintFunctionLibrary
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static void SetBooleanParameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, bool bParameterValue);
|
|||
|
|
static void SetDoubleParameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, double ParameterValue);
|
|||
|
|
static void SetFloatParameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, double ParameterValue);
|
|||
|
|
static void SetIntegerParameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, int32 ParameterValue);
|
|||
|
|
static void SetRotatorParameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, const struct FRotator& ParameterValue);
|
|||
|
|
static void SetTransformParameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, const struct FTransform& ParameterValue);
|
|||
|
|
static void SetVector2Parameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, const struct FVector2D& ParameterValue);
|
|||
|
|
static void SetVector3Parameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, const struct FVector& ParameterValue);
|
|||
|
|
static void SetVector4Parameter(struct FBlueprintCameraVariableTable& VariableTable, class UCameraRigAsset* CameraRig, const class FString& ParameterName, const struct FVector4& ParameterValue);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraRigParameterInterop")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraRigParameterInterop")
|
|||
|
|
}
|
|||
|
|
static class UCameraRigParameterInterop* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraRigParameterInterop>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraRigParameterInterop;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.ControllerGameplayCameraEvaluationComponent
|
|||
|
|
// 0x0028 (0x00C8 - 0x00A0)
|
|||
|
|
class UControllerGameplayCameraEvaluationComponent final : public UActorComponent
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_A0[0x20]; // 0x00A0(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class UGameplayCameraSystemHost* CameraSystemHost; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("ControllerGameplayCameraEvaluationComponent")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"ControllerGameplayCameraEvaluationComponent")
|
|||
|
|
}
|
|||
|
|
static class UControllerGameplayCameraEvaluationComponent* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UControllerGameplayCameraEvaluationComponent>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UControllerGameplayCameraEvaluationComponent;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.GameplayCameraActor
|
|||
|
|
// 0x0008 (0x02B0 - 0x02A8)
|
|||
|
|
class AGameplayCameraActor final : public AActor
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UGameplayCameraComponent* CameraComponent; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
class UGameplayCameraComponent* GetCameraComponent() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameplayCameraActor")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameplayCameraActor")
|
|||
|
|
}
|
|||
|
|
static class AGameplayCameraActor* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<AGameplayCameraActor>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_AGameplayCameraActor;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.GameplayCameraComponent
|
|||
|
|
// 0x0030 (0x0260 - 0x0230)
|
|||
|
|
class UGameplayCameraComponent final : public USceneComponent
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UCameraAsset* Camera; // 0x0230(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
EAutoReceiveInput AutoActivateForPlayer; // 0x0238(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_239[0x1F]; // 0x0239(0x001F)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class UGameplayCameraSystemHost* CameraSystemHost; // 0x0258(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void ActivateCameraForPlayerController(class APlayerController* PlayerController);
|
|||
|
|
void ActivateCameraForPlayerIndex(int32 PlayerIndex);
|
|||
|
|
void DeactivateCamera();
|
|||
|
|
void SetInitialPose(const struct FBlueprintCameraPose& CameraPose);
|
|||
|
|
|
|||
|
|
struct FBlueprintCameraPose GetInitialPose() const;
|
|||
|
|
struct FBlueprintCameraVariableTable GetInitialVariableTable() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameplayCameraComponent")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameplayCameraComponent")
|
|||
|
|
}
|
|||
|
|
static class UGameplayCameraComponent* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameplayCameraComponent>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameplayCameraComponent;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.GameplayCameraSystemActor
|
|||
|
|
// 0x0008 (0x02B0 - 0x02A8)
|
|||
|
|
class AGameplayCameraSystemActor final : public AActor
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UGameplayCameraSystemComponent* CameraSystemComponent; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static void AutoManageActiveViewTarget(class APlayerController* PlayerController);
|
|||
|
|
static class AGameplayCameraSystemActor* GetAutoSpawnedCameraSystemActor(class APlayerController* PlayerController, bool bForceSpawn);
|
|||
|
|
|
|||
|
|
class UGameplayCameraSystemComponent* GetCameraSystemComponent() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameplayCameraSystemActor")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameplayCameraSystemActor")
|
|||
|
|
}
|
|||
|
|
static class AGameplayCameraSystemActor* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<AGameplayCameraSystemActor>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_AGameplayCameraSystemActor;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.GameplayCameraSystemComponent
|
|||
|
|
// 0x0020 (0x0250 - 0x0230)
|
|||
|
|
class UGameplayCameraSystemComponent final : public USceneComponent
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
EAutoReceiveInput AutoActivateForPlayer; // 0x0230(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bSetPlayerControllerRotation; // 0x0231(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_232[0x6]; // 0x0232(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class UGameplayCameraSystemHost* CameraSystemHost; // 0x0238(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
TWeakObjectPtr<class APlayerController> WeakPlayerController; // 0x0240(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
uint8 Pad_248[0x8]; // 0x0248(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void ActivateCameraSystemForPlayerController(class APlayerController* PlayerController);
|
|||
|
|
void ActivateCameraSystemForPlayerIndex(int32 PlayerIndex);
|
|||
|
|
void DeactivateCameraSystem(class AActor* NextViewTarget);
|
|||
|
|
|
|||
|
|
bool IsCameraSystemActiveForPlayController(class APlayerController* PlayerController) const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameplayCameraSystemComponent")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameplayCameraSystemComponent")
|
|||
|
|
}
|
|||
|
|
static class UGameplayCameraSystemComponent* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameplayCameraSystemComponent>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameplayCameraSystemComponent;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.GameplayControlRotationComponent
|
|||
|
|
// 0x0040 (0x00E0 - 0x00A0)
|
|||
|
|
class UGameplayControlRotationComponent final : public UActorComponent
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TArray<class UInputAction*> AxisActions; // 0x00A0(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|||
|
|
float AxisActionAngularSpeedThreshold; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
float AxisActionMagnitudeThreshold; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
EAutoReceiveInput AutoActivateForPlayer; // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class APlayerController* PlayerController; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
class UGameplayCameraSystemHost* CameraSystemHost; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
uint8 Pad_D0[0x10]; // 0x00D0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void ActivateControlRotationManagementForPlayerController(class APlayerController* PlayerController_0);
|
|||
|
|
void ActivateControlRotationManagementForPlayerIndex(int32 PlayerIndex);
|
|||
|
|
void DeactivateControlRotationManagement();
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameplayControlRotationComponent")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameplayControlRotationComponent")
|
|||
|
|
}
|
|||
|
|
static class UGameplayControlRotationComponent* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameplayControlRotationComponent>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameplayControlRotationComponent;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.GameplayCamerasSettings
|
|||
|
|
// 0x0028 (0x0060 - 0x0038)
|
|||
|
|
class UGameplayCamerasSettings final : public UDeveloperSettings
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
bool bAutoSpawnCameraSystemActor; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bAutoSpawnCameraSystemActorSetsControlRotation; // 0x0039(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
int32 CombinedCameraRigNumThreshold; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
double DefaultIKAimingAngleTolerance; // 0x0040(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
double DefaultIKAimingDistanceTolerance; // 0x0048(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 DefaultIKAimingMaxIterations; // 0x0050(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
double DefaultIKAimingMinDistance; // 0x0058(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameplayCamerasSettings")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameplayCamerasSettings")
|
|||
|
|
}
|
|||
|
|
static class UGameplayCamerasSettings* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameplayCamerasSettings>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameplayCamerasSettings;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.AttachToPlayerPawnCameraNode
|
|||
|
|
// 0x0020 (0x0058 - 0x0038)
|
|||
|
|
class UAttachToPlayerPawnCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FBooleanCameraParameter AttachToLocation; // 0x0038(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter AttachToRotation; // 0x0048(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("AttachToPlayerPawnCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"AttachToPlayerPawnCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UAttachToPlayerPawnCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UAttachToPlayerPawnCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UAttachToPlayerPawnCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.SimpleBlendCameraNode
|
|||
|
|
// 0x0000 (0x0038 - 0x0038)
|
|||
|
|
class USimpleBlendCameraNode : public UBlendCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SimpleBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SimpleBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static class USimpleBlendCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USimpleBlendCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USimpleBlendCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.SimpleFixedTimeBlendCameraNode
|
|||
|
|
// 0x0008 (0x0040 - 0x0038)
|
|||
|
|
class USimpleFixedTimeBlendCameraNode : public USimpleBlendCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
float BlendTime; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SimpleFixedTimeBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SimpleFixedTimeBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static class USimpleFixedTimeBlendCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USimpleFixedTimeBlendCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USimpleFixedTimeBlendCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.LinearBlendCameraNode
|
|||
|
|
// 0x0000 (0x0040 - 0x0040)
|
|||
|
|
class ULinearBlendCameraNode final : public USimpleFixedTimeBlendCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("LinearBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"LinearBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static class ULinearBlendCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<ULinearBlendCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_ULinearBlendCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.OrbitBlendCameraNode
|
|||
|
|
// 0x0008 (0x0040 - 0x0038)
|
|||
|
|
class UOrbitBlendCameraNode final : public UBlendCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class USimpleBlendCameraNode* DrivingBlend; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("OrbitBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"OrbitBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UOrbitBlendCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UOrbitBlendCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UOrbitBlendCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.PopBlendCameraNode
|
|||
|
|
// 0x0000 (0x0038 - 0x0038)
|
|||
|
|
class UPopBlendCameraNode final : public UBlendCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PopBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PopBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UPopBlendCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPopBlendCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPopBlendCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.SmoothBlendCameraNode
|
|||
|
|
// 0x0008 (0x0048 - 0x0040)
|
|||
|
|
class USmoothBlendCameraNode final : public USimpleFixedTimeBlendCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ESmoothCameraBlendType BlendType; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmoothBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmoothBlendCameraNode")
|
|||
|
|
}
|
|||
|
|
static class USmoothBlendCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmoothBlendCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmoothBlendCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CollisionPushCameraNode
|
|||
|
|
// 0x0070 (0x00A8 - 0x0038)
|
|||
|
|
class UCollisionPushCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ECollisionSafePosition SafePosition; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FVector3dCameraVariableReference CustomSafePosition; // 0x0040(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
struct FVector3dCameraParameter SafePositionOffset; // 0x0048(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
ECollisionSafePositionOffsetSpace SafePositionOffsetSpace; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FBooleanCameraVariableReference EnableCollision; // 0x0070(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter CollisionSphereRadius; // 0x0078(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
ECollisionChannel CollisionChannel; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class UCameraValueInterpolator* PushInterpolator; // 0x0090(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraValueInterpolator* PullInterpolator; // 0x0098(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bRunAsyncCollision; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CollisionPushCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CollisionPushCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UCollisionPushCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCollisionPushCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCollisionPushCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.OcclusionMaterialCameraNode
|
|||
|
|
// 0x0040 (0x0078 - 0x0038)
|
|||
|
|
class UOcclusionMaterialCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UMaterialInterface* OcclusionTransparencyMaterial; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter OcclusionSphereRadius; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
ECollisionChannel OcclusionChannel; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
ECameraNodeOriginPosition OcclusionTargetPosition; // 0x0051(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
ECameraNodeSpace OcclusionTargetOffsetSpace; // 0x0052(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_53[0x5]; // 0x0053(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FVector3dCameraParameter OcclusionTargetOffset; // 0x0058(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("OcclusionMaterialCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"OcclusionMaterialCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UOcclusionMaterialCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UOcclusionMaterialCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UOcclusionMaterialCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.ArrayCameraNode
|
|||
|
|
// 0x0010 (0x0048 - 0x0038)
|
|||
|
|
class UArrayCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TArray<class UCameraNode*> Children; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("ArrayCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"ArrayCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UArrayCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UArrayCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UArrayCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BoomArmCameraNode
|
|||
|
|
// 0x0050 (0x0088 - 0x0038)
|
|||
|
|
class UBoomArmCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector3dCameraParameter BoomOffset; // 0x0038(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraValueInterpolator* BoomLengthInterpolator; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
struct FDoubleCameraParameter MaxForwardInterpolationFactor; // 0x0060(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FDoubleCameraParameter MaxBackwardInterpolationFactor; // 0x0070(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
class UInput2DCameraNode* InputSlot; // 0x0080(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BoomArmCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BoomArmCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UBoomArmCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBoomArmCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBoomArmCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CameraRigCameraNode
|
|||
|
|
// 0x01D0 (0x0208 - 0x0038)
|
|||
|
|
class UCameraRigCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FCameraRigAssetReference CameraRigReference; // 0x0038(0x00E8)(Edit, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraRigAsset* CameraRig; // 0x0120(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FBooleanCameraRigParameterOverride> BooleanOverrides; // 0x0128(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FInteger32CameraRigParameterOverride> Integer32Overrides; // 0x0138(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FFloatCameraRigParameterOverride> FloatOverrides; // 0x0148(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FDoubleCameraRigParameterOverride> DoubleOverrides; // 0x0158(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FVector2fCameraRigParameterOverride> Vector2fOverrides; // 0x0168(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FVector2dCameraRigParameterOverride> Vector2dOverrides; // 0x0178(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FVector3fCameraRigParameterOverride> Vector3fOverrides; // 0x0188(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FVector3dCameraRigParameterOverride> Vector3dOverrides; // 0x0198(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FVector4fCameraRigParameterOverride> Vector4fOverrides; // 0x01A8(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FVector4dCameraRigParameterOverride> Vector4dOverrides; // 0x01B8(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FRotator3fCameraRigParameterOverride> Rotator3fOverrides; // 0x01C8(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FRotator3dCameraRigParameterOverride> Rotator3dOverrides; // 0x01D8(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FTransform3fCameraRigParameterOverride> Transform3fOverrides; // 0x01E8(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<struct FTransform3dCameraRigParameterOverride> Transform3dOverrides; // 0x01F8(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CameraRigCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CameraRigCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UCameraRigCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCameraRigCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCameraRigCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.ClippingPlanesCameraNode
|
|||
|
|
// 0x0020 (0x0058 - 0x0038)
|
|||
|
|
class UClippingPlanesCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FDoubleCameraParameter NearPlane; // 0x0038(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FDoubleCameraParameter FarPlane; // 0x0048(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("ClippingPlanesCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"ClippingPlanesCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UClippingPlanesCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UClippingPlanesCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UClippingPlanesCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.DampenPositionCameraNode
|
|||
|
|
// 0x0038 (0x0070 - 0x0038)
|
|||
|
|
class UDampenPositionCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FFloatCameraParameter ForwardDampingFactor; // 0x0038(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter LateralDampingFactor; // 0x0048(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter VerticalDampingFactor; // 0x0058(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
ECameraNodeSpace DampenSpace; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("DampenPositionCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"DampenPositionCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UDampenPositionCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UDampenPositionCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UDampenPositionCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.FieldOfViewCameraNode
|
|||
|
|
// 0x0010 (0x0048 - 0x0038)
|
|||
|
|
class UFieldOfViewCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FFloatCameraParameter FieldOfView; // 0x0038(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("FieldOfViewCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"FieldOfViewCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UFieldOfViewCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UFieldOfViewCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UFieldOfViewCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.FilmbackCameraNode
|
|||
|
|
// 0x0058 (0x0090 - 0x0038)
|
|||
|
|
class UFilmbackCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FFloatCameraParameter SensorWidth; // 0x0038(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter SensorHeight; // 0x0048(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter ISO; // 0x0058(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter ConstrainAspectRatio; // 0x0068(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter OverrideAspectRatioAxisConstraint; // 0x0078(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("FilmbackCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"FilmbackCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UFilmbackCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UFilmbackCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UFilmbackCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.LensParametersCameraNode
|
|||
|
|
// 0x0050 (0x0088 - 0x0038)
|
|||
|
|
class ULensParametersCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FFloatCameraParameter FocalLength; // 0x0038(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter FocusDistance; // 0x0048(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter Aperture; // 0x0058(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter ShutterSpeed; // 0x0068(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter EnablePhysicalCamera; // 0x0078(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("LensParametersCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"LensParametersCameraNode")
|
|||
|
|
}
|
|||
|
|
static class ULensParametersCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<ULensParametersCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_ULensParametersCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.OffsetCameraNode
|
|||
|
|
// 0x0048 (0x0080 - 0x0038)
|
|||
|
|
class UOffsetCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector3dCameraParameter TranslationOffset; // 0x0038(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FRotator3dCameraParameter RotationOffset; // 0x0058(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
ECameraNodeSpace OffsetSpace; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("OffsetCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"OffsetCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UOffsetCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UOffsetCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UOffsetCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.PostProcessCameraNode
|
|||
|
|
// 0x0708 (0x0740 - 0x0038)
|
|||
|
|
class UPostProcessCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FPostProcessSettings PostProcessSettings; // 0x0040(0x0700)(Edit, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PostProcessCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PostProcessCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UPostProcessCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPostProcessCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPostProcessCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.TargetRayCastCameraNode
|
|||
|
|
// 0x0018 (0x0050 - 0x0038)
|
|||
|
|
class UTargetRayCastCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ECollisionChannel TraceChannel; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FBooleanCameraParameter AutoFocus; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("TargetRayCastCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"TargetRayCastCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UTargetRayCastCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UTargetRayCastCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UTargetRayCastCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BaseFramingCameraNode
|
|||
|
|
// 0x00D8 (0x0110 - 0x0038)
|
|||
|
|
class UBaseFramingCameraNode : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FVector3dCameraVariableReference TargetLocation; // 0x0038(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
struct FDoubleCameraParameter HorizontalFraming; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FDoubleCameraParameter VerticalFraming; // 0x0050(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter ReframeDampingFactor; // 0x0060(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter LowReframeDampingFactor; // 0x0070(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter ReframeUnlockRadius; // 0x0080(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FCameraFramingZone DeadZone; // 0x0090(0x0040)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FCameraFramingZone SoftZone; // 0x00D0(0x0040)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BaseFramingCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BaseFramingCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UBaseFramingCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBaseFramingCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBaseFramingCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.DollyFramingCameraNode
|
|||
|
|
// 0x0020 (0x0130 - 0x0110)
|
|||
|
|
class UDollyFramingCameraNode final : public UBaseFramingCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FBooleanCameraParameter CanMoveLaterally; // 0x0110(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter CanMoveVertically; // 0x0120(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("DollyFramingCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"DollyFramingCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UDollyFramingCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UDollyFramingCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UDollyFramingCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.PanningFramingCameraNode
|
|||
|
|
// 0x0020 (0x0130 - 0x0110)
|
|||
|
|
class UPanningFramingCameraNode final : public UBaseFramingCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FBooleanCameraParameter CanPanLaterally; // 0x0110(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter CanPanVertically; // 0x0120(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PanningFramingCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PanningFramingCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UPanningFramingCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPanningFramingCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPanningFramingCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.AutoRotateInput2DCameraNode
|
|||
|
|
// 0x0078 (0x00B0 - 0x0038)
|
|||
|
|
class UAutoRotateInput2DCameraNode final : public UInput2DCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ECameraAutoRotateDirection Direction; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FFloatCameraParameter WaitTime; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FFloatCameraParameter DeactivationThreshold; // 0x0050(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraValueInterpolator* Interpolator; // 0x0060(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter FreezeControlRotation; // 0x0068(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter EnableAutoRotate; // 0x0078(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter AutoRotateYaw; // 0x0088(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
struct FBooleanCameraParameter AutoRotatePitch; // 0x0098(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
class UInput2DCameraNode* InputNode; // 0x00A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("AutoRotateInput2DCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"AutoRotateInput2DCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UAutoRotateInput2DCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UAutoRotateInput2DCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UAutoRotateInput2DCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlueprintCameraNodeEvaluator
|
|||
|
|
// 0x00B0 (0x00D8 - 0x0028)
|
|||
|
|
class UBlueprintCameraNodeEvaluator final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
bool bIsFirstFrame; // 0x0028(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class UObject* EvaluationContextOwner; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
struct FBlueprintCameraPose CameraPose; // 0x0038(0x0070)(BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|||
|
|
struct FBlueprintCameraVariableTable VariableTable; // 0x00A8(0x0018)(BlueprintVisible, Protected, NativeAccessSpecifierProtected)
|
|||
|
|
uint8 Pad_C0[0x18]; // 0x00C0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void TickCameraNode(float DeltaTime);
|
|||
|
|
|
|||
|
|
class AActor* FindEvaluationContextOwnerActor(TSubclassOf<class AActor> ActorClass) const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlueprintCameraNodeEvaluator")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlueprintCameraNodeEvaluator")
|
|||
|
|
}
|
|||
|
|
static class UBlueprintCameraNodeEvaluator* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlueprintCameraNodeEvaluator>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlueprintCameraNodeEvaluator;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.BlueprintCameraNode
|
|||
|
|
// 0x0008 (0x0040 - 0x0038)
|
|||
|
|
class UBlueprintCameraNode final : public UCameraNode
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TSubclassOf<class UBlueprintCameraNodeEvaluator> CameraNodeEvaluatorClass; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("BlueprintCameraNode")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"BlueprintCameraNode")
|
|||
|
|
}
|
|||
|
|
static class UBlueprintCameraNode* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UBlueprintCameraNode>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UBlueprintCameraNode;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.IsCameraRigTransitionCondition
|
|||
|
|
// 0x0010 (0x0040 - 0x0030)
|
|||
|
|
class UIsCameraRigTransitionCondition final : public UCameraRigTransitionCondition
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UCameraRigAsset* PreviousCameraRig; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
class UCameraRigAsset* NextCameraRig; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("IsCameraRigTransitionCondition")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"IsCameraRigTransitionCondition")
|
|||
|
|
}
|
|||
|
|
static class UIsCameraRigTransitionCondition* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UIsCameraRigTransitionCondition>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UIsCameraRigTransitionCondition;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.GameplayTagTransitionCondition
|
|||
|
|
// 0x0090 (0x00C0 - 0x0030)
|
|||
|
|
class UGameplayTagTransitionCondition final : public UCameraRigTransitionCondition
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FGameplayTagQuery PreviousGameplayTagQuery; // 0x0030(0x0048)(Edit, NativeAccessSpecifierPublic)
|
|||
|
|
struct FGameplayTagQuery NextGameplayTagQuery; // 0x0078(0x0048)(Edit, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameplayTagTransitionCondition")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameplayTagTransitionCondition")
|
|||
|
|
}
|
|||
|
|
static class UGameplayTagTransitionCondition* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameplayTagTransitionCondition>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameplayTagTransitionCondition;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.AccelerationDecelerationValueInterpolator
|
|||
|
|
// 0x0010 (0x0038 - 0x0028)
|
|||
|
|
class UAccelerationDecelerationValueInterpolator final : public UCameraValueInterpolator
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
float Acceleration; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
float MaxSpeed; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
float Deceleration; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("AccelerationDecelerationValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"AccelerationDecelerationValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static class UAccelerationDecelerationValueInterpolator* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UAccelerationDecelerationValueInterpolator>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UAccelerationDecelerationValueInterpolator;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.CriticalDamperValueInterpolator
|
|||
|
|
// 0x0008 (0x0030 - 0x0028)
|
|||
|
|
class UCriticalDamperValueInterpolator final : public UCameraValueInterpolator
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
float DampingFactor; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CriticalDamperValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CriticalDamperValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static class UCriticalDamperValueInterpolator* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCriticalDamperValueInterpolator>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCriticalDamperValueInterpolator;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.DoubleIIRValueInterpolator
|
|||
|
|
// 0x0010 (0x0038 - 0x0028)
|
|||
|
|
class UDoubleIIRValueInterpolator final : public UCameraValueInterpolator
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
float PrimarySpeed; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
float IntermediateSpeed; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bUseFixedStep; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("DoubleIIRValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"DoubleIIRValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static class UDoubleIIRValueInterpolator* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UDoubleIIRValueInterpolator>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UDoubleIIRValueInterpolator;
|
|||
|
|
|
|||
|
|
// Class GameplayCameras.IIRValueInterpolator
|
|||
|
|
// 0x0008 (0x0030 - 0x0028)
|
|||
|
|
class UIIRValueInterpolator final : public UCameraValueInterpolator
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
float Speed; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bUseFixedStep; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("IIRValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"IIRValueInterpolator")
|
|||
|
|
}
|
|||
|
|
static class UIIRValueInterpolator* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UIIRValueInterpolator>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UIIRValueInterpolator;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|