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#include <unordered_set>
#include "CommonHeaders.h"
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#include "GameFixes.h"
#include "GameInformations.h"
#include "ObfuscateString.h"
#include "Memory.hpp"
#include "Maths.hpp"
#include "UEngine.hpp"
#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
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#include "SDK/UMG_classes.hpp"
#include "SDK/BPW_UI_HUD_Expedition_classes.hpp"
//#include "SDK/BPW_UI_HUD_Vitals_Stamina_3D_classes.hpp"
#include "SDK/BPW_UI_HUD_Vitals_classes.hpp"
#include "SDK/BPW_UI_HUD_Compass_classes.hpp"
//#include "SDK/BPW_UI_HUD_MagicandWeaponSelector_classes.hpp"
//#include "SDK/BPW_UI_HUD_EpicHealthBar_classes.hpp"
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using namespace SDK;
// Constants
const std::string PLUGIN_NAME = "EternalStrands";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
// Logger
std::shared_ptr<spdlog::logger> logger;
// Plugin states
static bool AOBScanDone = false;
static bool g_Console = false;
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static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_ultrawide_fix_enabled = false;
static bool g_Camera_fix_enabled = false;
static bool g_DOF_fix_enabled = false;
static bool g_CA_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static bool g_VolumetricFog_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static float g_cameraDistanceMultiplier = 1.f;
// Shared values
static float g_FOV_In = 60.f;
static float g_FOV_Out = 60.f;
static float g_Camera_In = 450.f;
static float g_Camera_Out = 450.f;
static bool g_Console_Enabled = false;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
static uint8_t* DOFaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* VolumetricFogaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* CameraComponentaddress = nullptr;
static uint8_t* ConstrainAspectRatioaddress = nullptr;
static uint8_t* AspectRatioAxisConstraintaddress = nullptr;
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static uint8_t* NativeConstructaddress = nullptr;
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// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid CameraHook{};
static SafetyHookMid FogHook{};
static SafetyHookMid ProcessEventHook{};
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static SafetyHookMid NativeConstructHook{};
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// Prototypes
static void FOVFixEnabled();
static void UltraWideFixEnabled();
static void CameraFixEnabled();
static void DOFFixEnabled();
static void CAFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
static void VolumetricFogFixEnabled();
static void EnableConsole();
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static void HUDFixEnabled();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
{
g_fix_enabled = enabled;
if (g_fix_enabled && !AOBScanDone) {
logger->info("--------------- AOB scan started ---------------");
if (CameraComponentaddress == nullptr) { // Unreal Engine 5.3.2
constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
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CameraComponentaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
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if (!CameraComponentaddress)
logger->warn("Camera component signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Camera component found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CameraComponentaddress));
FOVaddress = CameraComponentaddress +0xa;
ConstrainAspectRatioaddress = CameraComponentaddress +0x18;
}
}
if (!AspectRatioAxisConstraintaddress) {
constexpr auto AspectRatioAxisConstraintStringObfuscated = make_obfuscated<0x4A>("41 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 4C ?? ?? 4D ?? ?? E8");
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AspectRatioAxisConstraintaddress = Memory::AOBScan("", AspectRatioAxisConstraintStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!AspectRatioAxisConstraintaddress)
logger->warn("HOR+ signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("HOR+ found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(AspectRatioAxisConstraintaddress));
}
if (Cameraaddress == nullptr) { // Unreal Engine 5.3.2
constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? F3 41 ?? ?? ?? F2 44");
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Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"EternalStrandsSteam-Win64-Shipping.exe" + 4521641 - F2 0F 58 F8 - addsd xmm7, xmm0
//"EternalStrandsSteam-Win64-Shipping.exe" + 4521645 - 0F 29 AD D0 02 00 00 - movaps[rbp + 000002D0], xmm5
//"EternalStrandsSteam-Win64-Shipping.exe" + 452164C - F3 0F 10 87 A0 02 00 00 - movss xmm0, [rdi + 000002A0]
//"EternalStrandsSteam-Win64-Shipping.exe" + 4521654 - F3 0F 11 45 D0 - movss[rbp - 30], xmm0
//"EternalStrandsSteam-Win64-Shipping.exe" + 4521659 - F3 41 0F 59 C0 - mulss xmm0, xmm8
if (!Cameraaddress)
logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Camera found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
Cameraaddress += 0x8;
}
}
if (!DOFaddress) {
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
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DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!DOFaddress)
logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
}
if (!CAaddress) {
constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
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CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!CAaddress)
logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
}
if (!Vignettingaddress) {
constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB");
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Vignettingaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Vignettingaddress)
logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
}
if (!Fogaddress) {
constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 84");
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Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Fogaddress)
logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
Fogaddress += 0x9;
}
}
if (!VolumetricFogaddress){
constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("84 ?? 0F 84 ?? ?? ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ?? 83 3D ?? ?? ?? ?? ?? 0F 84");
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VolumetricFogaddress = Memory::AOBScan("", VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!VolumetricFogaddress)
logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Volumetric fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(VolumetricFogaddress));
}
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if (!NativeConstructaddress) {
constexpr auto NativeConstructStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 45 33 ?? 48 8B ?? 48 8B ?? FF ?? 48 8B ?? E8 ?? ?? ?? ?? 48 8B");
NativeConstructaddress = Memory::AOBScan("", NativeConstructStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!NativeConstructaddress)
logger->warn("Native Construct signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Native Construct signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(NativeConstructaddress));
}
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if (CameraComponentaddress && FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress &&
Fogaddress && VolumetricFogaddress && ConstrainAspectRatioaddress && AspectRatioAxisConstraintaddress) {
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
}
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D 8B");
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ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!GObjectsaddress)
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule);
logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
}
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if (!AppendStringaddress)
logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress);
uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset);// Update ProcessEvent offset
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}
if (!ProcessEventaddress)
logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
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std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
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uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
}
}
logger->info("-------------- Fixes initialisation -------------");
}
if (!init && FOVaddress) FOVFixEnabled();
if (!init && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) UltraWideFixEnabled();
if (!init && Cameraaddress) CameraFixEnabled();
if (!init && DOFaddress) DOFFixEnabled();
if (!init && CAaddress) CAFixEnabled();
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && VolumetricFogaddress) VolumetricFogFixEnabled();
if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
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}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled)
{ // Set each fix individually
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); };
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::VolumetricFog) { g_VolumetricFog_fix_enabled = enabled; VolumetricFogFixEnabled(); }
}
extern "C" __declspec(dllexport) void SetFOV(int fov)
{
g_AdditionalFOVValue = fov;
}
extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance)
{
g_cameraDistanceMultiplier = cameraDistance;
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->cameraIn = g_Camera_In;
infos->cameraOut = g_Camera_Out;
infos->consoleEnabled = g_Console_Enabled;
}
// Code injection functions
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(FOVaddress,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
g_FOV_Out = ctx.xmm0.f32[0];
});
}
else FOVHook.enable();
logger->info("FOV fix enabled");
}
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
if (FOVHook) FOVHook.disable();
logger->info("FOV fix disabled");
}
}
static void FogFixEnabled() {
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
if (!FogHook) {
FogHook = safetyhook::create_mid(Fogaddress,
[](SafetyHookContext& ctx) {
if (!ctx.rax) return;
uintptr_t* rax = reinterpret_cast<uintptr_t*>(ctx.rax);
bool* bFog = reinterpret_cast<bool*>(reinterpret_cast<uint8_t*>(rax) + 0x04);
*bFog = g_fix_enabled && g_Fog_fix_enabled ? false : true;
});
}
logger->info("Fog fix enabled");
}
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
logger->info("Fog fix disabled");
}
static void CameraFixEnabled() {
if (g_fix_enabled && g_Camera_fix_enabled && Cameraaddress) {
if (!CameraHook) { // Hook only once
CameraHook = safetyhook::create_mid(Cameraaddress,
[](SafetyHookContext& ctx) {
g_Camera_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier;
g_Camera_Out = ctx.xmm0.f32[0];
});
}
else CameraHook.enable();
logger->info("Camera distance fix enabled");
}
if (!(g_fix_enabled && g_Camera_fix_enabled) && Cameraaddress) {
if (CameraHook) CameraHook.disable();
logger->info("Camera distance fix disabled");
}
}
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static void HUDFixEnabled() {
//if (NativeConstructaddress) {
// if (!NativeConstructHook) {
// NativeConstructHook = safetyhook::create_mid(NativeConstructaddress,
// [](SafetyHookContext& ctx) {
// if (!ctx.rcx) return;
// auto* widget = reinterpret_cast<UUserWidget*>(ctx.rcx);
// if (!widget) return;
// std::string widgetName = widget->GetName();
// //logger->debug("Widget class name: {}", widgetName);
// if (widgetName.contains("BPW_UI_HUD_Expedition_C") && widget->IsA(UBPW_UI_HUD_Expedition_C::StaticClass())) {
// auto* expeditionHUD = static_cast<UBPW_UI_HUD_Expedition_C*>(widget);
// if (expeditionHUD->BPW_UI_HUD_Compass && expeditionHUD->BPW_UI_HUD_Compass->Img_Compass) {
// auto compassImage = expeditionHUD->BPW_UI_HUD_Compass->Img_Compass;
// //expeditionHUD->BPW_InventoryWheel->
// if (auto compassSlot = static_cast<UOverlaySlot*>(compassImage->Slot))
// compassSlot->SetPadding({ 0, 0, 650, 0 });
// }
// auto* HUDVitals = expeditionHUD->BPW_Vitals;
// std::thread([HUDVitals]() {
// std::this_thread::sleep_for(std::chrono::milliseconds(100));
// auto healthImage = HUDVitals->Img_HealthGauge;
// auto manaImage = HUDVitals->Img_ManaGauge;
// auto manaSMoke = HUDVitals->VFX_ManaSmoke;
// auto MantlePowerImage = HUDVitals->Img_MantlePower;
// if (MantlePowerImage && MantlePowerImage->Slot &&
// MantlePowerImage->Slot->IsA(UOverlaySlot::StaticClass())) {
// auto* mantlePowerSlot = static_cast<UOverlaySlot*>(MantlePowerImage->Slot);
// mantlePowerSlot->SetPadding({ 650, 0, 0, 0 });
// }
// if (manaImage && manaImage->Slot &&
// manaImage->Slot->IsA(UOverlaySlot::StaticClass())) {
// auto* manaSlot = static_cast<UOverlaySlot*>(manaImage->Slot);
// manaSlot->SetPadding({ 650, 0, 0, 0 });
// }
// if (manaSMoke && manaSMoke->Slot &&
// manaSMoke->Slot->IsA(UOverlaySlot::StaticClass())) {
// auto* manaSMokeSlot = static_cast<UOverlaySlot*>(manaSMoke->Slot);
// manaSMokeSlot->SetPadding({ 650, 0, 0, 0 });
// }
// //HUDVitals->InvalidateLayoutAndVolatility();
// logger->debug("[HUD] Vitals repositioned after delay");
// }).detach();
// }
// });
// }
//}
}
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// Memory patch fixes
static void UltraWideFixEnabled() {
if (g_fix_enabled && g_ultrawide_fix_enabled && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) {
Memory::PatchBytes(AspectRatioAxisConstraintaddress, "\x31\xD2\x90\x90\x90\x90\x90\x90", 8); // AspectRatio_MaintainYFOV = 0
Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
logger->info("Ultra wide fix enabled");
}
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) {
Memory::RestoreBytes(AspectRatioAxisConstraintaddress);
Memory::RestoreBytes(ConstrainAspectRatioaddress);
logger->info("Ultra wide fix disabled");
}
}
static void DOFFixEnabled() {
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
logger->info("Depth of field fix enabled");
}
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
Memory::RestoreBytes(DOFaddress);
logger->info("Depth of field fix disabled");
}
}
static void CAFixEnabled() {
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
logger->info("Chromatics aberrations fix enabled");
}
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
Memory::RestoreBytes(CAaddress);
logger->info("Chromatics aberrations fix disabled");
}
}
static void VignettingFixEnabled() {
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
logger->info("Vignetting fix enabled");
}
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
Memory::RestoreBytes(Vignettingaddress);
logger->info("Vignetting fix disabled");
}
}
static void VolumetricFogFixEnabled() {
if (g_fix_enabled && g_VolumetricFog_fix_enabled && VolumetricFogaddress) {
Memory::PatchBytes(VolumetricFogaddress, "\x30\xC0", 2); // je-> jmp r.Fog=0
logger->info("Volumetric fog fix enabled");
}
if (!(g_fix_enabled && g_VolumetricFog_fix_enabled) && VolumetricFogaddress) {
Memory::RestoreBytes(VolumetricFogaddress);
logger->info("Volumetric fog fix disabled");
}
}
// UE Console creation
static void EnableConsole()
{
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!g_Console && g_fix_enabled)
logger->info("------------------ User inputs ------------------");
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return;
}
logger->info("-------------- Console re-enabling --------------");
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std::thread([&]() {
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
UEngine* Engine = nullptr;
for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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Engine = UEngine::GetEngine();
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
break;
}
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
logger->error("Console could not be found in engine.");
return;
}
logger->info("Console found in engine");
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
if (NewObject)
{
logger->info("Successfully spawned console object");
// Set the console viewport so that it will be displayed
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
logger->info("------------------ User inputs ------------------");
g_Console_Enabled = true;
}
else {
logger->error("Could not spawn console object");
}
}).detach();
}
static void InitializeLogger()
{
try
{
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
if (std::filesystem::exists(log_path))
std::filesystem::remove(log_path);
logger = std::make_shared<spdlog::logger>("Eternal Strands", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
logger->set_level(spdlog::level::debug);
logger->flush_on(spdlog::level::debug); // Flush automatically
}
catch (const spdlog::spdlog_ex& ex)
{
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
}
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
InitializeLogger();
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH)
{
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}