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2026-02-11 19:14:24 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace ABP_Enemy_Scarface { struct FAnimBlueprintGeneratedConstantData; }
namespace CR_Mannequin_Procedural { class UCR_Mannequin_Procedural_C; }
namespace ABP_Enemy_Nurse { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Flashlight_Pistol2H { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Enemy_Clown { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Enemy_Zombie { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Enemy_Surgeon { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Wincheser1873 { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Enemy_Static { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Manny_To_Cooper_Retargeter { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Anger_Face { struct FAnimBlueprintGeneratedConstantData; }
namespace W_PainkillersTooltip_0 { class UW_PainkillersTooltip_C; }
namespace ABP_Injured_Shotgun { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Watch { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Enemy_Kamikaze { struct FAnimBlueprintGeneratedConstantData; }
namespace W_PainkillersTooltip { class UW_PainkillersTooltip_C; }
namespace ABP_Enemy_Retargeter { struct FAnimBlueprintGeneratedConstantData; }
namespace Face_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Enemy_Monkey { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Guilt_Burden { struct FAnimBlueprintGeneratedConstantData; }
namespace BP_Prefab_Parent_0 { class ABP_Prefab_Parent_C; }
namespace ABP_Guilt_Face { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Enemy_Harrison { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Manny_To_Guilt_Retargeter { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_InteractionLayer { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Flashlight_Default { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_GuiltFace_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Weapon_Pistol2H_Deagle { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_CopyPose { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Tooo_FaceMesh_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Weapon_Pistol2H_DefaultHandgun { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Weapon_Pistol2H_OldPistol { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Injured_AR10 { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Injured_DoubleBarrel { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Injured_Default { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_DefaultShotgun { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Cooper_Face { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_DoubleBarrel { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Enemy_BiggySmoke { struct FAnimBlueprintGeneratedConstantData; }
namespace BP_Prefab_Parent { class ABP_Prefab_Parent_C; }
namespace CR_Mannequin_Procedural_0 { class UCR_Mannequin_Procedural_C; }
namespace E_InteractionType { enum class E_InteractionType : uint8; }
namespace E_InteractionType_0 { enum class E_InteractionType : uint8; }
namespace ABP_Weapon_WalkieTalkie
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Enemy_Identity_Base
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Padlock
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Weapon_AR10
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_OldPistol
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Manny_PostProcess_0
{
struct FAnimBlueprintGeneratedConstantData;
class UABP_Manny_PostProcess_C;
}
namespace ABP_Enemy
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Enemy_Sinner
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Weapon_Winchester
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Face_PostProcess_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Weapon_Unarmed
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Manny_PostProcess
{
class UABP_Manny_PostProcess_C;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Enemy_Identity_Anger
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Enemy_Identity_Guilt
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Weapon_PoliceTonfa
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Overlay_LeftHand_Base
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Weapon_DoubleBarrel
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_MM_Overlayed
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace m_tal_nrw_animbp_Cinematic
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_ExhangeMachine
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_CarryPerson
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace m_med_nrw_animbp_High
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Weapon_Shotgun
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_LayerBlending
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Weapon_Pistol2H_Base
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_MM_Locomotion
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_AR10
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Overlay_Simple_Base
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Deagle
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_DefaultHandgun
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}