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2025-09-16 12:02:37 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Flow
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "MovieScene_structs.hpp"
namespace SDK
{
// Enum Flow.EFlowLogVerbosity
// NumValues: 0x0007
enum class EFlowLogVerbosity : uint8
{
Error = 0,
Warning = 1,
Display = 2,
Log = 3,
Verbose = 4,
VeryVerbose = 5,
EFlowLogVerbosity_MAX = 6,
};
// Enum Flow.EFlowNodeState
// NumValues: 0x0005
enum class EFlowNodeState : uint8
{
NeverActivated = 0,
Active = 1,
Completed = 2,
Aborted = 3,
EFlowNodeState_MAX = 4,
};
// Enum Flow.EFlowFinishPolicy
// NumValues: 0x0003
enum class EFlowFinishPolicy : uint8
{
Keep = 0,
Abort = 1,
EFlowFinishPolicy_MAX = 2,
};
// Enum Flow.EFlowNetMode
// NumValues: 0x0006
enum class EFlowNetMode : uint8
{
Any = 0,
Authority = 1,
ClientOnly = 2,
ServerOnly = 3,
SinglePlayerOnly = 4,
EFlowNetMode_MAX = 5,
};
// Enum Flow.EFlowTagContainerMatchType
// NumValues: 0x0005
enum class EFlowTagContainerMatchType : uint8
{
HasAny = 0,
HasAnyExact = 1,
HasAll = 2,
HasAllExact = 3,
EFlowTagContainerMatchType_MAX = 4,
};
// Enum Flow.EFlowOnScreenMessageType
// NumValues: 0x0003
enum class EFlowOnScreenMessageType : uint8
{
Temporary = 0,
Permanent = 1,
EFlowOnScreenMessageType_MAX = 2,
};
// ScriptStruct Flow.NotifyTagReplication
// 0x0010 (0x0010 - 0x0000)
struct FNotifyTagReplication final
{
public:
struct FGameplayTag ActorTag; // 0x0000(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag NotifyTag; // 0x0008(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNotifyTagReplication;
// ScriptStruct Flow.FlowPin
// 0x0018 (0x0018 - 0x0000)
struct FFlowPin final
{
public:
class FName PinName; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString PinToolTip; // 0x0008(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFlowPin;
// ScriptStruct Flow.ConnectedPin
// 0x0018 (0x0018 - 0x0000)
struct FConnectedPin final
{
public:
struct FGuid NodeGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PinName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FConnectedPin;
// ScriptStruct Flow.FlowNodeSaveData
// 0x0020 (0x0020 - 0x0000)
struct FFlowNodeSaveData final
{
public:
struct FGuid NodeGuid; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> NodeData; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFlowNodeSaveData;
// ScriptStruct Flow.FlowAssetSaveData
// 0x0040 (0x0040 - 0x0000)
struct FFlowAssetSaveData final
{
public:
class FString WorldName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString InstanceName; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> AssetData; // 0x0020(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic)
TArray<struct FFlowNodeSaveData> NodeRecords; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFlowAssetSaveData;
// ScriptStruct Flow.FlowComponentSaveData
// 0x0030 (0x0030 - 0x0000)
struct FFlowComponentSaveData final
{
public:
class FString WorldName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ActorInstanceName; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> ComponentData; // 0x0020(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFlowComponentSaveData;
// ScriptStruct Flow.MovieSceneFlowTemplateBase
// 0x0008 (0x0028 - 0x0020)
struct FMovieSceneFlowTemplateBase : public FMovieSceneEvalTemplate
{
public:
uint8 bFireEventsWhenForwards : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bFireEventsWhenBackwards : 1; // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMovieSceneFlowTemplateBase;
// ScriptStruct Flow.MovieSceneFlowTriggerTemplate
// 0x0020 (0x0048 - 0x0028)
struct FMovieSceneFlowTriggerTemplate final : public FMovieSceneFlowTemplateBase
{
public:
TArray<struct FFrameNumber> EventTimes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FString> EventNames; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMovieSceneFlowTriggerTemplate;
// ScriptStruct Flow.MovieSceneFlowRepeaterTemplate
// 0x0010 (0x0038 - 0x0028)
struct FMovieSceneFlowRepeaterTemplate final : public FMovieSceneFlowTemplateBase
{
public:
class FString EventName; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMovieSceneFlowRepeaterTemplate;
}