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2025-11-22 19:06:47 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Kena
// 4.27.2-60700+DEV
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/BP_TryConsumeAttack_classes.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/PropertyAccess_structs.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/DataRegistry_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/GameplayAbilities_structs.hpp"
#include "SDK/GameplayAbilities_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/MagicLeapEyeTracker_structs.hpp"
#include "SDK/MagicLeapEyeTracker_classes.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/DataRegistry_classes.hpp"
#include "SDK/FPhotoFormat_structs.hpp"
#include "SDK/MobilePatchingUtils_classes.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/DLSSBlueprint_structs.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/Kena_structs.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/Kena_classes.hpp"
#include "SDK/WBP_MapPOIWarp_classes.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/ActorSequence_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/BP_AirBowState_classes.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/BP_DebugFlyState_classes.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/BP_CM_Hat_RusuMask_classes.hpp"
#include "SDK/WBP_PMSettings_Camera_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/BP_CM_CosmeticItem_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/BT_PlayRotSwimmingMontage_classes.hpp"
#include "SDK/BP_OptionsScreenPercentage_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/AppleProResMedia_structs.hpp"
#include "SDK/AppleProResMedia_classes.hpp"
#include "SDK/MovieRenderPipelineCore_structs.hpp"
#include "SDK/OpenColorIO_structs.hpp"
#include "SDK/MovieRenderPipelineCore_classes.hpp"
#include "SDK/WmfMediaFactory_classes.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/MovieRenderPipelineSettings_classes.hpp"
#include "SDK/BP_FogBowl_classes.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_structs.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_classes.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/OpenColorIO_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/HeatMapper_structs.hpp"
#include "SDK/HeatMapper_classes.hpp"
#include "SDK/BP_Explosion_SpiritPulse_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/ACLPlugin_structs.hpp"
#include "SDK/ACLPlugin_classes.hpp"
#include "SDK/AbilityCycler_classes.hpp"
#include "SDK/UIWS_structs.hpp"
#include "SDK/UIWS_classes.hpp"
#include "SDK/AkAudio_structs.hpp"
#include "SDK/AkAudio_classes.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/OnlineSubsystemRedpointEOS_structs.hpp"
#include "SDK/OnlineSubsystemRedpointEOS_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/BTT_SetOrientToMovement_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/OnlineSubsystemOculus_classes.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/WinDualSense_classes.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/DLSS_structs.hpp"
#include "SDK/DLSS_classes.hpp"
#include "SDK/DLSSBlueprint_classes.hpp"
#include "SDK/BinkMediaPlayer_structs.hpp"
#include "SDK/BinkMediaPlayer_classes.hpp"
#include "SDK/BP_SetAnimContextNotifyState_classes.hpp"
#include "SDK/BTUtilityPlugin_structs.hpp"
#include "SDK/BTUtilityPlugin_classes.hpp"
#include "SDK/PhotoMode_classes.hpp"
#include "SDK/BP_OptionsGraphicsAPI_classes.hpp"
#include "SDK/FPhotoPathMovement_structs.hpp"
#include "SDK/BP_CombatDeath_classes.hpp"
#include "SDK/WBP_AmmoHUD_classes.hpp"
#include "SDK/Paper2D_structs.hpp"
#include "SDK/Paper2D_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/LightPropagationVolumeRuntime_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/BP_CM_Hat_Rhinoceros_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/BP_CM_Hat_Cowboy_classes.hpp"
#include "SDK/UObjectPlugin_structs.hpp"
#include "SDK/UObjectPlugin_classes.hpp"
#include "SDK/FacialAnimation_classes.hpp"
#include "SDK/DatasmithContent_structs.hpp"
#include "SDK/DatasmithContent_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/Ability_RotCarry_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_Butterfly_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/BP_CM_Hat_ToshiMask_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/EditableMesh_structs.hpp"
#include "SDK/EditableMesh_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/MotoSynth_structs.hpp"
#include "SDK/MotoSynth_classes.hpp"
#include "SDK/BP_OptionsVSyncEnabled_classes.hpp"
#include "SDK/MagicLeapARPin_structs.hpp"
#include "SDK/MagicLeapARPin_classes.hpp"
#include "SDK/MagicLeapSharedWorld_structs.hpp"
#include "SDK/MagicLeapSharedWorld_classes.hpp"
#include "SDK/MagicLeap_structs.hpp"
#include "SDK/MagicLeap_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/MagicLeapAR_structs.hpp"
#include "SDK/MagicLeapImageTracker_structs.hpp"
#include "SDK/MagicLeapPlanes_structs.hpp"
#include "SDK/MagicLeapAR_classes.hpp"
#include "SDK/Explosion_StaffSlam_classes.hpp"
#include "SDK/AugmentedReality_structs.hpp"
#include "SDK/AugmentedReality_classes.hpp"
#include "SDK/MagicLeapAudio_structs.hpp"
#include "SDK/MagicLeapAudio_classes.hpp"
#include "SDK/MagicLeapController_structs.hpp"
#include "SDK/MagicLeapController_classes.hpp"
#include "SDK/BP_SlideState_classes.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/LiveLinkInterface_classes.hpp"
#include "SDK/MagicLeapHandTracking_structs.hpp"
#include "SDK/MagicLeapHandTracking_classes.hpp"
#include "SDK/MagicLeapIdentity_structs.hpp"
#include "SDK/MagicLeapIdentity_classes.hpp"
#include "SDK/MagicLeapImageTracker_classes.hpp"
#include "SDK/MagicLeapPlanes_classes.hpp"
#include "SDK/MagicLeapPrivileges_structs.hpp"
#include "SDK/MagicLeapPrivileges_classes.hpp"
#include "SDK/BP_KenaCinematic_classes.hpp"
#include "SDK/MagicLeapSecureStorage_classes.hpp"
#include "SDK/MagicLeapHandMeshing_structs.hpp"
#include "SDK/MagicLeapHandMeshing_classes.hpp"
#include "SDK/MagicLeapLightEstimation_structs.hpp"
#include "SDK/MagicLeapLightEstimation_classes.hpp"
#include "SDK/WBP_KenaUpgrades_classes.hpp"
#include "SDK/AvfMediaFactory_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/ImgMedia_classes.hpp"
#include "SDK/ImgMediaEngine_classes.hpp"
#include "SDK/ImgMediaFactory_classes.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/MediaCompositing_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/WBP_TitleCard_classes.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/UdpMessaging_classes.hpp"
#include "SDK/AndroidPermission_classes.hpp"
#include "SDK/ERotPipState_structs.hpp"
#include "SDK/WBP_RotBarPip_V2_classes.hpp"
#include "SDK/AppleImageUtils_structs.hpp"
#include "SDK/AppleImageUtils_classes.hpp"
#include "SDK/BPFL_PDSHelpers_classes.hpp"
#include "SDK/ArchVisCharacter_classes.hpp"
#include "SDK/AssetTags_structs.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/AudioCapture_classes.hpp"
#include "SDK/BP_CM_Hat_GingerBreadHouse_classes.hpp"
#include "SDK/BP_TriggerForEach_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_VaporWave_classes.hpp"
#include "SDK/GooglePAD_structs.hpp"
#include "SDK/GooglePAD_classes.hpp"
#include "SDK/Ability_Inspect_classes.hpp"
#include "SDK/BP_Triggerable_Spotlight_classes.hpp"
#include "SDK/LocationServicesBPLibrary_structs.hpp"
#include "SDK/LocationServicesBPLibrary_classes.hpp"
#include "SDK/PhysXVehicles_structs.hpp"
#include "SDK/PhysXVehicles_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/BP_CM_Hat_Spelunking_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/ABP_HeroRot_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/BP_FallingDeath_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/Explosion_MultishotBomb_classes.hpp"
#include "SDK/EPhotoModeState_structs.hpp"
#include "SDK/ELightingRigSpawnType_structs.hpp"
#include "SDK/FPhotoLightingRig_structs.hpp"
#include "SDK/FPhotoWaypointInfo_structs.hpp"
#include "SDK/BP_PhotoPawn_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/BP_Flower_03_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/BP_CM_Hat_Pumpkin_classes.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/BPFL_EnemyFunctions_classes.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/PropertyAccess_classes.hpp"
#include "SDK/BP_DriveRotCloudState_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/Ability_RotHammer_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/LuminRuntimeSettings_structs.hpp"
#include "SDK/LuminRuntimeSettings_classes.hpp"
#include "SDK/MochiShaders_structs.hpp"
#include "SDK/ImageWrapper_structs.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/BP_LandState_classes.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/BP_EnemyBaseController_classes.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/MagicLeapARPinInfoActor_classes.hpp"
#include "SDK/BP_DeadzoneMaskRenderer_classes.hpp"
#include "SDK/WBP_RotAction_classes.hpp"
#include "SDK/BP_PMOptionLightingRig_Intensity_classes.hpp"
#include "SDK/ABP_AnimSocket_RotCarry_classes.hpp"
#include "SDK/BP_CM_Hat_StabKnife_classes.hpp"
#include "SDK/BP_DisableHeadTrackingNotifyState_classes.hpp"
#include "SDK/AnimNotify_AkEvent_classes.hpp"
#include "SDK/BP_SaveGameVariables_classes.hpp"
#include "SDK/WBP_GammaInner_classes.hpp"
#include "SDK/WBP_MochiMessageBox_classes.hpp"
#include "SDK/BP_MochiGameInstance_classes.hpp"
#include "SDK/BP_OptionsAutoLockOn_classes.hpp"
#include "SDK/EAttackAnim_structs.hpp"
#include "SDK/BP_AttackStartNotify_classes.hpp"
#include "SDK/BP_ChargeAttackWindow_classes.hpp"
#include "SDK/BP_CM_Hat_Mask_classes.hpp"
#include "SDK/BP_CM_Hat_Mushroom_classes.hpp"
#include "SDK/WBP_SelectLanguageOption_classes.hpp"
#include "SDK/BP_CM_Hat_NewYear_classes.hpp"
#include "SDK/BP_CM_Hat_Owl_classes.hpp"
#include "SDK/BP_LightBeam_classes.hpp"
#include "SDK/BP_DeadzoneCleaningSphere_classes.hpp"
#include "SDK/BP_CorruptVillager_classes.hpp"
#include "SDK/ABP_CorruptVillager_classes.hpp"
#include "SDK/BP_SpiritShieldSuperState_classes.hpp"
#include "SDK/BP_Staff_Default_classes.hpp"
#include "SDK/BP_SetHeadTrackingName_classes.hpp"
#include "SDK/ABP_Kena_Clothing_classes.hpp"
#include "SDK/WBP_Reticle_Quiver_classes.hpp"
#include "SDK/WBP_BossHealthBar_classes.hpp"
#include "SDK/WBP_CharmStatus_classes.hpp"
#include "SDK/WBP_CharmstoneButton_classes.hpp"
#include "SDK/Zero0_00_World0_Audio_SFX_classes.hpp"
#include "SDK/Zero0_00_World0_Audio_Music_classes.hpp"
#include "SDK/RelicBeams_classes.hpp"
#include "SDK/Zero0_02_PathToVillage_Path_Lighting_classes.hpp"
#include "SDK/BP_Fern_01_classes.hpp"
#include "SDK/Zero0_02_PathtoVillage_Cave_GAMEPLAY_classes.hpp"
#include "SDK/EReticleHoverState_structs.hpp"
#include "SDK/BP_BowState_classes.hpp"
#include "SDK/BP_Pulse_EchoStone_classes.hpp"
#include "SDK/BP_PDSManager_classes.hpp"
#include "SDK/BP_LightBeam_Triggerable_classes.hpp"
#include "SDK/BP_IncenseSticks_classes.hpp"
#include "SDK/BP_PulseCollider_classes.hpp"
#include "SDK/BP_ScrimPlane_classes.hpp"
#include "SDK/BP_FernDZ_02_classes.hpp"
#include "SDK/BP_Flower_02_classes.hpp"
#include "SDK/BP_SurfaceFogSphere_classes.hpp"
#include "SDK/BP_LedgeSearchState_classes.hpp"
#include "SDK/BP_TexturedFogSphere_classes.hpp"
#include "SDK/BP_FogSheet_classes.hpp"
#include "SDK/BP_HangingChimes_06_WarpShrine_classes.hpp"
#include "SDK/BP_PulseFillLight_classes.hpp"
#include "SDK/BP_FernDZ_01_classes.hpp"
#include "SDK/BPI_Multishotable_classes.hpp"
#include "SDK/BP_FernDZ_04_classes.hpp"
#include "SDK/BP_Fern_04_classes.hpp"
#include "SDK/BP_Flower_05_classes.hpp"
#include "SDK/BP_Arrowhead_01_classes.hpp"
#include "SDK/BP_Pulse_classes.hpp"
#include "SDK/BP_CastIron_04_classes.hpp"
#include "SDK/BP_RotLevelUp_Explosion_classes.hpp"
#include "SDK/BP_CastIron_06_classes.hpp"
#include "SDK/BP_Fern_02_classes.hpp"
#include "SDK/BP_CM_Hat_Dog_classes.hpp"
#include "SDK/BP_Plant_03_classes.hpp"
#include "SDK/BP_Plant_05_classes.hpp"
#include "SDK/WBP_BlackBars_classes.hpp"
#include "SDK/BP_GrabReleaseState_classes.hpp"
#include "SDK/WBP_CustomCycleSelect_classes.hpp"
#include "SDK/BP_PulseTorchwithPedestal_classes.hpp"
#include "SDK/BP_CompleteRotAction_classes.hpp"
#include "SDK/BP_RemoveStatusEffect_classes.hpp"
#include "SDK/WBP_AbilityIconButton_classes.hpp"
#include "SDK/WBP_CoreAbilityIconButton_classes.hpp"
#include "SDK/WBP_CoreAbilityRotatingWidget_classes.hpp"
#include "SDK/BP_CM_Hat_Deer_classes.hpp"
#include "SDK/BP_RotCarryable_Pulse_EchoStone_classes.hpp"
#include "SDK/BP_Explosion_SpiritPulse_Echo_classes.hpp"
#include "SDK/BP_RelicBeam_classes.hpp"
#include "SDK/BP_Explosion_SpiritPulse_EchoStone_Arrow_classes.hpp"
#include "SDK/BP_Explosion_SpiritPulse_EchoStone_Bomb_classes.hpp"
#include "SDK/WBP_RelicIcon_classes.hpp"
#include "SDK/WBP_ShieldHealthBar_classes.hpp"
#include "SDK/BP_ResourceBar_classes.hpp"
#include "SDK/BP_LedgeReleaseState_classes.hpp"
#include "SDK/BP_DeadzoneDeathState_classes.hpp"
#include "SDK/WBP_KenaHealthBar_Base_classes.hpp"
#include "SDK/ERotCourageUIState_structs.hpp"
#include "SDK/BP_CM_Hat_Pinecone_classes.hpp"
#include "SDK/BP_OptionsDifficulty_classes.hpp"
#include "SDK/BP_DodgeOrientWindow_classes.hpp"
#include "SDK/BP_KenaDodgeNotifyState_classes.hpp"
#include "SDK/BP_CM_Hat_TaroMask_classes.hpp"
#include "SDK/BP_CM_Hat_Tiara_classes.hpp"
#include "SDK/BP_CM_Hat_Tiger_classes.hpp"
#include "SDK/BP_CM_Hat_Triceratops_classes.hpp"
#include "SDK/FDoorPulseDualityStoneData_structs.hpp"
#include "SDK/FDoorPulseActivationPlateData_structs.hpp"
#include "SDK/EPulseableObjectState_structs.hpp"
#include "SDK/BP_WoodMagicSmallDoor_classes.hpp"
#include "SDK/BP_FullscreenVideoPlayer_classes.hpp"
#include "SDK/BP_MochiLevelSequence_classes.hpp"
#include "SDK/BP_TriggerableSkeletalMeshActor_Toshi_classes.hpp"
#include "SDK/WBP_ControlOptions_classes.hpp"
#include "SDK/BP_Dialogue_ToshiReveal_classes.hpp"
#include "SDK/BP_DialogueController_classes.hpp"
#include "SDK/BP_TextHintActor_classes.hpp"
#include "SDK/WBP_RegionProgressMarker_classes.hpp"
#include "SDK/BP_ChangePDSTrigger_classes.hpp"
#include "SDK/BP_TriggerableSkeletalMeshActor_classes.hpp"
#include "SDK/WBP_MapPOITrials_classes.hpp"
#include "SDK/Enm_Candles_structs.hpp"
#include "SDK/BP_CandlesWithFlames_classes.hpp"
#include "SDK/BP_HangingChimes_01_classes.hpp"
#include "SDK/BP_HangingChimes_02_classes.hpp"
#include "SDK/BP_HangingChimes_03_classes.hpp"
#include "SDK/BP_HangingChimes_04_classes.hpp"
#include "SDK/BP_HangingChimes_05_classes.hpp"
#include "SDK/BP_HangingChimes_06_classes.hpp"
#include "SDK/BP_TriggerableParticles_classes.hpp"
#include "SDK/BP_ScriptableCameraRegion_classes.hpp"
#include "SDK/WBP_ModalTutorialWindow_classes.hpp"
#include "SDK/BP_CharacterInhibitionVolumeComponent_classes.hpp"
#include "SDK/BP_Villager_Cloaked_Animated_classes.hpp"
#include "SDK/BP_Villager_Cloaked_Static_classes.hpp"
#include "SDK/BP_PlayMontageOnKena_classes.hpp"
#include "SDK/BP_Trigger_Light_classes.hpp"
#include "SDK/BP_ShrineOfDeath_classes.hpp"
#include "SDK/BP_ShrineOfLife_classes.hpp"
#include "SDK/BP_MaterialTweenActor_classes.hpp"
#include "SDK/BP_PedestalTorch_TriggerPulse_classes.hpp"
#include "SDK/WBP_ObjectiveList_classes.hpp"
#include "SDK/FGlowLinkData_structs.hpp"
#include "SDK/BP_Pulse_ActivationPlate_classes.hpp"
#include "SDK/BP_Pulse_KeyStone_classes.hpp"
#include "SDK/BP_Pulse_DualityStone_2_classes.hpp"
#include "SDK/BP_CM_Hat_Warrior_classes.hpp"
#include "SDK/BP_ManagedDamageActor_Base_classes.hpp"
#include "SDK/Explosion_ImpactBomb_classes.hpp"
#include "SDK/BP_TimedDeadzoneCleaning_EventTrigger_classes.hpp"
#include "SDK/BP_TimedDeadzoneCleaningComponent_classes.hpp"
#include "SDK/BP_EnemySpawnerBase_classes.hpp"
#include "SDK/BP_LocalTriggerableCameraSpringArm_classes.hpp"
#include "SDK/BP_TriggerGate_classes.hpp"
#include "SDK/BP_SpiritRealm_ToggleVis_classes.hpp"
#include "SDK/BP_WaveManager_00_02_Cave_classes.hpp"
#include "SDK/BP_OptionsFollowCamera_classes.hpp"
#include "SDK/BP_WaveManager_00_02_Cave_NG__classes.hpp"
#include "SDK/BP_EnemyOnlyWall_classes.hpp"
#include "SDK/BP_MaskGetComponent_classes.hpp"
#include "SDK/BP_RelicGetComponent_classes.hpp"
#include "SDK/BP_TitleCardComponent_classes.hpp"
#include "SDK/WBP_GameOptions_classes.hpp"
#include "SDK/BTD_DoOnce_classes.hpp"
#include "SDK/BT_AngleGreaterThan_classes.hpp"
#include "SDK/BTT_RotMoveAroundRot_classes.hpp"
#include "SDK/BT_IfDistanceGreaterThen_classes.hpp"
#include "SDK/BT_IfDistanceLessThen_classes.hpp"
#include "SDK/BT_IsTargetRightOf_classes.hpp"
#include "SDK/BT_KenaStateEquals_classes.hpp"
#include "SDK/BTD_IsEnemyBound_classes.hpp"
#include "SDK/BTS_FindClosestSpotOnNavAroundActor_classes.hpp"
#include "SDK/BTT_SetRotActionEnabled_classes.hpp"
#include "SDK/BTT_SetFloat_classes.hpp"
#include "SDK/BTD_UtilThreshold_classes.hpp"
#include "SDK/BTS_OrientToVelocity_classes.hpp"
#include "SDK/BTS_UpdateAngleToTarget_classes.hpp"
#include "SDK/BTS_UpdateDependentCurveScore_classes.hpp"
#include "SDK/WBP_FullscreenVideo_classes.hpp"
#include "SDK/BTS_UpdateDistanceToTarget_classes.hpp"
#include "SDK/BTS_UpdateHealth_classes.hpp"
#include "SDK/BTS_UpdateTargetLineOfSight_classes.hpp"
#include "SDK/BTS_UpdateCurveScore_classes.hpp"
#include "SDK/BTS_UpdateScoreBase_classes.hpp"
#include "SDK/BT_HasValidTarget_classes.hpp"
#include "SDK/BTS_TargetPlayer_classes.hpp"
#include "SDK/BTT_DestroyActor_classes.hpp"
#include "SDK/BTS_IgnoreStagger_classes.hpp"
#include "SDK/BPFL_WidgetHelpers_classes.hpp"
#include "SDK/WBP_RelicGetOverlay_classes.hpp"
#include "SDK/WBP_MaskGetOverlay_classes.hpp"
#include "SDK/WBP_RelicGet_Anim_classes.hpp"
#include "SDK/ABP_EnemyWisp_classes.hpp"
#include "SDK/WBP_CurrencyCounter_classes.hpp"
#include "SDK/BP_ActivateAbility_classes.hpp"
#include "SDK/BP_MochiSpectatorPawn_classes.hpp"
#include "SDK/BP_CrystalGlow_classes.hpp"
#include "SDK/BP_WaterRippleNotify_classes.hpp"
#include "SDK/BP_FullHopState_classes.hpp"
#include "SDK/WBP_AbilityIcon_classes.hpp"
#include "SDK/WBP_AbilityTree_classes.hpp"
#include "SDK/WBP_PurchaseUpgradeModal_classes.hpp"
#include "SDK/IDeadzoneCleanTriggerable_classes.hpp"
#include "SDK/WBP_CurrentObjectiveListEntry_classes.hpp"
#include "SDK/ABP_PulsePlate_classes.hpp"
#include "SDK/ABP_Toshi_classes.hpp"
#include "SDK/WBP_SubRipTextWidget_classes.hpp"
#include "SDK/W0_CaveIntro_Master_classes.hpp"
#include "SDK/W0_ToshiReveal_Master_classes.hpp"
#include "SDK/BP_ShadowboxPDSComponent_classes.hpp"
#include "SDK/BP_ToshiCinematic_classes.hpp"
#include "SDK/BP_CM_Hat_Frog_classes.hpp"
#include "SDK/BP_MochiCamera_classes.hpp"
#include "SDK/BP_SequencerFadeText_classes.hpp"
#include "SDK/WBP_BombAmmo_classes.hpp"
#include "SDK/ABP_AnimSocket_classes.hpp"
#include "SDK/W0_CaveIntroShot01VFX_classes.hpp"
#include "SDK/WBP_SequencerFadeText_classes.hpp"
#include "SDK/BP_3dMenuItem_classes.hpp"
#include "SDK/WBP_RotStatusIcon_classes.hpp"
#include "SDK/BP_CM_Hat_Ox_classes.hpp"
#include "SDK/BP_CM_Hat_Pancakes_classes.hpp"
#include "SDK/WBP_ShadowBoxNew_classes.hpp"
#include "SDK/UGlowMaterialData_classes.hpp"
#include "SDK/WBP_Reticle_classes.hpp"
#include "SDK/Zero0_02_PathtoVillage_Cave_GEO_classes.hpp"
#include "SDK/Zero0_02_PathtoVillage_LANDSCAPE_classes.hpp"
#include "SDK/BP_PlayWithRotIdleState_classes.hpp"
#include "SDK/Zero0_02_PathtoVillage_Cave_LANDSCAPE_classes.hpp"
#include "SDK/BP_InteractiveDZFoliageISMComponent_classes.hpp"
#include "SDK/BP_InteractiveFoliageISMComponent_classes.hpp"
#include "SDK/BP_InvisibleLoadWall_classes.hpp"
#include "SDK/BP_DeadzoneRTPCVolume_classes.hpp"
#include "SDK/BP_MusicRTPCVolume_classes.hpp"
#include "SDK/BP_AmbienceSpline_classes.hpp"
#include "SDK/BP_MochiGameMode_classes.hpp"
#include "SDK/BP_AchievementManager_classes.hpp"
#include "SDK/BP_AudioManager_classes.hpp"
#include "SDK/BP_CombatManager_classes.hpp"
#include "SDK/BP_DifficultyManager_classes.hpp"
#include "SDK/BP_PulseManager_classes.hpp"
#include "SDK/BP_RotManager_classes.hpp"
#include "SDK/BP_Explosion_RotHammerProjectile_classes.hpp"
#include "SDK/BP_SaveGameManager_classes.hpp"
#include "SDK/BP_SpiritRealmManager_classes.hpp"
#include "SDK/Ability_Sprint_classes.hpp"
#include "SDK/BP_MemoryKeyDataManager_classes.hpp"
#include "SDK/BP_RotPickup_classes.hpp"
#include "SDK/WBP_RotGetModal_classes.hpp"
#include "SDK/BP_LanguageOptionData_classes.hpp"
#include "SDK/ABP_RotCloud_classes.hpp"
#include "SDK/WBP_LoadingScreen_classes.hpp"
#include "SDK/WBP_MochiTipWindow_classes.hpp"
#include "SDK/ABP_SkeletalRot_classes.hpp"
#include "SDK/BP_RotController_classes.hpp"
#include "SDK/BTD_Chance_classes.hpp"
#include "SDK/BTD_CheckMovementMode_classes.hpp"
#include "SDK/BTT_PoofTo_classes.hpp"
#include "SDK/BT_PlayMontage_classes.hpp"
#include "SDK/BT_SetBool_classes.hpp"
#include "SDK/BT_StopMontage_classes.hpp"
#include "SDK/BTS_RotUpdateCanInterruptBT_classes.hpp"
#include "SDK/BT_FocusTarget_classes.hpp"
#include "SDK/BT_ScopedFocus_classes.hpp"
#include "SDK/BT_ScopedMovementSpeed_classes.hpp"
#include "SDK/BTS_CharacterRotation_classes.hpp"
#include "SDK/BP_MapPlane_classes.hpp"
#include "SDK/BTT_WaitOnCombatEnd_classes.hpp"
#include "SDK/BTS_OrientToVelocityIfMoving_classes.hpp"
#include "SDK/BT_UnfocusTarget_classes.hpp"
#include "SDK/BP_NativeUltraDynamicSky_classes.hpp"
#include "SDK/WBP_SaveIcon_classes.hpp"
#include "SDK/WBP_KenaStatus_classes.hpp"
#include "SDK/BP_RotEatStinkyFruit_NotifyState_classes.hpp"
#include "SDK/BP_CM_Hat_WarriorMask_classes.hpp"
#include "SDK/BP_Pickup_StinkyFruit_classes.hpp"
#include "SDK/BP_OptionsCombatCameraAssist_classes.hpp"
#include "SDK/BP_Checkpoint_classes.hpp"
#include "SDK/WBP_MochiSlider_classes.hpp"
#include "SDK/WBP_PMSettings_Basic_classes.hpp"
#include "SDK/BP_Staff_Base_classes.hpp"
#include "SDK/BP_CursedEffectModifier_classes.hpp"
#include "SDK/BP_LastHitPostEffectModifier_classes.hpp"
#include "SDK/BP_CombatStateReceiver_classes.hpp"
#include "SDK/Ability_RotBait_classes.hpp"
#include "SDK/BP_RotLevelUpFeedback_classes.hpp"
#include "SDK/BP_ParryCounterAttackState_classes.hpp"
#include "SDK/Ability_TacticalNuke_classes.hpp"
#include "SDK/Ability_SpiritStroke_classes.hpp"
#include "SDK/BP_CM_Hat_ChrismasCrown_classes.hpp"
#include "SDK/WBP_Kena_GameplayWidget_classes.hpp"
#include "SDK/WBP_RotBar_V2_classes.hpp"
#include "SDK/Projectile_RotBait_classes.hpp"
#include "SDK/WBP_KenaHealthBar_classes.hpp"
#include "SDK/BP_OptionsHoldInputToSkipCutscenes_classes.hpp"
#include "SDK/BP_CM_Hat_Pterodactyl_classes.hpp"
#include "SDK/BPFL_Common_classes.hpp"
#include "SDK/BP_CinematicInhibitedState_classes.hpp"
#include "SDK/BP_CM_Hat_Witch_classes.hpp"
#include "SDK/AttackBlocked_classes.hpp"
#include "SDK/LightStagger1_classes.hpp"
#include "SDK/Ability_MultishotBomb_classes.hpp"
#include "SDK/StrongStagger1_classes.hpp"
#include "SDK/Game_classes.hpp"
#include "SDK/BP_CinematicPlayerWarpTrigger_classes.hpp"
#include "SDK/BP_CM_Hat_Bat_classes.hpp"
#include "SDK/Ability_Bow_classes.hpp"
#include "SDK/BP_HiddenCheckpoint_classes.hpp"
#include "SDK/BP_SpeedFactorStatusEffect_classes.hpp"
#include "SDK/BP_CM_Hat_Aviator_classes.hpp"
#include "SDK/BP_WarpShrine_classes.hpp"
#include "SDK/BP_MochiDefaultNativeUltraDynamicSky_classes.hpp"
#include "SDK/BP_SaveGroup_classes.hpp"
#include "SDK/BP_PDSWatchTrigger_classes.hpp"
#include "SDK/BP_HangingChimes_05_WarpShrine_classes.hpp"
#include "SDK/BP_HangingChimes_07_WarpShrine_classes.hpp"
#include "SDK/BP_HangingChimes_Base_classes.hpp"
#include "SDK/BP_LightingFogDirector_classes.hpp"
#include "SDK/BP_RotHidingSpot_classes.hpp"
#include "SDK/BP_InteractiveActorBase_classes.hpp"
#include "SDK/BP_KenaController_classes.hpp"
#include "SDK/BP_KenaCharacter_classes.hpp"
#include "SDK/EKenaLookAtBlendspace_structs.hpp"
#include "SDK/BP_OptionsToggleAim_classes.hpp"
#include "SDK/BP_RotCharacter_classes.hpp"
#include "SDK/BP_GroundedSuperState_classes.hpp"
#include "SDK/BP_OptionsSFXVolume_classes.hpp"
#include "SDK/BP_CM_Hat_Cat_classes.hpp"
#include "SDK/EFootStep_structs.hpp"
#include "SDK/BP_FootstepParticleComponent_classes.hpp"
#include "SDK/LaggedLocationCollectionSetter_classes.hpp"
#include "SDK/BP_LiquidDeadzoneSensor_classes.hpp"
#include "SDK/BP_DeadzoneSlowComponent_classes.hpp"
#include "SDK/BP_TriggerableTextHintComponent_classes.hpp"
#include "SDK/BP_SpiritMask_classes.hpp"
#include "SDK/BP_PopupTutorialComponent_classes.hpp"
#include "SDK/BP_RichTextImageDecorator_classes.hpp"
#include "SDK/BP_AirRotActionState_classes.hpp"
#include "SDK/BP_RichTextInputActionDecorator_classes.hpp"
#include "SDK/WBP_Journal_classes.hpp"
#include "SDK/WBP_PromptBar_classes.hpp"
#include "SDK/BP_CM_Hat_Sunglasses_classes.hpp"
#include "SDK/WBP_PromptBarButton_classes.hpp"
#include "SDK/BP_DeflectedState_classes.hpp"
#include "SDK/BP_DeadzoneManager_classes.hpp"
#include "SDK/BP_Explosion_RotSlam_classes.hpp"
#include "SDK/WBP_Charms_classes.hpp"
#include "SDK/BP_OptionsDynamicResolution_classes.hpp"
#include "SDK/WBP_SpiritMasks_classes.hpp"
#include "SDK/WBP_LoadMenu_classes.hpp"
#include "SDK/WBP_WorldMapUpdated_classes.hpp"
#include "SDK/WBP_CurrentObjective_classes.hpp"
#include "SDK/WBP_MapNotification_classes.hpp"
#include "SDK/WBP_MapPOICart_classes.hpp"
#include "SDK/WBP_MapPOIMail_classes.hpp"
#include "SDK/BP_InjectedRotBombExplosion_classes.hpp"
#include "SDK/WBP_MapPOIObjective_classes.hpp"
#include "SDK/WBP_MapPOIOverlay_classes.hpp"
#include "SDK/WBP_RegionProgress_classes.hpp"
#include "SDK/BP_SoftResetState_classes.hpp"
#include "SDK/BP_AirCombatDeathState_classes.hpp"
#include "SDK/BP_OptionsControllerIcons_classes.hpp"
#include "SDK/BP_DeathState_classes.hpp"
#include "SDK/BP_RespawnState_classes.hpp"
#include "SDK/BP_FlailState_classes.hpp"
#include "SDK/BP_JumpSquatState_classes.hpp"
#include "SDK/BP_CM_Hat_Unicorn_classes.hpp"
#include "SDK/BP_ShortHopState_classes.hpp"
#include "SDK/BP_JumpingSuperState_classes.hpp"
#include "SDK/ERotSocketLocation_structs.hpp"
#include "SDK/EAttackStance_structs.hpp"
#include "SDK/BP_KenaAnimInstance_classes.hpp"
#include "SDK/BP_FallState_classes.hpp"
#include "SDK/BP_AirMovementSuperState_classes.hpp"
#include "SDK/BP_DeathCamera_classes.hpp"
#include "SDK/BP_RootSuperState_classes.hpp"
#include "SDK/AbilityFunctionLibrary_classes.hpp"
#include "SDK/BP_AbilityStateBase_classes.hpp"
#include "SDK/BP_DriveRotCameraBlendModifier_classes.hpp"
#include "SDK/BP_AirHeavyAttackState_classes.hpp"
#include "SDK/BP_AirLightAttackState_classes.hpp"
#include "SDK/IInjectableAbility_classes.hpp"
#include "SDK/BP_AirStaggeredState_classes.hpp"
#include "SDK/BP_LedgePulseState_classes.hpp"
#include "SDK/BP_PulseJumpState_classes.hpp"
#include "SDK/BP_LedgeGrabState_classes.hpp"
#include "SDK/BP_AliveSuperState_classes.hpp"
#include "SDK/BP_OptionsTextureQuality_classes.hpp"
#include "SDK/BP_SurfaceSwimState_classes.hpp"
#include "SDK/BP_CinematicState_classes.hpp"
#include "SDK/BP_IdleState_classes.hpp"
#include "SDK/BP_CM_Hat_PurpleMushroom_classes.hpp"
#include "SDK/BP_TeleportState_classes.hpp"
#include "SDK/BP_OptionsVibration_classes.hpp"
#include "SDK/BP_SurfaceSwimmingSuperstate_classes.hpp"
#include "SDK/BP_CM_Hat_Ghost_classes.hpp"
#include "SDK/Ability_PerformRotActionBind_classes.hpp"
#include "SDK/BP_CM_Hat_StinkyFruit_classes.hpp"
#include "SDK/Ability_PerformRotAction_classes.hpp"
#include "SDK/BP_SprintState_classes.hpp"
#include "SDK/BP_StaggeredState_classes.hpp"
#include "SDK/BP_GrabbedState_classes.hpp"
#include "SDK/BP_PreparedState_classes.hpp"
#include "SDK/BP_AirInjectedBowState_classes.hpp"
#include "SDK/BP_InjectedBowState_classes.hpp"
#include "SDK/Kena_InjectRotShake_classes.hpp"
#include "SDK/BP_PulseSquatState_classes.hpp"
#include "SDK/BP_HeavyAttackState_classes.hpp"
#include "SDK/BP_LightAttackState_classes.hpp"
#include "SDK/BP_DodgeState_classes.hpp"
#include "SDK/BP_RunState_classes.hpp"
#include "SDK/BPL_KenaHFSMUtils_classes.hpp"
#include "SDK/HandHeld_Flutter_classes.hpp"
#include "SDK/BP_NeutralSuperState_classes.hpp"
#include "SDK/BP_LedgeMovementSuperState_classes.hpp"
#include "SDK/BP_SpiritShieldState_classes.hpp"
#include "SDK/Ability_SpiritShield_classes.hpp"
#include "SDK/BP_AnimSpawnAsset_Notify_classes.hpp"
#include "SDK/BP_DashState_classes.hpp"
#include "SDK/BP_PulseState_classes.hpp"
#include "SDK/BP_PMOptionFilter_classes.hpp"
#include "SDK/BP_DashAttackState_classes.hpp"
#include "SDK/BP_AirBombState_classes.hpp"
#include "SDK/BP_AirInjectedBombState_classes.hpp"
#include "SDK/BP_InjectedBombState_classes.hpp"
#include "SDK/BP_BombState_classes.hpp"
#include "SDK/BP_InspectState_classes.hpp"
#include "SDK/BP_RotActionState_classes.hpp"
#include "SDK/BP_RotHammerState_classes.hpp"
#include "SDK/BP_SpiritShieldBlockState_classes.hpp"
#include "SDK/BP_SpiritShieldBreakState_classes.hpp"
#include "SDK/Ability_RotPulse_classes.hpp"
#include "SDK/BP_OptionsMaxFollowRot_classes.hpp"
#include "SDK/PulseData_structs.hpp"
#include "SDK/Ability_Pulse_classes.hpp"
#include "SDK/WBP_UpgradesRotLevelWidget_classes.hpp"
#include "SDK/Ability_Dash_classes.hpp"
#include "SDK/BP_DashScootHelper_classes.hpp"
#include "SDK/BPFL_AccessHelpers_classes.hpp"
#include "SDK/Ability_DashAttack_classes.hpp"
#include "SDK/BP_AttackSuperState_classes.hpp"
#include "SDK/BP_CombatSuperState_classes.hpp"
#include "SDK/BPFL_Rot_classes.hpp"
#include "SDK/BP_GroundMovementSuperState_classes.hpp"
#include "SDK/BP_EnemyBaseCharacter_classes.hpp"
#include "SDK/BP_RotActionWidget_classes.hpp"
#include "SDK/Explosion_DashBomb_classes.hpp"
#include "SDK/BP_SpiritShield_classes.hpp"
#include "SDK/BP_ShieldBase_classes.hpp"
#include "SDK/BP_LedgeLeapState_classes.hpp"
#include "SDK/Explosion_ShieldBreak_classes.hpp"
#include "SDK/Explosion_BombKenaKnockback_classes.hpp"
#include "SDK/Explosion_BombPlatformActivator_classes.hpp"
#include "SDK/Explosion_SapBomb_classes.hpp"
#include "SDK/BP_Explosion_RotPulse_classes.hpp"
#include "SDK/BP_CM_Hat_Fisherman_classes.hpp"
#include "SDK/Explosion_ParryShockwave_classes.hpp"
#include "SDK/BP_Explosion_RotHammerSlam_classes.hpp"
#include "SDK/BP_Explosion_DZClean_classes.hpp"
#include "SDK/BP_Explosion_RotSpin_classes.hpp"
#include "SDK/Explosion_ShieldRelease_classes.hpp"
#include "SDK/Explosion_Base_classes.hpp"
#include "SDK/BP_InhibitedState_classes.hpp"
#include "SDK/BP_LockOnStrafe_classes.hpp"
#include "SDK/BP_SlideDoubleJumpState_classes.hpp"
#include "SDK/BP_SlideHopState_classes.hpp"
#include "SDK/BP_LedgeClimbState_classes.hpp"
#include "SDK/BP_LedgeIdleState_classes.hpp"
#include "SDK/BP_SpiritSwimmingSuperState_classes.hpp"
#include "SDK/BP_LedgeMantleState_classes.hpp"
#include "SDK/Ability_SapBomb_classes.hpp"
#include "SDK/Projectile_RotBomb_classes.hpp"
#include "SDK/Projectile_RotArrow_classes.hpp"
#include "SDK/Projectile_Arrow_classes.hpp"
#include "SDK/ABP_RotBomb_classes.hpp"
#include "SDK/BP_StasisBubble_classes.hpp"
#include "SDK/BPI_StasisHandler_classes.hpp"
#include "SDK/Ability_MultishotStandalone_classes.hpp"
#include "SDK/Projectile_MultishotBomb_classes.hpp"
#include "SDK/Projectile_MultishotArrow_classes.hpp"
#include "SDK/BP_OptionsSubtitleScale_classes.hpp"
#include "SDK/BP_RotCloud_classes.hpp"
#include "SDK/BP_DeadZonePods_Destructible_DTA_Base_classes.hpp"
#include "SDK/BP_RotCloudSimController_classes.hpp"
#include "SDK/ABP_RotGodCloud_classes.hpp"
#include "SDK/BP_CM_Hat_WhirlyBird_classes.hpp"
#include "SDK/BP_CM_Hat_Tudor_classes.hpp"
#include "SDK/BP_CM_Hat_Caroler_classes.hpp"
#include "SDK/BP_CM_Hat_Santa_classes.hpp"
#include "SDK/BP_RotCloudController_classes.hpp"
#include "SDK/BP_CM_Hat_Clover_classes.hpp"
#include "SDK/BP_CM_Hat_Sunflower_classes.hpp"
#include "SDK/BP_CM_Hat_Party_classes.hpp"
#include "SDK/BP_CM_Hat_Pioneer_classes.hpp"
#include "SDK/WBP_MemoryKeyIcon_classes.hpp"
#include "SDK/BP_ObjectiveInfo_classes.hpp"
#include "SDK/BP_TweenSpeedMultiplier_classes.hpp"
#include "SDK/BP_SetOrientToMovement_classes.hpp"
#include "SDK/BP_AllowRootMotionRotation_classes.hpp"
#include "SDK/BP_SetSpeedMultiplier_classes.hpp"
#include "SDK/CameraShake_classes.hpp"
#include "SDK/BP_OptionsAutoSprint_classes.hpp"
#include "SDK/BP_SlideExitState_classes.hpp"
#include "SDK/BP_SlideJumpSquatState_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_KeyLeft_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_Disco_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_SpiritRealm_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_DuoTone_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_Edge_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_Flash_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_KeyRight_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_VenetianLeft_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_VenetianRight_classes.hpp"
#include "SDK/BP_PhotoMode_LightingRig_Base_classes.hpp"
#include "SDK/BP_NPCharacter_classes.hpp"
#include "SDK/BP_HeroRot_NEW_classes.hpp"
#include "SDK/BP_HeroRotOnShoulder_classes.hpp"
#include "SDK/FPhotoPose_structs.hpp"
#include "SDK/UI_PM_Root_classes.hpp"
#include "SDK/WBP_PromptBar_PhotoMode_classes.hpp"
#include "SDK/WBP_ButtonLegend_classes.hpp"
#include "SDK/WBP_PMSettings_Advanced_classes.hpp"
#include "SDK/WBP_PMSettings_classes.hpp"
#include "SDK/WBP_PMOptionsMenuItem_classes.hpp"
#include "SDK/WBP_ButtonLegendButton_classes.hpp"
#include "SDK/BP_PM_OptionToggleCosmeticCostume_classes.hpp"
#include "SDK/BP_PM_OptionToggleCosmeticStaff_classes.hpp"
#include "SDK/BP_PMOptionAberration_classes.hpp"
#include "SDK/BP_PMOptionAperture_classes.hpp"
#include "SDK/BP_PMOptionExposure_classes.hpp"
#include "SDK/BP_PMOptionFormat_classes.hpp"
#include "SDK/BP_PMOptionGrain_classes.hpp"
#include "SDK/BP_PMOptionLightingRig_classes.hpp"
#include "SDK/WBP_DebugMenu_classes.hpp"
#include "SDK/BP_PMOptionLightingRig_Temperature_classes.hpp"
#include "SDK/BP_PMOptionPose_classes.hpp"
#include "SDK/BP_PMOptionRoll_classes.hpp"
#include "SDK/BP_PMOptionShowHeroRot_classes.hpp"
#include "SDK/WBP_MochiButton_classes.hpp"
#include "SDK/BP_PMOptionToggleAnimation_classes.hpp"
#include "SDK/BP_PMOptionVignette_classes.hpp"
#include "SDK/BP_PMPathOptionSpeed_classes.hpp"
#include "SDK/FPhotoFilter_structs.hpp"
#include "SDK/WBP_PMOptionsCycleSelect_classes.hpp"
#include "SDK/BP_CM_Hat_Cake_classes.hpp"
#include "SDK/BP_HeroRotSocketNotify_classes.hpp"
#include "SDK/BP_CM_Hat_BabyRot_classes.hpp"
#include "SDK/BP_KenaAdditiveLifeAnimState_classes.hpp"
#include "SDK/BP_AnimSpawnAsset_Arrow_classes.hpp"
#include "SDK/BP_AnimSpawnAsset_Bomb_classes.hpp"
#include "SDK/BP_AnimSpawnAsset_Base_classes.hpp"
#include "SDK/BP_OptionsToggleHeldAbilityInputs_classes.hpp"
#include "SDK/WBP_ScrollCredits_classes.hpp"
#include "SDK/ABP_HeroRotOnShoulder_classes.hpp"
#include "SDK/BP_MochiCheatManager_classes.hpp"
#include "SDK/BP_ShadowBoxText_classes.hpp"
#include "SDK/FadeTo_classes.hpp"
#include "SDK/WBP_HoldInputPrompt_classes.hpp"
#include "SDK/BP_CM_Hat_RedBow_classes.hpp"
#include "SDK/BP_AirAimSuperState_classes.hpp"
#include "SDK/BP_AimSuperState_classes.hpp"
#include "SDK/BossSlam_classes.hpp"
#include "SDK/Ability_AirBow_classes.hpp"
#include "SDK/WBP_StickFlickReticle_classes.hpp"
#include "SDK/BP_EnemyBindPOI_Ring_classes.hpp"
#include "SDK/BPFL_SoundHelpers_classes.hpp"
#include "SDK/BP_OptionsSelectLanguage_classes.hpp"
#include "SDK/BP_CouragePickup_classes.hpp"
#include "SDK/BP_OptionsFoliageQuality_classes.hpp"
#include "SDK/BP_BindStatusEffect_classes.hpp"
#include "SDK/BP_CM_Hat_Ladybug_classes.hpp"
#include "SDK/WBP_PauseMenu_classes.hpp"
#include "SDK/WBP_PopupBase_classes.hpp"
#include "SDK/WBP_Kena_CutsceneWidget_classes.hpp"
#include "SDK/WBP_Settings_classes.hpp"
#include "SDK/WBP_ManualSave_classes.hpp"
#include "SDK/WBP_SaveSlot_classes.hpp"
#include "SDK/WBP_Credits_classes.hpp"
#include "SDK/WBP_ControlRemapping_classes.hpp"
#include "SDK/WBP_Accessibility_classes.hpp"
#include "SDK/WBP_AdvancedGraphicsOptions_classes.hpp"
#include "SDK/WBP_AudioOptions_classes.hpp"
#include "SDK/WBP_Gamma_classes.hpp"
#include "SDK/WBP_GraphicsOptions_classes.hpp"
#include "SDK/WBP_SelectLanguage_classes.hpp"
#include "SDK/WBP_SelectLanguageInner_classes.hpp"
#include "SDK/WBP_OptionsMenuItem_classes.hpp"
#include "SDK/BP_OptionsAttackCameraAssist_classes.hpp"
#include "SDK/BP_OptionsAutoBowFocus_classes.hpp"
#include "SDK/BP_OptionsCutsceneVolume_classes.hpp"
#include "SDK/BP_OptionsDialogueVolume_classes.hpp"
#include "SDK/BP_OptionsMasterVolume_classes.hpp"
#include "SDK/BP_OptionsMusicVolume_classes.hpp"
#include "SDK/BP_OptionsNightMode_classes.hpp"
#include "SDK/BP_OptionsSubtitlesEnabled_classes.hpp"
#include "SDK/WBP_ControlRemappingTitle_classes.hpp"
#include "SDK/BP_OptionsControlRemapping_classes.hpp"
#include "SDK/BP_OptionsInvertXAxis_classes.hpp"
#include "SDK/BP_OptionsInvertYAxis_classes.hpp"
#include "SDK/BP_OptionsLookSensitivity_classes.hpp"
#include "SDK/BP_OptionsButtonLegend_classes.hpp"
#include "SDK/BP_OptionsHUD_classes.hpp"
#include "SDK/BP_OptionsAmbientOcclusion_classes.hpp"
#include "SDK/BP_OptionsButton_NoBehavior_classes.hpp"
#include "SDK/BP_OptionsDepthOfFieldInGameplay_classes.hpp"
#include "SDK/BP_OptionsDLSS_classes.hpp"
#include "SDK/BP_OptionsDLSSSharpness_classes.hpp"
#include "SDK/BP_OptionsDynamicResTargetFPS_classes.hpp"
#include "SDK/BP_OptionsFPSLimit_classes.hpp"
#include "SDK/BP_OptionsGamma_classes.hpp"
#include "SDK/BP_OptionsGraphicsMode_classes.hpp"
#include "SDK/BP_OptionsMotionBlur_classes.hpp"
#include "SDK/BP_OptionsMotionBlurIntensity_classes.hpp"
#include "SDK/BP_OptionsOverallQuality_classes.hpp"
#include "SDK/BP_OptionsPostProcessingQuality_classes.hpp"
#include "SDK/BP_OptionsResolution_classes.hpp"
#include "SDK/BP_OptionsRunBenchmark_classes.hpp"
#include "SDK/BP_OptionsSubtitleBackgroundOpacity_classes.hpp"
#include "SDK/BP_OptionsShadowQuality_classes.hpp"
#include "SDK/BP_OptionsUIScaling_classes.hpp"
#include "SDK/BP_OptionsVolumetricFog_classes.hpp"
#include "SDK/BP_OptionsWindowMode_classes.hpp"
#include "SDK/WBP_EnemyHealthBar_classes.hpp"
#include "SDK/WBP_ControlRemappingEntry_classes.hpp"
#include "SDK/WBP_DebugMenuTabButton_classes.hpp"
#include "SDK/WBP_DebugMenuButton_classes.hpp"
#include "SDK/BP_CM_DeluxeRotSkin_classes.hpp"
#include "SDK/BP_CM_Hat_Acorn_classes.hpp"
#include "SDK/BP_CM_Hat_AdiraMask_classes.hpp"
#include "SDK/BP_CM_Hat_Archer_classes.hpp"
#include "SDK/BP_CM_Hat_Autumn_classes.hpp"
#include "SDK/BP_CM_Hat_Bear_classes.hpp"
#include "SDK/BP_CM_Hat_BeniMask_classes.hpp"
#include "SDK/BP_CM_Hat_Beret_classes.hpp"
#include "SDK/BP_CM_Hat_BirdsNest_classes.hpp"
#include "SDK/BP_CM_Hat_Bowl_classes.hpp"
#include "SDK/BP_CM_Hat_Bunny_classes.hpp"
#include "SDK/BP_CM_Hat_Butterfly_classes.hpp"
#include "SDK/BP_PatrolPoint_classes.hpp"
#include "SDK/EQContext_Player_classes.hpp"
#include "SDK/BP_CM_Hat_Chef_classes.hpp"
#include "SDK/BP_DecayStatusEffect_classes.hpp"
#include "SDK/StatusEffectBase_classes.hpp"
#include "SDK/BP_CouragePickupRot_classes.hpp"
#include "SDK/BP_ResourcePickup_classes.hpp"
#include "SDK/BP_CM_Hat_Cap_classes.hpp"
#include "SDK/BP_CM_Hat_Crown_classes.hpp"
#include "SDK/BP_CM_Hat_Detective_classes.hpp"
#include "SDK/BP_CM_Hat_Dino_classes.hpp"
#include "SDK/BP_CM_Hat_Eggshell_classes.hpp"
#include "SDK/BP_CM_Hat_Elephant_classes.hpp"
#include "SDK/BP_CM_Hat_Elf_classes.hpp"
#include "SDK/StatusEffectVisualBase_classes.hpp"
#include "SDK/BP_RotPulse_classes.hpp"
#include "SDK/BP_CM_Hat_Fox_classes.hpp"
#include "SDK/BP_CM_Hat_Halo_classes.hpp"
#include "SDK/BP_CM_Hat_HanaMask_classes.hpp"
#include "SDK/BP_CM_Hat_HunterMask_classes.hpp"
#include "SDK/BP_CM_Hat_JackOLantern_classes.hpp"
#include "SDK/BP_PlayWithRotManualState_classes.hpp"
#include "SDK/BP_PlayWithRotBaseState_classes.hpp"
#include "SDK/Ability_Parry_classes.hpp"
#include "SDK/BP_ParryEndState_classes.hpp"
#include "SDK/Projectile_RotHammer_classes.hpp"
#include "SDK/BP_CM_Hat_RhinoBeetle_classes.hpp"
#include "SDK/BP_CM_Hat_RotFlower_classes.hpp"
#include "SDK/BP_CM_Hat_Rusu_classes.hpp"
#include "SDK/BP_CM_Hat_ShamanMask_classes.hpp"
#include "SDK/BP_CM_Hat_Skull_classes.hpp"
#include "SDK/BP_CM_Hat_Squash_classes.hpp"
#include "SDK/BP_CM_Hat_Star_classes.hpp"
#include "SDK/BP_CM_Hat_Stegausorus_classes.hpp"
#include "SDK/BP_CM_Hat_Raindeer_classes.hpp"
#include "SDK/BP_CM_Hat_Sun_classes.hpp"
#include "SDK/BP_CM_Hat_Taro_classes.hpp"
#include "SDK/BP_CM_Hat_YellowMushroom_classes.hpp"
#include "SDK/BP_CM_Hat_ZajuMask_classes.hpp"
#include "SDK/BP_CM_Hat_Zebra_classes.hpp"
#include "SDK/BP_CM_Hat_Pirate_classes.hpp"
#include "SDK/Ability_DriveRotCloud_classes.hpp"
#include "SDK/Ability_RotCloud_JumpAttack_classes.hpp"
#include "SDK/Ability_RotSlam_classes.hpp"
#include "SDK/Ability_RotSpin_classes.hpp"
#include "SDK/BP_ChargeAttackState_classes.hpp"
#include "SDK/BP_NotifyCompensateKenaWetness_classes.hpp"
#include "SDK/BP_WaterSurfaceParticlesNotify_classes.hpp"
#include "SDK/BP_WaterSurfaceAttachedParticles_classes.hpp"
#include "SDK/BP_FootstepParticleNotify_classes.hpp"
#include "SDK/BP_AllowLedgeGrab_classes.hpp"
#include "SDK/BP_AnimEventNotify_classes.hpp"
#include "SDK/BP_AttackRangeNotify_classes.hpp"
#include "SDK/BP_WindNotify_classes.hpp"
#include "SDK/BP_CameraLookForwardState_classes.hpp"
#include "SDK/BP_SoftLockNotifyState_classes.hpp"
#include "SDK/BP_AttackEndNotify_classes.hpp"