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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// SMG031MP
// 4.27.2-0+++UE4+Release-4.27
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/PropertyAccess_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/CameraSystemRuntime_structs.hpp"
#include "SDK/CameraSystemRuntime_classes.hpp"
#include "SDK/TarsierUtilities_structs.hpp"
#include "SDK/TarsierUtilities_classes.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/BIKRig_structs.hpp"
#include "SDK/BIKRig_classes.hpp"
#include "SDK/AkAudio_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/AkAudio_classes.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/E_SandPileMeshes_structs.hpp"
#include "SDK/BP_SandPile_classes.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/BP_BreakableWall_classes.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/DLSS_structs.hpp"
#include "SDK/DLSS_classes.hpp"
#include "SDK/DLSSBlueprint_structs.hpp"
#include "SDK/DLSSBlueprint_classes.hpp"
#include "SDK/StreamlineBlueprint_structs.hpp"
#include "SDK/StreamlineBlueprint_classes.hpp"
#include "SDK/StreamlineRHI_structs.hpp"
#include "SDK/StreamlineRHI_classes.hpp"
#include "SDK/FSR2TemporalUpscaling_structs.hpp"
#include "SDK/FSR2TemporalUpscaling_classes.hpp"
#include "SDK/XeSSPlugin_classes.hpp"
#include "SDK/XeSSBlueprint_structs.hpp"
#include "SDK/XeSSBlueprint_classes.hpp"
#include "SDK/ArchVisCharacter_classes.hpp"
#include "SDK/DynamicNavLink_structs.hpp"
#include "SDK/DynamicNavLink_classes.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/UObjectPlugin_structs.hpp"
#include "SDK/UObjectPlugin_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/BTT_Beetle_SkipAttack_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/EditableMesh_structs.hpp"
#include "SDK/EditableMesh_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/LightPropagationVolumeRuntime_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/Hotfix_structs.hpp"
#include "SDK/Hotfix_classes.hpp"
#include "SDK/SMGLocale_structs.hpp"
#include "SDK/SMGLocale_classes.hpp"
#include "SDK/SMGCommon_structs.hpp"
#include "SDK/SMGCommon_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/UdpMessaging_classes.hpp"
#include "SDK/KosmosRendering_structs.hpp"
#include "SDK/KosmosRendering_classes.hpp"
#include "SDK/BP_Carryable_Plate_02_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/DataRegistry_structs.hpp"
#include "SDK/GameplayAbilities_structs.hpp"
#include "SDK/GameplayAbilities_classes.hpp"
#include "SDK/Kosmos_structs.hpp"
#include "SDK/GA_PullObject_classes.hpp"
#include "SDK/SMGUIBase_structs.hpp"
#include "SDK/SMGUIBase_classes.hpp"
#include "SDK/Kosmos_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/ApexDestruction_structs.hpp"
#include "SDK/ApexDestruction_classes.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/CamShake_MonsterBabyFootstep_Heavy_classes.hpp"
#include "SDK/DataRegistry_classes.hpp"
#include "SDK/Qos_structs.hpp"
#include "SDK/Qos_classes.hpp"
#include "SDK/Party_structs.hpp"
#include "SDK/Party_classes.hpp"
#include "SDK/Lobby_structs.hpp"
#include "SDK/Lobby_classes.hpp"
#include "SDK/Rejoin_structs.hpp"
#include "SDK/Rejoin_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/ENUM_AudioType_structs.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/AnimationBudgetAllocator_structs.hpp"
#include "SDK/AnimationBudgetAllocator_classes.hpp"
#include "SDK/Paper2D_structs.hpp"
#include "SDK/Paper2D_classes.hpp"
#include "SDK/DatasmithContent_structs.hpp"
#include "SDK/DatasmithContent_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/BPI_CandyWeevilInterface_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/ActorSequence_classes.hpp"
#include "SDK/OnlineSubsystemGOG_classes.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/AssetTags_structs.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/BTT_PlaypalIdle_classes.hpp"
#include "SDK/GE_Dying_classes.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/LiveLinkInterface_classes.hpp"
#include "SDK/OpenXRHandTracking_structs.hpp"
#include "SDK/OpenXRHandTracking_classes.hpp"
#include "SDK/LiveLink_structs.hpp"
#include "SDK/LiveLink_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/LiveLinkComponents_structs.hpp"
#include "SDK/LiveLinkComponents_classes.hpp"
#include "SDK/LiveLinkMovieScene_structs.hpp"
#include "SDK/LiveLinkMovieScene_classes.hpp"
#include "SDK/CNK_Labyrinth_BoatExit_GamePlay_classes.hpp"
#include "SDK/TakeMovieScene_classes.hpp"
#include "SDK/ABP_AloneHair_WaxBellman_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/AugmentedReality_structs.hpp"
#include "SDK/AugmentedReality_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/BTS_ServeMoveToCmd_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/ENUM_BabyState_structs.hpp"
#include "SDK/BP_Heartbeat_MonsterBaby_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/BPC_HatSmush_classes.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/STRUCT_AkEvent_structs.hpp"
#include "SDK/BP_Audio_Antagonist_BG_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/EPlayerAIDebugVisualization_structs.hpp"
#include "SDK/BP_AIBaseController_classes.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/PropertyAccess_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/GE_FlashHeadband_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/KeybindingTextblock_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/Demo_ThanksForPlayingWidget_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/BTT_RotateToPlayer_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/Landmass_structs.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/ImageWrapper_structs.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/BTT_BehaviouralPIP_classes.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/ENUM_CustomDistanceRTPCType_structs.hpp"
#include "SDK/BP_AudioRTPC_classes.hpp"
#include "SDK/BP_ProxyCharacter_classes.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/WebBrowser_structs.hpp"
#include "SDK/LiveLinkMessageBusFramework_structs.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/BP_OnlineSessionManager_PrelaunchDemo_classes.hpp"
#include "SDK/BP_AudioManager_classes.hpp"
#include "SDK/BP_GameDataSaveComp_classes.hpp"
#include "SDK/BP_OptionsSaveDataComp_classes.hpp"
#include "SDK/ENUM_BreakableType_structs.hpp"
#include "SDK/ENUM_FootstepType_structs.hpp"
#include "SDK/ENUM_Footstep_Foot_structs.hpp"
#include "SDK/BPC_CharacterFootsteps_classes.hpp"
#include "SDK/BPI_Kosmos_Audio_classes.hpp"
#include "SDK/Kosmos_AnimNotify_AkEvent_classes.hpp"
#include "SDK/GE_Flashlight_classes.hpp"
#include "SDK/BP_Flashlight_Inventory_classes.hpp"
#include "SDK/BP_CreakyFloorVolume_classes.hpp"
#include "SDK/BPC_CreakyFloorInstigator_classes.hpp"
#include "SDK/Move_To_Interface_classes.hpp"
#include "SDK/GE_Throw_classes.hpp"
#include "SDK/GE_RestrictCrouch_classes.hpp"
#include "SDK/GE_RestrictQuickTurn_classes.hpp"
#include "SDK/AnimNotify_GenericEventByTag_classes.hpp"
#include "SDK/FakeLoadingScreenWidget_classes.hpp"
#include "SDK/ENUM_CarryableAudio_structs.hpp"
#include "SDK/BPI_RiverSplashAble_classes.hpp"
#include "SDK/BPI_Throwable_classes.hpp"
#include "SDK/GE_PickUpCollectableOrInventory_classes.hpp"
#include "SDK/AudioState_structs.hpp"
#include "SDK/NoiseLoudnessSettings_structs.hpp"
#include "SDK/GE_Pickup_classes.hpp"
#include "SDK/BP_Carryable_Ball_Wooden_classes.hpp"
#include "SDK/BP_Carryable_Static_Base_classes.hpp"
#include "SDK/BP_InsertableBase_classes.hpp"
#include "SDK/GA_BaseAbility_classes.hpp"
#include "SDK/BPC_FungusPatchCharacterConsumer_classes.hpp"
#include "SDK/BP_CarriableAxe_classes.hpp"
#include "SDK/BP_Carryable_Skeletal_Base_classes.hpp"
#include "SDK/AI_WeaponHit_classes.hpp"
#include "SDK/GE_RestrictWeapon_classes.hpp"
#include "SDK/SMG_LocaleNoDyslexicOverride_classes.hpp"
#include "SDK/BP_CharacterTrailsBox_classes.hpp"
#include "SDK/GE_RestrictTool_classes.hpp"
#include "SDK/GE_RestrictCrouchWithDuration_classes.hpp"
#include "SDK/EKosmosAbilities_structs.hpp"
#include "SDK/NQFilter_SmallAntagonist_Wall_Avoidance_classes.hpp"
#include "SDK/GA_WeaponWrench_classes.hpp"
#include "SDK/GA_EquipTool_classes.hpp"
#include "SDK/GA_UseBow_classes.hpp"
#include "SDK/GA_Pickup_classes.hpp"
#include "SDK/BP_BalanceBeam_classes.hpp"
#include "SDK/GE_RestrictClimb_classes.hpp"
#include "SDK/GE_Jumping_classes.hpp"
#include "SDK/BPC_CameraOscillationConsumer_classes.hpp"
#include "SDK/GE_Interacting_classes.hpp"
#include "SDK/GE_Gesturing_classes.hpp"
#include "SDK/BP_LargeLever_classes.hpp"
#include "SDK/BrightnessWidget_classes.hpp"
#include "SDK/GE_FreeDraggable_classes.hpp"
#include "SDK/GA_Throw_classes.hpp"
#include "SDK/BP_KosmosPlayer_classes.hpp"
#include "SDK/GE_Stumbling_classes.hpp"
#include "SDK/SettingsMenuWidget_classes.hpp"
#include "SDK/GE_Slide_classes.hpp"
#include "SDK/GE_Hanging_classes.hpp"
#include "SDK/GE_Handholding_classes.hpp"
#include "SDK/ENUM_IlluminatorWorld_structs.hpp"
#include "SDK/BP_IlluminatorComponent_classes.hpp"
#include "SDK/GA_Death_classes.hpp"
#include "SDK/E_MonsterBabyAimOverride_structs.hpp"
#include "SDK/BP_MonsterBaby_classes.hpp"
#include "SDK/GE_Climb_classes.hpp"
#include "SDK/GA_Balance_classes.hpp"
#include "SDK/BPI_KosmosCharacter_classes.hpp"
#include "SDK/Kosmos_Audio_AkEvent_Antagonist_classes.hpp"
#include "SDK/GE_PlayPalIdleAnimation_classes.hpp"
#include "SDK/BP_CameraOscillationTrigger_classes.hpp"
#include "SDK/BP_DeepWaterVolume_classes.hpp"
#include "SDK/BP_IlluminatorShape_classes.hpp"
#include "SDK/BP_IlluminatorSphere_classes.hpp"
#include "SDK/BP_Illuminator_FunctionLibrary_classes.hpp"
#include "SDK/BP_PlayerIlluminatorComponent_classes.hpp"
#include "SDK/BP_IlluminatorPerformerComponent_classes.hpp"
#include "SDK/BP_DualWorldComponent_classes.hpp"
#include "SDK/GE_FlashlightShined_classes.hpp"
#include "SDK/BP_Nyx_Function_Library_classes.hpp"
#include "SDK/GE_LedgeClimb_classes.hpp"
#include "SDK/BPC_DeepWaterConsumer_classes.hpp"
#include "SDK/BPI_PinataHit_classes.hpp"
#include "SDK/IdleAnimationController_classes.hpp"
#include "SDK/Puppet_MoveTo_NavFilter_classes.hpp"
#include "SDK/BP_CharacterAudio_classes.hpp"
#include "SDK/ObscurerVolumeMode_structs.hpp"
#include "SDK/BP_AntagonistObscurerVolume_classes.hpp"
#include "SDK/BP_IlluminatorBridge_classes.hpp"
#include "SDK/BPC_CreakyFloorConsumer_classes.hpp"
#include "SDK/BPC_PlayerAntagNoises_classes.hpp"
#include "SDK/BPC_PetrifyMaterial_classes.hpp"
#include "SDK/BPC_AntagonistObscurer_classes.hpp"
#include "SDK/BP_NyxPlayer_classes.hpp"
#include "SDK/BP_Wrench_classes.hpp"
#include "SDK/HUD_VideoScreen_classes.hpp"
#include "SDK/BP_Arrow_classes.hpp"
#include "SDK/ANIM_Bow_classes.hpp"
#include "SDK/BP_Bow_classes.hpp"
#include "SDK/GE_Umbrella_classes.hpp"
#include "SDK/ANIM_PropUmbrella_classes.hpp"
#include "SDK/ABP_MonsterBaby_classes.hpp"
#include "SDK/BP_Umbrella_Inventory_classes.hpp"
#include "SDK/BP_Key_Inventory_classes.hpp"
#include "SDK/GE_FlashRemote_classes.hpp"
#include "SDK/ENUM_AnimStatesAntagonist_structs.hpp"
#include "SDK/BPC_Audio_Antagonist_classes.hpp"
#include "SDK/BPC_Audio_Puppets_classes.hpp"
#include "SDK/BP_FlashHeadbandSpawnableLight_classes.hpp"
#include "SDK/DLCInterface_classes.hpp"
#include "SDK/BP_FlashHeadand_classes.hpp"
#include "SDK/BP_FlashRemote_classes.hpp"
#include "SDK/BP_Gasmask_classes.hpp"
#include "SDK/BP_Carryable_Urn_B_Lid_classes.hpp"
#include "SDK/BP_Knife_classes.hpp"
#include "SDK/BP_Umbrella_Inventory_Beach_classes.hpp"
#include "SDK/BTD_IsAutomation_classes.hpp"
#include "SDK/BP_SlingshotPellet_classes.hpp"
#include "SDK/E_PuppetAnimState_structs.hpp"
#include "SDK/BP_Slingshot_classes.hpp"
#include "SDK/GE_LostUmbrella_classes.hpp"
#include "SDK/GA_EquipLostUmbrella_classes.hpp"
#include "SDK/BP_LostUmbrella_Inventory_classes.hpp"
#include "SDK/BP_KosmosGameInstance_classes.hpp"
#include "SDK/CHK_Labyrinth_CrossRoomLevel_classes.hpp"
#include "SDK/ABP_LowHair_Chef_classes.hpp"
#include "SDK/BP_Carryable_Block_Stone_classes.hpp"
#include "SDK/BP_Capstan_Base_classes.hpp"
#include "SDK/BP_Carryable_Block_Stone_Triangle_classes.hpp"
#include "SDK/BP_Carryable_CrowSkull_classes.hpp"
#include "SDK/ENUM_MoveDirectionTypes_structs.hpp"
#include "SDK/BP_ConstrainedBox_classes.hpp"
#include "SDK/BP_Carryable_KidsBlock_classes.hpp"
#include "SDK/BP_Carryable_ThreadBall_classes.hpp"
#include "SDK/BP_LoomSpool_01_classes.hpp"
#include "SDK/BP_LoomSpool_02_classes.hpp"
#include "SDK/BP_LoomSpool_03_classes.hpp"
#include "SDK/BP_Audio_OverrideMaterial_classes.hpp"
#include "SDK/BP_Sandal_classes.hpp"
#include "SDK/BP_Shoe_classes.hpp"
#include "SDK/BP_Shoe_02_classes.hpp"
#include "SDK/KeyboardMappingButton_classes.hpp"
#include "SDK/BP_TinCan_02_classes.hpp"
#include "SDK/BaseRemappingButtonsWidget_classes.hpp"
#include "SDK/BP_TinCan_05_classes.hpp"
#include "SDK/BP_Carryable_Cup_01_classes.hpp"
#include "SDK/BP_Carryable_Cup_02_classes.hpp"
#include "SDK/BP_Carryable_Cup_05_classes.hpp"
#include "SDK/BP_Carryable_Jug_classes.hpp"
#include "SDK/BP_Carryable_Pot_classes.hpp"
#include "SDK/BP_Carryable_Dweller_Arm_01_classes.hpp"
#include "SDK/BP_Carryable_Jar_classes.hpp"
#include "SDK/BP_Carryable_Urn_A_Cracked_A_classes.hpp"
#include "SDK/BP_Carryable_Urn_A_Cracked_B_classes.hpp"
#include "SDK/ENUM_ObstructionType_structs.hpp"
#include "SDK/BP_AudioObstruction_classes.hpp"
#include "SDK/BP_Carryable_Urn_A_Cracked_B_Unglazed_classes.hpp"
#include "SDK/BP_Carryable_Urn_A_Cracked_C_classes.hpp"
#include "SDK/BP_Carryable_Urn_A_Cracked_D_classes.hpp"
#include "SDK/BP_Carryable_Urn_A_Lid_classes.hpp"
#include "SDK/BP_Carryable_Urn_A_NoLid_classes.hpp"
#include "SDK/GA_ConstrainedBox_classes.hpp"
#include "SDK/BP_Carryable_Urn_B_classes.hpp"
#include "SDK/ALI_Player_classes.hpp"
#include "SDK/BP_Carryable_Urn_B_Cracked_A_classes.hpp"
#include "SDK/BP_Carryable_Urn_B_Cracked_B_classes.hpp"
#include "SDK/BP_Carryable_Urn_B_Cracked_C_classes.hpp"
#include "SDK/AdvancedGraphicsPanelWidget_classes.hpp"
#include "SDK/CNK_Labyrinth_GameIntro_GamePlay_classes.hpp"
#include "SDK/BP_Carryable_Urn_B_Cracked_D_classes.hpp"
#include "SDK/BP_Carryable_Urn_B_Cracked_E_classes.hpp"
#include "SDK/BP_Carryble_Urn_A_classes.hpp"
#include "SDK/BP_Key_classes.hpp"
#include "SDK/BP_Key2_classes.hpp"
#include "SDK/BP_Collectable_AloneDoll_Necropolis01_classes.hpp"
#include "SDK/BP_Collectable_AloneDoll_Necropolis02_classes.hpp"
#include "SDK/BP_Collectable_AloneDoll_Necropolis03_classes.hpp"
#include "SDK/BP_Collectable_AloneDoll_Necropolis04_classes.hpp"
#include "SDK/BP_Collectable_AloneDoll_Necropolis05_classes.hpp"
#include "SDK/BP_Collectable_AloneDoll_Base_classes.hpp"
#include "SDK/BP_Draggable_TrapBox_classes.hpp"
#include "SDK/BP_Draggable_classes.hpp"
#include "SDK/BP_ProxyAlone_classes.hpp"
#include "SDK/BP_ProxyLow_classes.hpp"
#include "SDK/ABP_ProxyCharacter_classes.hpp"
#include "SDK/BP_LightScalabilityOverride_classes.hpp"
#include "SDK/BP_VisibilityScalabilityOverride_classes.hpp"
#include "SDK/ENUM_CharacterBindingTypes_structs.hpp"
#include "SDK/BP_Kosmos_CutsceneSequence_classes.hpp"
#include "SDK/ALVL_Labyrinth_classes.hpp"
#include "SDK/BP_Audio_3DActor_Shaking_classes.hpp"
#include "SDK/BP_Crow_classes.hpp"
#include "SDK/BP_CrankSlot_classes.hpp"
#include "SDK/BP_Heartbeat_classes.hpp"
#include "SDK/ENUIM_SequenceCharacterOptions_structs.hpp"
#include "SDK/ENIM_TriggerTypes_structs.hpp"
#include "SDK/BP_AudioTriggerVolume_classes.hpp"
#include "SDK/BP_Audio_Crow_classes.hpp"
#include "SDK/BP_AntagonistMusic_Labyrinth_classes.hpp"
#include "SDK/ENUM_AudioAntagonistType_structs.hpp"
#include "SDK/BP_AntagonistMusic_classes.hpp"
#include "SDK/BP_Audio_Antagonist_Shakes_classes.hpp"
#include "SDK/BTT_SimpleChase_classes.hpp"
#include "SDK/BP_MainAntagonistMusic_classes.hpp"
#include "SDK/BPC_Audio_MonsterBaby_classes.hpp"
#include "SDK/BP_Kosmos_LevelSequence_classes.hpp"
#include "SDK/BTS_EncounterPlaypalTools_classes.hpp"
#include "SDK/CamShake_BackgroundDestructionRumble_classes.hpp"
#include "SDK/BP_Carryable_Breakable_classes.hpp"
#include "SDK/BP_DoubleDoors_classes.hpp"
#include "SDK/BP_PullObject_classes.hpp"
#include "SDK/BP_RegularDoor_classes.hpp"
#include "SDK/ENUM_DoorHandles_structs.hpp"
#include "SDK/BP_DoorHandle_classes.hpp"
#include "SDK/GA_Door_classes.hpp"
#include "SDK/GE_Dragging_DoubleDoors_classes.hpp"
#include "SDK/GE_DraggingDoors_classes.hpp"
#include "SDK/GE_RestrictReleaseGrab_classes.hpp"
#include "SDK/GA_DoubleDoors_classes.hpp"
#include "SDK/ToggleWidget_classes.hpp"
#include "SDK/GE_DoubleDoors_classes.hpp"
#include "SDK/ENUM_BeetleState_structs.hpp"
#include "SDK/STRUCT_Beetle_LocationsPoints_structs.hpp"
#include "SDK/BP_NewBeetle_classes.hpp"
#include "SDK/BPC_Audio_Beetle_classes.hpp"
#include "SDK/BPC_WrenchReact_classes.hpp"
#include "SDK/NewBeetleChildActorNavModifier_classes.hpp"
#include "SDK/BP_Checkpoint_Major_classes.hpp"
#include "SDK/ABP_NewBeetle_classes.hpp"
#include "SDK/BP_BeetleLocationPoints_classes.hpp"
#include "SDK/BP_NewBeetleController_classes.hpp"
#include "SDK/BP_Alone_classes.hpp"
#include "SDK/BTT_NewBeetle_Attack_classes.hpp"
#include "SDK/BTT_NewBeetleCrawlingMoveTo_classes.hpp"
#include "SDK/BP_Beetle_classes.hpp"
#include "SDK/BTT_NewBeetle_SkipAttack_classes.hpp"
#include "SDK/BTT_NewBeetle_Enter_classes.hpp"
#include "SDK/ABP_Beetle_classes.hpp"
#include "SDK/E_AntagonistBlackboard_Keytypes_structs.hpp"
#include "SDK/BPF_AntagonistBBFunctions_classes.hpp"
#include "SDK/BP_BeetleController_classes.hpp"
#include "SDK/BTT_Antagonist_GetNearestCharacter_classes.hpp"
#include "SDK/BTT_Antagonist_RotateToTargetActor_classes.hpp"
#include "SDK/BTT_Beetle_Alert_classes.hpp"
#include "SDK/BTT_Beetle_Attack_classes.hpp"
#include "SDK/BTT_Beetle_ChooseNextEntrance_classes.hpp"
#include "SDK/BTT_Beetle_Enter_classes.hpp"
#include "SDK/BTT_Beetle_Flee_classes.hpp"
#include "SDK/BTT_Beetle_GrabCharacter_classes.hpp"
#include "SDK/BTT_Beetle_HitBow_classes.hpp"
#include "SDK/BTT_Beetle_HitWrench_classes.hpp"
#include "SDK/BTT_Beetle_PlayMontage_classes.hpp"
#include "SDK/BP_KosmosPlayerController_classes.hpp"
#include "SDK/BTT_Beetle_Recover_classes.hpp"
#include "SDK/BTT_Beetle_Stunned_classes.hpp"
#include "SDK/BTT_BeetlePostSuccessfulKill_classes.hpp"
#include "SDK/BP_SmartWayPoint_classes.hpp"
#include "SDK/GA_Crank_classes.hpp"
#include "SDK/BP_MonsterBaby_Controller_classes.hpp"
#include "SDK/GE_RestrictFootIK_classes.hpp"
#include "SDK/GE_RestrictUseWeaponsAndTools_classes.hpp"
#include "SDK/GE_RestrictJump_classes.hpp"
#include "SDK/GE_InCutscene_classes.hpp"
#include "SDK/GE_LookAt_classes.hpp"
#include "SDK/CamShake_MonsterBabyFootstep_Light_classes.hpp"
#include "SDK/CamShake_MonsterBabyFootstep_VeryHeavy_classes.hpp"
#include "SDK/CamShake_MonsterBabyFootstep_VeryLight_classes.hpp"
#include "SDK/GE_PlayPalRestrictIdleAnimation_classes.hpp"
#include "SDK/GE_RestrictGesture_classes.hpp"
#include "SDK/Trial_EndTrialBuyWidget_classes.hpp"
#include "SDK/VideoSettingsWidget_classes.hpp"
#include "SDK/LanguageMenuWidget_classes.hpp"
#include "SDK/RemappingGamepadWidget_classes.hpp"
#include "SDK/GamepadButtonsWidget_classes.hpp"
#include "SDK/LanguageButtonWidget_classes.hpp"
#include "SDK/VideoPanelWidget_classes.hpp"
#include "SDK/Carousel_classes.hpp"
#include "SDK/CarouselButton_classes.hpp"
#include "SDK/StepSlider_WithText_classes.hpp"
#include "SDK/HUD_MenusWidget_classes.hpp"
#include "SDK/MenuPanelWidget_classes.hpp"
#include "SDK/SettingsExampleTutorial_classes.hpp"
#include "SDK/TutorialPanelWidget_classes.hpp"
#include "SDK/ABP_LowHair_Janitor_classes.hpp"
#include "SDK/GraphicsMenuWidget_classes.hpp"
#include "SDK/ControlsWidget_classes.hpp"
#include "SDK/RemappingGeneralWidget_classes.hpp"
#include "SDK/AudioSettingWidget_classes.hpp"
#include "SDK/AccessibilityMenuWidget_classes.hpp"
#include "SDK/ABP_LowHair_WaxBellman_classes.hpp"
#include "SDK/AccessibilityPanelWidget_classes.hpp"
#include "SDK/AudioPanelWidget_classes.hpp"
#include "SDK/StepSlider_NoText_classes.hpp"
#include "SDK/ControlPanelWidget_classes.hpp"
#include "SDK/BlurredbackgroundWidget_classes.hpp"
#include "SDK/BlackBackgroundWidget_classes.hpp"
#include "SDK/AlphaBackgroundWidget_classes.hpp"
#include "SDK/ErrorMenuWidget_classes.hpp"
#include "SDK/CreditWidgetDLC01_classes.hpp"
#include "SDK/CreditsWidget_classes.hpp"
#include "SDK/Data_CreditsScroller_FrontEnd_classes.hpp"
#include "SDK/ControllerDisconnectionWidget_classes.hpp"
#include "SDK/Data_CreditsScroller_EndGameDLC01_classes.hpp"
#include "SDK/Data_CreditsScroller_FrontEndDLC01_classes.hpp"
#include "SDK/BP_Carryable_OneHanded_AloneDoll_classes.hpp"
#include "SDK/BP_TwoWorldsActor_classes.hpp"
#include "SDK/BP_Carryable_OneHanded_Skeletal_classes.hpp"
#include "SDK/BP_BlackBorderPlane_classes.hpp"
#include "SDK/BP_BorderPlanesComponent_classes.hpp"
#include "SDK/BP_Checkpoint_Minor_classes.hpp"
#include "SDK/BP_NyxCheckpoint_classes.hpp"
#include "SDK/LVL_Frontend_AlwaysLoaded_classes.hpp"
#include "SDK/BP_FrontEndAudioListener_classes.hpp"
#include "SDK/BP_FrontendCharacterSelection_classes.hpp"
#include "SDK/BP_Carryable_OneHanded_AloneDoll_Delusion_classes.hpp"
#include "SDK/SMG_LocaleOverride_classes.hpp"
#include "SDK/BTD_CheckPauseMP_classes.hpp"
#include "SDK/CHK_RoomVolumes_Labyrinth_Prelaunch_classes.hpp"
#include "SDK/LVL_Labyrinth_Navigation_classes.hpp"
#include "SDK/ABP_PuppetBody_classes.hpp"
#include "SDK/LVL_Pause_classes.hpp"
#include "SDK/GE_RestrictMovement_classes.hpp"
#include "SDK/BP_Frontend_CostumeMenu_classes.hpp"
#include "SDK/KeyboardButtonsWidget_classes.hpp"
#include "SDK/BP_DynChain_NavLink_classes.hpp"
#include "SDK/WearableMenuWidget_classes.hpp"
#include "SDK/EQC_QueryTarget_classes.hpp"
#include "SDK/BP_NavSurface_classes.hpp"
#include "SDK/PauseMenuWidget_classes.hpp"
#include "SDK/DemoControllerWidget_classes.hpp"
#include "SDK/ButtonPromptData_structs.hpp"
#include "SDK/ButtonPromptOverlay_classes.hpp"
#include "SDK/GamepadGraphicWidget_classes.hpp"
#include "SDK/RemappingKeyboardWidget_classes.hpp"
#include "SDK/BP_UI_FunctionLibrary_classes.hpp"
#include "SDK/ButtonBase_classes.hpp"
#include "SDK/SEQ_GameIntro_classes.hpp"
#include "SDK/FriendPassIndicator_classes.hpp"
#include "SDK/LocalizedLogo_classes.hpp"
#include "SDK/MenuTransitionButton_classes.hpp"
#include "SDK/MessageBoxStruct_structs.hpp"
#include "SDK/MessageBoxTypes_structs.hpp"
#include "SDK/MessageBoxButtons_structs.hpp"
#include "SDK/MessageBoxWidget_classes.hpp"
#include "SDK/MP_NameIndicator_classes.hpp"
#include "SDK/SplashBNEEWidget_classes.hpp"
#include "SDK/MenuTitle_classes.hpp"
#include "SDK/ControlRemappingWidget_classes.hpp"
#include "SDK/STRUCT_GamepadStringMapping_structs.hpp"
#include "SDK/GamepadMappingWidget_classes.hpp"
#include "SDK/KeyboardRegionWidget_classes.hpp"
#include "SDK/ABP_Alone_Standard_classes.hpp"
#include "SDK/ChangedIcon_classes.hpp"
#include "SDK/ButtonPromptSingle_classes.hpp"
#include "SDK/WearableItem_Button_classes.hpp"
#include "SDK/ArrowButton_classes.hpp"
#include "SDK/BP_NyxGameMode_classes.hpp"
#include "SDK/BP_Low_classes.hpp"
#include "SDK/BP_MarketingPawn_classes.hpp"
#include "SDK/BP_KosmosClientInstanceActor_classes.hpp"
#include "SDK/BP_KosmosGameHUD_classes.hpp"
#include "SDK/BP_KosmosGameStateInGame_classes.hpp"
#include "SDK/BP_KosmosPlayerState_classes.hpp"
#include "SDK/BP_MarketingController_classes.hpp"
#include "SDK/BPC_HairDrift_classes.hpp"
#include "SDK/LowConnectionWidget_classes.hpp"
#include "SDK/OffScreenHintWidget_classes.hpp"
#include "SDK/CR_Alone_Standard_classes.hpp"
#include "SDK/TutorialWidget_classes.hpp"
#include "SDK/SavingWidget_classes.hpp"
#include "SDK/GlyphWidget_classes.hpp"
#include "SDK/OffScreenHintIcon_classes.hpp"
#include "SDK/ResolutionScalarWidget_classes.hpp"
#include "SDK/ABP_Player_classes.hpp"
#include "SDK/BP_AIPlayerController_classes.hpp"
#include "SDK/GA_WeaponBow_classes.hpp"
#include "SDK/ABP_LowHair_Ferryman_classes.hpp"
#include "SDK/ABP_LowHair_Ghadius_classes.hpp"
#include "SDK/ABP_LowHair_Hunter_classes.hpp"
#include "SDK/ABP_LowPart_Hair_classes.hpp"
#include "SDK/GE_PlayPalAvoiding_classes.hpp"
#include "SDK/ABP_PlayerClimbing_classes.hpp"
#include "SDK/ABP_WeaponsAndTools_classes.hpp"
#include "SDK/CR_Player_FootIK_classes.hpp"
#include "SDK/BP_LargeLever_Wrench_classes.hpp"
#include "SDK/BP_Wrench_Switch_classes.hpp"
#include "SDK/GA_Wrench_LargeLever_classes.hpp"
#include "SDK/GA_LargeSwitch_classes.hpp"
#include "SDK/GE_TemporaryStashedWeaponsAndTools_classes.hpp"
#include "SDK/GA_Wrench_Attack_classes.hpp"
#include "SDK/ABP_Alone_KlonoaHair_classes.hpp"
#include "SDK/ABP_AloneHair_Nome_classes.hpp"
#include "SDK/ABP_AloneHair_Standard_classes.hpp"
#include "SDK/BP_BreakableWall_Animated_classes.hpp"
#include "SDK/GE_Wrench_Attack_classes.hpp"
#include "SDK/BP_BreakableForWrench_classes.hpp"
#include "SDK/BTS_FindPlaypalTarget_classes.hpp"
#include "SDK/BTS_PlaypalState_classes.hpp"
#include "SDK/BTD_BehaviouralPIP_classes.hpp"
#include "SDK/BTD_PlayerInAngle_classes.hpp"
#include "SDK/BTD_PlaypalStartFollow_classes.hpp"
#include "SDK/BTD_PlaypalCanAttackPuppets_classes.hpp"
#include "SDK/BTD_PlaypalNeedToAvoidPuppets_classes.hpp"
#include "SDK/BTD_PlaypalPuppetEncounter_classes.hpp"
#include "SDK/BTT_AvoidPuppets_classes.hpp"
#include "SDK/BTT_PlaypalAttackPuppet_classes.hpp"
#include "SDK/BTT_PlaypalFollowPlayerPuppetEncounter_classes.hpp"
#include "SDK/E_PuppetVoices_structs.hpp"
#include "SDK/E_PuppetSleepType_structs.hpp"
#include "SDK/E_PuppetMoveSpeedTypes_structs.hpp"
#include "SDK/BP_PuppetBase_classes.hpp"
#include "SDK/BPC_SKMOptimisation_classes.hpp"
#include "SDK/BPC_Audio_Puppet_classes.hpp"
#include "SDK/BTT_PlayPalBase_classes.hpp"
#include "SDK/BTD_PlayPalBase_classes.hpp"
#include "SDK/ABP_PuppetHead_classes.hpp"
#include "SDK/BP_PuppetController_classes.hpp"
#include "SDK/BPI_QueryInterface_classes.hpp"
#include "SDK/BP_PlaypalLookAtTarget_classes.hpp"
#include "SDK/BTT_PuppetMoveTo_classes.hpp"
#include "SDK/BTT_OutOfBoundsConsideration_classes.hpp"
#include "SDK/SmallAntagonist_Nav_Area_WallAvoidance_classes.hpp"
#include "SDK/BTT_ProximityAlpha_classes.hpp"
#include "SDK/BTT_ReconsiderTarget_classes.hpp"
#include "SDK/CamShake_Cinematic_Intro_classes.hpp"
#include "SDK/SEQ_GameIntro_GamescomDemo_classes.hpp"
#include "SDK/BP_BlockingPlane_classes.hpp"
#include "SDK/CNK_Labyrinth_BoatStorage_Environment_classes.hpp"
#include "SDK/BP_POIActor_classes.hpp"
#include "SDK/BP_RoomTransitionBorder_classes.hpp"
#include "SDK/BP_PIP_Idle_classes.hpp"
#include "SDK/BP_TargetActor_classes.hpp"
#include "SDK/CNK_Labyrinth_BoatStorage_GamePlay_classes.hpp"
#include "SDK/CNK_Labyrinth_BoatExit_Vfx_classes.hpp"
#include "SDK/BP_DirectionalWindVolume_classes.hpp"
#include "SDK/SEQ_ExtendBoatBridge_classes.hpp"
#include "SDK/BP_CameraShakeTriggerVolume_classes.hpp"
#include "SDK/BP_ToggleButton_classes.hpp"
#include "SDK/CamShake_Necropolis_BoatBridgeRetract_classes.hpp"
#include "SDK/CamShake_Necropolis_BoatBridgeRetractEnd_classes.hpp"
#include "SDK/BP_KosmosDeathVolume_FellOutOfWorld_classes.hpp"
#include "SDK/BP_KosmosDeathVolume_classes.hpp"