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ReshadePluginsCore/Reanimal/SDK/BlueprintConditionalsRuntime_classes.hpp

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2026-03-06 01:33:02 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BlueprintConditionalsRuntime
#include "Basic.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class BlueprintConditionalsRuntime.BlueprintCondition
// 0x0000 (0x0028 - 0x0028)
class UBlueprintCondition : public UObject
{
public:
bool Evaluate() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintCondition")
}
static class UBlueprintCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintCondition>();
}
};
DUMPER7_ASSERTS_UBlueprintCondition;
// Class BlueprintConditionalsRuntime.ConstantCondition
// 0x0008 (0x0030 - 0x0028)
class UConstantCondition final : public UBlueprintCondition
{
public:
bool mValue; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ConstantCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ConstantCondition")
}
static class UConstantCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UConstantCondition>();
}
};
DUMPER7_ASSERTS_UConstantCondition;
// Class BlueprintConditionalsRuntime.ActorValidityCondition
// 0x0028 (0x0050 - 0x0028)
class UActorValidityCondition final : public UBlueprintCondition
{
public:
TSoftObjectPtr<class AActor> mActor; // 0x0028(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorValidityCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorValidityCondition")
}
static class UActorValidityCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UActorValidityCondition>();
}
};
DUMPER7_ASSERTS_UActorValidityCondition;
// Class BlueprintConditionalsRuntime.MetaCondition
// 0x0010 (0x0038 - 0x0028)
class UMetaCondition : public UBlueprintCondition
{
public:
TArray<class UBlueprintCondition*> mConditions; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MetaCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MetaCondition")
}
static class UMetaCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UMetaCondition>();
}
};
DUMPER7_ASSERTS_UMetaCondition;
// Class BlueprintConditionalsRuntime.AndCondition
// 0x0000 (0x0038 - 0x0038)
class UAndCondition final : public UMetaCondition
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AndCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AndCondition")
}
static class UAndCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UAndCondition>();
}
};
DUMPER7_ASSERTS_UAndCondition;
// Class BlueprintConditionalsRuntime.OrCondition
// 0x0000 (0x0038 - 0x0038)
class UOrCondition final : public UMetaCondition
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("OrCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"OrCondition")
}
static class UOrCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UOrCondition>();
}
};
DUMPER7_ASSERTS_UOrCondition;
}