145 lines
6.6 KiB
C++
145 lines
6.6 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: EngineUtilities
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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namespace SDK
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{
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// Enum EngineUtilities.ENetworkPlayerMode
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// NumValues: 0x0005
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enum class ENetworkPlayerMode : uint8
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{
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None = 0,
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Single = 1,
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Local = 2,
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Multiplayer = 3,
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ENetworkPlayerMode_MAX = 4,
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};
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// Enum EngineUtilities.ESchedulerDecision
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// NumValues: 0x0004
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enum class ESchedulerDecision : uint8
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{
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Cleared = 0,
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Pending = 1,
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Done = 2,
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ESchedulerDecision_MAX = 3,
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};
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// Enum EngineUtilities.EPrimitiveShapeComponentType
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// NumValues: 0x0004
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enum class EPrimitiveShapeComponentType : uint8
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{
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Sphere = 0,
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Box = 1,
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Capsule = 2,
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EPrimitiveShapeComponentType_MAX = 3,
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};
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// ScriptStruct EngineUtilities.AdvancedComponentReference
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// 0x0008 (0x0030 - 0x0028)
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struct FAdvancedComponentReference final : public FComponentReference
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{
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public:
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bool OverrideComponentPicker; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FAdvancedComponentReference;
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// ScriptStruct EngineUtilities.AbstractEnum
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// 0x000C (0x000C - 0x0000)
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struct FAbstractEnum final
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{
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public:
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uint8 Value; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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class FName TypeName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FAbstractEnum;
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// ScriptStruct EngineUtilities.LoadAssetsResult
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// 0x0028 (0x0028 - 0x0000)
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struct FLoadAssetsResult final
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{
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public:
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uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UObject*> LoadedAssets; // 0x0008(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr)
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uint8 Pad_18[0x10]; // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FLoadAssetsResult;
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// ScriptStruct EngineUtilities.TransformUnscaled
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// 0x0030 (0x0030 - 0x0000)
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struct FTransformUnscaled final
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{
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public:
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struct FVector Translation; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FTransformUnscaled;
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// ScriptStruct EngineUtilities.AbstractEnumTypeDef
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// 0x0010 (0x0010 - 0x0000)
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struct FAbstractEnumTypeDef final
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{
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public:
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class UEnum* Enum; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class FName Name; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FAbstractEnumTypeDef;
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// ScriptStruct EngineUtilities.LoadAssetResult
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// 0x0030 (0x0030 - 0x0000)
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struct FLoadAssetResult final
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{
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public:
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uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class UObject* LoadedAsset; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
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uint8 Pad_10[0x20]; // 0x0010(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FLoadAssetResult;
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// ScriptStruct EngineUtilities.EnumName
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// 0x0010 (0x0010 - 0x0000)
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struct FEnumName final
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{
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public:
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class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName Type; // 0x0008(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FEnumName;
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// ScriptStruct EngineUtilities.SocketSelector
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// 0x0030 (0x0030 - 0x0000)
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struct FSocketSelector final
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{
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public:
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class FName SocketName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FComponentReference SkeletalMeshComponentReference; // 0x0008(0x0028)(HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FSocketSelector;
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// ScriptStruct EngineUtilities.FunctionalTickFunction
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// 0x0048 (0x0070 - 0x0028)
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struct alignas(0x10) FFunctionalTickFunction final : public FTickFunction
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{
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public:
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uint8 Pad_28[0x48]; // 0x0028(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FFunctionalTickFunction;
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}
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