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ReshadePluginsCore/SilentHill2Remake/SDK/SimpleSpawnPoints_classes.hpp

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2026-03-06 01:32:32 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SimpleSpawnPoints
#include "Basic.hpp"
#include "DeveloperSettings_classes.hpp"
#include "LevelStreaming_structs.hpp"
#include "Engine_classes.hpp"
#include "SimpleSpawnPoints_structs.hpp"
#include "UMG_classes.hpp"
namespace SDK
{
// Class SimpleSpawnPoints.SpawnPoint
// 0x0030 (0x0308 - 0x02D8)
class ASpawnPoint : public ANavigationObjectBase
{
public:
class FString CustomName; // 0x02D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<struct FLevelStreamingRequestHandle> StreamingRequests; // 0x02E8(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FDataLayerStatus> InitialDataLayerRequests; // 0x02F8(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
public:
void OnPlayerSpawn();
void OnPlayFromHere();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPoint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPoint")
}
static class ASpawnPoint* GetDefaultObj()
{
return GetDefaultObjImpl<ASpawnPoint>();
}
};
DUMPER7_ASSERTS_ASpawnPoint;
// Class SimpleSpawnPoints.SpawnPointsConfig
// 0x0010 (0x0040 - 0x0030)
class USpawnPointsConfig final : public UDataAsset
{
public:
TArray<struct FSpawnPointData> Spawnpoints; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointsConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointsConfig")
}
static class USpawnPointsConfig* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointsConfig>();
}
};
DUMPER7_ASSERTS_USpawnPointsConfig;
// Class SimpleSpawnPoints.SpawnPointWidget
// 0x0158 (0x03D0 - 0x0278)
class USpawnPointWidget final : public UUserWidget
{
public:
uint8 Pad_278[0x8]; // 0x0278(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FSpawnPointData Data; // 0x0280(0x0120)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
class UBButton* Slot_but; // 0x03A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(const struct FSpawnPointData& Info)> OnClicked; // 0x03A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic)
uint8 Pad_3B8[0x18]; // 0x03B8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointWidget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointWidget")
}
static class USpawnPointWidget* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointWidget>();
}
};
DUMPER7_ASSERTS_USpawnPointWidget;
// Class SimpleSpawnPoints.SpawnPointsListWidget
// 0x0060 (0x02D8 - 0x0278)
class USpawnPointsListWidget final : public UUserWidget
{
public:
TSoftObjectPtr<class USpawnPointsConfig> ConfigPath; // 0x0278(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSubclassOf<class USpawnPointWidget> ItemWidgetClass; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UPanelWidget* Items_box; // 0x02B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(const struct FSpawnPointData& Info)> OnSpawnPointSelected; // 0x02B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_2C8[0x10]; // 0x02C8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ForEachSpawnPointData();
void OnFocus();
bool HasData() const;
bool OnAddItem(const struct FSpawnPointData& Data) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointsListWidget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointsListWidget")
}
static class USpawnPointsListWidget* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointsListWidget>();
}
};
DUMPER7_ASSERTS_USpawnPointsListWidget;
// Class SimpleSpawnPoints.SpawnPointsSettings
// 0x0030 (0x0068 - 0x0038)
class USpawnPointsSettings final : public UDeveloperSettings
{
public:
TSoftObjectPtr<class USpawnPointsConfig> SpawnPointConfig; // 0x0038(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointsSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointsSettings")
}
static class USpawnPointsSettings* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointsSettings>();
}
};
DUMPER7_ASSERTS_USpawnPointsSettings;
}