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2025-12-06 09:32:39 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// ProjectHProd
// 4.27.2-43669+++ProjectHYPNOS+main
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/VPUtilities_structs.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/PropertyAccess_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/VPUtilities_classes.hpp"
#include "SDK/BP_FI_InfusionKettleLighter_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/VPBookmark_structs.hpp"
#include "SDK/VPBookmark_classes.hpp"
#include "SDK/Enum_VideoPlaylist_structs.hpp"
#include "SDK/MultiUserClientLibrary_structs.hpp"
#include "SDK/MultiUserClientLibrary_classes.hpp"
#include "SDK/BPE_KA0_OpeningCineFinished_classes.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/TakeMovieScene_classes.hpp"
#include "SDK/BPE_TapeMusicIsPlaying_classes.hpp"
#include "SDK/BP_TimedInputActionComponent_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/OSC_structs.hpp"
#include "SDK/OSC_classes.hpp"
#include "SDK/Composure_structs.hpp"
#include "SDK/CameraCalibrationCore_structs.hpp"
#include "SDK/OpenColorIO_structs.hpp"
#include "SDK/Composure_classes.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/DragonIKPlugin_structs.hpp"
#include "SDK/BPI_DragonIKImplementer_classes.hpp"
#include "SDK/BlueprintFileUtils_classes.hpp"
#include "SDK/CameraCalibrationCore_classes.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/LiveLinkInterface_classes.hpp"
#include "SDK/LensDistortion_structs.hpp"
#include "SDK/LensDistortion_classes.hpp"
#include "SDK/MediaIOCore_structs.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/MediaIOCore_classes.hpp"
#include "SDK/OpenColorIO_classes.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/ColorCorrectRegions_structs.hpp"
#include "SDK/ColorCorrectRegions_classes.hpp"
#include "SDK/BPE_A_SpawnOrFade2DSFX_classes.hpp"
#include "SDK/HoudiniEngineRuntime_structs.hpp"
#include "SDK/HoudiniEngineRuntime_classes.hpp"
#include "SDK/SunPosition_structs.hpp"
#include "SDK/SunPosition_classes.hpp"
#include "SDK/AudioModulation_structs.hpp"
#include "SDK/AudioModulation_classes.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/BP_PlayerTrigger_ForceFeedback_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedDZ1_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/SoundVisualizations_classes.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/ChainPlugin_classes.hpp"
#include "SDK/EOObjectiveSystem_structs.hpp"
#include "SDK/WBP_PauseMenu_FinishedTaskItem_classes.hpp"
#include "SDK/BPE_BaseOnInventoryItemRemoved_classes.hpp"
#include "SDK/E_LandType_structs.hpp"
#include "SDK/TimeSynth_structs.hpp"
#include "SDK/TimeSynth_classes.hpp"
#include "SDK/E_UI_ClickType_structs.hpp"
#include "SDK/Enum_ChapterTracker_structs.hpp"
#include "SDK/E_MsgBoxButtonTextID_structs.hpp"
#include "SDK/DataRegistry_structs.hpp"
#include "SDK/GameplayAbilities_structs.hpp"
#include "SDK/EOCommon_structs.hpp"
#include "SDK/E_LocLanguages_structs.hpp"
#include "SDK/E_MsgBoxTextID_structs.hpp"
#include "SDK/E_HUDTutorialBarItemID_structs.hpp"
#include "SDK/E_HUDTutorialBarID_structs.hpp"
#include "SDK/E_HUDPromptMsgID_structs.hpp"
#include "SDK/BP_GameHelperSubsystemFunctionLibrary_classes.hpp"
#include "SDK/MIDIDevice_structs.hpp"
#include "SDK/MIDIDevice_classes.hpp"
#include "SDK/SoundUtilities_structs.hpp"
#include "SDK/SoundUtilities_classes.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/AISplineBasedMovementSystem_classes.hpp"
#include "SDK/Seq_SleepSpell_Default_Medium_Alt1_NoAudio_classes.hpp"
#include "SDK/GameplayAbilities_classes.hpp"
#include "SDK/GCA_ThrowAim_classes.hpp"
#include "SDK/EONonStandardTraversal_structs.hpp"
#include "SDK/EONonStandardTraversal_classes.hpp"
#include "SDK/MPCP_Chladni_classes.hpp"
#include "SDK/GE_Interacting_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedSI_classes.hpp"
#include "SDK/EOEventDispatcher_classes.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/EONonStandardTraversalRendering_classes.hpp"
#include "SDK/MPCP_Chladni_LowerRight_classes.hpp"
#include "SDK/EOCommon_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/BP_CA_ChessPiece_classes.hpp"
#include "SDK/EOCheckpoint_structs.hpp"
#include "SDK/EOCheckpoint_classes.hpp"
#include "SDK/EnhancedInput_structs.hpp"
#include "SDK/EnhancedInput_classes.hpp"
#include "SDK/EOMsgBoxSystem_structs.hpp"
#include "SDK/EOMsgBoxSystem_classes.hpp"
#include "SDK/DataRegistry_classes.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/S_VoidShadowPersistentInfo_structs.hpp"
#include "SDK/CommonUser_structs.hpp"
#include "SDK/CommonUser_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/EOLoadingScreen_structs.hpp"
#include "SDK/EOLoadingScreen_classes.hpp"
#include "SDK/E_HUDInventoryStatus_structs.hpp"
#include "SDK/BPE_Global_HUD_InventoryStatusMsg_classes.hpp"
#include "SDK/EOInputDeviceProperties_structs.hpp"
#include "SDK/EOInputDeviceProperties_classes.hpp"
#include "SDK/GE_WoozyWalk_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/WBP_CategorizedInGameMenu_classes.hpp"
#include "SDK/EOInteraction_structs.hpp"
#include "SDK/EOInteraction_classes.hpp"
#include "SDK/GE_BlockCrouch_classes.hpp"
#include "SDK/LiveLink_structs.hpp"
#include "SDK/LiveLink_classes.hpp"
#include "SDK/BPE_A_DTMPA_ToggleInteriorSpline_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/LiveLinkComponents_structs.hpp"
#include "SDK/LiveLinkComponents_classes.hpp"
#include "SDK/LiveLinkMovieScene_structs.hpp"
#include "SDK/LiveLinkMovieScene_classes.hpp"
#include "SDK/Enum_Quakes_Ch03_structs.hpp"
#include "SDK/E_QuakeIntensity_structs.hpp"
#include "SDK/Enum_SleepSpellPresets_structs.hpp"
#include "SDK/BP_Tremor_classes.hpp"
#include "SDK/BPE_Global_PlayerDeathStarted_classes.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/ChaosCaching_classes.hpp"
#include "SDK/BP_WalkspeedChanger_classes.hpp"
#include "SDK/EOFirstPerson_structs.hpp"
#include "SDK/E_HighlightWidgetLocating_structs.hpp"
#include "SDK/E_InteractableUIHighlightState_structs.hpp"
#include "SDK/E_InteractCrouchType_structs.hpp"
#include "SDK/BP_BaseInteractable_classes.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/ST_QuartzCueToPlay_structs.hpp"
#include "SDK/ST_QuartzClockInfo3_structs.hpp"
#include "SDK/BP_AudioManager_Ch00_classes.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/HairStrandsCore_structs.hpp"
#include "SDK/HairStrandsCore_classes.hpp"
#include "SDK/Lobby_structs.hpp"
#include "SDK/Lobby_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/WBP_CategorizedPauseMenu_classes.hpp"
#include "SDK/MovieRenderPipelineCore_structs.hpp"
#include "SDK/MovieRenderPipelineCore_classes.hpp"
#include "SDK/E_MusicTrigger_KA0_structs.hpp"
#include "SDK/BPE_A_MusicSystemTrigger_KA0_classes.hpp"
#include "SDK/BPE_Global_UIInputDeviceChanged_classes.hpp"
#include "SDK/MovieRenderPipelineSettings_classes.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_structs.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_classes.hpp"
#include "SDK/RigLogicModule_structs.hpp"
#include "SDK/RigLogicModule_classes.hpp"
#include "SDK/BinkMediaPlayer_structs.hpp"
#include "SDK/BinkMediaPlayer_classes.hpp"
#include "SDK/EOObjectiveSystem_classes.hpp"
#include "SDK/EOInventorySystem_classes.hpp"
#include "SDK/S_Text_structs.hpp"
#include "SDK/S_PerCultureTexts_structs.hpp"
#include "SDK/S_PlatformCultureText_structs.hpp"
#include "SDK/EOCustomPostProcess_structs.hpp"
#include "SDK/EOCustomPostProcess_classes.hpp"
#include "SDK/Water_structs.hpp"
#include "SDK/Water_classes.hpp"
#include "SDK/HoudiniNiagara_structs.hpp"
#include "SDK/HoudiniNiagara_classes.hpp"
#include "SDK/DataTableSaveBluprintLibrary_classes.hpp"
#include "SDK/Text3D_structs.hpp"
#include "SDK/Text3D_classes.hpp"
#include "SDK/Qos_structs.hpp"
#include "SDK/Qos_classes.hpp"
#include "SDK/Party_structs.hpp"
#include "SDK/Party_classes.hpp"
#include "SDK/Hotfix_structs.hpp"
#include "SDK/Hotfix_classes.hpp"
#include "SDK/BP_CI_HatchMarks_classes.hpp"
#include "SDK/Rejoin_structs.hpp"
#include "SDK/Rejoin_classes.hpp"
#include "SDK/WinDualShock_classes.hpp"
#include "SDK/Strider_structs.hpp"
#include "SDK/Strider_classes.hpp"
#include "SDK/E_QuadrantCorners_structs.hpp"
#include "SDK/BPE_Ch02_Cymatic_WrongSlotFilled_classes.hpp"
#include "SDK/BPE_Global_ToggleDisablePause_classes.hpp"
#include "SDK/DragonIKPlugin_classes.hpp"
#include "SDK/FSR2TemporalUpscaling_structs.hpp"
#include "SDK/FSR2TemporalUpscaling_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/MPCP_Chladni_Active_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/EOArtificialIntelligence_structs.hpp"
#include "SDK/EOArtificialIntelligence_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/EOCharacters_classes.hpp"
#include "SDK/BP_OTI_LookAtDurReached_classes.hpp"
#include "SDK/EOFirstPerson_classes.hpp"
#include "SDK/EOLUTGenerator_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/LightPropagationVolumeRuntime_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/E_LookAtUIType_structs.hpp"
#include "SDK/WBP_LookAtUI_classes.hpp"
#include "SDK/BPE_Global_HUD_TaskStatusMsg_classes.hpp"
#include "SDK/FacialAnimation_classes.hpp"
#include "SDK/DatasmithContent_structs.hpp"
#include "SDK/DatasmithContent_classes.hpp"
#include "SDK/E_LookAtTriggerType_structs.hpp"
#include "SDK/BP_LookAtVolume_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/EditableMesh_structs.hpp"
#include "SDK/EditableMesh_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/BP_InventorySubsystem_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingComponents_classes.hpp"
#include "SDK/BPE_KA0_Reading1stMicrofiche_classes.hpp"
#include "SDK/MeshModelingTools_structs.hpp"
#include "SDK/ModelingOperators_structs.hpp"
#include "SDK/MeshModelingTools_classes.hpp"
#include "SDK/MotoSynth_structs.hpp"
#include "SDK/MotoSynth_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/UdpMessaging_classes.hpp"
#include "SDK/BPE_KA0_TriggerKitchenGPOI_classes.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/ActorSequence_classes.hpp"
#include "SDK/ST_MicrofilmTarget_structs.hpp"
#include "SDK/BP_BaseCrosshairFX_classes.hpp"
#include "SDK/AssetTags_structs.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/BPE_A_Play2DSFX_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/S_CardinalMovementBlends_structs.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/OpenXRHandTracking_structs.hpp"
#include "SDK/OpenXRHandTracking_classes.hpp"
#include "SDK/PhysXVehicles_structs.hpp"
#include "SDK/PhysXVehicles_classes.hpp"
#include "SDK/BPE_OnPlayerTaskRemoved_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedDZ2_classes.hpp"
#include "SDK/ProjectHProd_structs.hpp"
#include "SDK/ProjectHProd_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/BP_PlayerTaskBase_classes.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/WBP_ControllerMap_Keyboard_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/AugmentedReality_structs.hpp"
#include "SDK/AugmentedReality_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/Enum_VideoPlayer_structs.hpp"
#include "SDK/GCA_HoldBreath_Active_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/S_HYBVideoInfo_structs.hpp"
#include "SDK/BP_BaseHYBInteractable_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/FCustomAbilities_structs.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/E_AmbientTrigger_Shape_structs.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/PropertyAccess_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/Ch00_Katjas_Apartment_Art_classes.hpp"
#include "SDK/BPE_VFX_PlayLoadingVideo_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/BP_MicrofilmInventoryManager_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/BP_CymaticSlot_zzz_classes.hpp"
#include "SDK/Landmass_structs.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/ImageWrapper_structs.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/OS_ACH_IntStat_AllTapePlayers_classes.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/BP_PHPlayerSpeedDataAsset_classes.hpp"
#include "SDK/LiveLinkMessageBusFramework_structs.hpp"
#include "SDK/WBP_SettingsControlList_General_classes.hpp"
#include "SDK/WebBrowser_structs.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/BP_MsgBoxBlindData_classes.hpp"
#include "SDK/BP_BaseAbilityDamageType_classes.hpp"
#include "SDK/OS_ACH_AllTrophies_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedKA0_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedDUN_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedKA1_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedORC_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedKA2_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedCOS_classes.hpp"
#include "SDK/BPE_Player_SetInventoryItem_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedKA3_classes.hpp"
#include "SDK/BP_BasePlayerInventoryItem_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedOBS_classes.hpp"
#include "SDK/BPE_Player_RemoveInventoryItem_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedKEE_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedDEP_classes.hpp"
#include "SDK/OS_ACH_Bool_FinishedAllChapters_classes.hpp"
#include "SDK/OS_STAT_Int_NumCollectedVoidShadows_classes.hpp"
#include "SDK/OS_ACH_IntStat_AllVoidShadows_classes.hpp"
#include "SDK/BPE_A_RoomtoneManager_classes.hpp"
#include "SDK/BPE_Global_HUD_ClueTriangle_Reset_classes.hpp"
#include "SDK/BPE_Player_HoldBreath_classes.hpp"
#include "SDK/OS_STAT_Int_NumCollectedMicrofilms_classes.hpp"
#include "SDK/OS_ACH_IntStat_AllMicrofilms_classes.hpp"
#include "SDK/E_ObjectiveAnimType_structs.hpp"
#include "SDK/WBP_HUDTaskStatusMsgItem_classes.hpp"
#include "SDK/OS_STAT_Int_NumCollectedTapePlayers_classes.hpp"
#include "SDK/WBP_CFX_ActiveBreathCooldown_classes.hpp"
#include "SDK/BPE_Global_OnCultureChanged_classes.hpp"
#include "SDK/OS_ACH_Bool_FirstDTMStealth_classes.hpp"
#include "SDK/OS_ACH_Bool_FirstMicrofiche_classes.hpp"
#include "SDK/BP_CustomInputMappingComponent_classes.hpp"
#include "SDK/OS_ACH_Bool_EndElectricity_classes.hpp"
#include "SDK/OS_ACH_Bool_Chesspiece_classes.hpp"
#include "SDK/BPE_Ch02_D_SatAtCymatic_classes.hpp"
#include "SDK/E_NoiseTypes_structs.hpp"
#include "SDK/GCA_StealthHoldBreath_Active_classes.hpp"
#include "SDK/OS_ACH_Bool_DadInstrument_classes.hpp"
#include "SDK/OS_ACH_Bool_HypnosEncounter_classes.hpp"
#include "SDK/BPE_KA0_FailFirstInteractPrompt_classes.hpp"
#include "SDK/ACT_MAIN_STORY_classes.hpp"
#include "SDK/BPE_AddObjective_classes.hpp"
#include "SDK/WBP_ComboControl_classes.hpp"
#include "SDK/BPE_OnObjectiveAdded_classes.hpp"
#include "SDK/BPE_RemoveObjective_classes.hpp"
#include "SDK/WBP_AchievementsCategory_classes.hpp"
#include "SDK/BPE_OnObjectiveRemoved_classes.hpp"
#include "SDK/E_CoverPieces_structs.hpp"
#include "SDK/S_CoverDecor_structs.hpp"
#include "SDK/BPE_SetObjectiveStatus_classes.hpp"
#include "SDK/BPE_OnObjectiveStatusChanged_classes.hpp"
#include "SDK/BPE_OnPlayerTaskAdded_classes.hpp"
#include "SDK/BPE_OnPlayerTaskStatusChanged_classes.hpp"
#include "SDK/Ch00_Katjas_Apartment_Audio_classes.hpp"
#include "SDK/GE_Throwable_Equipped_classes.hpp"
#include "SDK/BPE_Global_ExternalHover_End_classes.hpp"
#include "SDK/BPE_OS_UnlockBoolAchievement_classes.hpp"
#include "SDK/BP_PHPuppetMasterSubsystem_classes.hpp"
#include "SDK/BPE_KA1_PickedUpFlintStriker_classes.hpp"
#include "SDK/BPI_WBP_CategorizedInGameMenu_classes.hpp"
#include "SDK/E_FootstepType_structs.hpp"
#include "SDK/GE_BlockCrouchNoUncrouch_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingTutorialStart_classes.hpp"
#include "SDK/GE_BreathRegen_classes.hpp"
#include "SDK/BP_CA_NestingDoll_Amma_classes.hpp"
#include "SDK/BPE_Player_LH_ObjectAttach_classes.hpp"
#include "SDK/LSA_BaseRelocation_classes.hpp"
#include "SDK/GE_PHBasePlayerSpeed_classes.hpp"
#include "SDK/Enum_BreathStates_structs.hpp"
#include "SDK/BPE_BaseAddInventoryItem_classes.hpp"
#include "SDK/GE_PHBasePlayerSpeedRecover_classes.hpp"
#include "SDK/BP_AudioFossil_Base_classes.hpp"
#include "SDK/BPE_Global_OpenMsgBox_classes.hpp"
#include "SDK/BPE_AI_TLF_Deactivated_classes.hpp"
#include "SDK/GE_Dead_classes.hpp"
#include "SDK/BP_LoadingVideoManager_classes.hpp"
#include "SDK/BPE_GLO_SleepSpellSeqEndFXEvent_classes.hpp"
#include "SDK/BPE_Player_StealthHoldBreath_classes.hpp"
#include "SDK/BPE_VFX_OnLoadingAudioFadeOutDone_classes.hpp"
#include "SDK/E_RootYawOffset_structs.hpp"
#include "SDK/S_FootstepFeedback_structs.hpp"
#include "SDK/BPE_OS_SetIntAchievement_classes.hpp"
#include "SDK/WBP_QuartzVolumeSlider_classes.hpp"
#include "SDK/E_DeathTypes_structs.hpp"
#include "SDK/BPE_Ch05_D_InhabitCentipede_classes.hpp"
#include "SDK/GA_Sprint_classes.hpp"
#include "SDK/BPE_Player_StealthHYBStatus_classes.hpp"
#include "SDK/E_InGameMenus_structs.hpp"
#include "SDK/S_UI_PlatformVisibility_structs.hpp"
#include "SDK/E_VOPriority_structs.hpp"
#include "SDK/BP_BaseDamageType_classes.hpp"
#include "SDK/GA_Zoom_classes.hpp"
#include "SDK/BP_HeightChart_classes.hpp"
#include "SDK/BPE_SetChapterGoal_classes.hpp"
#include "SDK/BPE_Global_ExitMainMenu_classes.hpp"
#include "SDK/BPE_BaseOnInventoryItemAdded_classes.hpp"
#include "SDK/GE_UnCrouching_classes.hpp"
#include "SDK/BPE_Global_SetChapterProgress_classes.hpp"
#include "SDK/BPE_A_SwitchBreathingState_classes.hpp"
#include "SDK/BP_DMG_ThrowableDamage_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingWindowStart_classes.hpp"
#include "SDK/E_HUDTitleCard_structs.hpp"
#include "SDK/GE_Crouched_classes.hpp"
#include "SDK/BPE_AI_TLF_Activated_classes.hpp"
#include "SDK/BP_PHGameUserSettings_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingFailed_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingCooldown_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingReload_classes.hpp"
#include "SDK/GE_ActiveBreathDepletion_classes.hpp"
#include "SDK/E_MicrofilmStatus_structs.hpp"
#include "SDK/BP_BaseInventoryManagerPersistent_classes.hpp"
#include "SDK/BPE_Global_HUD_Title_Finished_classes.hpp"
#include "SDK/Enum_StopVideo_structs.hpp"
#include "SDK/S_AdditionalFootstepSound_structs.hpp"
#include "SDK/BP_RainSpline_classes.hpp"
#include "SDK/GA_Confirm_classes.hpp"
#include "SDK/GE_DefaultMoveSpeedOverride_classes.hpp"
#include "SDK/BP_DoorLockShaker_classes.hpp"
#include "SDK/GE_JogMode_classes.hpp"
#include "SDK/BPE_Global_HUD_Title_classes.hpp"
#include "SDK/GE_Throwable_PickUp_classes.hpp"
#include "SDK/BPE_Player_ThrewObject_classes.hpp"
#include "SDK/BP_Door_Bookcase_classes.hpp"
#include "SDK/GE_HoldBreathCost_classes.hpp"
#include "SDK/BPE_Global_HUD_CrosshairToggle_classes.hpp"
#include "SDK/E_PlayerAreas_structs.hpp"
#include "SDK/BPE_Player_SetArea_classes.hpp"
#include "SDK/E_BreathingMode_structs.hpp"
#include "SDK/S_Audio_PriorityInfo_structs.hpp"
#include "SDK/Enum_VO_SpeakerNames_structs.hpp"
#include "SDK/GE_BlockThrowingGA_classes.hpp"
#include "SDK/BP_BaseVolume_classes.hpp"
#include "SDK/E_HUDClueTriangle_structs.hpp"
#include "SDK/BPE_Global_HUD_ClueTriangle_Display_classes.hpp"
#include "SDK/BPE_Global_LevelReset_classes.hpp"
#include "SDK/BPE_Global_ExternalHover_Begin_classes.hpp"
#include "SDK/BPE_KA1_InfusionIngredientsCollected_classes.hpp"
#include "SDK/E_AchievementList_structs.hpp"
#include "SDK/S_GL_Directional_structs.hpp"
#include "SDK/GE_RecoverFromMoveSlow_classes.hpp"
#include "SDK/WBP_SliderControl_classes.hpp"
#include "SDK/BPE_Global_CloseMsgBox_classes.hpp"
#include "SDK/Enum_SoundMixModifiers_structs.hpp"
#include "SDK/ALI_BaseLocomotion_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingAttemptEnded_classes.hpp"
#include "SDK/BP_ObjectiveBase_classes.hpp"
#include "SDK/E_TapePlayerTracker_structs.hpp"
#include "SDK/BPE_VFX_OnLoadingVideoFinished_classes.hpp"
#include "SDK/E_CharacterHighLevelMovement_structs.hpp"
#include "SDK/BPE_A_SoundMixModifier_classes.hpp"
#include "SDK/BPE_Global_TapePlayerCollected_classes.hpp"
#include "SDK/BP_LoadingScreenSubsystem_classes.hpp"
#include "SDK/BPE_Achievement_classes.hpp"
#include "SDK/BPE_VFX_OnLoadingAudioFadeOutStarted_classes.hpp"
#include "SDK/BP_UIManagerBase_classes.hpp"
#include "SDK/E_CharacterLocomotionState_structs.hpp"
#include "SDK/BPE_BaseSetInventoryItem_classes.hpp"
#include "SDK/S_VelocityBlend_structs.hpp"
#include "SDK/BPE_VFX_OnLoadingVideoFadeInStarted_classes.hpp"
#include "SDK/BPE_Player_ExitLoopingMontage_classes.hpp"
#include "SDK/BPE_Player_SwapMesh_classes.hpp"
#include "SDK/BPE_Player_BlockCrouch_classes.hpp"
#include "SDK/BP_CA_NestingDoll_Katja_classes.hpp"
#include "SDK/BPE_ClickedInventoryItemButton_classes.hpp"
#include "SDK/BPE_Player_CrouchState_classes.hpp"
#include "SDK/BPE_Player_ShowPlayerMesh_classes.hpp"
#include "SDK/WBP_PauseMenuCategory_classes.hpp"
#include "SDK/BPE_Gym_inGameUI_ShowObjective_classes.hpp"
#include "SDK/BP_BaseThrowableObject_classes.hpp"
#include "SDK/BPE_Player_EndContinuingLocomotion_classes.hpp"
#include "SDK/E_KatjaChapterPicker_structs.hpp"
#include "SDK/BPE_ForceFeedback_classes.hpp"
#include "SDK/BPE_Global_HUD_PromptMsg_classes.hpp"
#include "SDK/E_CrosshairPriority_structs.hpp"
#include "SDK/BPE_OS_CacheAchievements_classes.hpp"
#include "SDK/GE_DefaultMaxMoveSpeedOverride_classes.hpp"
#include "SDK/WBP_BlackScreen_classes.hpp"
#include "SDK/BPE_Global_HUD_DisplaySprintDisabled_classes.hpp"
#include "SDK/BPE_Global_HUD_PromptMsg_Bottom_classes.hpp"
#include "SDK/BPE_Global_HUD_ClueTriangle_AllCollected_classes.hpp"
#include "SDK/BPE_Player_OnInventoryItemRemoved_classes.hpp"
#include "SDK/BPE_AI_DTM_ToggleStealthHYB_classes.hpp"
#include "SDK/S_StateLocomotion_structs.hpp"
#include "SDK/BPE_BaseRemoveInventoryItem_classes.hpp"
#include "SDK/BPE_Gym_LoadingVideoGallery_classes.hpp"
#include "SDK/GE_HoldBreath_classes.hpp"
#include "SDK/BPE_Depths_WhiteRoomChoice_classes.hpp"
#include "SDK/BPE_Player_SprintStatus_classes.hpp"
#include "SDK/BPE_Global_HUD_Toggle_classes.hpp"
#include "SDK/BPE_Global_OnTextOverlay_classes.hpp"
#include "SDK/BPE_Global_GamePaused_classes.hpp"
#include "SDK/BPE_VFX_StopVideo_classes.hpp"
#include "SDK/BPE_A_ActivateControlBusMix_classes.hpp"
#include "SDK/WBP_AutosaveMsg_classes.hpp"
#include "SDK/BP_CA_DeltaTheaterPamphlet_classes.hpp"
#include "SDK/S_PointDamageInfo_structs.hpp"
#include "SDK/GEPO_PointDamageDataObj_classes.hpp"
#include "SDK/E_MicroficheAction_structs.hpp"
#include "SDK/BPE_OS_SetFloatAchievement_classes.hpp"
#include "SDK/BP_EditorUserSettings_classes.hpp"
#include "SDK/BPE_Player_ToggleIK_classes.hpp"
#include "SDK/S_BlendFootstep_structs.hpp"
#include "SDK/KatjasApt_Art_ExteriorRooftop_classes.hpp"
#include "SDK/GE_StealthHoldBreath_classes.hpp"
#include "SDK/GE_HealthRegen_classes.hpp"
#include "SDK/BPE_Global_EOIResetInteractDistance_classes.hpp"
#include "SDK/E_PlayerAnimUpdatingState_structs.hpp"
#include "SDK/BPE_Global_ToggleActiveBreathingTutorial_classes.hpp"
#include "SDK/BP_VideoManager_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingWindowEnd_classes.hpp"
#include "SDK/BPE_Global_NewGame_classes.hpp"
#include "SDK/E_InventoryCategory_structs.hpp"
#include "SDK/BP_FootstepTraceComponent_classes.hpp"
#include "SDK/BPE_Global_HUD_DisplayStealthHYBDisabled_classes.hpp"
#include "SDK/BPE_Global_EndCurvePresets_classes.hpp"
#include "SDK/BPE_Player_RH_ObjectAttach_classes.hpp"
#include "SDK/BPE_Player_SetStateLocomotion_classes.hpp"
#include "SDK/BPE_AI_DTM_PlayerInStealthHearingDistance_classes.hpp"
#include "SDK/LSA_KA0_SS_StudyTimer_classes.hpp"
#include "SDK/BPE_Global_BaseQuakeTremor_classes.hpp"
#include "SDK/WBP_HUD_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingFill_classes.hpp"
#include "SDK/BP_Greenhouse_Set_Dressing_DeadPlants_classes.hpp"
#include "SDK/BPE_KA1_PulverizedInfusionInventory_classes.hpp"
#include "SDK/BPE_Player_ChangeCanInteract_classes.hpp"
#include "SDK/BPE_Microfilm_OnInventoryItemAdded_classes.hpp"
#include "SDK/BP_BaseInventoryItem_classes.hpp"
#include "SDK/BP_PlayerTrigger_Spline_classes.hpp"
#include "SDK/BPC_StaticMesh_NoDistanceField_classes.hpp"
#include "SDK/BP_PHActiveBreathingDataAsset_classes.hpp"
#include "SDK/BPE_Global_HUD_ClueTriangle_Set_classes.hpp"
#include "SDK/BPE_BaseOnInventoryItemSet_classes.hpp"
#include "SDK/BPI_BreathingEvent_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingAttempt_classes.hpp"
#include "SDK/BPE_Player_HidePlayerMesh_classes.hpp"
#include "SDK/E_CharacterLocomotionModeV3_structs.hpp"
#include "SDK/BPE_Player_ToggleSprint_classes.hpp"
#include "SDK/Enum_BreathEfforts_structs.hpp"
#include "SDK/ST_QuartzClockInfo_structs.hpp"
#include "SDK/BP_QuartzMaster2_classes.hpp"
#include "SDK/E_InteractionState_structs.hpp"
#include "SDK/BP_KatjasAptBaseInteractable_classes.hpp"
#include "SDK/ALI_BaseLayerBlending_classes.hpp"
#include "SDK/GE_Crouching_classes.hpp"
#include "SDK/GE_UnCrouched_classes.hpp"
#include "SDK/S_CardinalMovementAnims_structs.hpp"
#include "SDK/BP_IIT_PulverizedInfusionIngredient1_classes.hpp"
#include "SDK/GE_BlockSprint_classes.hpp"
#include "SDK/BPE_KA1_CymaticTableFinished_classes.hpp"
#include "SDK/GA_Cancel_classes.hpp"
#include "SDK/BPE_AI_DTM_InCombat_classes.hpp"
#include "SDK/BPE_Global_HUD_ObjectiveStatusMsg_classes.hpp"
#include "SDK/S_TutorialBarInfo_structs.hpp"
#include "SDK/GE_EquippedActionInteractable_classes.hpp"
#include "SDK/E_MusicTrigger_KA1_structs.hpp"
#include "SDK/BPE_A_MusicSystemTrigger_KA1_classes.hpp"
#include "SDK/BPE_AI_DTM_PlayerOutOfStealthHearingDistance_classes.hpp"
#include "SDK/BP_BaseInventoryItemTransient_classes.hpp"
#include "SDK/BP_BaseInventoryItemPersistent_classes.hpp"
#include "SDK/BPE_Global_HUD_InventoryStatusIconMsg_classes.hpp"
#include "SDK/BPE_A_SoundMixClassOverride_classes.hpp"
#include "SDK/BPI_InteractFXInterface_classes.hpp"
#include "SDK/BPE_Global_HUD_ActiveBreathingStart_classes.hpp"
#include "SDK/BPE_Global_UpdateActiveBreathingData_classes.hpp"
#include "SDK/BP_FootstepVolume_classes.hpp"
#include "SDK/BPE_Player_OnInventoryItemSet_classes.hpp"
#include "SDK/BPE_SetLocomotionMode_classes.hpp"
#include "SDK/BPE_A_BreathingStateChange_classes.hpp"
#include "SDK/WBP_PHMsgBoxBaseWidget_classes.hpp"
#include "SDK/BP_EOBaseFootprintActor_classes.hpp"
#include "SDK/GA_SprintOverride_classes.hpp"
#include "SDK/BPE_Player_OnInventoryItemAdded_classes.hpp"
#include "SDK/BPE_Player_PlayLoopedMontage_classes.hpp"
#include "SDK/Enum_VoidShadowTracker_structs.hpp"
#include "SDK/GE_StealthHoldBreathCoolDown_classes.hpp"
#include "SDK/WBP_HUDInventoryStatusMsgItem_classes.hpp"
#include "SDK/WBP_LoadingText_classes.hpp"
#include "SDK/BP_BaseInventoryPreviewActor_classes.hpp"
#include "SDK/BPE_A_PlayDialogue_classes.hpp"
#include "SDK/BPE_VoidShadowCollected_classes.hpp"
#include "SDK/E_TwoSides_structs.hpp"
#include "SDK/BPE_DTM_HideAreaFXStatus_classes.hpp"
#include "SDK/E_PostprocessMaterials_structs.hpp"
#include "SDK/E_AN_FootstepType_structs.hpp"
#include "SDK/Struct_Chapter_States_structs.hpp"
#include "SDK/WBP_SettingLabelText_classes.hpp"
#include "SDK/BP_BaseInventoryCustomData_classes.hpp"
#include "SDK/BPE_Player_AddInventoryItem_classes.hpp"
#include "SDK/BP_PlayerInventoryManager_classes.hpp"
#include "SDK/BPE_KA1_CymaticComponentsCollected_classes.hpp"
#include "SDK/BPE_VFX_PlayVideo_classes.hpp"
#include "SDK/BP_BaseMicrofilmInventoryCustomData_classes.hpp"
#include "SDK/BP_BasePlayerInventoryCustomData_classes.hpp"
#include "SDK/BPE_Ch05_D_DragDownCentipede_classes.hpp"
#include "SDK/BP_SitDownShake_Down_classes.hpp"
#include "SDK/BP_CM_ViewRotationDampening_classes.hpp"
#include "SDK/BPE_Global_CollectibleArtInventorySave_classes.hpp"
#include "SDK/GE_PlayerAffiliation_classes.hpp"
#include "SDK/GA_ActiveInteract_classes.hpp"
#include "SDK/ABP_Cloth_Curtain_classes.hpp"
#include "SDK/BP_BaseExtPhysMatOverrideType_classes.hpp"
#include "SDK/BPE_Microfilm_OnInventoryItemSet_classes.hpp"
#include "SDK/E_MicrofilmIDs_structs.hpp"
#include "SDK/E_MovementDirectionV3_structs.hpp"
#include "SDK/BP_IIP_Microfilm_01_TheHUSH_classes.hpp"
#include "SDK/WBP_EOMsgBoxBaseWidget_classes.hpp"
#include "SDK/BP_Base_HI_NonProgression_classes.hpp"
#include "SDK/BPE_Player_PlaySingleMontage_classes.hpp"
#include "SDK/BP_TO_Rock_classes.hpp"
#include "SDK/BP_UI_GlobalData_classes.hpp"
#include "SDK/GE_Dying_classes.hpp"
#include "SDK/GE_GradualMoveSlow_classes.hpp"
#include "SDK/BP_PHMsgBoxSubsystem_classes.hpp"
#include "SDK/GE_Throwable_Spent_classes.hpp"
#include "SDK/KatjasApt_GlanceCams_classes.hpp"
#include "SDK/BPE_Microfilm_OnInventoryItemRemoved_classes.hpp"
#include "SDK/GA_VitalityBase_classes.hpp"
#include "SDK/GA_PassiveInteract_classes.hpp"
#include "SDK/BP_PHPlayerSpeedManager_classes.hpp"
#include "SDK/WBP_Tooltip_classes.hpp"
#include "SDK/BP_ObjectiveSubsystem_classes.hpp"
#include "SDK/Enum_GPOIStates_structs.hpp"
#include "SDK/BP_DTMPA_InteriorSpline_classes.hpp"
#include "SDK/BP_BaseMicrofilmInventoryItem_classes.hpp"
#include "SDK/BP_PHFootprintActor_classes.hpp"
#include "SDK/WBP_PauseMenu_ObjectiveItem_classes.hpp"
#include "SDK/BPE_Microfilm_RemoveInventoryItem_classes.hpp"
#include "SDK/BPE_Microfilm_AddInventoryItem_classes.hpp"
#include "SDK/BPE_Microfilm_SetInventoryItem_classes.hpp"
#include "SDK/WBP_PauseMenuCategory_ObjectiveList_classes.hpp"
#include "SDK/BP_PlayerCamera_classes.hpp"
#include "SDK/zzzzFixme_BP_Shockwave_BigShake_Pulse__classes.hpp"
#include "SDK/EUW_AudioMeter_classes.hpp"
#include "SDK/WBP_HUDPromptMsg_classes.hpp"
#include "SDK/WBP_HUDChapterTitle_classes.hpp"
#include "SDK/WBP_HUDInventoryStatusIconMsgItem_classes.hpp"
#include "SDK/CSE_PlayerStealthHoldBreath_classes.hpp"
#include "SDK/CSE_BreathingBase_classes.hpp"
#include "SDK/WBP_Inventory_classes.hpp"
#include "SDK/BPI_FootstepSource_classes.hpp"
#include "SDK/CSE_PlayerStealthHoldBreathEnd_classes.hpp"
#include "SDK/CSE_PlayerHoldBreathEnd_classes.hpp"
#include "SDK/BP_AN_EOFootstepBase_classes.hpp"
#include "SDK/BP_AN_EOFootstep_Right_classes.hpp"
#include "SDK/BP_AN_EOFootstep_Left_classes.hpp"
#include "SDK/BP_EquippedActionInteractable_classes.hpp"
#include "SDK/E_TapePlayerStates_structs.hpp"
#include "SDK/CSE_PlayerHoldBreath_classes.hpp"
#include "SDK/WBP_BaseExtraInfoWidget_classes.hpp"
#include "SDK/GA_HoldBreath_classes.hpp"
#include "SDK/BP_StandInPlayerCamera_classes.hpp"
#include "SDK/BPI_EquippedActionInteractableUser_classes.hpp"
#include "SDK/BP_PHGameHelperSubsystem_classes.hpp"
#include "SDK/GC_Throwable_Land_classes.hpp"
#include "SDK/GA_StealthHoldBreath_classes.hpp"
#include "SDK/GA_SingScream_classes.hpp"
#include "SDK/BP_PHGameState_classes.hpp"
#include "SDK/E_Chapter_0_20_structs.hpp"
#include "SDK/E_Scenario_A_Z_structs.hpp"
#include "SDK/BPE_Global_SetCurvePresets_classes.hpp"
#include "SDK/BP_PlayerCharacter_classes.hpp"
#include "SDK/Metal_Hand_Truck_BP_classes.hpp"
#include "SDK/GC_Throwable_Throw_classes.hpp"
#include "SDK/WBP_ControllerMap_PS5_classes.hpp"
#include "SDK/GA_StealthHoldBreathCooldown_classes.hpp"
#include "SDK/ABPI_SleepSpell_classes.hpp"
#include "SDK/ABPI_Sinking_classes.hpp"
#include "SDK/BP_ThrowablePrediction_EndPoint_classes.hpp"
#include "SDK/ABP_HumanFullbody_classes.hpp"
#include "SDK/BPE_KA0_LeftStudy_classes.hpp"
#include "SDK/BP_PHCheatManager_classes.hpp"
#include "SDK/WBP_HUDClueTriangle_classes.hpp"
#include "SDK/BP_BaseInventoryPickup_classes.hpp"
#include "SDK/BP_ChapterDirector_classes.hpp"
#include "SDK/BP_BaseThrowableInteractable_classes.hpp"
#include "SDK/BP_PHGameInstance_classes.hpp"
#include "SDK/WBP_TutorialBarItem_classes.hpp"
#include "SDK/WBP_InGameMenu_classes.hpp"
#include "SDK/BPE_Global_MicroficheMachineZoomIn_classes.hpp"
#include "SDK/WBP_SideScrollList_classes.hpp"
#include "SDK/WBP_HUDPromptMsg_Bottom_classes.hpp"
#include "SDK/GCA_BaseHoldBreath_Active_classes.hpp"
#include "SDK/BPC_InteractFXComponent_classes.hpp"
#include "SDK/BP_PHHUD_classes.hpp"
#include "SDK/BPE_Ch05_VideoFadeOutStarted_classes.hpp"
#include "SDK/WBP_CategoryText_classes.hpp"
#include "SDK/WBP_MenuActionButton_classes.hpp"
#include "SDK/BP_PlayerController_classes.hpp"
#include "SDK/WBP_InGameMenuCategory_classes.hpp"
#include "SDK/WBP_TextOverlay_classes.hpp"
#include "SDK/S_GL_Skylight_structs.hpp"
#include "SDK/WBP_GenericMsgBoxDialog_classes.hpp"
#include "SDK/WBP_HUDStatusMsgItemBase_classes.hpp"
#include "SDK/GCA_SingScream_Active_classes.hpp"
#include "SDK/GCA_VitalityBase_classes.hpp"
#include "SDK/BP_GameMode_classes.hpp"
#include "SDK/WBP_InGameMenu_IconButton_classes.hpp"
#include "SDK/BP_ProgressiveCrouchComponent_classes.hpp"
#include "SDK/BP_HeadOnlyRotationComponent_classes.hpp"
#include "SDK/WBP_SettingsWindow_classes.hpp"
#include "SDK/WBP_BrightnessSettingScreen_classes.hpp"
#include "SDK/WBP_HUDObjectiveStatusMsgItem_classes.hpp"
#include "SDK/WBP_HUDTitleCard_classes.hpp"
#include "SDK/WBP_BaseCrosshairFX_classes.hpp"
#include "SDK/WBP_InventoryGridItem_classes.hpp"
#include "SDK/E_PageFont_structs.hpp"
#include "SDK/S_Typography_structs.hpp"
#include "SDK/GA_Crouch_classes.hpp"
#include "SDK/GC_Throwable_PickUp_classes.hpp"
#include "SDK/WBP_CheatMenu_classes.hpp"
#include "SDK/WBP_BaseSettingControl_classes.hpp"
#include "SDK/WBP_BaseSettingsControlList_classes.hpp"
#include "SDK/WBP_CFX_ActiveBreath_classes.hpp"
#include "SDK/GA_Throw_classes.hpp"
#include "SDK/WBP_EIW_SettingsControlInfo_classes.hpp"
#include "SDK/WBP_ControllerMapBase_classes.hpp"
#include "SDK/BP_CFX_ActiveBreathCooldown_classes.hpp"
#include "SDK/BP_CFX_ActiveBreath_classes.hpp"
#include "SDK/WBP_MenuButton_classes.hpp"
#include "SDK/WBP_CheckboxControl_classes.hpp"
#include "SDK/WBP_SettingsControlList_Controls_classes.hpp"
#include "SDK/WBP_PauseMenu_Button_classes.hpp"
#include "SDK/WBP_ChapterMapList_classes.hpp"
#include "SDK/BP_InteriorExterior_Master_classes.hpp"
#include "SDK/BP_IIT_Player_FlintStriker_classes.hpp"
#include "SDK/WBP_GymMapList_classes.hpp"
#include "SDK/BP_WalkspeedChanger_Indoors_classes.hpp"
#include "SDK/WBP_CheatCategory_classes.hpp"
#include "SDK/WBP_Debug_GPOIZones_classes.hpp"
#include "SDK/WBP_SettingsControlList_Audio_classes.hpp"
#include "SDK/WBP_ComboControl_OnOff_classes.hpp"
#include "SDK/WBP_SettingsControlList_Display_classes.hpp"
#include "SDK/BPE_VFX_OnLoadingVideoFadeOutDone_classes.hpp"
#include "SDK/BP_IIT_Player_KatjaNestingDoll_classes.hpp"
#include "SDK/BPE_IncrementalUnload_classes.hpp"
#include "SDK/BPE_VFX_OnLoadingVideoFadeOutStarted_classes.hpp"
#include "SDK/BP_CameraShake_Quake_ShockWave_classes.hpp"
#include "SDK/BPE_VFX_StopLoadingVideo_classes.hpp"
#include "SDK/BPE_VFX_FadePlayingVideo_classes.hpp"
#include "SDK/BPE_Global_LevelStreaming_classes.hpp"
#include "SDK/BP_PHCameraActor_classes.hpp"
#include "SDK/BP_PHLevelScriptActor_classes.hpp"
#include "SDK/WBP_ControllerMap_XBox_classes.hpp"
#include "SDK/BP_RTBID_InputMapping_classes.hpp"
#include "SDK/BP_IIP_Microfilm_07_TheSwell_classes.hpp"
#include "SDK/BP_Decal_Puddle_classes.hpp"
#include "SDK/BPE_A_PlayBeautifulVO_classes.hpp"
#include "SDK/BPE_Global_StartMainMenuMusic_classes.hpp"
#include "SDK/BP_FlashlightComponent_classes.hpp"
#include "SDK/BPE_KA1_TurnedOnCymaticLight_classes.hpp"
#include "SDK/MPCP_Chladni_UpperRight_classes.hpp"
#include "SDK/MPCP_Chladni_UpperLeft_classes.hpp"
#include "SDK/BPE_KA1_CymaticSingingAvailable_classes.hpp"
#include "SDK/Enum_TimerPrompt_structs.hpp"
#include "SDK/ENiagaraRandomnessMode_structs.hpp"
#include "SDK/BPE_KA0_TEMP_StartTransitionOutCine_classes.hpp"
#include "SDK/BPE_GLO_SleepSpellSeqBeginFXEvent_classes.hpp"
#include "SDK/BPE_Ch08_D_StartFreakingOut_classes.hpp"
#include "SDK/BPE_KA1_CymaticTablePassiveInteractDialogue_classes.hpp"
#include "SDK/BPE_KA1_Cymatic_WrongSlotDurationSet_classes.hpp"
#include "SDK/LSA_VolumeTriggered_Relocation_classes.hpp"
#include "SDK/BPE_KA1_CymaticTableWaterActivated_classes.hpp"
#include "SDK/ST_MicrofilmCropOffset_structs.hpp"
#include "SDK/BPE_KA1_AllPowderDeposited_classes.hpp"
#include "SDK/Katjas_Apartment_P_classes.hpp"
#include "SDK/KatjasApt_DesignGeneral_classes.hpp"
#include "SDK/BP_PHPlayerStart_classes.hpp"
#include "SDK/BP_StandInPlayerSkelMesh_classes.hpp"
#include "SDK/BP_PlayerBlocker_classes.hpp"
#include "SDK/BP_PlanePortal_classes.hpp"
#include "SDK/BPE_Ch08_GP_BeginLevel_classes.hpp"
#include "SDK/BPE_A_DisableSprintBreathing_classes.hpp"
#include "SDK/BPE_Ch08_GP_PlayerPassesIntoObscura_classes.hpp"
#include "SDK/BPE_VFX_OnLoadingAudioFadeInDone_classes.hpp"
#include "SDK/BPE_VFX_PauseVideo_classes.hpp"
#include "SDK/BPE_VFX_OnLoadingAudioFadeInStarted_classes.hpp"
#include "SDK/BPE_VFX_OnFadePlayingVideoRequested_classes.hpp"
#include "SDK/BP_PHBasePlayerSpeedVolume_classes.hpp"
#include "SDK/BPE_VFX_ResumeVideo_classes.hpp"
#include "SDK/BPE_Ch02_D_TookTincture_classes.hpp"
#include "SDK/BP_MovieLibrary_classes.hpp"
#include "SDK/BPE_A_Quartz3_classes.hpp"
#include "SDK/BPE_Ch02_D_SkipJournal_classes.hpp"
#include "SDK/BPE_VFX_StopLoadingVideoFadeOut_classes.hpp"
#include "SDK/CamShake_Woozy_classes.hpp"
#include "SDK/Struct_VideoSource_structs.hpp"
#include "SDK/BPE_VFX_OnLoadingVideoFadeInDone_classes.hpp"
#include "SDK/BPE_KatjasApartmentSwapperSet_classes.hpp"
#include "SDK/BP_IIT_PulverizedInfusionIngredient3_classes.hpp"
#include "SDK/MPCP_Chladni_LowerLeft_classes.hpp"
#include "SDK/BP_EPMOT_DTM_classes.hpp"
#include "SDK/BP_EPMOT_HET_classes.hpp"
#include "SDK/BPE_Global_Base_LL_SetTickEnabled_classes.hpp"
#include "SDK/BPE_Player_LockedDoorsAttempted_classes.hpp"
#include "SDK/BPE_KA0_TryFirstInteractPrompt_classes.hpp"
#include "SDK/BPE_Global_TryFirstMicrofiche_classes.hpp"
#include "SDK/BP_IIT_PulverizedInfusionIngredient2_classes.hpp"
#include "SDK/BPE_KA1_PumpSwitchFlipped_classes.hpp"
#include "SDK/BPE_KA1_FlipPumpSwitch_classes.hpp"
#include "SDK/BPE_KA1_StartKettleFire_classes.hpp"
#include "SDK/BPE_KA1_PumpSwitchWater_classes.hpp"
#include "SDK/BPE_KA1_InfusionIngredientsPlaced_classes.hpp"
#include "SDK/BPE_KA1_CymaticPuzzleEndVOFinished_classes.hpp"
#include "SDK/BPI_FlashlightOwner_classes.hpp"
#include "SDK/BPE_Ch02_Cymatic_WrongSlotTunerPickedUp_classes.hpp"
#include "SDK/BPE_KA0_CancelBasicMovementTutorial_classes.hpp"
#include "SDK/E_KatjaApartmentDoor_structs.hpp"
#include "SDK/Enum_PrioritizedAudioStatus_structs.hpp"
#include "SDK/BPE_A_PrioritizedAudioStatus_classes.hpp"
#include "SDK/BPE_KA1_InteractedWithWaterRecpticle_classes.hpp"
#include "SDK/BPE_Global_SatDownForMicrofiche_classes.hpp"
#include "SDK/GE_Flashlight_Off_FadeOut_classes.hpp"
#include "SDK/GE_Flashlight_Off_Base_classes.hpp"
#include "SDK/BPE_KA0_EndInteractPrompt_classes.hpp"
#include "SDK/BPE_Global_Base_LL_FadeLights_classes.hpp"
#include "SDK/BP_CA_DeltaTheaterPatientReport_classes.hpp"
#include "SDK/BPE_A_TimerPrompt_classes.hpp"
#include "SDK/ST_MicrofilmTargetsArray_structs.hpp"
#include "SDK/BP_SitDownShake_Foward_classes.hpp"
#include "SDK/E_MicrofilmOffset_structs.hpp"
#include "SDK/BPE_KA0_Microfiche1End_classes.hpp"
#include "SDK/BPE_KA1_CymaticVaporFinished_classes.hpp"
#include "SDK/BPE_KA0_StartedTransitionVisualsOut_classes.hpp"
#include "SDK/BPE_A_DTMPA_SplinePointOverlappingWindow_classes.hpp"
#include "SDK/BPE_KA1_StopAllCymaticTuners_classes.hpp"
#include "SDK/BP_FridgeTopDoor_classes.hpp"
#include "SDK/BPE_A_CymaticSingPrompt_classes.hpp"
#include "SDK/BPE_KA1_CymaticPromptVOFinished_classes.hpp"
#include "SDK/BPE_Ch05_D_CompleteWaterPuzzle_classes.hpp"
#include "SDK/E_KatjasApartmentDoorStates_structs.hpp"
#include "SDK/BPE_Ch08_D_StopFreakingOut_classes.hpp"
#include "SDK/BPE_GLO_SleepSpell_classes.hpp"
#include "SDK/BP_IIT_Player_DadNestingDoll_classes.hpp"
#include "SDK/BP_IIT_Player_ChessPiece_classes.hpp"
#include "SDK/BP_IIT_Player_TunerSet_classes.hpp"
#include "SDK/BP_IIT_Player_AmmaNestingDoll_classes.hpp"
#include "SDK/BP_HashMarks_classes.hpp"
#include "SDK/BPE_CameraShakeEvent_classes.hpp"
#include "SDK/BP_IIT_Player_DeltaTheaterPRPamphlet_classes.hpp"
#include "SDK/BP_IIT_Player_BoNestingDoll_classes.hpp"
#include "SDK/BP_BaseInspectable_classes.hpp"
#include "SDK/BP_IIT_Player_VendingMachineNote_classes.hpp"
#include "SDK/Seq_SleepSpell_Default_Small_classes.hpp"
#include "SDK/BP_IIT_Player_MachinistPamphlet_classes.hpp"
#include "SDK/BP_IIT_Player_Painting06_CageRoom_classes.hpp"
#include "SDK/BP_IIT_Player_Painting02_classes.hpp"
#include "SDK/BP_IIT_Player_DeltaTheaterPatientRecord_classes.hpp"
#include "SDK/BP_IIT_Player_Painting01_classes.hpp"
#include "SDK/BPE_A_InteriorExterior_EXTLPFandVol_classes.hpp"
#include "SDK/BP_IIT_Player_Painting04_PipeHall_classes.hpp"
#include "SDK/BP_IIT_Player_Painting05_StairWell_classes.hpp"
#include "SDK/BP_IIT_Player_Painting03_classes.hpp"
#include "SDK/Seq_SleepSpell_Default_Medium_Alt1_classes.hpp"
#include "SDK/Seq_SleepSpell_Default_Medium_classes.hpp"
#include "SDK/BPE_A_InteriorExterior_ChangeAmbParamValues_classes.hpp"
#include "SDK/BP_TinctureBrewingStation_classes.hpp"
#include "SDK/Seq_SleepSpell_Default_Large_classes.hpp"
#include "SDK/BPE_A_Quartz_classes.hpp"
#include "SDK/BP_SleepSpell_BlurAndBlink_classes.hpp"
#include "SDK/BP_BaseMeshInteractable_classes.hpp"
#include "SDK/BP_DTMPA_Opening_classes.hpp"
#include "SDK/BP_MicrofilmSelectionRingItem_classes.hpp"
#include "SDK/BP_SitDownInteractable_classes.hpp"
#include "SDK/BP_BaseCameraInspectable_classes.hpp"
#include "SDK/BP_BaseOneClickSingScreamInteractable_classes.hpp"
#include "SDK/BP_BaseMicrofilmPickup_classes.hpp"
#include "SDK/BP_CollectibleArtBase_classes.hpp"
#include "SDK/BP_FixedInteractable_classes.hpp"
#include "SDK/BP_OneTimeInteractable_classes.hpp"
#include "SDK/BPE_A_DoorAudioPortal_classes.hpp"
#include "SDK/WBP_LookAtUI_MfilmSelectionArrow_Right_classes.hpp"
#include "SDK/BPE_KA0_ShowTitleCard_classes.hpp"
#include "SDK/WBP_LookAtUI_MfilmSelectionArrow_Left_classes.hpp"
#include "SDK/BPE_PsychEventActive_classes.hpp"
#include "SDK/BP_Microfiche_SitDown_classes.hpp"
#include "SDK/BP_Ch02_Cymatic_Sitdown_classes.hpp"
#include "SDK/BP_CI_KatjasAptCameraInspectableBase_classes.hpp"
#include "SDK/BP_BI_Ch02_CymaticSinging_classes.hpp"
#include "SDK/BP_HI_IP_Microfilm_07_TheSwell_classes.hpp"
#include "SDK/BP_WallPainting_06_CageRoom_classes.hpp"
#include "SDK/Enum_SynesthesiaType_structs.hpp"
#include "SDK/BPE_A_StartSynesthesiaTracking_classes.hpp"
#include "SDK/BP_CameraShake_QuakeHigh_classes.hpp"
#include "SDK/BP_CA_NestingDoll_Dad_classes.hpp"
#include "SDK/BP_CA_MachinistPamphlet_classes.hpp"
#include "SDK/BP_WallPainting_05_Stairwell_classes.hpp"
#include "SDK/BP_WallPainting_02_HotelLobby_classes.hpp"
#include "SDK/BP_WallPainting_01_Shanty_classes.hpp"
#include "SDK/BP_WallPainting_03_FalseApartment_classes.hpp"
#include "SDK/BP_CA_NestingDoll_Bo_classes.hpp"
#include "SDK/BP_CA_VendingMachineFortune_classes.hpp"
#include "SDK/BP_CymaticTuner_classes.hpp"
#include "SDK/BP_WallPainting_04_PipeHall_classes.hpp"
#include "SDK/BP_FI_WaterRecepticleLever_classes.hpp"
#include "SDK/BP_FixedInteractableWithVolume_classes.hpp"
#include "SDK/BP_FI_DoorBase_classes.hpp"
#include "SDK/BP_FI_MicroficheMachine_classes.hpp"
#include "SDK/BP_SI_Base_SilhouetteKatjaBo_classes.hpp"
#include "SDK/BP_HI_Base_SleepInstituteArticlePhoto_classes.hpp"
#include "SDK/BP_FI_TinctureTubes_classes.hpp"
#include "SDK/BP_FI_InfusionPump_classes.hpp"
#include "SDK/BP_CymaticSlot_classes.hpp"
#include "SDK/BP_FI_KatjaApartmentDoor_classes.hpp"
#include "SDK/BPE_Global_MicrofilmVOFinished_classes.hpp"
#include "SDK/BP_CymaticTable_classes.hpp"
#include "SDK/E_PipeLocation_structs.hpp"
#include "SDK/BPE_KA2_PipeShake_classes.hpp"
#include "SDK/BPE_Ch05_D_TurnOffWater_classes.hpp"
#include "SDK/BP_PipeShake_classes.hpp"
#include "SDK/KatjasApt_FX_classes.hpp"
#include "SDK/BPE_Ch06_GP_InstAirlockDoorSeq_classes.hpp"
#include "SDK/BPE_A_FlipFlopSFX_classes.hpp"
#include "SDK/BPE_A_InteriorExterior_DynamicallyChangeSound_classes.hpp"
#include "SDK/BPE_A_InteriorExteriorToggle_classes.hpp"
#include "SDK/BP_FI_KatjaTapePlayerPrologue_classes.hpp"
#include "SDK/BPE_A_PlaySoundAtLocation_classes.hpp"
#include "SDK/BPE_A_SetFootstepAdditionalAudio_classes.hpp"
#include "SDK/BPE_Ch01_D_HET_YachtAscends_classes.hpp"
#include "SDK/E_AmbientTrigger_Type_structs.hpp"
#include "SDK/BP_SimpleAudioTrigger_classes.hpp"
#include "SDK/BP_AmbientTrigger_classes.hpp"
#include "SDK/BP_AudioComponent_classes.hpp"
#include "SDK/BP_InteriorExterior_Trigger_classes.hpp"
#include "SDK/BPE_A_ToggleRainSpline_classes.hpp"
#include "SDK/BP_RainFollowerAudio_classes.hpp"
#include "SDK/BP_RainFollowerSimplified_classes.hpp"
#include "SDK/BP_AudioSpline_classes.hpp"
#include "SDK/KatjasApt_Audio_classes.hpp"
#include "SDK/BPE_Global_Base_LL_ChangeLightParameters_classes.hpp"
#include "SDK/Struct_FogQualityVars_structs.hpp"
#include "SDK/LSA_KA0_SS_RailingTowardsKitchen_classes.hpp"
#include "SDK/BPE_Global_SetWorldOrigin_classes.hpp"
#include "SDK/E_LocalLightingPreset_structs.hpp"
#include "SDK/S_GL_Fog_structs.hpp"
#include "SDK/BPE_Global_Base_LL_ChangeLightFunction_classes.hpp"
#include "SDK/BPE_Global_MFX_Rain_classes.hpp"
#include "SDK/Enum_Layer2_structs.hpp"
#include "SDK/S_GL_SkyAtm_structs.hpp"
#include "SDK/BPE_Ch03_Tremor_classes.hpp"
#include "SDK/S_LocalLighting_structs.hpp"
#include "SDK/Enum_Fog_Quality_structs.hpp"
#include "SDK/Enum_Fog_Presets_structs.hpp"
#include "SDK/BPE_Global_UpdateLighting_classes.hpp"
#include "SDK/BPE_SkipIntroCine_classes.hpp"
#include "SDK/BP_UltraVolumetrics_classes.hpp"
#include "SDK/S_GL_VolumetricCloud_structs.hpp"
#include "SDK/S_GlobalLighting_structs.hpp"
#include "SDK/S_GlobalLightingPresets_structs.hpp"
#include "SDK/BP_FrequencyVortex_classes.hpp"
#include "SDK/BP_GlobalLighting_classes.hpp"
#include "SDK/BP_BaseLocalLighting_classes.hpp"
#include "SDK/BP_LL_SP_Emergeny_Light_Banged_Up_classes.hpp"
#include "SDK/BP_BaseLocalLighting_SpotFixture_classes.hpp"
#include "SDK/BP_BaseLocalLighting_PointLight_classes.hpp"
#include "SDK/BP_LL_R_Lamp_Rack_classes.hpp"
#include "SDK/BP_LL_S_Barn_Light_classes.hpp"
#include "SDK/LSA_Base_classes.hpp"
#include "SDK/BP_LL_SP_light_4_classes.hpp"
#include "SDK/KatjasApt_Lighting_Global_classes.hpp"
#include "SDK/BP_EPMOT_SOTH_classes.hpp"
#include "SDK/KatjasApt_Art_Shared_classes.hpp"
#include "SDK/BPE_KA0_EnableChimeRingTrigger_classes.hpp"
#include "SDK/BPE_KA0_StartChimeRinging_classes.hpp"
#include "SDK/BPE_KA0_PickedUpFamilyPhoto_classes.hpp"
#include "SDK/BPE_KA0_EarthquakeFinished_classes.hpp"
#include "SDK/BPE_KA1_D_TriedUrnFaucet_classes.hpp"
#include "SDK/E_SpineFont_structs.hpp"
#include "SDK/BPE_Global_ChapterStart_classes.hpp"
#include "SDK/BPE_KA0_UnloadedMicrofilm_classes.hpp"
#include "SDK/BP_CameraShake_Quake_Infinite_Base_classes.hpp"
#include "SDK/Enum_CollisionType_structs.hpp"
#include "SDK/BPE_PuppetSystem_Pickups_classes.hpp"
#include "SDK/E_EphemeraAnim_structs.hpp"
#include "SDK/Enum_PlayerLocomotion_structs.hpp"
#include "SDK/BPE_A_SoundMixModifierFlipFlop_classes.hpp"
#include "SDK/BPE_A_SetBreathingLocomotion_classes.hpp"
#include "SDK/BPE_A_UpdateControlBusMix_classes.hpp"
#include "SDK/BP_CameraShake_Quake_Infinite_Blast_classes.hpp"
#include "SDK/E_PagePaper_structs.hpp"
#include "SDK/W_Cover_classes.hpp"
#include "SDK/Struct_BreathStates_structs.hpp"
#include "SDK/BP_CameraShake_QuakeLow_classes.hpp"
#include "SDK/BP_CameraShake_Quake_classes.hpp"
#include "SDK/S_SpineInfo_structs.hpp"
#include "SDK/S_ControlBusMixInfo_structs.hpp"
#include "SDK/BPE_KA0_MusicLogic_classes.hpp"
#include "SDK/BPE_A_Quartz3_LayerAdjust_classes.hpp"
#include "SDK/Enum_Interaction_structs.hpp"
#include "SDK/BP_CameraShake_QuakeMed_classes.hpp"
#include "SDK/CamShake_Woozy_DunescapeIntro_classes.hpp"
#include "SDK/BP_Bucket_classes.hpp"
#include "SDK/E_CoverStyle_structs.hpp"
#include "SDK/BPE_FadeToMainMenu_classes.hpp"
#include "SDK/W_Page_classes.hpp"
#include "SDK/BPE_Global_CancelIntroCine_classes.hpp"
#include "SDK/S_Ephemera_structs.hpp"
#include "SDK/BP_TempDurationSounds_classes.hpp"
#include "SDK/E_PageRes_structs.hpp"
#include "SDK/BPE_GlobalResetPlayerHealth_classes.hpp"
#include "SDK/BPE_Global_HangingLight_AddImpulse_classes.hpp"
#include "SDK/E_CoverPresets_structs.hpp"
#include "SDK/W_TutorialHints_classes.hpp"
#include "SDK/BPE_DestroyActor_classes.hpp"
#include "SDK/BPE_A_FadeOut3DSFX_classes.hpp"
#include "SDK/BPE_A_ConditionalVO_classes.hpp"
#include "SDK/BP_QuartzLayerActor_classes.hpp"
#include "SDK/BPE_KA1_D_TurnedUrnTap_classes.hpp"
#include "SDK/BPE_A_Quartz3_SFX_classes.hpp"
#include "SDK/BP_QuartzMaster3_classes.hpp"
#include "SDK/BPE_Ch03_D_DisabledElectricBox_classes.hpp"
#include "SDK/BP_FridgeBottomDoor_classes.hpp"
#include "SDK/BPE_Global_FellInWater_classes.hpp"
#include "SDK/S_PageInfo_structs.hpp"
#include "SDK/Enum_DialogueState_structs.hpp"
#include "SDK/BP_PrioritizedAudioComponent_classes.hpp"
#include "SDK/BPE_Global_D_DeathCloset_Exit_classes.hpp"
#include "SDK/Seq_SleepSpell_Default_Large_FinalKA0SleepSpell_classes.hpp"
#include "SDK/AC_Dialogue_Base_classes.hpp"
#include "SDK/W_DialogueOption_classes.hpp"
#include "SDK/W_Dialogue_classes.hpp"
#include "SDK/E_PageDirt_structs.hpp"
#include "SDK/BPE_EarthquakeKeying_classes.hpp"
#include "SDK/BPE_Ch02_D_TryFirstInventoryItemPrompt_classes.hpp"
#include "SDK/BPE_KA0_TriggerKitchenQuake_classes.hpp"
#include "SDK/BPE_KA1_InteractedWithGrowRoomFan_classes.hpp"
#include "SDK/BP_Decal_Stain_classes.hpp"
#include "SDK/BPFL_LightFlicker_classes.hpp"
#include "SDK/BPE_Global_PlayerDeath_classes.hpp"
#include "SDK/BP_Cloth_classes.hpp"
#include "SDK/BP_VideoProjector_Point_classes.hpp"
#include "SDK/BP_BasePlayerTrigger_classes.hpp"
#include "SDK/BP_Candlestick_8_classes.hpp"
#include "SDK/BPE_A_QuartzSFX_classes.hpp"
#include "SDK/BP_CymaticPumpAndPipes_classes.hpp"
#include "SDK/BP_HI_IP_Microfilm_01_TheHUSH_classes.hpp"
#include "SDK/BP_HI_FamilyPhoto_classes.hpp"
#include "SDK/BP_CeilingFan_Slow_classes.hpp"
#include "SDK/BP_TapePlayerParent_classes.hpp"
#include "SDK/Staircase_Katjas_apt_classes.hpp"
#include "SDK/BP_Greenhouse_Modular_classes.hpp"
#include "SDK/BP_BaseChapterManager_classes.hpp"
#include "SDK/BP_FI_UrnFaucetHandle_classes.hpp"
#include "SDK/BP_FI_Fridge_classes.hpp"
#include "SDK/BP_LSAQuakeComponent_classes.hpp"
#include "SDK/BP_GrowRoomFan_classes.hpp"
#include "SDK/BP_FI_JournalController_classes.hpp"
#include "SDK/BP_BaseGameManager_classes.hpp"
#include "SDK/BP_FI_AnimatedBook_classes.hpp"
#include "SDK/BP_PlayerTrigger_classes.hpp"
#include "SDK/BP_DynamicPainting_classes.hpp"
#include "SDK/BP_LookAtWithProximity_classes.hpp"
#include "SDK/BP_UIManager_Ch00_classes.hpp"
#include "SDK/BP_FI_JournalController_Ch00_classes.hpp"
#include "SDK/BP_GameManager_Ch00_classes.hpp"
#include "SDK/BP_FI_AnimatedBookCh00_classes.hpp"
#include "SDK/LSA_VolumeTriggered_classes.hpp"
#include "SDK/LSA_KA0_Reading1stMicrofiche_classes.hpp"
#include "SDK/LSA_KA0_Microfiche1End_classes.hpp"
#include "SDK/LSA_KA0_KitchenQuake_classes.hpp"
#include "SDK/LSA_KA0_OpeningCine_classes.hpp"
#include "SDK/LSA_KA0_KitchenApparatusAndJournal_classes.hpp"
#include "SDK/BP_HI_Base_DeskChime_classes.hpp"
#include "SDK/BP_GuidedPointOfInterest_classes.hpp"
#include "SDK/BP_BaseAudioManager_classes.hpp"
#include "SDK/LSA_KA0_TransitionVisuals_Out_classes.hpp"
#include "SDK/LSA_KA0_SS_DoorJamTowardsStudy_classes.hpp"
#include "SDK/LSA_KA0_SS_LeavingKitchen_classes.hpp"
#include "SDK/BP_HI_KA0_DeskChime_classes.hpp"
#include "SDK/BPC_GPOIUpdate_classes.hpp"
#include "SDK/Ch00_Katjas_Apartment_Design_classes.hpp"
#include "SDK/BP_VideoProjector_classes.hpp"
#include "SDK/Ch00_Katjas_Apartment_Lighting_classes.hpp"
#include "SDK/KatjasApt_Art_Interior_classes.hpp"
#include "SDK/Seq_KA0_Reading1stMicrofiche_classes.hpp"
#include "SDK/Seq_KA0_KitchenApparatusAndJournal_classes.hpp"
#include "SDK/CamShake_CineOrganic_Subtle_classes.hpp"
#include "SDK/Seq_KA0_KitchenQuake_classes.hpp"
#include "SDK/Seq_KA0_OpeningCine_HatchMarks_classes.hpp"
#include "SDK/BP_PlayerCharacter_Cine_classes.hpp"
#include "SDK/Seq_KA0_TransitionVisuals_Out_classes.hpp"
#include "SDK/Seq_KA0_SS_DoorJamTowardsStudy_classes.hpp"
#include "SDK/Seq_KA0_SS_RailingTowardsKitchen_classes.hpp"
#include "SDK/Seq_KA0_SS_LeavingKitchen_classes.hpp"