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ReshadePluginsCore/SpongeBogTOTT/SDK/ClothingSystemRuntimeInterface_classes.hpp

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2025-11-07 17:29:49 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ClothingSystemRuntimeInterface
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "ClothingSystemRuntimeInterface_structs.hpp"
namespace SDK
{
// Class ClothingSystemRuntimeInterface.ClothingAssetBase
// 0x0010 (0x0038 - 0x0028)
class UClothingAssetBase : public UObject
{
public:
struct FGuid AssetGuid; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ClothingAssetBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ClothingAssetBase")
}
static class UClothingAssetBase* GetDefaultObj()
{
return GetDefaultObjImpl<UClothingAssetBase>();
}
};
DUMPER7_ASSERTS_UClothingAssetBase;
// Class ClothingSystemRuntimeInterface.ClothConfigBase
// 0x0000 (0x0028 - 0x0028)
class UClothConfigBase : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ClothConfigBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ClothConfigBase")
}
static class UClothConfigBase* GetDefaultObj()
{
return GetDefaultObjImpl<UClothConfigBase>();
}
};
DUMPER7_ASSERTS_UClothConfigBase;
// Class ClothingSystemRuntimeInterface.ClothSharedSimConfigBase
// 0x0000 (0x0028 - 0x0028)
class UClothSharedSimConfigBase final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ClothSharedSimConfigBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ClothSharedSimConfigBase")
}
static class UClothSharedSimConfigBase* GetDefaultObj()
{
return GetDefaultObjImpl<UClothSharedSimConfigBase>();
}
};
DUMPER7_ASSERTS_UClothSharedSimConfigBase;
// Class ClothingSystemRuntimeInterface.ClothingSimulationFactory
// 0x0000 (0x0028 - 0x0028)
class UClothingSimulationFactory : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ClothingSimulationFactory")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ClothingSimulationFactory")
}
static class UClothingSimulationFactory* GetDefaultObj()
{
return GetDefaultObjImpl<UClothingSimulationFactory>();
}
};
DUMPER7_ASSERTS_UClothingSimulationFactory;
// Class ClothingSystemRuntimeInterface.ClothingInteractor
// 0x0008 (0x0030 - 0x0028)
class UClothingInteractor : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ClothingInteractor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ClothingInteractor")
}
static class UClothingInteractor* GetDefaultObj()
{
return GetDefaultObjImpl<UClothingInteractor>();
}
};
DUMPER7_ASSERTS_UClothingInteractor;
// Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor
// 0x0068 (0x0090 - 0x0028)
class UClothingSimulationInteractor : public UObject
{
public:
TMap<class FName, class UClothingInteractor*> ClothingInteractors; // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPublic)
uint8 Pad_78[0x18]; // 0x0078(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ClothConfigUpdated();
void DisableGravityOverride();
void EnableGravityOverride(const struct FVector& InVector);
void PhysicsAssetUpdated();
void SetAnimDriveSpringStiffness(float InStiffness);
void SetMaxNumIterations(int32 MaxNumIterations);
void SetNumIterations(int32 NumIterations);
void SetNumSubsteps(int32 NumSubSteps);
class UClothingInteractor* GetClothingInteractor(const class FString& ClothingAssetName) const;
int32 GetNumCloths() const;
int32 GetNumDynamicParticles() const;
int32 GetNumIterations() const;
int32 GetNumKinematicParticles() const;
int32 GetNumSubsteps() const;
float GetSimulationTime() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ClothingSimulationInteractor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ClothingSimulationInteractor")
}
static class UClothingSimulationInteractor* GetDefaultObj()
{
return GetDefaultObjImpl<UClothingSimulationInteractor>();
}
};
DUMPER7_ASSERTS_UClothingSimulationInteractor;
// Class ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy
// 0x00B8 (0x00E0 - 0x0028)
class UClothPhysicalMeshDataBase_Legacy : public UObject
{
public:
TArray<struct FVector3f> Vertices; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVector3f> Normals; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<uint32> Indices; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> InverseMasses; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FClothVertBoneData> BoneData; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 NumFixedVerts; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxBoneWeights; // 0x007C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint32> SelfCollisionIndices; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_90[0x50]; // 0x0090(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ClothPhysicalMeshDataBase_Legacy")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ClothPhysicalMeshDataBase_Legacy")
}
static class UClothPhysicalMeshDataBase_Legacy* GetDefaultObj()
{
return GetDefaultObjImpl<UClothPhysicalMeshDataBase_Legacy>();
}
};
DUMPER7_ASSERTS_UClothPhysicalMeshDataBase_Legacy;
}