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ReshadePluginsCore/Stray/SDK/UMG_Cinemascope_functions.cpp

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2025-12-03 14:07:02 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UMG_Cinemascope
#include "Basic.hpp"
#include "UMG_Cinemascope_classes.hpp"
#include "UMG_Cinemascope_parameters.hpp"
namespace SDK
{
// Function UMG_Cinemascope.UMG_Cinemascope_C.ExecuteUbergraph_UMG_Cinemascope
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUMG_Cinemascope_C::ExecuteUbergraph_UMG_Cinemascope(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UMG_Cinemascope_C", "ExecuteUbergraph_UMG_Cinemascope");
Params::UMG_Cinemascope_C_ExecuteUbergraph_UMG_Cinemascope Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG_Cinemascope.UMG_Cinemascope_C.FadeOut
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float Time (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUMG_Cinemascope_C::FadeOut(float Time)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UMG_Cinemascope_C", "FadeOut");
Params::UMG_Cinemascope_C_FadeOut Parms{};
Parms.Time = Time;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG_Cinemascope.UMG_Cinemascope_C.FadeIn
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float Time (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUMG_Cinemascope_C::FadeIn(float Time)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UMG_Cinemascope_C", "FadeIn");
Params::UMG_Cinemascope_C_FadeIn Parms{};
Parms.Time = Time;
UObject::ProcessEvent(Func, &Parms);
}
}