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ReshadePluginsCore/WuchangFF/SDK/ExtendedStatComponent_Stamina_classes.hpp

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2026-03-12 15:00:32 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ExtendedStatComponent_Stamina
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "ExtendedStatComponent_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass ExtendedStatComponent_Stamina.ExtendedStatComponent_Stamina_C
// 0x0020 (0x0238 - 0x0218)
class UExtendedStatComponent_Stamina_C final : public UExtendedStatComponent_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame_ExtendedStatComponent_Stamina_C; // 0x0218(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
double OverdraftValue; // 0x0220(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double AddValueRatio_Sp; // 0x0228(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double SpCostFactor_Final; // 0x0230(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
public:
void DirectlyModifyStaminaValue(double NewTime, bool BeSureUseNewtime, double NewValue);
void ExecuteUbergraph_ExtendedStatComponent_Stamina(int32 EntryPoint);
double GetDelayStartRegeneratingTime();
double GetMinValue();
void GetValueCostRatio(double* Ratio);
void ModifyStaminaValue(double Value, double NewTime, bool BeSureUseNewtime);
void RefreshSpCostFactor();
void InitStatManager();
void OnBaseValueChanged(const struct FGameplayTag& stat, double NewValue);
void ResetCurrentValue();
void SetAddValueRatio(double Value);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("ExtendedStatComponent_Stamina_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ExtendedStatComponent_Stamina_C")
}
static class UExtendedStatComponent_Stamina_C* GetDefaultObj()
{
return GetDefaultObjImpl<UExtendedStatComponent_Stamina_C>();
}
};
DUMPER7_ASSERTS_UExtendedStatComponent_Stamina_C;
}