60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Functions_CombatCharacter
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#include "Basic.hpp"
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#include "AbstractCharacter_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass Functions_CombatCharacter.Functions_CombatCharacter_C
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// 0x0000 (0x0EB0 - 0x0EB0)
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#pragma pack(push, 0x1)
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class alignas(0x10) AFunctions_CombatCharacter_C : public AAbstractCharacter_C
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{
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public:
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void GetMyAIOptimizingComp(class UAIOptimizingComponent_C** AIOptimizingComponent);
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void GetMyCharShape(class UCharShapeComponent_C** CharShapeComponent);
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void GetMyDynamicTargeting(class UDynamicTargetingComponent_C** DynamicTargeting);
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void GetMyEquipmentSkill(class UEquipmentSkillModel_C** EquipmentSkillModel);
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void GetMyFallenDamage(class UFallenDamageComponent_C** FallenDamageComponent);
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void GetMyInputBuffer(class UInputBufferComponent_C** InputBuffer);
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void GetMyInteractiveEnv(class UInteractiveEnvironmentComponent_C** InteractiveEnvironmentComponent);
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void GetMyInventory(class UInventoryComponent_C** Inventory);
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void GetMyLadderComp(class ULadderComponent_C** LadderComponent);
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void GetMyMana(class UExtendedStatComponent_C** ExtendedMana);
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void GetMyPlayerPostureComp(class UPlayerPostureCompoent_C** comp);
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void GetMySpecialBullet(class USpecialBulletComponent_C** SpecialBulletComponent);
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void GetMySpringArms(class USpringArmsComponent_C** SpringArmsComponent);
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void GetMyUIInteractComp(class UUIInteractComponent_C** UIInteractComponent);
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void GetMyUINotify(class UUINotifyComponent_C** UINotifyComponent);
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("Functions_CombatCharacter_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"Functions_CombatCharacter_C")
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}
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static class AFunctions_CombatCharacter_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<AFunctions_CombatCharacter_C>();
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}
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};
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#pragma pack(pop)
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DUMPER7_ASSERTS_AFunctions_CombatCharacter_C;
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}
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