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ReshadePluginsCore/WuchangFF/SDK/ST_HitDamageData_structs.hpp

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2026-03-12 15:00:32 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ST_HitDamageData
#include "Basic.hpp"
#include "E_PhysicAttackType_structs.hpp"
#include "E_ImpactType_structs.hpp"
#include "HQR_TableStruct_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "CustomizationStyleStruct_structs.hpp"
#include "E_ImmortalType_structs.hpp"
namespace SDK
{
// UserDefinedStruct ST_HitDamageData.ST_HitDamageData
// 0x0160 (0x0160 - 0x0000)
struct FST_HitDamageData final
{
public:
class FString desc_52_130C61FE4319020F621305BCB802BF59; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
E_PhysicAttackType physic_atk_prop_49_8C5C9D4345798B57D3FA1A99C8CF7FCA; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 hp_dmg_53_EBBBF6894E38595C237177AEA5F1DD11; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
E_ImpactType impact_type_40_A67953EC429A2B2961AC02883D8EDF1D; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 thoughness_dmg_54_D860DD5643A9929054483F966B80D408; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FTECustomStruct reaction_87_D4A2690B43E7CE9109343FA417024A3F; // 0x0020(0x0028)(Edit, BlueprintVisible)
struct FCustomEnumStruct DamageRule_101_7B62106A4920154E624EA7BCDF248D8C; // 0x0048(0x0028)(Edit, BlueprintVisible)
TMap<struct FGameplayTag, double> Special_param_102_2F6044054F69758C5051AE9FB63406AB; // 0x0070(0x0050)(Edit, BlueprintVisible)
TMap<struct FGameplayTag, double> attack_property_85_94BD708149816FBB983ABF9CFB4D4838; // 0x00C0(0x0050)(Edit, BlueprintVisible)
TSet<E_ImmortalType> AttackType_91_FB3838704E5E073897DFF2B659EDD47B; // 0x0110(0x0050)(Edit, BlueprintVisible)
};
DUMPER7_ASSERTS_FST_HitDamageData;
}