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ReshadePluginsCore/SpongeBogTOTT/SDK/PL_FMODAudio_structs.hpp

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2026-03-06 01:31:19 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PL_FMODAudio
#include "Basic.hpp"
namespace SDK
{
// Enum PL_FMODAudio.EPL_FMODAudioLayer
// NumValues: 0x0005
enum class EPL_FMODAudioLayer : uint8
{
None = 0,
Music = 1,
Ambience = 2,
PlayerAmbience = 3,
EPL_MAX = 4,
};
// Enum PL_FMODAudio.EPL_FMODBackgroundAudioExecutionBehavior
// NumValues: 0x0004
enum class EPL_FMODBackgroundAudioExecutionBehavior : uint8
{
PlayNewTrack = 0,
StopCurrentTrack = 1,
KeepCurrentTrack = 2,
EPL_MAX = 3,
};
// Enum PL_FMODAudio.EPL_FMODBackgroundAudioSituationBehavior
// NumValues: 0x0006
enum class EPL_FMODBackgroundAudioSituationBehavior : uint8
{
KeepCurrentTrack = 0,
StopCurrentTrack = 1,
PlayNewTrack = 2,
PauseCurrentTrack = 3,
PauseCurrentTrackPlayNewTrack = 4,
EPL_MAX = 5,
};
// Enum PL_FMODAudio.EPL_FMODGameSuspensionType
// NumValues: 0x0003
enum class EPL_FMODGameSuspensionType : uint8
{
Pause = 0,
OutOfFocus = 1,
EPL_MAX = 2,
};
// Enum PL_FMODAudio.EPL_FMODGameSuspensionAction
// NumValues: 0x0005
enum class EPL_FMODGameSuspensionAction : uint8
{
MuteBus = 0,
PauseBus = 1,
PlayEvent = 2,
ActivateSnapshot = 3,
EPL_MAX = 4,
};
// ScriptStruct PL_FMODAudio.PL_FMODLevelProperties
// 0x0008 (0x0008 - 0x0000)
struct FPL_FMODLevelProperties final
{
public:
bool bUseGroundLevelOffset; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float GroundLevelOffset; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_FMODLevelProperties;
// ScriptStruct PL_FMODAudio.PL_FMODBackgroundAudioSetting
// 0x0018 (0x0018 - 0x0000)
struct FPL_FMODBackgroundAudioSetting final
{
public:
EPL_FMODBackgroundAudioExecutionBehavior Behavior; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UFMODEvent* Sound; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
EPL_FMODAudioLayer TargetLayer; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_FMODBackgroundAudioSetting;
// ScriptStruct PL_FMODAudio.PL_FMODBackgroundAudioSettings
// 0x0010 (0x0010 - 0x0000)
struct FPL_FMODBackgroundAudioSettings final
{
public:
TArray<struct FPL_FMODBackgroundAudioSetting> Settings; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_FMODBackgroundAudioSettings;
// ScriptStruct PL_FMODAudio.PL_FMODBackgroundAudioSituationSetting
// 0x0018 (0x0018 - 0x0000)
struct FPL_FMODBackgroundAudioSituationSetting final
{
public:
EPL_FMODBackgroundAudioSituationBehavior Behavior; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UFMODEvent* Sound; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
EPL_FMODAudioLayer TargetLayer; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_FMODBackgroundAudioSituationSetting;
// ScriptStruct PL_FMODAudio.PL_FMODBackgroundAudioSituationSettings
// 0x0010 (0x0010 - 0x0000)
struct FPL_FMODBackgroundAudioSituationSettings final
{
public:
TArray<struct FPL_FMODBackgroundAudioSituationSetting> Settings; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_FMODBackgroundAudioSituationSettings;
// ScriptStruct PL_FMODAudio.PL_FMODBackgroundAudioActiveSituation
// 0x0028 (0x0028 - 0x0000)
struct FPL_FMODBackgroundAudioActiveSituation final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UPL_FMODAudioSituationAsset* Situation; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
TArray<class UPL_FMODBackgroundAudioPlayer*> BackgroundAudioPlayers; // 0x0010(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
class UPL_FMODBackgroundAudioPlayer* SnapshotPlayer; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FPL_FMODBackgroundAudioActiveSituation;
// ScriptStruct PL_FMODAudio.PL_FMODAudioSituationHandle
// 0x0010 (0x0010 - 0x0000)
struct FPL_FMODAudioSituationHandle final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UPL_FMODAudioSituationAsset* SituationAsset; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
};
DUMPER7_ASSERTS_FPL_FMODAudioSituationHandle;
// ScriptStruct PL_FMODAudio.PL_FMODGameSuspensionAudioSetting
// 0x0088 (0x0088 - 0x0000)
struct FPL_FMODGameSuspensionAudioSetting final
{
public:
EPL_FMODGameSuspensionAction Action; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UFMODBus> Bus; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UFMODEvent> Event; // 0x0030(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPlayAgainOnReactivate; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UFMODSnapshot> Snapshot; // 0x0060(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_FMODGameSuspensionAudioSetting;
}