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ReshadePluginsCore/SpongeBogTOTT/SDK/TargetingSystem_classes.hpp

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2026-03-06 01:31:19 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TargetingSystem
#include "Basic.hpp"
#include "DeveloperSettings_classes.hpp"
#include "TargetingSystem_structs.hpp"
#include "GameplayAbilities_structs.hpp"
#include "GameplayAbilities_classes.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class TargetingSystem.AbilityTask_PerformTargeting
// 0x0030 (0x00B0 - 0x0080)
class UAbilityTask_PerformTargeting final : public UAbilityTask
{
public:
TMulticastInlineDelegate<void(const struct FTargetingRequestHandle& TargetingRequestHandle)> OnTargetReady; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UAbilityTask_PerformTargeting* PerformFilteringRequest(class UGameplayAbility* OwningAbility, class UTargetingPreset* TargetingPreset, const TArray<class AActor*>& InTargets, bool bAllowAsync);
static class UAbilityTask_PerformTargeting* PerformTargetingRequest(class UGameplayAbility* OwningAbility, class UTargetingPreset* InTargetingPreset, bool bAllowAsync);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AbilityTask_PerformTargeting")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AbilityTask_PerformTargeting")
}
static class UAbilityTask_PerformTargeting* GetDefaultObj()
{
return GetDefaultObjImpl<UAbilityTask_PerformTargeting>();
}
};
DUMPER7_ASSERTS_UAbilityTask_PerformTargeting;
// Class TargetingSystem.AsyncAction_PerformTargeting
// 0x0038 (0x0068 - 0x0030)
class UAsyncAction_PerformTargeting final : public UBlueprintAsyncActionBase
{
public:
TMulticastInlineDelegate<void(const struct FTargetingRequestHandle& TargetingHandle)> Targeted; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class UTargetingPreset* TargetingPreset; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
TWeakObjectPtr<class AActor> WeakSourceActor; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class AActor*> InitialTargets; // 0x0050(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr)
struct FTargetingRequestHandle TargetingHandle; // 0x0060(0x0004)(NoDestructor, NativeAccessSpecifierPrivate)
uint8 bUseAsyncTargeting : 1; // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UAsyncAction_PerformTargeting* PerformFilteringRequest(class AActor* SourceActor, class UTargetingPreset* TargetingPreset_0, bool bUseAsyncTargeting_0, const TArray<class AActor*>& InTargets);
static class UAsyncAction_PerformTargeting* PerformTargetingRequest(class AActor* SourceActor, class UTargetingPreset* TargetingPreset_0, bool bUseAsyncTargeting_0);
struct FTargetingRequestHandle GetTargetingHandle() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AsyncAction_PerformTargeting")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AsyncAction_PerformTargeting")
}
static class UAsyncAction_PerformTargeting* GetDefaultObj()
{
return GetDefaultObjImpl<UAsyncAction_PerformTargeting>();
}
};
DUMPER7_ASSERTS_UAsyncAction_PerformTargeting;
// Class TargetingSystem.TargetingTask
// 0x0000 (0x0028 - 0x0028)
class UTargetingTask : public UObject
{
public:
class UTargetingSubsystem* GetTargetingSubsystem(const struct FTargetingRequestHandle& TargetingHandle) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingTask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingTask")
}
static class UTargetingTask* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingTask>();
}
};
DUMPER7_ASSERTS_UTargetingTask;
// Class TargetingSystem.TargetingFilterTask_BasicFilterTemplate
// 0x0000 (0x0028 - 0x0028)
class UTargetingFilterTask_BasicFilterTemplate : public UTargetingTask
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingFilterTask_BasicFilterTemplate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingFilterTask_BasicFilterTemplate")
}
static class UTargetingFilterTask_BasicFilterTemplate* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingFilterTask_BasicFilterTemplate>();
}
};
DUMPER7_ASSERTS_UTargetingFilterTask_BasicFilterTemplate;
// Class TargetingSystem.SimpleTargetingFilterTask
// 0x0000 (0x0028 - 0x0028)
class USimpleTargetingFilterTask final : public UTargetingFilterTask_BasicFilterTemplate
{
public:
bool BP_ShouldFilterTarget(const struct FTargetingRequestHandle& TargetingHandle, const struct FTargetingDefaultResultData& TargetData) const;
class FString GetFilterReason(const struct FTargetingRequestHandle& TargetingHandle, const struct FTargetingDefaultResultData& TargetData) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SimpleTargetingFilterTask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SimpleTargetingFilterTask")
}
static class USimpleTargetingFilterTask* GetDefaultObj()
{
return GetDefaultObjImpl<USimpleTargetingFilterTask>();
}
};
DUMPER7_ASSERTS_USimpleTargetingFilterTask;
// Class TargetingSystem.SimpleTargetingSelectionTask
// 0x0000 (0x0028 - 0x0028)
class USimpleTargetingSelectionTask final : public UTargetingTask
{
public:
bool AddHitResult(const struct FTargetingRequestHandle& TargetingHandle, const struct FHitResult& HitResult) const;
bool AddTargetActor(const struct FTargetingRequestHandle& TargetingHandle, class AActor* Actor) const;
void SelectTargets(const struct FTargetingRequestHandle& TargetingHandle, const struct FTargetingSourceContext& SourceContext) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SimpleTargetingSelectionTask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SimpleTargetingSelectionTask")
}
static class USimpleTargetingSelectionTask* GetDefaultObj()
{
return GetDefaultObjImpl<USimpleTargetingSelectionTask>();
}
};
DUMPER7_ASSERTS_USimpleTargetingSelectionTask;
// Class TargetingSystem.TargetingSortTask_Base
// 0x0008 (0x0030 - 0x0028)
class UTargetingSortTask_Base : public UTargetingTask
{
public:
uint8 bAscending : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bStableSort : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingSortTask_Base")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingSortTask_Base")
}
static class UTargetingSortTask_Base* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingSortTask_Base>();
}
};
DUMPER7_ASSERTS_UTargetingSortTask_Base;
// Class TargetingSystem.SimpleTargetingSortTask
// 0x0000 (0x0030 - 0x0030)
class USimpleTargetingSortTask final : public UTargetingSortTask_Base
{
public:
float BP_GetScoreForTarget(const struct FTargetingRequestHandle& TargetingHandle, const struct FTargetingDefaultResultData& TargetData) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SimpleTargetingSortTask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SimpleTargetingSortTask")
}
static class USimpleTargetingSortTask* GetDefaultObj()
{
return GetDefaultObjImpl<USimpleTargetingSortTask>();
}
};
DUMPER7_ASSERTS_USimpleTargetingSortTask;
// Class TargetingSystem.TargetingFilterTask_ActorClass
// 0x0020 (0x0048 - 0x0028)
class UTargetingFilterTask_ActorClass final : public UTargetingFilterTask_BasicFilterTemplate
{
public:
TArray<TSubclassOf<class UObject>> RequiredActorClassFilters; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr)
TArray<TSubclassOf<class UObject>> IgnoredActorClassFilters; // 0x0038(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingFilterTask_ActorClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingFilterTask_ActorClass")
}
static class UTargetingFilterTask_ActorClass* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingFilterTask_ActorClass>();
}
};
DUMPER7_ASSERTS_UTargetingFilterTask_ActorClass;
// Class TargetingSystem.TargetingPreset
// 0x0010 (0x0040 - 0x0030)
class UTargetingPreset final : public UDataAsset
{
public:
struct FTargetingTaskSet TargetingTaskSet; // 0x0030(0x0010)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingPreset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingPreset")
}
static class UTargetingPreset* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingPreset>();
}
};
DUMPER7_ASSERTS_UTargetingPreset;
// Class TargetingSystem.TargetingSelectionTask_AOE
// 0x00B0 (0x00D8 - 0x0028)
class UTargetingSelectionTask_AOE final : public UTargetingTask
{
public:
ETargetingAOEShape ShapeType; // 0x0028(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ECollisionChannel CollisionChannel; // 0x0029(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FCollisionProfileName CollisionProfileName; // 0x002C(0x0008)(Edit, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EObjectTypeQuery> CollisionObjectTypes; // 0x0038(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
struct FVector DefaultSourceOffset; // 0x0048(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bUseRelativeOffset : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bIgnoreSourceActor : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bIgnoreInstigatorActor : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bTraceComplex : 1; // 0x0060(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bTargetActorOnlyOnce : 1; // 0x0060(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector HalfExtent; // 0x0068(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FScalableFloat Radius; // 0x0080(0x0028)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
struct FScalableFloat HalfHeight; // 0x00A8(0x0028)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
class FName ComponentTag; // 0x00D0(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
struct FVector GetSourceLocation(const struct FTargetingRequestHandle& TargetingHandle) const;
struct FVector GetSourceOffset(const struct FTargetingRequestHandle& TargetingHandle) const;
struct FQuat GetSourceRotation(const struct FTargetingRequestHandle& TargetingHandle) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingSelectionTask_AOE")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingSelectionTask_AOE")
}
static class UTargetingSelectionTask_AOE* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingSelectionTask_AOE>();
}
};
DUMPER7_ASSERTS_UTargetingSelectionTask_AOE;
// Class TargetingSystem.TargetingSelectionTask_SourceActor
// 0x0000 (0x0028 - 0x0028)
class UTargetingSelectionTask_SourceActor final : public UTargetingTask
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingSelectionTask_SourceActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingSelectionTask_SourceActor")
}
static class UTargetingSelectionTask_SourceActor* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingSelectionTask_SourceActor>();
}
};
DUMPER7_ASSERTS_UTargetingSelectionTask_SourceActor;
// Class TargetingSystem.TargetingSelectionTask_Trace
// 0x0150 (0x0178 - 0x0028)
class UTargetingSelectionTask_Trace final : public UTargetingTask
{
public:
ETargetingTraceType TraceType; // 0x0028(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ETraceTypeQuery TraceChannel; // 0x0029(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FCollisionProfileName CollisionProfileName; // 0x002C(0x0008)(Edit, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FScalableFloat DefaultSweptTraceRadius; // 0x0038(0x0028)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
struct FScalableFloat DefaultSweptTraceCapsuleHalfHeight; // 0x0060(0x0028)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
struct FScalableFloat DefaultSweptTraceBoxHalfExtentX; // 0x0088(0x0028)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
struct FScalableFloat DefaultSweptTraceBoxHalfExtentY; // 0x00B0(0x0028)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
struct FScalableFloat DefaultSweptTraceBoxHalfExtentZ; // 0x00D8(0x0028)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
struct FRotator DefaultSweptTraceRotation; // 0x0100(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
struct FScalableFloat DefaultTraceLength; // 0x0118(0x0028)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
struct FVector DefaultSourceOffset; // 0x0140(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector ExplicitTraceDirection; // 0x0158(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bComplexTrace : 1; // 0x0170(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bMultiTrace : 1; // 0x0170(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bIgnoreSourceActor : 1; // 0x0170(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bIgnoreInstigatorActor : 1; // 0x0170(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_171[0x7]; // 0x0171(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void GetAdditionalActorsToIgnore(const struct FTargetingRequestHandle& TargetingHandle, TArray<class AActor*>* OutAdditionalActorsToIgnore) const;
struct FVector GetSourceLocation(const struct FTargetingRequestHandle& TargetingHandle) const;
struct FVector GetSourceOffset(const struct FTargetingRequestHandle& TargetingHandle) const;
struct FVector GetSweptTraceBoxHalfExtents(const struct FTargetingRequestHandle& TargetingHandle) const;
float GetSweptTraceCapsuleHalfHeight(const struct FTargetingRequestHandle& TargetingHandle) const;
float GetSweptTraceRadius(const struct FTargetingRequestHandle& TargetingHandle) const;
struct FRotator GetSweptTraceRotation(const struct FTargetingRequestHandle& TargetingHandle) const;
struct FVector GetTraceDirection(const struct FTargetingRequestHandle& TargetingHandle) const;
float GetTraceLength(const struct FTargetingRequestHandle& TargetingHandle) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingSelectionTask_Trace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingSelectionTask_Trace")
}
static class UTargetingSelectionTask_Trace* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingSelectionTask_Trace>();
}
};
DUMPER7_ASSERTS_UTargetingSelectionTask_Trace;
// Class TargetingSystem.TargetingSubsystem
// 0x0048 (0x0078 - 0x0030)
class UTargetingSubsystem final : public UGameInstanceSubsystem
{
public:
uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTargetingRequestHandle> AsyncTargetingRequests; // 0x0040(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
uint8 Pad_50[0x28]; // 0x0050(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static void OverrideCollisionQueryTaskData(const struct FTargetingRequestHandle& TargetingHandle, const struct FCollisionQueryTaskData& CollisionQueryDataOverride);
void ExecuteTargetingRequest(const class UTargetingPreset* TargetingPreset, const struct FTargetingSourceContext& InSourceContext, TDelegate<void(const struct FTargetingRequestHandle& TargetingRequestHandle)> CompletionDynamicDelegate);
void RemoveAsyncTargetingRequestWithHandle(struct FTargetingRequestHandle& TargetingHandle);
struct FTargetingRequestHandle StartAsyncTargetingRequest(const class UTargetingPreset* TargetingPreset, const struct FTargetingSourceContext& InSourceContext, TDelegate<void(const struct FTargetingRequestHandle& TargetingRequestHandle)> CompletionDynamicDelegate);
void GetTargetingResults(const struct FTargetingRequestHandle& TargetingHandle, TArray<struct FHitResult>* OutTargets) const;
void GetTargetingResultsActors(const struct FTargetingRequestHandle& TargetingHandle, TArray<class AActor*>* Targets) const;
struct FTargetingSourceContext GetTargetingSourceContext(const struct FTargetingRequestHandle& TargetingHandle) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingSubsystem")
}
static class UTargetingSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingSubsystem>();
}
};
DUMPER7_ASSERTS_UTargetingSubsystem;
// Class TargetingSystem.PL_TargetingSystemDebugSettings
// 0x0038 (0x0070 - 0x0038)
class UPL_TargetingSystemDebugSettings final : public UDeveloperSettings
{
public:
struct FColor DefaultColor; // 0x0038(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor TargetingPresetHeaderColor; // 0x003C(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor TargetingTaskColor; // 0x0040(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor TargetHeaderColor; // 0x0044(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor PassedTargetsColor; // 0x0048(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor FilteredOutTargetsColor; // 0x004C(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor SelectedTargetsColor; // 0x0050(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor SelectionBoundingVolumeColor; // 0x0054(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor SortedTargetColor; // 0x0058(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor FilteredOutSphereIndicatorColor; // 0x005C(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor FilteredOutInWorldInfoColor; // 0x0060(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor TargetingSphereIndicatorColor; // 0x0064(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor TargetingResultInWorldInfoColor; // 0x0068(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor ScoringTaskColor; // 0x006C(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_TargetingSystemDebugSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_TargetingSystemDebugSettings")
}
static class UPL_TargetingSystemDebugSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_TargetingSystemDebugSettings>();
}
};
DUMPER7_ASSERTS_UPL_TargetingSystemDebugSettings;
// Class TargetingSystem.TargetingFilterTask_SortByDistance
// 0x0008 (0x0038 - 0x0030)
class UTargetingFilterTask_SortByDistance final : public UTargetingSortTask_Base
{
public:
bool bUseDistanceToNearestBlockingCollider; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ECollisionChannel DistanceToCollisionChannel; // 0x0031(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetingFilterTask_SortByDistance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetingFilterTask_SortByDistance")
}
static class UTargetingFilterTask_SortByDistance* GetDefaultObj()
{
return GetDefaultObjImpl<UTargetingFilterTask_SortByDistance>();
}
};
DUMPER7_ASSERTS_UTargetingFilterTask_SortByDistance;
}