Files
ReshadePluginsCore/WuchangFF/SDK/SS_TakeDamage_structs.hpp

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2026-03-12 15:00:32 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SS_TakeDamage
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "Engine_structs.hpp"
#include "S_WeaponProperty_structs.hpp"
#include "E_ImpactType_structs.hpp"
namespace SDK
{
// UserDefinedStruct SS_TakeDamage.SS_TakeDamage
// 0x0128 (0x0128 - 0x0000)
struct FSS_TakeDamage final
{
public:
struct FVector_NetQuantize HitLocation_96_C88C98344CCB3C20784E0D81F5F707D0; // 0x0000(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
struct FVector_NetQuantizeNormal HitNormal_2_9A17F29C41510B35D55EE4B9F4A2FCC5; // 0x0018(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
class UPhysicalMaterial* HitSurface_107_8EA1477C4E7501A9B82E338536EDEFB7; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AActor* HitActor_92_AACDB15B4FD0FFE242D4278C2F4DA626; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
class UPrimitiveComponent* HitComponent_103_721729374807FB7F1A356382AC9377BD; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class FName HitBoneName_100_CDEA45B0455CA6F6FCCE9D82A3C80D27; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FGameplayTag FirstDamageType_17_E77964514ADE2215274303B1B1B9349A; // 0x0050(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
double FirstDamageParam_18_BDE3EA064DD85A37A74165B87514F4B7; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FGameplayTag SecondDamageType_19_21BB889240914B2162F72FA5BBF28078; // 0x0060(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
double SecondDamageParam_20_5A2DD45547C008FC32DF2781C18D621E; // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<struct FGameplayTag> SpecialEffectDataKey_71_EE7F003C49B67931FFBC41B5D267D231; // 0x0070(0x0010)(Edit, BlueprintVisible)
TArray<double> SpecialEffectDataValue_70_99A0140B4E71C4AE23B48B973C093111; // 0x0080(0x0010)(Edit, BlueprintVisible)
class AActor* DamageCauser_8_90DF63BE4C574CD6EF34299E848785F8; // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
struct FVector_NetQuantize HitFromLocation_86_5E7D1A424F202D8844DE93B9930ABC96; // 0x0098(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
struct FVector_NetQuantizeNormal ImpactDirection_82_6D4CCF96427A8F1D19770590E19B99DB; // 0x00B0(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
TArray<bool> Rule_88_46086560448EBCCE76985CA7A8DD573F; // 0x00C8(0x0010)(Edit, BlueprintVisible)
E_ImpactType ImpactLevel_41_90398BAC483460D034BA51A9CCB09327; // 0x00D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
double TougnessDamage_118_6A04B2644F172AA978EC26A8890492EE; // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FS_WeaponProperty WeaponProperty_113_2CCF30F94B1D4029D3C54594C34E5041; // 0x00E8(0x0018)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<bool> AttackType_87_E2A67CE9421D42FEB498A583BDECF983; // 0x0100(0x0010)(Edit, BlueprintVisible)
class FName TracedSocket_119_B81F639D4D3CF71828B3AAB4A27F4F1B; // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FString Skill_ID_77_9FC5E72447A42A598FF99A9E56E2851D; // 0x0118(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FSS_TakeDamage;
}