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ReshadePluginsCore/ClairObscur/SDK/S_GameFlowTransitionRequest_structs.hpp

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2026-03-18 18:13:09 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_GameFlowTransitionRequest
#include "Basic.hpp"
#include "S_GameFlowTransitionType_structs.hpp"
namespace SDK
{
// UserDefinedStruct S_GameFlowTransitionRequest.S_GameFlowTransitionRequest
// 0x0010 (0x0010 - 0x0000)
struct FS_GameFlowTransitionRequest final
{
public:
ES_GameFlowTransitionType TransitionType_2_AAD1248A4F7B147B0EF7D8A55451E307; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
double FadeInDuration_16_104CA3C145E95B121A65A295B057D625; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_GameFlowTransitionRequest;
}