32 lines
1012 B
C++
32 lines
1012 B
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: S_GameFlowTransitionRequest
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#include "Basic.hpp"
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#include "S_GameFlowTransitionType_structs.hpp"
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namespace SDK
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{
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// UserDefinedStruct S_GameFlowTransitionRequest.S_GameFlowTransitionRequest
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// 0x0010 (0x0010 - 0x0000)
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struct FS_GameFlowTransitionRequest final
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{
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public:
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ES_GameFlowTransitionType TransitionType_2_AAD1248A4F7B147B0EF7D8A55451E307; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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double FadeInDuration_16_104CA3C145E95B121A65A295B057D625; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_FS_GameFlowTransitionRequest;
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}
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