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ReshadePluginsCore/ClairObscur/SDK/S_LootTableEntry_structs.hpp

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2026-03-18 18:13:09 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_LootTableEntry
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_LootTableEntry.S_LootTableEntry
// 0x0010 (0x0010 - 0x0000)
struct FS_LootTableEntry final
{
public:
class FName ItemID_7_8AE2C1FA4D5144FF4549F59430C1FC3A; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Weight_2_748348484D98C53FEC988399AA400A74; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Quantity_4_E9AC4373432C806BD7F0B4BE05A1303D; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_LootTableEntry;
}