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ReshadePluginsCore/WuchangFF/NameCollisions.inl

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2026-03-12 15:00:58 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace wuchang_base_skeleton_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; }
namespace WB_WeaponDisplay { class UWB_WeaponDisplay_C; }
namespace WB_WeaponDisplay_0 { class UWB_WeaponDisplay_C; }
namespace ABPT_CopyParentMesh { struct FAnimBlueprintGeneratedConstantData; }
namespace wuchang_pirate_skeleton_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; }
namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
namespace BP_Buff_AttackRecovery_0 { class UBP_Buff_AttackRecovery_C; }
namespace BP_Buff_AttackRecovery { class UBP_Buff_AttackRecovery_C; }
namespace BPA_Jiggle_HairRoot { struct FAnimBlueprintGeneratedConstantData; }
namespace XiuPao_Skeleton_BPA { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_ZGN { struct FAnimBlueprintGeneratedConstantData; }
namespace BPA_XiuPao_Hair { struct FAnimBlueprintGeneratedConstantData; }
namespace BPA_HairJiggle { struct FAnimBlueprintGeneratedConstantData; }
namespace Login { struct FLogin; }
namespace BPA_EnhenceFunc1 { struct FAnimBlueprintGeneratedConstantData; }
namespace BPA_Jiggle_BodyRoot { struct FAnimBlueprintGeneratedConstantData; }
namespace BPA_TiDeng { struct FAnimBlueprintGeneratedConstantData; }
namespace ABPTemplate_EyeMorph { struct FAnimBlueprintGeneratedConstantData; }
namespace CtrlRig_Template { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Abstract
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace BPA_RotateHead2
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_DeadBody
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace BPA_HurtAnimOffset
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace WPN_QiYunChuXue_01_DZ_rig_Skeleton_AnimBlueprint
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_WuChangeLobby
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_HeadFocus
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_CombatCharacterNew
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}