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ReshadePluginsCore/FearTheTimeloop/SDK/BP_MainCharacter_functions.cpp

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2026-03-06 01:33:57 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_MainCharacter
#include "Basic.hpp"
#include "BP_MainCharacter_classes.hpp"
#include "BP_MainCharacter_parameters.hpp"
namespace SDK
{
// Function BP_MainCharacter.BP_MainCharacter_C.IsTalking
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::IsTalking(bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "IsTalking");
Params::BP_MainCharacter_C_IsTalking Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.AddFloor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::AddFloor(int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "AddFloor");
Params::BP_MainCharacter_C_AddFloor Parms{};
Parms.Index_0 = Index_0;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.IsFloorAvailable
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::IsFloorAvailable(int32 Index_0, bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "IsFloorAvailable");
Params::BP_MainCharacter_C_IsFloorAvailable Parms{};
Parms.Index_0 = Index_0;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.IsInSafeZone
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::IsInSafeZone(bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "IsInSafeZone");
Params::BP_MainCharacter_C_IsInSafeZone Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.IsWieldableActive
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::IsWieldableActive(class UDA_ItemDefinition_C* Definition, bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "IsWieldableActive");
Params::BP_MainCharacter_C_IsWieldableActive Parms{};
Parms.Definition = Definition;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetRemainingAnimationLength
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetRemainingAnimationLength(double* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetRemainingAnimationLength");
Params::BP_MainCharacter_C_GetRemainingAnimationLength Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetActiveWieldable
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// E_WieldableHand Hand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool* HaveWieldable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDA_ItemDefinition_C** Definition (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetActiveWieldable(E_WieldableHand Hand, bool* HaveWieldable, class UDA_ItemDefinition_C** Definition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetActiveWieldable");
Params::BP_MainCharacter_C_GetActiveWieldable Parms{};
Parms.Hand = Hand;
UObject::ProcessEvent(Func, &Parms);
if (HaveWieldable != nullptr)
*HaveWieldable = Parms.HaveWieldable;
if (Definition != nullptr)
*Definition = Parms.Definition;
}
// Function BP_MainCharacter.BP_MainCharacter_C.TryUnequipWieldable
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// E_WieldableHand WieldableHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool EnableDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::TryUnequipWieldable(class UDA_ItemDefinition_C* Definition, E_WieldableHand WieldableHand, bool EnableDuration, bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "TryUnequipWieldable");
Params::BP_MainCharacter_C_TryUnequipWieldable Parms{};
Parms.Definition = Definition;
Parms.WieldableHand = WieldableHand;
Parms.EnableDuration = EnableDuration;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.IsWieldableEquipped
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::IsWieldableEquipped(class UDA_ItemDefinition_C* Definition, bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "IsWieldableEquipped");
Params::BP_MainCharacter_C_IsWieldableEquipped Parms{};
Parms.Definition = Definition;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.TryEquipWieldable
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// E_WieldableHand WieldableHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool EnableDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::TryEquipWieldable(class UDA_ItemDefinition_C* Definition, E_WieldableHand WieldableHand, bool EnableDuration, bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "TryEquipWieldable");
Params::BP_MainCharacter_C_TryEquipWieldable Parms{};
Parms.Definition = Definition;
Parms.WieldableHand = WieldableHand;
Parms.EnableDuration = EnableDuration;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetPairedAnimations
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_PairedAnimations_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetPairedAnimations(class UBPC_PairedAnimations_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetPairedAnimations");
Params::BP_MainCharacter_C_GetPairedAnimations Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.SetDamageBlockers
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::SetDamageBlockers(int32 Amount, int32* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "SetDamageBlockers");
Params::BP_MainCharacter_C_SetDamageBlockers Parms{};
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.PlaySound
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USoundWave* Audio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::PlaySound(class USoundWave* Audio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "PlaySound");
Params::BP_MainCharacter_C_PlaySound Parms{};
Parms.Audio = Audio;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetRadio
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_Radio_C** Radio (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetRadio(class ABP_Radio_C** Radio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetRadio");
Params::BP_MainCharacter_C_GetRadio Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Radio != nullptr)
*Radio = Parms.Radio;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetBattleSystem
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_BattleSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetBattleSystem(class UBPC_BattleSystem_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetBattleSystem");
Params::BP_MainCharacter_C_GetBattleSystem Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetFireHandler
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_FireHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetFireHandler(class UBPC_FireHandler_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetFireHandler");
Params::BP_MainCharacter_C_GetFireHandler Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetMovementSystem
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_MovementSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetMovementSystem(class UBPC_MovementSystem_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetMovementSystem");
Params::BP_MainCharacter_C_GetMovementSystem Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetLookHandler
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_LookHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetLookHandler(class UBPC_LookHandler_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetLookHandler");
Params::BP_MainCharacter_C_GetLookHandler Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetWatches
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_Watches_C** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetWatches(class ABP_Watches_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetWatches");
Params::BP_MainCharacter_C_GetWatches Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetWieldablesViewer
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_WieldablesHolsterViewer_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetWieldablesViewer(class UBPC_WieldablesHolsterViewer_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetWieldablesViewer");
Params::BP_MainCharacter_C_GetWieldablesViewer Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetInteractionHandler
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_InteractionHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetInteractionHandler(class UBPC_InteractionHandler_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetInteractionHandler");
Params::BP_MainCharacter_C_GetInteractionHandler Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetSafeZoneHandler
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_SafeZoneHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetSafeZoneHandler(class UBPC_SafeZoneHandler_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetSafeZoneHandler");
Params::BP_MainCharacter_C_GetSafeZoneHandler Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetHolsterSelector
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_HolsterSelector_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetHolsterSelector(class UBPC_HolsterSelector_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetHolsterSelector");
Params::BP_MainCharacter_C_GetHolsterSelector Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetQuickMenu
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_QuickMenu_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetQuickMenu(class UBPC_QuickMenu_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetQuickMenu");
Params::BP_MainCharacter_C_GetQuickMenu Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetAimHandler
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_AimHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetAimHandler(class UBPC_AimHandler_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetAimHandler");
Params::BP_MainCharacter_C_GetAimHandler Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetWieldablesHandler
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_Wieldables_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetWieldablesHandler(class UBPC_Wieldables_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetWieldablesHandler");
Params::BP_MainCharacter_C_GetWieldablesHandler Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetVoiceHandler
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_VoiceHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetVoiceHandler(class UBPC_VoiceHandler_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetVoiceHandler");
Params::BP_MainCharacter_C_GetVoiceHandler Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetDropHandler
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_ItemDropHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetDropHandler(class UBPC_ItemDropHandler_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetDropHandler");
Params::BP_MainCharacter_C_GetDropHandler Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetHUD
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UW_FullUI_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetHUD(class UW_FullUI_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetHUD");
Params::BP_MainCharacter_C_GetHUD Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetHealthSystem
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBPC_HealthSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetHealthSystem(class UBPC_HealthSystem_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetHealthSystem");
Params::BP_MainCharacter_C_GetHealthSystem Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.DamageActorForced
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* Causer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// E_DamageWeapon Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::DamageActorForced(const struct FS_DamageInfo& DamageInfo, class AActor* Causer, E_DamageWeapon Weapon, const struct FHitResult& Hit_Result, bool* WasDamaged)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "DamageActorForced");
Params::BP_MainCharacter_C_DamageActorForced Parms{};
Parms.DamageInfo = std::move(DamageInfo);
Parms.Causer = Causer;
Parms.Weapon = Weapon;
Parms.Hit_Result = std::move(Hit_Result);
UObject::ProcessEvent(Func, &Parms);
if (WasDamaged != nullptr)
*WasDamaged = Parms.WasDamaged;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetTeamNumber
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetTeamNumber(int32* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetTeamNumber");
Params::BP_MainCharacter_C_GetTeamNumber Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.ReturnToken
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::ReturnToken(int32 Amount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ReturnToken");
Params::BP_MainCharacter_C_ReturnToken Parms{};
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.ReserveAttackToken
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::ReserveAttackToken(int32 Amount, bool* Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ReserveAttackToken");
Params::BP_MainCharacter_C_ReserveAttackToken Parms{};
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
if (Success != nullptr)
*Success = Parms.Success;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetIsAttacking
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetIsAttacking(bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetIsAttacking");
Params::BP_MainCharacter_C_GetIsAttacking Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.SetMaxHealth
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::SetMaxHealth(double Value, double* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "SetMaxHealth");
Params::BP_MainCharacter_C_SetMaxHealth Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetCurrentHealth
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetCurrentHealth(double* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetCurrentHealth");
Params::BP_MainCharacter_C_GetCurrentHealth Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetMaxHealth
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetMaxHealth(double* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetMaxHealth");
Params::BP_MainCharacter_C_GetMaxHealth Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.Heal
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double* NewHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::Heal(double Amount, double* NewHealth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "Heal");
Params::BP_MainCharacter_C_Heal Parms{};
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
if (NewHealth != nullptr)
*NewHealth = Parms.NewHealth;
}
// Function BP_MainCharacter.BP_MainCharacter_C.TakeDamage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "TakeDamage");
Params::BP_MainCharacter_C_TakeDamage Parms{};
Parms.DamageInfo = std::move(DamageInfo);
Parms.Hit_Result = std::move(Hit_Result);
UObject::ProcessEvent(Func, &Parms);
if (WasDamaged != nullptr)
*WasDamaged = Parms.WasDamaged;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetIsDead
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetIsDead(bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetIsDead");
Params::BP_MainCharacter_C_GetIsDead Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.AddItem
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_Item& Item (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::AddItem(const struct FS_Item& Item, int32* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "AddItem");
Params::BP_MainCharacter_C_AddItem Parms{};
Parms.Item = std::move(Item);
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.RemoveItemsWithID
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::RemoveItemsWithID(int32 ID, int32 Amount, int32* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "RemoveItemsWithID");
Params::BP_MainCharacter_C_RemoveItemsWithID Parms{};
Parms.ID = ID;
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetItemsWithIDCount
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32* Count (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetItemsWithIDCount(int32 ID, int32* Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetItemsWithIDCount");
Params::BP_MainCharacter_C_GetItemsWithIDCount Parms{};
Parms.ID = ID;
UObject::ProcessEvent(Func, &Parms);
if (Count != nullptr)
*Count = Parms.Count;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetItemCountByContainer
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class FString& ContainerName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// int32* Count (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetItemCountByContainer(int32 ID, const class FString& ContainerName, int32* Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetItemCountByContainer");
Params::BP_MainCharacter_C_GetItemCountByContainer Parms{};
Parms.ID = ID;
Parms.ContainerName = std::move(ContainerName);
UObject::ProcessEvent(Func, &Parms);
if (Count != nullptr)
*Count = Parms.Count;
}
// Function BP_MainCharacter.BP_MainCharacter_C.ContainsItemInContainer
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_Item& Item (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// const class FString& ContainerName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::ContainsItemInContainer(const struct FS_Item& Item, const class FString& ContainerName, bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ContainsItemInContainer");
Params::BP_MainCharacter_C_ContainsItemInContainer Parms{};
Parms.Item = std::move(Item);
Parms.ContainerName = std::move(ContainerName);
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetContainerWithName
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const class FString& Name_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// class UUO_ItemContainer_C** Container (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetContainerWithName(const class FString& Name_0, class UUO_ItemContainer_C** Container)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetContainerWithName");
Params::BP_MainCharacter_C_GetContainerWithName Parms{};
Parms.Name_0 = std::move(Name_0);
UObject::ProcessEvent(Func, &Parms);
if (Container != nullptr)
*Container = Parms.Container;
}
// Function BP_MainCharacter.BP_MainCharacter_C.CheckForBatonStagger
// (Private, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::CheckForBatonStagger()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "CheckForBatonStagger");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.CheckForReducedDamage
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult& HitResult (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::CheckForReducedDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& HitResult, bool* WasDamaged)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "CheckForReducedDamage");
Params::BP_MainCharacter_C_CheckForReducedDamage Parms{};
Parms.DamageInfo = std::move(DamageInfo);
Parms.HitResult = std::move(HitResult);
UObject::ProcessEvent(Func, &Parms);
if (WasDamaged != nullptr)
*WasDamaged = Parms.WasDamaged;
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetIsAimPressed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetIsAimPressed(bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetIsAimPressed");
Params::BP_MainCharacter_C_GetIsAimPressed Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.UpdatedHealthAudio
// (Private, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::UpdatedHealthAudio()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "UpdatedHealthAudio");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.CheckAngerDamage
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::CheckAngerDamage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "CheckAngerDamage");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.CheckGuiltDamage
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::CheckGuiltDamage(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "CheckGuiltDamage");
Params::BP_MainCharacter_C_CheckGuiltDamage Parms{};
Parms.Actor = Actor;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.SetCollisionResponseToChannel
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// ECollisionChannel Channel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// ECollisionResponse ResponseType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse ResponseType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "SetCollisionResponseToChannel");
Params::BP_MainCharacter_C_SetCollisionResponseToChannel Parms{};
Parms.Channel = Channel;
Parms.ResponseType = ResponseType;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.UpdateMovementDelta
// (Private, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::UpdateMovementDelta()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "UpdateMovementDelta");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetRunByDelta
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool* IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetRunByDelta(bool* IsRunning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetRunByDelta");
Params::BP_MainCharacter_C_GetRunByDelta Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsRunning != nullptr)
*IsRunning = Parms.IsRunning;
}
// Function BP_MainCharacter.BP_MainCharacter_C.InitializeUI
// (Private, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::InitializeUI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InitializeUI");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.GetFlashlightModule
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class ABP_Flashlight_C** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::GetFlashlightModule(class ABP_Flashlight_C** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "GetFlashlightModule");
Params::BP_MainCharacter_C_GetFlashlightModule Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerLookVertical
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::OnTriggerLookVertical(double Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerLookVertical");
Params::BP_MainCharacter_C_OnTriggerLookVertical Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerLookHorizontal
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::OnTriggerLookHorizontal(double Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerLookHorizontal");
Params::BP_MainCharacter_C_OnTriggerLookHorizontal Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerVertical
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::OnTriggerVertical(double Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerVertical");
Params::BP_MainCharacter_C_OnTriggerVertical Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerHorizontal
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::OnTriggerHorizontal(double Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerHorizontal");
Params::BP_MainCharacter_C_OnTriggerHorizontal Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InitializeInput
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::InitializeInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InitializeInput");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.Start
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::Start()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "Start");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.Awake
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::Awake()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "Awake");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37");
Params::BP_MainCharacter_C_InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36");
Params::BP_MainCharacter_C_InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35");
Params::BP_MainCharacter_C_InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34");
Params::BP_MainCharacter_C_InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33");
Params::BP_MainCharacter_C_InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32");
Params::BP_MainCharacter_C_InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31");
Params::BP_MainCharacter_C_InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30");
Params::BP_MainCharacter_C_InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29");
Params::BP_MainCharacter_C_InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28");
Params::BP_MainCharacter_C_InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27");
Params::BP_MainCharacter_C_InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26");
Params::BP_MainCharacter_C_InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25");
Params::BP_MainCharacter_C_InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24");
Params::BP_MainCharacter_C_InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23");
Params::BP_MainCharacter_C_InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22");
Params::BP_MainCharacter_C_InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21");
Params::BP_MainCharacter_C_InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20");
Params::BP_MainCharacter_C_InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19");
Params::BP_MainCharacter_C_InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18");
Params::BP_MainCharacter_C_InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17");
Params::BP_MainCharacter_C_InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16");
Params::BP_MainCharacter_C_InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15");
Params::BP_MainCharacter_C_InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14");
Params::BP_MainCharacter_C_InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13");
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12");
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11");
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10");
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9");
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8");
Params::BP_MainCharacter_C_InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7");
Params::BP_MainCharacter_C_InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6");
Params::BP_MainCharacter_C_InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5");
Params::BP_MainCharacter_C_InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4");
Params::BP_MainCharacter_C_InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3");
Params::BP_MainCharacter_C_InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2");
Params::BP_MainCharacter_C_InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1");
Params::BP_MainCharacter_C_InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0
// (BlueprintEvent)
// Parameters:
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0");
Params::BP_MainCharacter_C_InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0 Parms{};
Parms.ActionValue = std::move(ActionValue);
Parms.ElapsedTime = ElapsedTime;
Parms.TriggeredTime = TriggeredTime;
Parms.SourceAction = SourceAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_AnyKey_K2Node_InputKeyEvent_0
// (BlueprintEvent)
// Parameters:
// const struct FKey& Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void ABP_MainCharacter_C::InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_AnyKey_K2Node_InputKeyEvent_0");
Params::BP_MainCharacter_C_InpActEvt_AnyKey_K2Node_InputKeyEvent_0 Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.SetRemainingAnimationLength
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::SetRemainingAnimationLength(double Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "SetRemainingAnimationLength");
Params::BP_MainCharacter_C_SetRemainingAnimationLength Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.ResetHolsterThreshold
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::ResetHolsterThreshold()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ResetHolsterThreshold");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.ForgotTarget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::ForgotTarget(class AActor* Sender)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ForgotTarget");
Params::BP_MainCharacter_C_ForgotTarget Parms{};
Parms.Sender = Sender;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.FoundTarget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::FoundTarget(class AActor* Sender)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "FoundTarget");
Params::BP_MainCharacter_C_FoundTarget Parms{};
Parms.Sender = Sender;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const struct FS_DamageInfo& Info (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature(const struct FS_DamageInfo& Info, const struct FHitResult& Hit_Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature");
Params::BP_MainCharacter_C_BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature Parms{};
Parms.Info = std::move(Info);
Parms.Hit_Result = std::move(Hit_Result);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature
// (BlueprintEvent)
void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ABP_MainCharacter_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.TriggerMove
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Horizontal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Vertical (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::TriggerMove(double Horizontal, double Vertical)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "TriggerMove");
Params::BP_MainCharacter_C_TriggerMove Parms{};
Parms.Horizontal = Horizontal;
Parms.Vertical = Vertical;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.TriggerLook
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Horizontal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Vertical (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::TriggerLook(double Horizontal, double Vertical)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "TriggerLook");
Params::BP_MainCharacter_C_TriggerLook Parms{};
Parms.Horizontal = Horizontal;
Parms.Vertical = Vertical;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.StartInteraction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// E_InteractionType_0::E_InteractionType Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::StartInteraction(E_InteractionType_0::E_InteractionType Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "StartInteraction");
Params::BP_MainCharacter_C_StartInteraction Parms{};
Parms.Type = Type;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.CompleteInteraction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// E_InteractionType_0::E_InteractionType Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::CompleteInteraction(E_InteractionType_0::E_InteractionType Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "CompleteInteraction");
Params::BP_MainCharacter_C_CompleteInteraction Parms{};
Parms.Type = Type;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.PickupFlashlight
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::PickupFlashlight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "PickupFlashlight");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.ToggleFlashlight
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::ToggleFlashlight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ToggleFlashlight");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.PushMessage
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const class FText& Text (BlueprintVisible, BlueprintReadOnly, Parm)
// class UTexture2D* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::PushMessage(const class FText& Text, class UTexture2D* Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "PushMessage");
Params::BP_MainCharacter_C_PushMessage Parms{};
Parms.Text = std::move(Text);
Parms.Icon = Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.PushPickupRejectMessage
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const class FText& Input (BlueprintVisible, BlueprintReadOnly, Parm)
void ABP_MainCharacter_C::PushPickupRejectMessage(const class FText& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "PushPickupRejectMessage");
Params::BP_MainCharacter_C_PushPickupRejectMessage Parms{};
Parms.Input = std::move(Input);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.LoadContainers
// (Public, BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::LoadContainers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "LoadContainers");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.CreateContainers
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const TArray<struct FS_PreContainerData>&PreContainers (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// bool UseSelf (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::CreateContainers(const TArray<struct FS_PreContainerData>& PreContainers, bool UseSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "CreateContainers");
Params::BP_MainCharacter_C_CreateContainers Parms{};
Parms.PreContainers = std::move(PreContainers);
Parms.UseSelf = UseSelf;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.DropItemFromSlot
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UUO_ItemSlot_C* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool PlayAudio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::DropItemFromSlot(class UUO_ItemSlot_C* Slot, bool PlayAudio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "DropItemFromSlot");
Params::BP_MainCharacter_C_DropItemFromSlot Parms{};
Parms.Slot = Slot;
Parms.PlayAudio = PlayAudio;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.SelectByDirection
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// E_Direction Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::SelectByDirection(E_Direction Direction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "SelectByDirection");
Params::BP_MainCharacter_C_SelectByDirection Parms{};
Parms.Direction = Direction;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.SelectBySlot
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::SelectBySlot(int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "SelectBySlot");
Params::BP_MainCharacter_C_SelectBySlot Parms{};
Parms.Index_0 = Index_0;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.SubscribeWieldable
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_WieldableItem_C* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::SubscribeWieldable(class ABP_WieldableItem_C* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "SubscribeWieldable");
Params::BP_MainCharacter_C_SubscribeWieldable Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.AddWieldable
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UUO_ItemSlot_C* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::AddWieldable(class UUO_ItemSlot_C* Slot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "AddWieldable");
Params::BP_MainCharacter_C_AddWieldable Parms{};
Parms.Slot = Slot;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.RemoveWieldable
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::RemoveWieldable(class UDA_ItemDefinition_C* Definition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "RemoveWieldable");
Params::BP_MainCharacter_C_RemoveWieldable Parms{};
Parms.Definition = Definition;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature
// (BlueprintEvent)
void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ReceiveTick");
Params::BP_MainCharacter_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.PushVoice
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_Voice& Audio (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void ABP_MainCharacter_C::PushVoice(const struct FS_Voice& Audio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "PushVoice");
Params::BP_MainCharacter_C_PushVoice Parms{};
Parms.Audio = std::move(Audio);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.Update_FOV
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::Update_FOV(double Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "Update_FOV");
Params::BP_MainCharacter_C_Update_FOV Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.Blocked Hit Reaction
// (BlueprintCallable, BlueprintEvent)
void ABP_MainCharacter_C::Blocked_Hit_Reaction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "Blocked Hit Reaction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MainCharacter.BP_MainCharacter_C.UpdateMovementLag
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::UpdateMovementLag(bool IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "UpdateMovementLag");
Params::BP_MainCharacter_C_UpdateMovementLag Parms{};
Parms.IsEnabled = IsEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.UpdateRotationLag
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::UpdateRotationLag(bool IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "UpdateRotationLag");
Params::BP_MainCharacter_C_UpdateRotationLag Parms{};
Parms.IsEnabled = IsEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.ExecuteUbergraph_BP_MainCharacter
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::ExecuteUbergraph_BP_MainCharacter(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "ExecuteUbergraph_BP_MainCharacter");
Params::BP_MainCharacter_C_ExecuteUbergraph_BP_MainCharacter Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.RemoveSpeedModifier
// (Public, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const struct FS_SpeedModifier& Modifier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::RemoveSpeedModifier(const struct FS_SpeedModifier& Modifier) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "RemoveSpeedModifier");
Params::BP_MainCharacter_C_RemoveSpeedModifier Parms{};
Parms.Modifier = std::move(Modifier);
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MainCharacter.BP_MainCharacter_C.AddSpeedModifier
// (Public, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const struct FS_SpeedModifier& Modifier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MainCharacter_C::AddSpeedModifier(const struct FS_SpeedModifier& Modifier) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_MainCharacter_C", "AddSpeedModifier");
Params::BP_MainCharacter_C_AddSpeedModifier Parms{};
Parms.Modifier = std::move(Modifier);
UObject::ProcessEvent(Func, &Parms);
}
}