304 lines
28 KiB
C++
304 lines
28 KiB
C++
|
|
#pragma once
|
|||
|
|
|
|||
|
|
/*
|
|||
|
|
* SDK generated by Dumper-7
|
|||
|
|
*
|
|||
|
|
* https://github.com/Encryqed/Dumper-7
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
// Package: PhysicsControl
|
|||
|
|
|
|||
|
|
#include "Basic.hpp"
|
|||
|
|
|
|||
|
|
#include "Engine_structs.hpp"
|
|||
|
|
#include "Engine_classes.hpp"
|
|||
|
|
#include "PhysicsControl_structs.hpp"
|
|||
|
|
#include "CoreUObject_classes.hpp"
|
|||
|
|
|
|||
|
|
|
|||
|
|
namespace SDK
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
// Class PhysicsControl.PhysicsControlAsset
|
|||
|
|
// 0x01E8 (0x0210 - 0x0028)
|
|||
|
|
class UPhysicsControlAsset final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FPhysicsControlCharacterSetupData CharacterSetupData; // 0x0030(0x00C0)(NativeAccessSpecifierPublic)
|
|||
|
|
struct FPhysicsControlAndBodyModifierCreationDatas AdditionalControlsAndModifiers; // 0x00F0(0x00A0)(NativeAccessSpecifierPublic)
|
|||
|
|
struct FPhysicsControlSetUpdates AdditionalSets; // 0x0190(0x0020)(NativeAccessSpecifierPublic)
|
|||
|
|
TArray<struct FPhysicsControlControlAndModifierUpdates> InitialControlAndModifierUpdates; // 0x01B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|||
|
|
TMap<class FName, struct FPhysicsControlControlAndModifierUpdates> Profiles; // 0x01C0(0x0050)(NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PhysicsControlAsset")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PhysicsControlAsset")
|
|||
|
|
}
|
|||
|
|
static class UPhysicsControlAsset* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPhysicsControlAsset>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPhysicsControlAsset;
|
|||
|
|
|
|||
|
|
// Class PhysicsControl.PhysicsControlBPLibrary
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class UPhysicsControlBPLibrary final : public UBlueprintFunctionLibrary
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static void AddControlParameters(struct FPhysicsControlControlAndModifierParameters& InParameters, struct FPhysicsControlControlAndModifierParameters* OutParameters, const class FName Name_0, const struct FPhysicsControlSparseData& ControlData);
|
|||
|
|
static void AddModifierParameters(struct FPhysicsControlControlAndModifierParameters& InParameters, struct FPhysicsControlControlAndModifierParameters* OutParameters, const class FName Name_0, const struct FPhysicsControlModifierSparseData& ModifierData);
|
|||
|
|
static void AddMultipleControlParameters(struct FPhysicsControlControlAndModifierParameters& InParameters, struct FPhysicsControlControlAndModifierParameters* OutParameters, const TArray<class FName>& Names, const struct FPhysicsControlSparseData& ControlData);
|
|||
|
|
static void AddMultipleModifierParameters(struct FPhysicsControlControlAndModifierParameters& InParameters, struct FPhysicsControlControlAndModifierParameters* OutParameters, const TArray<class FName>& Names, const struct FPhysicsControlModifierSparseData& ModifierData);
|
|||
|
|
static void BlendControlParametersThroughSet(struct FPhysicsControlControlAndModifierParameters& InParameters, const struct FPhysicsControlNamedControlParameters& InStartControlParameters, const struct FPhysicsControlNamedControlParameters& InEndControlParameters, const TArray<class FName>& ControlNames, struct FPhysicsControlControlAndModifierParameters* OutParameters);
|
|||
|
|
static void BlendModifierParametersThroughSet(struct FPhysicsControlControlAndModifierParameters& InParameters, const struct FPhysicsControlNamedModifierParameters& InStartModifierParameters, const struct FPhysicsControlNamedModifierParameters& InEndModifierParameters, const TArray<class FName>& ModifierNames, struct FPhysicsControlControlAndModifierParameters* OutParameters);
|
|||
|
|
static void BlendParameters(struct FPhysicsControlControlAndModifierParameters& InParametersA, struct FPhysicsControlControlAndModifierParameters& InParametersB, const float InInterpolationWeight, struct FPhysicsControlControlAndModifierParameters* OutParameters);
|
|||
|
|
static struct FRigidBodyWithControlReference ConvertToRigidBodyWithControl(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
|||
|
|
static void ConvertToRigidBodyWithControlPure(const struct FAnimNodeReference& Node, struct FRigidBodyWithControlReference* RigidBodyWithControl, bool* Result);
|
|||
|
|
static TArray<class FName> GetBodyModifierNamesInSet(const struct FRigidBodyWithControlReference& RigidBodyWithControl, const class FName SetName);
|
|||
|
|
static TArray<class FName> GetControlNamesInSet(const struct FRigidBodyWithControlReference& RigidBodyWithControl, const class FName SetName);
|
|||
|
|
static struct FRigidBodyWithControlReference SetOverridePhysicsAsset(const struct FRigidBodyWithControlReference& Node, class UPhysicsAsset* PhysicsAsset);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PhysicsControlBPLibrary")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PhysicsControlBPLibrary")
|
|||
|
|
}
|
|||
|
|
static class UPhysicsControlBPLibrary* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPhysicsControlBPLibrary>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPhysicsControlBPLibrary;
|
|||
|
|
|
|||
|
|
// Class PhysicsControl.PhysicsControlComponent
|
|||
|
|
// 0x0270 (0x04A0 - 0x0230)
|
|||
|
|
#pragma pack(push, 0x1)
|
|||
|
|
class alignas(0x10) UPhysicsControlComponent : public USceneComponent
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TSoftObjectPtr<class UPhysicsControlAsset> PhysicsControlAsset; // 0x0230(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
float TeleportDistanceThreshold; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
float TeleportRotationThreshold; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bShowDebugVisualization; // 0x0260(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_261[0x3]; // 0x0261(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
float VisualizationSizeScale; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bShowDebugControlList; // 0x0268(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_269[0x7]; // 0x0269(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class FString DebugControlDetailFilter; // 0x0270(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bShowDebugBodyModifierList; // 0x0280(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_281[0x7]; // 0x0281(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class FString DebugBodyModifierDetailFilter; // 0x0288(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
float VelocityPredictionTime; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
int32 MaxNumControlsOrModifiersPerName; // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
bool bWarnAboutInvalidNames; // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_2A1[0x1F7]; // 0x02A1(0x01F7)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void AddBodyModifiersToSet(struct FPhysicsControlNames* NewSet, const TArray<class FName>& BodyModifiers, const class FName Set);
|
|||
|
|
void AddBodyModifierToSet(struct FPhysicsControlNames* NewSet, const class FName BodyModifier, const class FName Set);
|
|||
|
|
void AddControlsToSet(struct FPhysicsControlNames* NewSet, const TArray<class FName>& Controls, const class FName Set);
|
|||
|
|
void AddControlToSet(struct FPhysicsControlNames* NewSet, const class FName Control, const class FName Set);
|
|||
|
|
class FName CreateBodyModifier(class UPrimitiveComponent* Component, const class FName BoneName, const class FName Set, const struct FPhysicsControlModifierData& BodyModifierData);
|
|||
|
|
TMap<class FName, struct FPhysicsControlNames> CreateBodyModifiersFromLimbBones(struct FPhysicsControlNames* AllBodyModifiers, const TMap<class FName, struct FPhysicsControlLimbBones>& LimbBones, const struct FPhysicsControlModifierData& BodyModifierData);
|
|||
|
|
TArray<class FName> CreateBodyModifiersFromSkeletalMeshBelow(class USkeletalMeshComponent* SkeletalMeshComponent, const class FName BoneName, const bool bIncludeSelf, const class FName Set, const struct FPhysicsControlModifierData& BodyModifierData);
|
|||
|
|
class FName CreateControl(class UPrimitiveComponent* ParentComponent, class FName ParentBoneName, class UPrimitiveComponent* ChildComponent, const class FName ChildBoneName, const struct FPhysicsControlData& ControlData, const struct FPhysicsControlTarget& ControlTarget, class FName Set, const class FString& NamePrefix);
|
|||
|
|
bool CreateControlsAndBodyModifiersFromLimbBones(struct FPhysicsControlNames* AllWorldSpaceControls, TMap<class FName, struct FPhysicsControlNames>* LimbWorldSpaceControls, struct FPhysicsControlNames* AllParentSpaceControls, TMap<class FName, struct FPhysicsControlNames>* LimbParentSpaceControls, struct FPhysicsControlNames* AllBodyModifiers, TMap<class FName, struct FPhysicsControlNames>* LimbBodyModifiers, class USkeletalMeshComponent* SkeletalMeshComponent, const TArray<struct FPhysicsControlLimbSetupData>& LimbSetupData, const struct FPhysicsControlData& WorldSpaceControlData, const struct FPhysicsControlData& ParentSpaceControlData, const struct FPhysicsControlModifierData& BodyModifierData, class UPrimitiveComponent* WorldComponent, class FName WorldBoneName);
|
|||
|
|
bool CreateControlsAndBodyModifiersFromPhysicsControlAsset(class USkeletalMeshComponent* SkeletalMeshComponent, class UPrimitiveComponent* WorldComponent, class FName WorldBoneName);
|
|||
|
|
TMap<class FName, struct FPhysicsControlNames> CreateControlsFromLimbBones(struct FPhysicsControlNames* AllControls, const TMap<class FName, struct FPhysicsControlLimbBones>& LimbBones, const EPhysicsControlType ControlType, const struct FPhysicsControlData& ControlData, class UPrimitiveComponent* WorldComponent, class FName WorldBoneName, const class FString& NamePrefix);
|
|||
|
|
TMap<class FName, struct FPhysicsControlNames> CreateControlsFromLimbBonesAndConstraintProfile(struct FPhysicsControlNames* AllControls, const TMap<class FName, struct FPhysicsControlLimbBones>& LimbBones, const class FName ConstraintProfile, const bool bEnabled);
|
|||
|
|
TArray<class FName> CreateControlsFromSkeletalMesh(class USkeletalMeshComponent* SkeletalMeshComponent, const TArray<class FName>& BoneNames, const EPhysicsControlType ControlType, const struct FPhysicsControlData& ControlData, const class FName Set);
|
|||
|
|
TArray<class FName> CreateControlsFromSkeletalMeshAndConstraintProfile(class USkeletalMeshComponent* SkeletalMeshComponent, const TArray<class FName>& BoneNames, const class FName ConstraintProfile, const class FName Set, const bool bEnabled);
|
|||
|
|
TArray<class FName> CreateControlsFromSkeletalMeshAndConstraintProfileBelow(class USkeletalMeshComponent* SkeletalMeshComponent, const class FName BoneName, const bool bIncludeSelf, const class FName ConstraintProfile, const class FName Set, const bool bEnabled);
|
|||
|
|
TArray<class FName> CreateControlsFromSkeletalMeshBelow(class USkeletalMeshComponent* SkeletalMeshComponent, const class FName BoneName, const bool bIncludeSelf, const EPhysicsControlType ControlType, const struct FPhysicsControlData& ControlData, const class FName Set);
|
|||
|
|
bool CreateNamedBodyModifier(const class FName Name_0, class UPrimitiveComponent* Component, const class FName BoneName, const class FName Set, const struct FPhysicsControlModifierData& BodyModifierData);
|
|||
|
|
bool CreateNamedControl(class FName Name_0, class UPrimitiveComponent* ParentComponent, const class FName ParentBoneName, class UPrimitiveComponent* ChildComponent, const class FName ChildBoneName, const struct FPhysicsControlData& ControlData, const struct FPhysicsControlTarget& ControlTarget, const class FName Set);
|
|||
|
|
void DestroyAllControlsAndBodyModifiers();
|
|||
|
|
bool DestroyBodyModifier(const class FName Name_0);
|
|||
|
|
void DestroyBodyModifiers(const TArray<class FName>& Names);
|
|||
|
|
void DestroyBodyModifiersInSet(const class FName Set);
|
|||
|
|
bool DestroyControl(const class FName Name_0);
|
|||
|
|
void DestroyControls(const TArray<class FName>& Names);
|
|||
|
|
void DestroyControlsInSet(const class FName Set);
|
|||
|
|
struct FRotator GetCachedBoneOrientation(const class USkeletalMeshComponent* SkeletalMeshComponent, const class FName BoneName);
|
|||
|
|
TArray<struct FRotator> GetCachedBoneOrientations(const class USkeletalMeshComponent* SkeletalMeshComponent, const TArray<class FName>& BoneNames);
|
|||
|
|
struct FVector GetCachedBonePosition(const class USkeletalMeshComponent* SkeletalMeshComponent, const class FName BoneName);
|
|||
|
|
TArray<struct FVector> GetCachedBonePositions(const class USkeletalMeshComponent* SkeletalMeshComponent, const TArray<class FName>& BoneNames);
|
|||
|
|
struct FTransform GetCachedBoneTransform(const class USkeletalMeshComponent* SkeletalMeshComponent, const class FName BoneName);
|
|||
|
|
TArray<struct FTransform> GetCachedBoneTransforms(const class USkeletalMeshComponent* SkeletalMeshComponent, const TArray<class FName>& BoneNames);
|
|||
|
|
bool InvokeControlProfile(class FName ProfileName);
|
|||
|
|
void ResetBodyModifiersInSetToCachedBoneTransforms(const class FName SetName, const EResetToCachedTargetBehavior Behavior);
|
|||
|
|
void ResetBodyModifiersToCachedBoneTransforms(const TArray<class FName>& Names, const EResetToCachedTargetBehavior Behavior);
|
|||
|
|
bool ResetBodyModifierToCachedBoneTransform(const class FName Name_0, const EResetToCachedTargetBehavior Behavior);
|
|||
|
|
bool ResetControlPoint(const class FName Name_0);
|
|||
|
|
bool SetBodyModifierCollisionType(const class FName Name_0, const ECollisionEnabled CollisionType);
|
|||
|
|
bool SetBodyModifierData(const class FName Name_0, const struct FPhysicsControlModifierData& ModifierData);
|
|||
|
|
void SetBodyModifierDatas(const TArray<class FName>& Names, const struct FPhysicsControlModifierData& ModifierData);
|
|||
|
|
void SetBodyModifierDatasInSet(const class FName Set, const struct FPhysicsControlModifierData& ModifierData);
|
|||
|
|
bool SetBodyModifierGravityMultiplier(const class FName Name_0, const float GravityMultiplier);
|
|||
|
|
bool SetBodyModifierKinematicTarget(const class FName Name_0, const struct FVector& KinematicTargetPosition, const struct FRotator& KinematicTargetOrienation, const bool bMakeKinematic);
|
|||
|
|
bool SetBodyModifierMovementType(const class FName Name_0, const EPhysicsMovementType MovementType);
|
|||
|
|
bool SetBodyModifierPhysicsBlendWeight(const class FName Name_0, const float PhysicsBlendWeight);
|
|||
|
|
void SetBodyModifiersCollisionType(const TArray<class FName>& Names, const ECollisionEnabled CollisionType);
|
|||
|
|
void SetBodyModifiersGravityMultiplier(const TArray<class FName>& Names, const float GravityMultiplier);
|
|||
|
|
void SetBodyModifiersInSetCollisionType(const class FName Set, const ECollisionEnabled CollisionType);
|
|||
|
|
void SetBodyModifiersInSetGravityMultiplier(const class FName Set, const float GravityMultiplier);
|
|||
|
|
void SetBodyModifiersInSetMovementType(const class FName Set, const EPhysicsMovementType MovementType);
|
|||
|
|
void SetBodyModifiersInSetPhysicsBlendWeight(const class FName Set, const float PhysicsBlendWeight);
|
|||
|
|
void SetBodyModifiersInSetUpdateKinematicFromSimulation(const class FName Set, const bool bUpdateKinematicFromSimulation);
|
|||
|
|
void SetBodyModifiersInSetUseSkeletalAnimation(const class FName Set, const bool bUseSkeletalAnimation);
|
|||
|
|
void SetBodyModifiersMovementType(const TArray<class FName>& Names, const EPhysicsMovementType MovementType);
|
|||
|
|
bool SetBodyModifierSparseData(const class FName Name_0, const struct FPhysicsControlModifierSparseData& ModifierData);
|
|||
|
|
void SetBodyModifierSparseDatas(const TArray<class FName>& Names, const struct FPhysicsControlModifierSparseData& ModifierData);
|
|||
|
|
void SetBodyModifierSparseDatasInSet(const class FName Set, const struct FPhysicsControlModifierSparseData& ModifierData);
|
|||
|
|
void SetBodyModifiersPhysicsBlendWeight(const TArray<class FName>& Names, const float PhysicsBlendWeight);
|
|||
|
|
void SetBodyModifiersUpdateKinematicFromSimulation(const TArray<class FName>& Names, const bool bUpdateKinematicFromSimulation);
|
|||
|
|
void SetBodyModifiersUseSkeletalAnimation(const TArray<class FName>& Names, const bool bUseSkeletalAnimation);
|
|||
|
|
bool SetBodyModifierUpdateKinematicFromSimulation(const class FName Name_0, const bool bUpdateKinematicFromSimulation);
|
|||
|
|
bool SetBodyModifierUseSkeletalAnimation(const class FName Name_0, const bool bUseSkeletalAnimation);
|
|||
|
|
bool SetCachedBoneData(const class USkeletalMeshComponent* SkeletalMeshComponent, const class FName BoneName, const struct FTransform& TM);
|
|||
|
|
void SetCachedBoneVelocitiesToZero();
|
|||
|
|
bool SetControlAngularData(const class FName Name_0, const float Strength, const float DampingRatio, const float ExtraDamping, const float MaxTorque, const bool bEnableControl);
|
|||
|
|
bool SetControlData(const class FName Name_0, const struct FPhysicsControlData& ControlData);
|
|||
|
|
void SetControlDatas(const TArray<class FName>& Names, const struct FPhysicsControlData& ControlData);
|
|||
|
|
void SetControlDatasInSet(const class FName Set, const struct FPhysicsControlData& ControlData);
|
|||
|
|
bool SetControlDisableCollision(const class FName Name_0, const bool bDisableCollision);
|
|||
|
|
bool SetControlEnabled(const class FName Name_0, const bool bEnable);
|
|||
|
|
bool SetControlLinearData(const class FName Name_0, const float Strength, const float DampingRatio, const float ExtraDamping, const float MaxForce, const bool bEnableControl);
|
|||
|
|
bool SetControlMultiplier(const class FName Name_0, const struct FPhysicsControlMultiplier& ControlMultiplier, const bool bEnableControl);
|
|||
|
|
void SetControlMultipliers(const TArray<class FName>& Names, const struct FPhysicsControlMultiplier& ControlMultiplier, const bool bEnableControl);
|
|||
|
|
void SetControlMultipliersInSet(const class FName Set, const struct FPhysicsControlMultiplier& ControlMultiplier, const bool bEnableControl);
|
|||
|
|
bool SetControlParent(const class FName Name_0, class UPrimitiveComponent* ParentComponent, const class FName ParentBoneName);
|
|||
|
|
void SetControlParents(const TArray<class FName>& Names, class UPrimitiveComponent* ParentComponent, const class FName ParentBoneName);
|
|||
|
|
void SetControlParentsInSet(const class FName Set, class UPrimitiveComponent* ParentComponent, const class FName ParentBoneName);
|
|||
|
|
bool SetControlPoint(const class FName Name_0, const struct FVector& position);
|
|||
|
|
void SetControlsDisableCollision(const TArray<class FName>& Names, const bool bDisableCollision);
|
|||
|
|
void SetControlsEnabled(const TArray<class FName>& Names, const bool bEnable);
|
|||
|
|
void SetControlsInSetDisableCollision(const class FName Set, const bool bDisableCollision);
|
|||
|
|
void SetControlsInSetEnabled(const class FName Set, const bool bEnable);
|
|||
|
|
void SetControlsInSetUseSkeletalAnimation(const class FName Set, const bool bUseSkeletalAnimation, const float SkeletalAnimationVelocityMultiplier);
|
|||
|
|
bool SetControlSparseData(const class FName Name_0, const struct FPhysicsControlSparseData& ControlData);
|
|||
|
|
void SetControlSparseDatas(const TArray<class FName>& Names, const struct FPhysicsControlSparseData& ControlData);
|
|||
|
|
void SetControlSparseDatasInSet(const class FName Set, const struct FPhysicsControlSparseData& ControlData);
|
|||
|
|
bool SetControlSparseMultiplier(const class FName Name_0, const struct FPhysicsControlSparseMultiplier& ControlMultiplier, const bool bEnableControl);
|
|||
|
|
void SetControlSparseMultipliers(const TArray<class FName>& Names, const struct FPhysicsControlSparseMultiplier& ControlMultiplier, const bool bEnableControl);
|
|||
|
|
void SetControlSparseMultipliersInSet(const class FName Set, const struct FPhysicsControlSparseMultiplier& ControlMultiplier, const bool bEnableControl);
|
|||
|
|
void SetControlsUseSkeletalAnimation(const TArray<class FName>& Names, const bool bUseSkeletalAnimation, const float SkeletalAnimationVelocityMultiplier);
|
|||
|
|
bool SetControlTarget(const class FName Name_0, const struct FPhysicsControlTarget& ControlTarget, const bool bEnableControl);
|
|||
|
|
bool SetControlTargetOrientation(const class FName Name_0, const struct FRotator& orientation, const float AngularVelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
void SetControlTargetOrientations(const TArray<class FName>& Names, const struct FRotator& orientation, const float AngularVelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
bool SetControlTargetOrientationsFromArray(const TArray<class FName>& Names, const TArray<struct FRotator>& Orientations, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
void SetControlTargetOrientationsInSet(const class FName SetName, const struct FRotator& orientation, const float AngularVelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
bool SetControlTargetPoses(const class FName Name_0, const struct FVector& ParentPosition, const struct FRotator& ParentOrientation, const struct FVector& ChildPosition, const struct FRotator& ChildOrientation, const float VelocityDeltaTime, const bool bEnableControl);
|
|||
|
|
bool SetControlTargetPosition(const class FName Name_0, const struct FVector& position, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
bool SetControlTargetPositionAndOrientation(const class FName Name_0, const struct FVector& position, const struct FRotator& orientation, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
void SetControlTargetPositions(const TArray<class FName>& Names, const struct FVector& position, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
void SetControlTargetPositionsAndOrientations(const TArray<class FName>& Names, const struct FVector& position, const struct FRotator& orientation, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
bool SetControlTargetPositionsAndOrientationsFromArray(const TArray<class FName>& Names, const TArray<struct FVector>& Positions, const TArray<struct FRotator>& Orientations, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
void SetControlTargetPositionsAndOrientationsInSet(const class FName SetName, const struct FVector& position, const struct FRotator& orientation, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
bool SetControlTargetPositionsFromArray(const TArray<class FName>& Names, const TArray<struct FVector>& Positions, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
void SetControlTargetPositionsInSet(const class FName SetName, const struct FVector& position, const float VelocityDeltaTime, const bool bEnableControl, const bool bApplyControlPointToTarget);
|
|||
|
|
void SetControlTargets(const TArray<class FName>& Names, const struct FPhysicsControlTarget& ControlTarget, const bool bEnableControl);
|
|||
|
|
void SetControlTargetsInSet(const class FName Set, const struct FPhysicsControlTarget& ControlTarget, const bool bEnableControl);
|
|||
|
|
bool SetControlUseSkeletalAnimation(const class FName Name_0, const bool bUseSkeletalAnimation, const float SkeletalAnimationVelocityMultiplier);
|
|||
|
|
void UpdateControls(float DeltaTime);
|
|||
|
|
void UpdateTargetCaches(float DeltaTime);
|
|||
|
|
|
|||
|
|
const TArray<class FName> GetAllBodyModifierNames() const;
|
|||
|
|
const TArray<class FName> GetAllControlNames() const;
|
|||
|
|
bool GetBodyModifierExists(const class FName Name_0) const;
|
|||
|
|
const TArray<class FName> GetBodyModifierNamesInSet(const class FName Set) const;
|
|||
|
|
bool GetControlData(const class FName Name_0, struct FPhysicsControlData* ControlData) const;
|
|||
|
|
bool GetControlEnabled(const class FName Name_0) const;
|
|||
|
|
bool GetControlExists(const class FName Name_0) const;
|
|||
|
|
bool GetControlMultiplier(const class FName Name_0, struct FPhysicsControlMultiplier* ControlMultiplier) const;
|
|||
|
|
const TArray<class FName> GetControlNamesInSet(const class FName Set) const;
|
|||
|
|
bool GetControlTarget(const class FName Name_0, struct FPhysicsControlTarget* ControlTarget) const;
|
|||
|
|
TMap<class FName, struct FPhysicsControlLimbBones> GetLimbBonesFromSkeletalMesh(class USkeletalMeshComponent* SkeletalMeshComponent, const TArray<struct FPhysicsControlLimbSetupData>& LimbSetupData) const;
|
|||
|
|
TArray<class FName> GetSetsContainingBodyModifier(const class FName Control) const;
|
|||
|
|
TArray<class FName> GetSetsContainingControl(const class FName Control) const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PhysicsControlComponent")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PhysicsControlComponent")
|
|||
|
|
}
|
|||
|
|
static class UPhysicsControlComponent* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPhysicsControlComponent>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
#pragma pack(pop)
|
|||
|
|
DUMPER7_ASSERTS_UPhysicsControlComponent;
|
|||
|
|
|
|||
|
|
// Class PhysicsControl.PhysicsControlInitializerComponent
|
|||
|
|
// 0x0180 (0x03B0 - 0x0230)
|
|||
|
|
class UPhysicsControlInitializerComponent final : public USceneComponent
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
struct FInitialCharacterControls InitialCharacterControls; // 0x0230(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|||
|
|
TMap<class FName, struct FInitialPhysicsControl> InitialControls; // 0x0300(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|||
|
|
TMap<class FName, struct FInitialBodyModifier> InitialBodyModifiers; // 0x0350(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|||
|
|
bool bCreateControlsAtBeginPlay; // 0x03A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_3A1[0xF]; // 0x03A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void CreateControls(class UPhysicsControlComponent* PhysicsControlComponent);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PhysicsControlInitializerComponent")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PhysicsControlInitializerComponent")
|
|||
|
|
}
|
|||
|
|
static class UPhysicsControlInitializerComponent* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPhysicsControlInitializerComponent>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPhysicsControlInitializerComponent;
|
|||
|
|
|
|||
|
|
// Class PhysicsControl.PhysicsControlActor
|
|||
|
|
// 0x0010 (0x02D8 - 0x02C8)
|
|||
|
|
class APhysicsControlActor final : public AActor
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class UPhysicsControlComponent* ControlComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
class UPhysicsControlInitializerComponent* ControlInitializerComponent; // 0x02D0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PhysicsControlActor")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PhysicsControlActor")
|
|||
|
|
}
|
|||
|
|
static class APhysicsControlActor* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<APhysicsControlActor>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_APhysicsControlActor;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|