365 lines
11 KiB
C++
365 lines
11 KiB
C++
|
|
#pragma once
|
|||
|
|
|
|||
|
|
/*
|
|||
|
|
* SDK generated by Dumper-7
|
|||
|
|
*
|
|||
|
|
* https://github.com/Encryqed/Dumper-7
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
// Package: GameSettings
|
|||
|
|
|
|||
|
|
#include "Basic.hpp"
|
|||
|
|
|
|||
|
|
#include "CoreUObject_classes.hpp"
|
|||
|
|
#include "UMG_structs.hpp"
|
|||
|
|
|
|||
|
|
|
|||
|
|
namespace SDK
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSetting
|
|||
|
|
// 0x0128 (0x0150 - 0x0028)
|
|||
|
|
class UGameSetting : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x48]; // 0x0028(0x0048)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class ULocalPlayer* LocalPlayer; // 0x0070(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
class UGameSetting* SettingParent; // 0x0078(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
class UGameSettingRegistry* OwningRegistry; // 0x0080(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
uint8 Pad_88[0xC8]; // 0x0088(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
ESlateVisibility GetDisplayNameVisibility();
|
|||
|
|
|
|||
|
|
class FText GetDescriptionRichText() const;
|
|||
|
|
class FName GetDevName() const;
|
|||
|
|
class FText GetDisplayName() const;
|
|||
|
|
class FText GetDynamicDetails() const;
|
|||
|
|
const struct FGameplayTagContainer GetTags() const;
|
|||
|
|
class FText GetWarningRichText() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSetting")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSetting")
|
|||
|
|
}
|
|||
|
|
static class UGameSetting* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSetting>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSetting;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingAction
|
|||
|
|
// 0x0048 (0x0198 - 0x0150)
|
|||
|
|
class UGameSettingAction final : public UGameSetting
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_150[0x48]; // 0x0150(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingAction")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingAction")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingAction* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingAction>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingAction;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingCollection
|
|||
|
|
// 0x0010 (0x0160 - 0x0150)
|
|||
|
|
class UGameSettingCollection : public UGameSetting
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TArray<class UGameSetting*> Settings; // 0x0150(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingCollection")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingCollection")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingCollection* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingCollection>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingCollection;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingCollectionPage
|
|||
|
|
// 0x0028 (0x0188 - 0x0160)
|
|||
|
|
class UGameSettingCollectionPage final : public UGameSettingCollection
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_160[0x28]; // 0x0160(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingCollectionPage")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingCollectionPage")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingCollectionPage* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingCollectionPage>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingCollectionPage;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValue
|
|||
|
|
// 0x0000 (0x0150 - 0x0150)
|
|||
|
|
class UGameSettingValue : public UGameSetting
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValue")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValue")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValue* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValue>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValue;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueDiscrete
|
|||
|
|
// 0x0000 (0x0150 - 0x0150)
|
|||
|
|
class UGameSettingValueDiscrete : public UGameSettingValue
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
int32 GetDiscreteOptionDefaultIndex() const;
|
|||
|
|
int32 GetDiscreteOptionIndex() const;
|
|||
|
|
TArray<class FText> GetDiscreteOptions() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueDiscrete")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueDiscrete")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueDiscrete* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueDiscrete>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueDiscrete;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueDiscreteDynamic
|
|||
|
|
// 0x0070 (0x01C0 - 0x0150)
|
|||
|
|
class UGameSettingValueDiscreteDynamic : public UGameSettingValueDiscrete
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_150[0x70]; // 0x0150(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueDiscreteDynamic* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueDiscreteDynamic_Bool
|
|||
|
|
// 0x0000 (0x01C0 - 0x01C0)
|
|||
|
|
class UGameSettingValueDiscreteDynamic_Bool : public UGameSettingValueDiscreteDynamic
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Bool")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Bool")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueDiscreteDynamic_Bool* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Bool>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Bool;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueDiscreteDynamic_Number
|
|||
|
|
// 0x0000 (0x01C0 - 0x01C0)
|
|||
|
|
class UGameSettingValueDiscreteDynamic_Number : public UGameSettingValueDiscreteDynamic
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Number")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Number")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueDiscreteDynamic_Number* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Number>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Number;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueDiscreteDynamic_Enum
|
|||
|
|
// 0x0000 (0x01C0 - 0x01C0)
|
|||
|
|
class UGameSettingValueDiscreteDynamic_Enum : public UGameSettingValueDiscreteDynamic
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Enum")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Enum")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueDiscreteDynamic_Enum* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Enum>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Enum;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueDiscreteDynamic_Color
|
|||
|
|
// 0x0000 (0x01C0 - 0x01C0)
|
|||
|
|
class UGameSettingValueDiscreteDynamic_Color final : public UGameSettingValueDiscreteDynamic
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Color")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Color")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueDiscreteDynamic_Color* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Color>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Color;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueDiscreteDynamic_Vector2D
|
|||
|
|
// 0x0000 (0x01C0 - 0x01C0)
|
|||
|
|
class UGameSettingValueDiscreteDynamic_Vector2D final : public UGameSettingValueDiscreteDynamic
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Vector2D")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Vector2D")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueDiscreteDynamic_Vector2D* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Vector2D>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Vector2D;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueScalar
|
|||
|
|
// 0x0000 (0x0150 - 0x0150)
|
|||
|
|
class UGameSettingValueScalar : public UGameSettingValue
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueScalar")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueScalar")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueScalar* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueScalar>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueScalar;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingValueScalarDynamic
|
|||
|
|
// 0x00C0 (0x0210 - 0x0150)
|
|||
|
|
class UGameSettingValueScalarDynamic : public UGameSettingValueScalar
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_150[0xC0]; // 0x0150(0x00C0)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingValueScalarDynamic")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingValueScalarDynamic")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingValueScalarDynamic* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingValueScalarDynamic>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingValueScalarDynamic;
|
|||
|
|
|
|||
|
|
// Class GameSettings.GameSettingRegistry
|
|||
|
|
// 0x0088 (0x00B0 - 0x0028)
|
|||
|
|
class UGameSettingRegistry : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x60]; // 0x0028(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
TArray<class UGameSetting*> TopLevelSettings; // 0x0088(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|||
|
|
TArray<class UGameSetting*> RegisteredSettings; // 0x0098(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|||
|
|
class ULocalPlayer* OwningLocalPlayer; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("GameSettingRegistry")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"GameSettingRegistry")
|
|||
|
|
}
|
|||
|
|
static class UGameSettingRegistry* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UGameSettingRegistry>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UGameSettingRegistry;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|