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ReshadePluginsCore/DeathStranding2/dllmain.cpp

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2026-03-22 17:25:36 +01:00
#include "CommonHeaders.h"
#include "inicpp.h"
#include "UEngine.hpp"
#include "Logger.hpp"
// Constants
const std::string PLUGIN_NAME = "DeathStranding2";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for retrieving Game resolution
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float g_AspectRatio = (float)screenWidth / screenHeight;
// Plugin states
static bool AOBScanDone = false;
static std::atomic<bool> g_fix_enabled = false;
static std::atomic<bool> g_fov_fix_enabled = false;
static std::atomic<bool> g_ultrawide_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
// Shared values
static float g_FOV_In = 80.f;
static float g_CompensatedFOV = 80.f;
static float g_FOV_Out = 80.f;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* Ultrawideaddress = nullptr;
static uint8_t* Cutscenesaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid UWHook{};
// Prototypes
static void FOVFixEnabled();
static void UltraWideFixEnabled();
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
//return;
g_fix_enabled = enabled;
if (!AOBScanDone) { // Decima Engine
logger->info("--------------- AOB scan started ---------------");
constexpr auto FOVStringObfuscated = make_obfuscated<0xFA>("C5 F8 ?? ?? ?? ?? C5 F8 ?? ?? ?? ?? C5 78 ?? ?? ?? ?? C5 FA ?? ?? C5 F2 59 ?? ?? ?? ?? ?? 48 83 ?? ?? C3"); // +0x1e
constexpr auto AspectStringObfuscated = make_obfuscated<0x8B>("C5 FA 10 ?? ?? C5 F2 ?? ?? C5 CA ?? ?? E9 ?? ?? ?? ?? C5 FA 10 ?? ?? ?? ?? ?? C5");
constexpr auto AspectCutscenesStringObfuscated = make_obfuscated<0x9D>("0F 84 ?? ?? ?? ?? 49 8B 9D ?? ?? ?? ?? 49 63 85 ?? ?? ?? ?? 48 6B ?? ?? 48 ?? ?? 48 ?? ?? 0F 84");
using AOBScan::Make;
using OffsetScan::Make;
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&FOVaddress, FOVStringObfuscated, "FOV"),
Make(&Ultrawideaddress, AspectStringObfuscated, "Ultrawide"),
Make(&Cutscenesaddress, AspectCutscenesStringObfuscated, "Cutscenes"),
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (FOVaddress && Ultrawideaddress && Cutscenesaddress)
logger->info("All AOB signatures found. Ready to patch...");
logger->info("-------------- Fixes initialisation -------------");
AOBScanDone = true;
}
if (!init && Ultrawideaddress) FOVFixEnabled();
if (!init && Ultrawideaddress) UltraWideFixEnabled();
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
}
extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->screenWidth = screenWidth;
infos->screenHeight = screenHeight;
infos->aspectRatio = (float)screenWidth / screenHeight;
}
// Code injection functions
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(FOVaddress + 0x1e,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
g_FOV_Out = ctx.xmm0.f32[0];
});
}
else FOVHook.enable();
}
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress)
if (FOVHook) FOVHook.disable();
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
}
static void UltraWideFixEnabled() {
if (!Ultrawideaddress || !Cutscenesaddress) return;
if (g_fix_enabled && g_ultrawide_fix_enabled) {
if (!UWHook) {
std::thread([]() {
Sleep(5000);
UWHook = safetyhook::create_mid(Ultrawideaddress,
[](SafetyHookContext& ctx) {
ctx.xmm0.f32[0] = g_AspectRatio;
});
}).detach();
}
else UWHook.enable();
Memory::PatchBytes(Cutscenesaddress, "\x90\xE9", 2);
}
else {
if (UWHook) UWHook.disable();
Memory::RestoreBytes(Cutscenesaddress);
}
logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled");
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_ATTACH) {
logger = InitializeLogger("Death Stranding 2: On The Beach", PLUGIN_LOG);
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH) {
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}