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ReshadePluginsCore/SilentHill2Remake/NameCollisions.inl

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2025-11-09 21:06:54 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace Mannequin_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace James_LinkEmpty_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace CH_Mary_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace CH_Maria_LinkEmpty_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Mannequin_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace James_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace CH_Maria_LookAt_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Maria_LookAt_CtrlRig_v2 { class URigVMMemory_Work; }
namespace CH_Maria_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Mary_CutsceneCharacterAnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Map_Skeletal_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Mannequin_Locomotion_Standing_AmbushRetreat
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CH_Maria_Locomotion_Default
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CH_Maria_Locomotion_Injured
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CutsceneCharacterAnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Maria_LookAt_NoHead_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace Mannequin_Locomotion_Standing_Aggressive
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_Stairs_LegIK_CR
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CH_Maria_Locomotion_Danger
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace James_ItemInteraction_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_Locomotion_Unarmed
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_Item_Investigation_MainLoopP_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_RotateInPlaceBase
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CH_James_Morphs_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_LookAt_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace James_Locomotion_Unarmed_Danger
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace NewMariaCH_Maria_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_LocomotionLean_TurnBase
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_LocomotionVariants_Base
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CH_JamesAnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Mannequin_Locomotion_Standing_Neutral
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace James_FaceAnimations_Base
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_Locomotion_NoWeapon_Injured
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace James_LookAtOffsetBase
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}