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ReshadePluginsCore/BloodOfMehran/SDK/GameplayCameras_structs.hpp

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameplayCameras
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
#include "StateTreeModule_structs.hpp"
namespace SDK
{
// Enum GameplayCameras.EBuiltInDoubleCameraVariable
// NumValues: 0x0006
enum class EBuiltInDoubleCameraVariable : uint32
{
None = 0,
Yaw = 1,
Pitch = 2,
Roll = 3,
Zoom = 4,
EBuiltInDoubleCameraVariable_MAX = 5,
};
// Enum GameplayCameras.EBuiltInVector2dCameraVariable
// NumValues: 0x0003
enum class EBuiltInVector2dCameraVariable : uint32
{
None = 0,
YawPitch = 1,
EBuiltInVector2dCameraVariable_MAX = 2,
};
// Enum GameplayCameras.EBuiltInRotator3dCameraVariable
// NumValues: 0x0003
enum class EBuiltInRotator3dCameraVariable : uint8
{
None = 0,
ControlRotation = 1,
EBuiltInRotator3dCameraVariable_MAX = 2,
};
// Enum GameplayCameras.ECameraBuildStatus
// NumValues: 0x0005
enum class ECameraBuildStatus : uint8
{
Clean = 0,
CleanWithWarnings = 1,
WithErrors = 2,
Dirty = 3,
ECameraBuildStatus_MAX = 4,
};
// Enum GameplayCameras.ECameraNodeOriginPosition
// NumValues: 0x0006
enum class ECameraNodeOriginPosition : uint8
{
CameraPose = 0,
ActiveContext = 1,
OwningContext = 2,
Pivot = 3,
Pawn = 4,
ECameraNodeOriginPosition_MAX = 5,
};
// Enum GameplayCameras.ECameraNodeSpace
// NumValues: 0x0007
enum class ECameraNodeSpace : uint8
{
CameraPose = 0,
ActiveContext = 1,
OwningContext = 2,
Pivot = 3,
Pawn = 4,
World = 5,
ECameraNodeSpace_MAX = 6,
};
// Enum GameplayCameras.ECameraVariableType
// NumValues: 0x000F
enum class ECameraVariableType : uint32
{
Boolean = 0,
Integer32 = 1,
Float = 2,
Double = 3,
Vector2f = 4,
Vector2d = 5,
Vector3f = 6,
Vector3d = 7,
Vector4f = 8,
Vector4d = 9,
Rotator3f = 10,
Rotator3d = 11,
Transform3f = 12,
Transform3d = 13,
ECameraVariableType_MAX = 14,
};
// Enum GameplayCameras.ECameraBlendStackType
// NumValues: 0x0003
enum class ECameraBlendStackType : uint32
{
IsolatedTransient = 0,
AdditivePersistent = 1,
ECameraBlendStackType_MAX = 2,
};
// Enum GameplayCameras.ECameraRigInitialOrientation
// NumValues: 0x0006
enum class ECameraRigInitialOrientation : uint32
{
None = 0,
ContextYawPitch = 1,
PreviousYawPitch = 2,
PreviousAbsoluteTarget = 3,
PreviousRelativeTarget = 4,
ECameraRigInitialOrientation_MAX = 5,
};
// Enum GameplayCameras.ECameraRigLayer
// NumValues: 0x0005
enum class ECameraRigLayer : uint8
{
Base = 0,
Main = 1,
Global = 2,
Visual = 3,
ECameraRigLayer_MAX = 4,
};
// Enum GameplayCameras.ESmoothCameraBlendType
// NumValues: 0x0003
enum class ESmoothCameraBlendType : uint32
{
SmoothStep = 0,
SmootherStep = 1,
ESmoothCameraBlendType_MAX = 2,
};
// Enum GameplayCameras.ECollisionSafePosition
// NumValues: 0x0005
enum class ECollisionSafePosition : uint8
{
ActiveContext = 0,
OwningContext = 1,
Pivot = 2,
Pawn = 3,
ECollisionSafePosition_MAX = 4,
};
// Enum GameplayCameras.ECollisionSafePositionOffsetSpace
// NumValues: 0x0006
enum class ECollisionSafePositionOffsetSpace : uint8
{
ActiveContext = 0,
OwningContext = 1,
Pivot = 2,
CameraPose = 3,
Pawn = 4,
ECollisionSafePositionOffsetSpace_MAX = 5,
};
// Enum GameplayCameras.ECameraAutoRotateDirection
// NumValues: 0x0003
enum class ECameraAutoRotateDirection : uint32
{
Facing = 0,
Movement = 1,
ECameraAutoRotateDirection_MAX = 2,
};
// ScriptStruct GameplayCameras.DoubleCameraParameter
// 0x0010 (0x0010 - 0x0000)
struct FDoubleCameraParameter final
{
public:
double Value; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDoubleCameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDoubleCameraParameter;
// ScriptStruct GameplayCameras.CameraFramingZone
// 0x0040 (0x0040 - 0x0000)
struct FCameraFramingZone final
{
public:
struct FDoubleCameraParameter LeftMargin; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FDoubleCameraParameter TopMargin; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FDoubleCameraParameter RightMargin; // 0x0020(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FDoubleCameraParameter BottomMargin; // 0x0030(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraFramingZone;
// ScriptStruct GameplayCameras.CameraNodeEvaluatorAllocationInfo
// 0x0004 (0x0004 - 0x0000)
struct FCameraNodeEvaluatorAllocationInfo final
{
public:
int16 TotalSizeof; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int16 MaxAlignof; // 0x0002(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraNodeEvaluatorAllocationInfo;
// ScriptStruct GameplayCameras.BooleanCameraParameter
// 0x0010 (0x0010 - 0x0000)
struct FBooleanCameraParameter final
{
public:
bool Value; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UBooleanCameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBooleanCameraParameter;
// ScriptStruct GameplayCameras.Integer32CameraParameter
// 0x0010 (0x0010 - 0x0000)
struct FInteger32CameraParameter final
{
public:
int32 Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UInteger32CameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteger32CameraParameter;
// ScriptStruct GameplayCameras.FloatCameraParameter
// 0x0010 (0x0010 - 0x0000)
struct FFloatCameraParameter final
{
public:
float Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UFloatCameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFloatCameraParameter;
// ScriptStruct GameplayCameras.Vector2fCameraParameter
// 0x0010 (0x0010 - 0x0000)
struct FVector2fCameraParameter final
{
public:
struct FVector2f Value; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVector2fCameraVariable* Variable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector2fCameraParameter;
// ScriptStruct GameplayCameras.Vector2dCameraParameter
// 0x0018 (0x0018 - 0x0000)
struct FVector2dCameraParameter final
{
public:
struct FVector2D Value; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVector2dCameraVariable* Variable; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector2dCameraParameter;
// ScriptStruct GameplayCameras.Vector3fCameraParameter
// 0x0018 (0x0018 - 0x0000)
struct FVector3fCameraParameter final
{
public:
struct FVector3f Value; // 0x0000(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UVector3fCameraVariable* Variable; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector3fCameraParameter;
// ScriptStruct GameplayCameras.Vector3dCameraParameter
// 0x0020 (0x0020 - 0x0000)
struct FVector3dCameraParameter final
{
public:
struct FVector3d Value; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVector3dCameraVariable* Variable; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector3dCameraParameter;
// ScriptStruct GameplayCameras.Vector4fCameraParameter
// 0x0020 (0x0020 - 0x0000)
struct FVector4fCameraParameter final
{
public:
struct FVector4f Value; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVector4fCameraVariable* Variable; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FVector4fCameraParameter;
// ScriptStruct GameplayCameras.Vector4dCameraParameter
// 0x0030 (0x0030 - 0x0000)
struct FVector4dCameraParameter final
{
public:
struct FVector4d Value; // 0x0000(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVector4dCameraVariable* Variable; // 0x0020(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FVector4dCameraParameter;
// ScriptStruct GameplayCameras.Rotator3fCameraParameter
// 0x0018 (0x0018 - 0x0000)
struct FRotator3fCameraParameter final
{
public:
struct FRotator3f Value; // 0x0000(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class URotator3fCameraVariable* Variable; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRotator3fCameraParameter;
// ScriptStruct GameplayCameras.Rotator3dCameraParameter
// 0x0020 (0x0020 - 0x0000)
struct FRotator3dCameraParameter final
{
public:
struct FRotator3d Value; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
class URotator3dCameraVariable* Variable; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRotator3dCameraParameter;
// ScriptStruct GameplayCameras.Transform3fCameraParameter
// 0x0040 (0x0040 - 0x0000)
struct FTransform3fCameraParameter final
{
public:
struct FTransform3f Value; // 0x0000(0x0030)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTransform3fCameraVariable* Variable; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTransform3fCameraParameter;
// ScriptStruct GameplayCameras.Transform3dCameraParameter
// 0x0070 (0x0070 - 0x0000)
struct FTransform3dCameraParameter final
{
public:
struct FTransform3d Value; // 0x0000(0x0060)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTransform3dCameraVariable* Variable; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTransform3dCameraParameter;
// ScriptStruct GameplayCameras.CameraRigInputSlotParameters
// 0x0002 (0x0002 - 0x0000)
struct FCameraRigInputSlotParameters final
{
public:
bool bIsAccumulated; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsPreBlended; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraRigInputSlotParameters;
// ScriptStruct GameplayCameras.CameraParameterClamping
// 0x0018 (0x0018 - 0x0000)
struct FCameraParameterClamping final
{
public:
double MinValue; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double MaxValue; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bClampMin; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bClampMax; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraParameterClamping;
// ScriptStruct GameplayCameras.CameraParameterNormalization
// 0x0010 (0x0010 - 0x0000)
struct FCameraParameterNormalization final
{
public:
double MaxValue; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNormalize; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraParameterNormalization;
// ScriptStruct GameplayCameras.CameraRigProxyTableEntry
// 0x0010 (0x0010 - 0x0000)
struct FCameraRigProxyTableEntry final
{
public:
class UCameraRigProxyAsset* CameraRigProxy; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraRigAsset* CameraRig; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraRigProxyTableEntry;
// ScriptStruct GameplayCameras.BooleanCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FBooleanCameraVariableReference final
{
public:
class UBooleanCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBooleanCameraVariableReference;
// ScriptStruct GameplayCameras.Integer32CameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FInteger32CameraVariableReference final
{
public:
class UInteger32CameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteger32CameraVariableReference;
// ScriptStruct GameplayCameras.FloatCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FFloatCameraVariableReference final
{
public:
class UFloatCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFloatCameraVariableReference;
// ScriptStruct GameplayCameras.DoubleCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FDoubleCameraVariableReference final
{
public:
class UDoubleCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDoubleCameraVariableReference;
// ScriptStruct GameplayCameras.Vector2fCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FVector2fCameraVariableReference final
{
public:
class UVector2fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector2fCameraVariableReference;
// ScriptStruct GameplayCameras.Vector2dCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FVector2dCameraVariableReference final
{
public:
class UVector2dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector2dCameraVariableReference;
// ScriptStruct GameplayCameras.Vector3fCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FVector3fCameraVariableReference final
{
public:
class UVector3fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector3fCameraVariableReference;
// ScriptStruct GameplayCameras.Vector3dCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FVector3dCameraVariableReference final
{
public:
class UVector3dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector3dCameraVariableReference;
// ScriptStruct GameplayCameras.Vector4fCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FVector4fCameraVariableReference final
{
public:
class UVector4fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector4fCameraVariableReference;
// ScriptStruct GameplayCameras.Vector4dCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FVector4dCameraVariableReference final
{
public:
class UVector4dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector4dCameraVariableReference;
// ScriptStruct GameplayCameras.Rotator3fCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FRotator3fCameraVariableReference final
{
public:
class URotator3fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRotator3fCameraVariableReference;
// ScriptStruct GameplayCameras.Rotator3dCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FRotator3dCameraVariableReference final
{
public:
class URotator3dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRotator3dCameraVariableReference;
// ScriptStruct GameplayCameras.Transform3fCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FTransform3fCameraVariableReference final
{
public:
class UTransform3fCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransform3fCameraVariableReference;
// ScriptStruct GameplayCameras.Transform3dCameraVariableReference
// 0x0008 (0x0008 - 0x0000)
struct FTransform3dCameraVariableReference final
{
public:
class UTransform3dCameraVariable* Variable; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransform3dCameraVariableReference;
// ScriptStruct GameplayCameras.CameraVariableID
// 0x0004 (0x0004 - 0x0000)
struct FCameraVariableID final
{
public:
uint32 Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FCameraVariableID;
// ScriptStruct GameplayCameras.CameraVariableDefinition
// 0x000C (0x000C - 0x0000)
struct FCameraVariableDefinition final
{
public:
struct FCameraVariableID VariableID; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECameraVariableType VariableType; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsPrivate; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsInput; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraVariableDefinition;
// ScriptStruct GameplayCameras.CameraVariableTableAllocationInfo
// 0x0020 (0x0020 - 0x0000)
struct FCameraVariableTableAllocationInfo final
{
public:
TArray<struct FCameraVariableDefinition> VariableDefinitions; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UCameraVariableAsset*> AutoResetVariables; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraVariableTableAllocationInfo;
// ScriptStruct GameplayCameras.CameraPose
// 0x0088 (0x0088 - 0x0000)
struct FCameraPose final
{
public:
struct FVector3d Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FRotator3d Rotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
double TargetDistance; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float FieldOfView; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float FocalLength; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float Aperture; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float ShutterSpeed; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float FocusDistance; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float SensorWidth; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float SensorHeight; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float ISO; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float SqueezeFactor; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 DiaphragmBladeCount; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float NearClippingPlane; // 0x0060(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float FarClippingPlane; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float PhysicalCameraBlendWeight; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool EnablePhysicalCamera; // 0x006C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool ConstrainAspectRatio; // 0x006D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool OverrideAspectRatioAxisConstraint; // 0x006E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x006F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_70[0x18]; // 0x0070(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraPose;
// ScriptStruct GameplayCameras.CameraRigAllocationInfo
// 0x0028 (0x0028 - 0x0000)
struct FCameraRigAllocationInfo final
{
public:
struct FCameraNodeEvaluatorAllocationInfo EvaluatorInfo; // 0x0000(0x0004)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FCameraVariableTableAllocationInfo VariableTableInfo; // 0x0008(0x0020)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraRigAllocationInfo;
// ScriptStruct GameplayCameras.CameraRigInterface
// 0x0020 (0x0020 - 0x0000)
struct FCameraRigInterface final
{
public:
class FString DisplayName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UCameraRigInterfaceParameter*> InterfaceParameters; // 0x0010(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraRigInterface;
// ScriptStruct GameplayCameras.CameraRigParameterOverrideBase
// 0x0038 (0x0038 - 0x0000)
struct FCameraRigParameterOverrideBase
{
public:
struct FGuid InterfaceParameterGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid PrivateVariableGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString InterfaceParameterName; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInvalid; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraRigParameterOverrideBase;
// ScriptStruct GameplayCameras.BooleanCameraRigParameterOverride
// 0x0010 (0x0048 - 0x0038)
struct FBooleanCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FBooleanCameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBooleanCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Integer32CameraRigParameterOverride
// 0x0010 (0x0048 - 0x0038)
struct FInteger32CameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FInteger32CameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteger32CameraRigParameterOverride;
// ScriptStruct GameplayCameras.FloatCameraRigParameterOverride
// 0x0010 (0x0048 - 0x0038)
struct FFloatCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FFloatCameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFloatCameraRigParameterOverride;
// ScriptStruct GameplayCameras.DoubleCameraRigParameterOverride
// 0x0010 (0x0048 - 0x0038)
struct FDoubleCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FDoubleCameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDoubleCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Vector2fCameraRigParameterOverride
// 0x0010 (0x0048 - 0x0038)
struct FVector2fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FVector2fCameraParameter Value; // 0x0038(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector2fCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Vector2dCameraRigParameterOverride
// 0x0018 (0x0050 - 0x0038)
struct FVector2dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FVector2dCameraParameter Value; // 0x0038(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector2dCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Vector3fCameraRigParameterOverride
// 0x0018 (0x0050 - 0x0038)
struct FVector3fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FVector3fCameraParameter Value; // 0x0038(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector3fCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Vector3dCameraRigParameterOverride
// 0x0020 (0x0058 - 0x0038)
struct FVector3dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FVector3dCameraParameter Value; // 0x0038(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector3dCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Vector4fCameraRigParameterOverride
// 0x0028 (0x0060 - 0x0038)
struct FVector4fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector4fCameraParameter Value; // 0x0040(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector4fCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Vector4dCameraRigParameterOverride
// 0x0038 (0x0070 - 0x0038)
struct FVector4dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector4dCameraParameter Value; // 0x0040(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector4dCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Rotator3fCameraRigParameterOverride
// 0x0018 (0x0050 - 0x0038)
struct FRotator3fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FRotator3fCameraParameter Value; // 0x0038(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRotator3fCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Rotator3dCameraRigParameterOverride
// 0x0020 (0x0058 - 0x0038)
struct FRotator3dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
struct FRotator3dCameraParameter Value; // 0x0038(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRotator3dCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Transform3fCameraRigParameterOverride
// 0x0048 (0x0080 - 0x0038)
struct FTransform3fCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform3fCameraParameter Value; // 0x0040(0x0040)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransform3fCameraRigParameterOverride;
// ScriptStruct GameplayCameras.Transform3dCameraRigParameterOverride
// 0x0078 (0x00B0 - 0x0038)
struct FTransform3dCameraRigParameterOverride final : public FCameraRigParameterOverrideBase
{
public:
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform3dCameraParameter Value; // 0x0040(0x0070)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransform3dCameraRigParameterOverride;
// ScriptStruct GameplayCameras.CameraRigParameterOverrides
// 0x00E0 (0x00E0 - 0x0000)
struct FCameraRigParameterOverrides final
{
public:
TArray<struct FBooleanCameraRigParameterOverride> BooleanOverrides; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FInteger32CameraRigParameterOverride> Integer32Overrides; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FFloatCameraRigParameterOverride> FloatOverrides; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FDoubleCameraRigParameterOverride> DoubleOverrides; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FVector2fCameraRigParameterOverride> Vector2fOverrides; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FVector2dCameraRigParameterOverride> Vector2dOverrides; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FVector3fCameraRigParameterOverride> Vector3fOverrides; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FVector3dCameraRigParameterOverride> Vector3dOverrides; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FVector4fCameraRigParameterOverride> Vector4fOverrides; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FVector4dCameraRigParameterOverride> Vector4dOverrides; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FRotator3fCameraRigParameterOverride> Rotator3fOverrides; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FRotator3dCameraRigParameterOverride> Rotator3dOverrides; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FTransform3fCameraRigParameterOverride> Transform3fOverrides; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FTransform3dCameraRigParameterOverride> Transform3dOverrides; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FCameraRigParameterOverrides;
// ScriptStruct GameplayCameras.CameraRigAssetReference
// 0x00E8 (0x00E8 - 0x0000)
struct FCameraRigAssetReference final
{
public:
class UCameraRigAsset* CameraRig; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FCameraRigParameterOverrides ParameterOverrides; // 0x0008(0x00E0)(Edit, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FCameraRigAssetReference;
// ScriptStruct GameplayCameras.BlueprintCameraDirectorActivateParams
// 0x0008 (0x0008 - 0x0000)
struct FBlueprintCameraDirectorActivateParams final
{
public:
class UObject* EvaluationContextOwner; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintCameraDirectorActivateParams;
// ScriptStruct GameplayCameras.BlueprintCameraDirectorDeactivateParams
// 0x0008 (0x0008 - 0x0000)
struct FBlueprintCameraDirectorDeactivateParams final
{
public:
class UObject* EvaluationContextOwner; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintCameraDirectorDeactivateParams;
// ScriptStruct GameplayCameras.BlueprintCameraDirectorEvaluationParams
// 0x0010 (0x0010 - 0x0000)
struct FBlueprintCameraDirectorEvaluationParams final
{
public:
float DeltaTime; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UObject* EvaluationContextOwner; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintCameraDirectorEvaluationParams;
// ScriptStruct GameplayCameras.CameraDirectorStateTreeEvaluationData
// 0x0020 (0x0020 - 0x0000)
struct FCameraDirectorStateTreeEvaluationData final
{
public:
TArray<class UCameraRigAsset*> ActiveCameraRigs; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<class UCameraRigProxyAsset*> ActiveCameraRigProxies; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraDirectorStateTreeEvaluationData;
// ScriptStruct GameplayCameras.GameplayCamerasStateTreeTask
// 0x0000 (0x0028 - 0x0028)
struct FGameplayCamerasStateTreeTask : public FStateTreeTaskBase
{
};
DUMPER7_ASSERTS_FGameplayCamerasStateTreeTask;
// ScriptStruct GameplayCameras.GameplayCamerasStateTreeCondition
// 0x0000 (0x0028 - 0x0028)
struct FGameplayCamerasStateTreeCondition final : public FStateTreeConditionBase
{
};
DUMPER7_ASSERTS_FGameplayCamerasStateTreeCondition;
// ScriptStruct GameplayCameras.GameplayCamerasActivateCameraRigTaskInstanceData
// 0x0008 (0x0008 - 0x0000)
struct FGameplayCamerasActivateCameraRigTaskInstanceData final
{
public:
class UCameraRigAsset* CameraRig; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCamerasActivateCameraRigTaskInstanceData;
// ScriptStruct GameplayCameras.GameplayCamerasActivateCameraRigTask
// 0x0008 (0x0030 - 0x0028)
struct FGameplayCamerasActivateCameraRigTask final : public FGameplayCamerasStateTreeTask
{
public:
uint8 Pad_28[0x6]; // 0x0028(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
bool bRunOnce; // 0x002E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCamerasActivateCameraRigTask;
// ScriptStruct GameplayCameras.GameplayCamerasActivateCameraRigViaProxyTaskInstanceData
// 0x0008 (0x0008 - 0x0000)
struct FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData final
{
public:
class UCameraRigProxyAsset* CameraRigProxy; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCamerasActivateCameraRigViaProxyTaskInstanceData;
// ScriptStruct GameplayCameras.GameplayCamerasActivateCameraRigViaProxyTask
// 0x0008 (0x0030 - 0x0028)
struct FGameplayCamerasActivateCameraRigViaProxyTask final : public FGameplayCamerasStateTreeTask
{
public:
uint8 Pad_28[0x6]; // 0x0028(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
bool bRunOnce; // 0x002E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCamerasActivateCameraRigViaProxyTask;
// ScriptStruct GameplayCameras.BlueprintCameraPose
// 0x0070 (0x0070 - 0x0000)
struct FBlueprintCameraPose final
{
public:
struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
double TargetDistance; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FieldOfView; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FocalLength; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Aperture; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShutterSpeed; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FocusDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SensorWidth; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SensorHeight; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ISO; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SqueezeFactor; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 DiaphragmBladeCount; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NearClippingPlane; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FarClippingPlane; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PhysicalCameraBlendWeight; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnablePhysicalCamera; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ConstrainAspectRatio; // 0x006D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OverrideAspectRatioAxisConstraint; // 0x006E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x006F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintCameraPose;
// ScriptStruct GameplayCameras.BlueprintCameraVariableTable
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FBlueprintCameraVariableTable final
{
public:
uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlueprintCameraVariableTable;
}