292 lines
19 KiB
C++
292 lines
19 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CommonInput
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CommonInput_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "DeveloperSettings_structs.hpp"
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#include "DeveloperSettings_classes.hpp"
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namespace SDK
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{
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// Class CommonInput.CommonInputActionDomain
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// 0x0010 (0x0040 - 0x0030)
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class UCommonInputActionDomain final : public UDataAsset
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{
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public:
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ECommonInputEventFlowBehavior Behavior; // 0x0030(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ECommonInputEventFlowBehavior InnerBehavior; // 0x0034(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseActionDomainDesiredInputConfig; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ECommonInputMode InputMode; // 0x0039(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EMouseCaptureMode MouseCaptureMode; // 0x003A(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_3B[0x5]; // 0x003B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CommonInputActionDomain")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CommonInputActionDomain")
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}
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static class UCommonInputActionDomain* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCommonInputActionDomain>();
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}
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};
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DUMPER7_ASSERTS_UCommonInputActionDomain;
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// Class CommonInput.CommonInputActionDomainTable
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// 0x0018 (0x0048 - 0x0030)
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class UCommonInputActionDomainTable final : public UDataAsset
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{
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public:
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TArray<class UCommonInputActionDomain*> ActionDomains; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
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ECommonInputMode InputMode; // 0x0040(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EMouseCaptureMode MouseCaptureMode; // 0x0041(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CommonInputActionDomainTable")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CommonInputActionDomainTable")
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}
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static class UCommonInputActionDomainTable* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCommonInputActionDomainTable>();
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}
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};
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DUMPER7_ASSERTS_UCommonInputActionDomainTable;
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// Class CommonInput.CommonUIInputData
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// 0x0058 (0x0080 - 0x0028)
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class UCommonUIInputData final : public UObject
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{
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public:
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struct FDataTableRowHandle DefaultClickAction; // 0x0028(0x0010)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
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struct FDataTableRowHandle DefaultBackAction; // 0x0038(0x0010)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
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TSoftClassPtr<class UClass> DefaultHoldData; // 0x0048(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UInputAction* EnhancedInputClickAction; // 0x0070(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UInputAction* EnhancedInputBackAction; // 0x0078(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CommonUIInputData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CommonUIInputData")
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}
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static class UCommonUIInputData* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCommonUIInputData>();
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}
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};
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DUMPER7_ASSERTS_UCommonUIInputData;
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// Class CommonInput.CommonUIHoldData
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// 0x0018 (0x0040 - 0x0028)
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class UCommonUIHoldData final : public UObject
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{
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public:
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struct FInputHoldData KeyboardAndMouse; // 0x0028(0x0008)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
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struct FInputHoldData Gamepad; // 0x0030(0x0008)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
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struct FInputHoldData Touch; // 0x0038(0x0008)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CommonUIHoldData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CommonUIHoldData")
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}
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static class UCommonUIHoldData* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCommonUIHoldData>();
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}
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};
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DUMPER7_ASSERTS_UCommonUIHoldData;
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// Class CommonInput.CommonInputBaseControllerData
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// 0x00C0 (0x00E8 - 0x0028)
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class UCommonInputBaseControllerData final : public UObject
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{
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public:
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ECommonInputType InputType; // 0x0028(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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class FName GamepadName; // 0x002C(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class FText GamepadDisplayName; // 0x0038(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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class FText GamepadCategory; // 0x0048(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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class FText GamepadPlatformName; // 0x0058(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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TArray<struct FInputDeviceIdentifierPair> GamepadHardwareIdMapping; // 0x0068(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UTexture2D> ControllerTexture; // 0x0078(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UTexture2D> ControllerButtonMaskTexture; // 0x00A0(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FCommonInputKeyBrushConfiguration> InputBrushDataMap; // 0x00C8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
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TArray<struct FCommonInputKeySetBrushConfiguration> InputBrushKeySets; // 0x00D8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
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public:
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static const TArray<class FName> GetRegisteredGamepads();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CommonInputBaseControllerData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CommonInputBaseControllerData")
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}
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static class UCommonInputBaseControllerData* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCommonInputBaseControllerData>();
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}
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};
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DUMPER7_ASSERTS_UCommonInputBaseControllerData;
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// Class CommonInput.CommonInputPlatformSettings
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// 0x0030 (0x0070 - 0x0040)
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class UCommonInputPlatformSettings final : public UPlatformSettings
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{
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public:
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ECommonInputType DefaultInputType; // 0x0040(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bSupportsMouseAndKeyboard; // 0x0041(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bSupportsTouch; // 0x0042(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bSupportsGamepad; // 0x0043(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class FName DefaultGamepadName; // 0x0044(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bCanChangeGamepadType; // 0x004C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<TSoftClassPtr<class UClass>> ControllerData; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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TArray<TSubclassOf<class UCommonInputBaseControllerData>> ControllerDataClasses; // 0x0060(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CommonInputPlatformSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CommonInputPlatformSettings")
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}
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static class UCommonInputPlatformSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCommonInputPlatformSettings>();
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}
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};
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DUMPER7_ASSERTS_UCommonInputPlatformSettings;
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// Class CommonInput.CommonInputSettings
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// 0x00E8 (0x0120 - 0x0038)
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class UCommonInputSettings final : public UDeveloperSettings
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{
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public:
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TSoftClassPtr<class UClass> InputData; // 0x0038(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FPerPlatformSettings PlatformInput; // 0x0060(0x0010)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
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TMap<class FName, struct FCommonInputPlatformBaseData> CommonInputPlatformData; // 0x0070(0x0050)(Config, Deprecated, NativeAccessSpecifierPrivate)
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bool bEnableInputMethodThrashingProtection; // 0x00C0(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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int32 InputMethodThrashingLimit; // 0x00C4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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double InputMethodThrashingWindowInSeconds; // 0x00C8(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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double InputMethodThrashingCooldownInSeconds; // 0x00D0(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bAllowOutOfFocusDeviceInput; // 0x00D8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bEnableDefaultInputConfig; // 0x00D9(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bEnableEnhancedInputSupport; // 0x00DA(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bEnableAutomaticGamepadTypeDetection; // 0x00DB(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftObjectPtr<class UCommonInputActionDomainTable> ActionDomainTable; // 0x00E0(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_108[0x8]; // 0x0108(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TSubclassOf<class UCommonUIInputData> InputDataClass; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UCommonInputActionDomainTable* ActionDomainTablePtr; // 0x0118(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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static bool IsEnhancedInputSupportEnabled();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CommonInputSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CommonInputSettings")
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}
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static class UCommonInputSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCommonInputSettings>();
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}
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};
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DUMPER7_ASSERTS_UCommonInputSettings;
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// Class CommonInput.CommonInputSubsystem
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// 0x00E8 (0x0118 - 0x0030)
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class UCommonInputSubsystem final : public ULocalPlayerSubsystem
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{
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public:
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uint8 Pad_30[0x38]; // 0x0030(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(ECommonInputType bNewInputType)> OnInputMethodChanged; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate)
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int32 NumberOfInputMethodChangesRecently; // 0x0078(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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double LastInputMethodChangeTime; // 0x0080(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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double LastTimeInputMethodThrashingBegan; // 0x0088(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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ECommonInputType LastInputType; // 0x0090(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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ECommonInputType CurrentInputType; // 0x0091(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_92[0x2]; // 0x0092(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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class FName GamepadInputType; // 0x0094(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TMap<class FName, ECommonInputType> CurrentInputLocks; // 0x00A0(0x0050)(Transient, NativeAccessSpecifierPrivate)
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uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class UCommonInputActionDomainTable* ActionDomainTable; // 0x00F8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bIsGamepadSimulatedClick; // 0x0100(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_101[0x17]; // 0x0101(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void BroadcastInputMethodChanged();
|
|||
|
|
void SetCurrentInputType(ECommonInputType NewInputType);
|
|||
|
|
void SetGamepadInputType(const class FName InGamepadInputType);
|
|||
|
|
|
|||
|
|
const class FName GetCurrentGamepadName() const;
|
|||
|
|
ECommonInputType GetCurrentInputType() const;
|
|||
|
|
ECommonInputType GetDefaultInputType() const;
|
|||
|
|
bool IsInputMethodActive(ECommonInputType InputMethod) const;
|
|||
|
|
bool IsUsingPointerInput() const;
|
|||
|
|
bool ShouldShowInputKeys() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("CommonInputSubsystem")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"CommonInputSubsystem")
|
|||
|
|
}
|
|||
|
|
static class UCommonInputSubsystem* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UCommonInputSubsystem>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UCommonInputSubsystem;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|