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ReshadePluginsCore/Cronos The New Dawn/SDK/MapSystem_structs.hpp

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2025-09-09 06:15:46 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MapSystem
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
#include "UCA_structs.hpp"
namespace SDK
{
// Enum MapSystem.EBTMapObjectTypeEnum
// NumValues: 0x000C
enum class EBTMapObjectTypeEnum : uint8
{
None = 0,
Objective = 1,
Puzzle = 2,
Door = 3,
Collectable = 4,
Obstacle = 5,
SavePoint = 6,
Anomaly = 7,
Stairs = 8,
UpgradeStation = 9,
Stash = 10,
MAX = 11,
};
// Enum MapSystem.EBTMapSection
// NumValues: 0x0011
enum class EBTMapSection : uint8
{
None = 0,
Section1 = 1,
Section2 = 2,
Section3 = 3,
Section4 = 4,
Section5 = 5,
Section6 = 6,
Section7 = 7,
Section8 = 8,
Section9 = 9,
Section10 = 10,
Section11 = 11,
Section12 = 12,
Section13 = 13,
Section14 = 14,
Section15 = 15,
MAX = 16,
};
// Enum MapSystem.EBTMapsEnum
// NumValues: 0x004B
enum class EBTMapsEnum : uint8
{
None = 0,
MapTestLevel0F = 1,
MapTestLevel1F = 2,
LandingZoneExterior = 3,
LandingZoneInterior1F = 4,
LandingZoneInterior2F = 5,
AZ_Past_Building34_F0 = 6,
AZ_Past_Building34_F1 = 7,
AZ_Past_Building34_F2 = 8,
AZ_Past_Building34_F3 = 9,
AZ_Past_Building34_F4 = 10,
AZ_Past_Building34_F5 = 11,
AZ_Past_Shelter = 12,
AZ_Past_ApartmentZone = 13,
AZ_Past_Basement = 14,
CCZ_RoadAbbey_Exterior_F0 = 15,
CCZ_RoadAbbey_Exterior_F1 = 16,
CCZ_RoadAbbey_Building_F0 = 17,
CCZ_RoadAbbey_Building_F1 = 18,
CCZ_AbbeyGrounds_Exterior_F0 = 19,
CCZ_AbbeyGrounds_Interior_F0 = 20,
CCZ_AbbeyGrounds_Interior_F1 = 21,
CCZ_Catacombs_F0 = 22,
CCZ_Catacombs_F1 = 23,
City_MainCentral = 24,
City_Streets = 25,
City_DestroyedBuilding_Pt1 = 26,
City_DestroyedBuilding_Pt2 = 27,
City_ApartmentZone = 28,
City_Building34_F0 = 29,
City_Building34_F1 = 30,
City_Building34_F2 = 31,
City_Building34_F3 = 32,
City_Building34_F4 = 33,
City_Building34_F5 = 34,
City_Shelter = 35,
FZ_Tram_Station = 36,
FZ_Sintering_Floor_F0 = 37,
FZ_Sintering_Floor_F1 = 38,
FZ_Sintering_Floor_F2 = 39,
FZ_Sintering_Floor_F3 = 40,
FZ_Raw_Materials_F0 = 41,
FZ_Raw_Materials_F1 = 42,
FZ_Raw_Materials_F2 = 43,
FZ_Raw_Materials_F3 = 44,
FZ_Past_Basement_F0 = 45,
FZ_Past_Basement_F1 = 46,
FZ_Past_CokeProduction_F1 = 47,
FZ_Past_CokeProduction_F2 = 48,
FZ_Past_Offices = 49,
HZ_Islands = 50,
HZ_Anomaly = 51,
HZ_Hospital_UG = 52,
HZ_Hospital_F0 = 53,
HZ_Hospital_F1 = 54,
HZ_HiddenFacility = 55,
SSZ_StationB_F0 = 56,
SSZ_StationB_F1 = 57,
SSZ_StationB_F2 = 58,
THZ_Attic = 59,
THZ_Apartment_F0 = 60,
THZ_Apartment_F1 = 61,
THZ_Clocktower_F0 = 62,
THZ_Clocktower_F1 = 63,
THZ_Hall_F0 = 64,
THZ_Hall_F1 = 65,
THZ_Hall_F2 = 66,
THZ_Hall_F3 = 67,
THZ_LevitatingPlatform = 68,
THZ_Staircase_F0 = 69,
THZ_Staircase_F1 = 70,
THZ_Staircase_F2 = 71,
THZ_Staircase_F3 = 72,
THZ_UtilityCorridor = 73,
MAX = 74,
};
// Enum MapSystem.EBTZoomRootSource
// NumValues: 0x0004
enum class EBTZoomRootSource : uint8
{
None = 0,
Center = 1,
Custom = 2,
MAX = 3,
};
// Enum MapSystem.EBTMapObjectDataValue
// NumValues: 0x0005
enum class EBTMapObjectDataValue : uint8
{
None = 0,
Hidden = 1,
Visible_Undiscovered = 2,
Visible_Discovered = 3,
MAX = 4,
};
// Enum MapSystem.EBTDoorMapObjectDataValue
// NumValues: 0x0012
enum class EBTDoorMapObjectDataValue : uint8
{
None = 0,
Hidden = 1,
Visible_Undiscovered = 2,
Visible_Opened_Key = 3,
Visible_Locked_Key = 4,
Visible_Opened_SlidingBolt = 5,
Visible_Locked_SlidingBolt = 6,
Visible_Opened_PinPad = 7,
Visible_Locked_PinPad = 8,
Visible_Opened_Card = 9,
Visible_Locked_Card = 10,
Visible_Opened_Chains = 11,
Visible_Locked_Chains = 12,
Visible_Opened_BoardedUp = 13,
Visible_Locked_BoardedUp = 14,
Visible_Opened_Blocked = 15,
Visible_Locked_Blocked = 16,
MAX = 17,
};
// Enum MapSystem.EBTDoorObjectType
// NumValues: 0x0009
enum class EBTDoorObjectType : uint8
{
None = 0,
Key = 1,
SlidingBolt = 2,
PinPad = 3,
Card = 4,
Chains = 5,
BoardedUp = 6,
Blocked = 7,
MAX = 8,
};
// Enum MapSystem.EBTMapVisibilityState
// NumValues: 0x0005
enum class EBTMapVisibilityState : uint8
{
None = 0,
FullVisible = 1,
GrayedOut = 2,
Invisible = 3,
MAX = 4,
};
// ScriptStruct MapSystem.BTMapObjectStruct
// 0x000C (0x000C - 0x0000)
struct FBTMapObjectStruct
{
public:
class FName ObjectID; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBTMapsEnum Map; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBTMapSection Section; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBTMapObjectTypeEnum Type; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTMapObjectStruct;
// ScriptStruct MapSystem.BTMapObjectBakedData
// 0x00C0 (0x00C0 - 0x0000)
struct FBTMapObjectBakedData final
{
public:
TSoftClassPtr<class UClass> ObjectClass; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D Size; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D position; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D Alignment; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName MapObjectID; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBTMapObjectTypeEnum Type; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsAutosize; // 0x0061(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D AnchorsMinimum; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector2D AnchorsMaximum; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector2D RenderTranslation; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector2D RenderScale; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector2D RenderShear; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float RenderAngle; // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTMapObjectBakedData;
// ScriptStruct MapSystem.BTMapObjectDataStruct
// 0x0004 (0x0010 - 0x000C)
struct FBTMapObjectDataStruct final : public FBTMapObjectStruct
{
public:
int32 Value; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMapObjectDataStruct;
// ScriptStruct MapSystem.SHMapObjectsStruct
// 0x0010 (0x0010 - 0x0000)
struct FSHMapObjectsStruct final
{
public:
TArray<struct FBTMapObjectDataStruct> Objects; // 0x0000(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHMapObjectsStruct;
// ScriptStruct MapSystem.BTCompassMarkerData
// 0x0050 (0x0050 - 0x0000)
struct FBTCompassMarkerData final
{
public:
struct FVector WorldLocation; // 0x0000(0x0018)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> WidgetClass; // 0x0018(0x0028)(SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText Title; // 0x0040(0x0010)(SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTCompassMarkerData;
// ScriptStruct MapSystem.BTCompassMarkerDataContainer
// 0x0028 (0x0028 - 0x0000)
struct FBTCompassMarkerDataContainer final
{
public:
class FName Label; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector WorldLocation; // 0x0008(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UBTCompassMarkerWidget> Widget; // 0x0020(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTCompassMarkerDataContainer;
// ScriptStruct MapSystem.BTMapInCollectionSettings
// 0x000C (0x000C - 0x0000)
struct FBTMapInCollectionSettings final
{
public:
EBTMapsEnum Map; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBTMapVisibilityState VisibilityWhileUnderSelectedMap; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBTMapVisibilityState VisibilityWhileOnTopOfSelectedMap; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float OpacityUnderSelectedMap; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OpacityOnTopOfSelectedMap; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMapInCollectionSettings;
// ScriptStruct MapSystem.BTMapsCollectionData
// 0x0028 (0x0028 - 0x0000)
struct FBTMapsCollectionData final
{
public:
class FText CollectionName; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBTMapInCollectionSettings> Maps; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FActivityZoneHandle CollectionZoneHandle; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMapsCollectionData;
// ScriptStruct MapSystem.BTMapSectionData
// 0x0088 (0x0088 - 0x0000)
struct FBTMapSectionData final
{
public:
EBTMapSection Section; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D TilePosition; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D TileSize; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D AnchorAPosition; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D AnchorBPosition; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AnchorAWorldLocation; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AnchorBWorldLocation; // 0x0060(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FBTMapObjectBakedData> MapObjectsBakedData; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMapSectionData;
// ScriptStruct MapSystem.BTItemMapDataStruct
// 0x0090 (0x0098 - 0x0008)
struct FBTItemMapDataStruct final : public FTableRowBase
{
public:
EBTMapsEnum AssignedMap; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText MapName; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTexture2D> SectionsTileSheet; // 0x0020(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TopLeftCornerWorldLocation; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector BottomRightCornerWorldLocation; // 0x0060(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FBTMapSectionData> SectionsData; // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
int32 Priority; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TextureCaptureVerticalOffset; // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActivityZoneHandle SpecificZoneHandle; // 0x0090(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTItemMapDataStruct;
// ScriptStruct MapSystem.BTMapObjectSettings
// 0x0040 (0x0040 - 0x0000)
struct FBTMapObjectSettings final
{
public:
TArray<TSoftClassPtr<class UClass>> TypesLookupTable; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> WidgetToUse; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBTMapObjectDataValue DefaultDataValue; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIgnoreLayerOwnership; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIgnoreMapAvailability; // 0x003A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIgnoreSectionAvailability; // 0x003B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTMapObjectSettings;
}