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ReshadePluginsCore/Cronos The New Dawn/SDK/Smort_classes.hpp

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2025-09-09 06:15:46 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Smort
#include "Basic.hpp"
#include "Smort_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "GameplayTags_structs.hpp"
#include "DeveloperSettings_classes.hpp"
#include "AIModule_classes.hpp"
namespace SDK
{
// Class Smort.BehaviorPackage
// 0x0010 (0x0040 - 0x0030)
class UBehaviorPackage final : public UDataAsset
{
public:
TArray<struct FBehaviourDefinition> Behaviors; // 0x0030(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BehaviorPackage")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BehaviorPackage")
}
static class UBehaviorPackage* GetDefaultObj()
{
return GetDefaultObjImpl<UBehaviorPackage>();
}
};
DUMPER7_ASSERTS_UBehaviorPackage;
// Class Smort.BlueprintGoalsUtils
// 0x0000 (0x0028 - 0x0028)
class UBlueprintGoalsUtils final : public UBlueprintFunctionLibrary
{
public:
static void InvalidateGoalHandle(struct FSmortGoalHandle& InGoalHandle);
static bool IsValid(const struct FSmortGoalHandle& InGoalHandle);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintGoalsUtils")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintGoalsUtils")
}
static class UBlueprintGoalsUtils* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintGoalsUtils>();
}
};
DUMPER7_ASSERTS_UBlueprintGoalsUtils;
// Class Smort.GoalComponent
// 0x0108 (0x01A8 - 0x00A0)
class UGoalComponent final : public UActorComponent
{
public:
TArray<class UGoalGenerator*> GoalGenerators; // 0x00A0(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
TArray<class USmortGoal_DEPRECATED*> CurrentGoals; // 0x00B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
struct FSmortGoalPool ActiveGoals; // 0x00C0(0x0030)(BlueprintVisible, BlueprintReadOnly, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
TSet<struct FSmortGoalHandle> GoalsInUse; // 0x00F0(0x0050)(BlueprintVisible, BlueprintReadOnly, Transient, Protected, NativeAccessSpecifierProtected)
TArray<struct FInstancedStruct> ActiveDemands; // 0x0140(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
class AAIController* AIOwner; // 0x0150(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_158[0x8]; // 0x0158(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* CombatAgro; // 0x0160(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<TSubclassOf<class USmortGoal_DEPRECATED>> CombatDeterminingGoalClasses; // 0x0168(0x0010)(Edit, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
struct FGameplayTagContainer CombatDeterminingGoals; // 0x0178(0x0020)(Edit, Protected, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(const struct FSmortGoalHandle& Handle, EGoalEvent Event)> GoalsEvents; // 0x0198(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic)
public:
bool CompleteGoal(const struct FSmortGoalHandle& GoalHandle, bool bSuccess);
struct FSmortGoalHandle CreateGoal(const struct FSmortGoalX& InGoal);
bool GetGoalByTag(const struct FGameplayTag& GoalTag, struct FSmortGoalX* OutGoal, struct FSmortGoalHandle* OutHandle);
bool GetGoalFromHandle(const struct FSmortGoalHandle& GoalHandle, struct FSmortGoalX* OutGoal);
bool HasAnyGoal(const struct FGameplayTagContainer& GoalTags);
bool HasGoal(const struct FGameplayTag& GoalTag);
bool InvalidateGoal(const struct FSmortGoalHandle& GoalHandle);
bool IsGoalValid(const struct FSmortGoalHandle& GoalHandle);
bool PauseGoal(const struct FSmortGoalHandle& GoalHandle);
bool RetrieveGoalWithTag(const TArray<struct FSmortGoalHandle>& GoalsPool, const struct FGameplayTag& GoalTag, struct FSmortGoalX* OutGoal);
void Setup();
bool TakeGoal(const struct FSmortGoalHandle& GoalHandle);
void Update();
bool UpdateGoalData(const struct FSmortGoalHandle& GoalHandle, const struct FSmortGoalX& InGoalData);
class AActor* GetCombatAgro() const;
bool GetGoalsByTag(const struct FGameplayTag& Tag, TArray<struct FSmortGoalX>* OutGoals, TArray<struct FSmortGoalHandle>* OutHandles) const;
bool GetIsInCombat() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GoalComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GoalComponent")
}
static class UGoalComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UGoalComponent>();
}
};
DUMPER7_ASSERTS_UGoalComponent;
// Class Smort.GoalGenerator
// 0x0020 (0x0048 - 0x0028)
class UGoalGenerator : public UObject
{
public:
class AActor* MyOwner; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UGoalComponent* GoalComponent; // 0x0030(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<struct FSmortGoalHandle> OwnedGoals; // 0x0038(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
public:
void ClearOwnedGoals();
struct FSmortGoalHandle CreateGoal(const struct FSmortGoalX& InGoal);
struct FSmortGoalHandle GetGoalByTag(const struct FGameplayTag& GoalTag, struct FSmortGoalX* OutGoal);
void K2_OnGoalEvent(const struct FSmortGoalHandle& GoalHandle, EGoalEvent GoalEvent);
void K2_Setup(class AAIController* AIController);
struct FSmortGoalHandle MatchObjectToGoal(class UObject* InObject);
void OnEnd(class AAIController* AIController);
bool RemoveGoal(const struct FSmortGoalHandle& InGoalHandle);
void Update(class AAIController* AIController);
void UpdateGoalBasedOnObjects(const struct FSmortGoalX& GoalTemplate, const TArray<class UObject*>& InGoalSubjects);
bool UpdateGoalData(const struct FSmortGoalHandle& InGoalHandle, const struct FSmortGoalX& GoalData);
class UGoalComponent* GetGoalComponent() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GoalGenerator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GoalGenerator")
}
static class UGoalGenerator* GetDefaultObj()
{
return GetDefaultObjImpl<UGoalGenerator>();
}
};
DUMPER7_ASSERTS_UGoalGenerator;
// Class Smort.GoalGenerator_BlueprintBase
// 0x0000 (0x0048 - 0x0048)
class UGoalGenerator_BlueprintBase final : public UGoalGenerator
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GoalGenerator_BlueprintBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GoalGenerator_BlueprintBase")
}
static class UGoalGenerator_BlueprintBase* GetDefaultObj()
{
return GetDefaultObjImpl<UGoalGenerator_BlueprintBase>();
}
};
DUMPER7_ASSERTS_UGoalGenerator_BlueprintBase;
// Class Smort.SmortBehaviorEventsInterface
// 0x0000 (0x0000 - 0x0000)
class ISmortBehaviorEventsInterface final
{
public:
void HandleBehaviorEvent(const struct FGameplayTag& EventTag);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortBehaviorEventsInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortBehaviorEventsInterface")
}
static class ISmortBehaviorEventsInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISmortBehaviorEventsInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISmortBehaviorEventsInterface;
// Class Smort.SmortBlueprintFunctionLibrary
// 0x0000 (0x0028 - 0x0028)
class USmortBlueprintFunctionLibrary final : public UBlueprintFunctionLibrary
{
public:
static float NormalizeConsideration(float Value, float min_0, float max_0);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortBlueprintFunctionLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortBlueprintFunctionLibrary")
}
static class USmortBlueprintFunctionLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<USmortBlueprintFunctionLibrary>();
}
};
DUMPER7_ASSERTS_USmortBlueprintFunctionLibrary;
// Class Smort.SmortComponent
// 0x02A8 (0x03A0 - 0x00F8)
class USmortComponent final : public UBrainComponent
{
public:
uint8 Pad_F8[0x8]; // 0x00F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(const struct FBehaviorOptionHandle& BehaviorOptionHandle, const class FString& BehaviorName)> OnBehaviorStarted; // 0x0100(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FBehaviorOptionHandle& BehaviorOptionHandle, const class FString& BehaviorName)> OnBehaviorEnded; // 0x0110(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class UObject* Object)> OnTargetObjectChanged; // 0x0120(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic)
class UGoalComponent* GoalComponent; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UBehaviorPackage* DefaultBehaviors; // 0x0138(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FGameplayTagContainer DefaultBehaviorsPackageTags; // 0x0140(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
TArray<struct FBehaviorPackageEntry> DefaultPackages; // 0x0160(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
TArray<struct FBehaviorPackageEntry> BehaviorPackages; // 0x0170(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
TMap<struct FGameplayTag, TSubclassOf<class USmortGameplayBehavior>> BehaviorTemplates; // 0x0180(0x0050)(Edit, DisableEditOnInstance, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
struct FBehaviorPool BehaviorOptions; // 0x01D0(0x0020)(Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
uint8 Pad_1F0[0x10]; // 0x01F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FSelectionContext CurrentSelectionContext; // 0x0200(0x0068)(Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
uint8 Pad_268[0x138]; // 0x0268(0x0138)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class USmortGameplayBehavior* AddBehaviorOption(class FName InBehaviorName, TSubclassOf<class USmortGameplayBehavior> InBehaviorClass, struct FBehaviorOptionHandle* OutBehaviorOptionHandle, const struct FBehaviorSetupEvent& InBehaviorSetupPayload, class USmortBehaviorData* InBehaviorData);
void AddBlockingTags(const struct FGameplayTagContainer& InBlockedTags);
void BlockBehaviors(const struct FActiveGameplayEffectHandle& GEHandle, const struct FGameplayTagRequirements& InBlockingRequirements);
bool ForceSelect(const struct FBehaviorOptionHandle& InHandle, class UObject* InTarget, bool bAutoInitialize);
bool GetBehaviorOption(const struct FBehaviorOptionHandle& InHandle, struct FBehaviorOption* OutBehaviorOption);
bool InitializeCurrentBehavior();
class USmortGameplayBehavior* InsertBehaviorOption(const struct FBehaviorOption& InBehaviorOption, TSubclassOf<class USmortGameplayBehavior> InBehaviorClass, struct FBehaviorOptionHandle* OutBehaviorOptionHandle, const struct FBehaviorSetupEvent& InBehaviorSetupPayload, class USmortBehaviorData* InBehaviorData);
void K2_ResumeLogic(const class FString& Reason);
void OnGoalEvent(const struct FSmortGoalHandle& Handle, EGoalEvent Event);
void RemoveBlockingTags(const struct FGameplayTagContainer& InBlockedTags);
void Setup();
void UnblockBehaviors(const struct FActiveGameplayEffectHandle& GEHandle);
void UpdateLogic();
TSubclassOf<class USmortGameplayBehavior> GetBehaviorTemplate(const struct FGameplayTag& InBehaviorTag) const;
class USmortGameplayBehavior* GetSmortGameplayBehavior(const struct FBehaviorOptionHandle& InHandle) const;
bool IsBehaviorBlocked(const struct FGameplayTag& InTag) const;
bool IsBehaviorBlockedMulti(const struct FGameplayTagContainer& InTags) const;
bool IsValidHandle(const struct FBehaviorOptionHandle& InHandle) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortComponent")
}
static class USmortComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USmortComponent>();
}
};
DUMPER7_ASSERTS_USmortComponent;
// Class Smort.SmortBlueprintCondition
// 0x0000 (0x0028 - 0x0028)
class USmortBlueprintCondition final : public UObject
{
public:
bool GetConditionMet(const struct FSelectionContext& ScoringContext) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortBlueprintCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortBlueprintCondition")
}
static class USmortBlueprintCondition* GetDefaultObj()
{
return GetDefaultObjImpl<USmortBlueprintCondition>();
}
};
DUMPER7_ASSERTS_USmortBlueprintCondition;
// Class Smort.SmortBlueprintConsideration
// 0x0000 (0x0028 - 0x0028)
class USmortBlueprintConsideration final : public UObject
{
public:
float GetConsiderationScore(const struct FSelectionContext& ScoringContext) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortBlueprintConsideration")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortBlueprintConsideration")
}
static class USmortBlueprintConsideration* GetDefaultObj()
{
return GetDefaultObjImpl<USmortBlueprintConsideration>();
}
};
DUMPER7_ASSERTS_USmortBlueprintConsideration;
// Class Smort.SmortDataProvider
// 0x0000 (0x0000 - 0x0000)
class ISmortDataProvider final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortDataProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortDataProvider")
}
static class ISmortDataProvider* GetDefaultObj()
{
return GetDefaultObjImpl<ISmortDataProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISmortDataProvider;
// Class Smort.SmortBehaviorData
// 0x0000 (0x0028 - 0x0028)
class USmortBehaviorData final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortBehaviorData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortBehaviorData")
}
static class USmortBehaviorData* GetDefaultObj()
{
return GetDefaultObjImpl<USmortBehaviorData>();
}
};
DUMPER7_ASSERTS_USmortBehaviorData;
// Class Smort.SmortGameplayBehavior
// 0x0170 (0x0198 - 0x0028)
class USmortGameplayBehavior final : public UObject
{
public:
uint8 Pad_28[0x70]; // 0x0028(0x0070)(Fixing Size After Last Property [ Dumper-7 ])
class USmortComponent* SmortOwner; // 0x0098(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bIsInterruptible; // 0x00A0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer NativeBehaviorTags; // 0x00A8(0x0020)(Edit, Protected, NativeAccessSpecifierProtected)
bool bRegisterInterruptAsEnd; // 0x00C8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bPreventPauseLogic; // 0x00C9(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_CA[0x66]; // 0x00CA(0x0066)(Fixing Size After Last Property [ Dumper-7 ])
class AAIController* BehaviorAIController; // 0x0130(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class UGameplayTask*> ActiveTasks; // 0x0138(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
TMap<int32, class UGameplayTask*> MontageToTask; // 0x0148(0x0050)(NativeAccessSpecifierPrivate)
public:
void CancelBehavior(class FName Reason, bool bRegisterEndEvent);
bool CommitBehaviour();
void FinishBehaviour(class FName Reason, bool bRegisterEndEvent);
void K2_Activate(class AAIController* AIController);
void K2_EndBehavior(bool bWasInterrupted);
void K2_Initialize(class AAIController* AIController);
bool K2_InitializeBehaviorData(const struct FBehaviorSetupEvent& SetupEventPayload, class USmortBehaviorData* InBehaviorData);
void K2_LatentFinish();
bool K2_ShouldTryLatentFinish(float NewScore);
void OnTargetUpdated();
void ResetFixedScore();
void ResetMaxScore();
void ResetMinScore();
void ResetRank();
void SetBehaviorRank(float InRank);
void SetFixedScore(float InFixedScore);
void SetIsInterruptible(bool bInterruptible);
void SetMaxScore(float InMaxScore);
void SetMinScore(float InMinScore);
bool AllowsBehaviourSelection() const;
bool AreSelectionConditionsMet(const struct FSelectionContext& InSelectionContext) const;
bool CanBeInterrupted() const;
class APawn* GetAvatar() const;
bool GetGoal(const struct FGameplayTag& Tag, struct FSmortGoalX* OutGoal) const;
class USmortGoalData* GetGoalData(const struct FGameplayTag& Tag, TSubclassOf<class USmortGoalData> DataClass) const;
class AAIController* GetOwningAIController() const;
float GetSelectionScore(const struct FSelectionContext& InSelectionContext) const;
class UObject* GetTargetObject() const;
bool IsFinishing() const;
float K2_GetSelectionScore(const struct FSelectionContext& InSelectionContext) const;
bool PreventPauseLogic() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortGameplayBehavior")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortGameplayBehavior")
}
static class USmortGameplayBehavior* GetDefaultObj()
{
return GetDefaultObjImpl<USmortGameplayBehavior>();
}
};
DUMPER7_ASSERTS_USmortGameplayBehavior;
// Class Smort.SmortGoal_DEPRECATED
// 0x0028 (0x0050 - 0x0028)
class USmortGoal_DEPRECATED final : public UObject
{
public:
uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag GoalTag; // 0x0040(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_48[0x1]; // 0x0048(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
bool bProvidesTargets; // 0x0049(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class UObject* GetTargetObject();
void ProvideTargetObjects(TArray<class UObject*>* Targets);
bool ProvidesEntries() const;
bool WasProcessed() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortGoal_DEPRECATED")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortGoal_DEPRECATED")
}
static class USmortGoal_DEPRECATED* GetDefaultObj()
{
return GetDefaultObjImpl<USmortGoal_DEPRECATED>();
}
};
DUMPER7_ASSERTS_USmortGoal_DEPRECATED;
// Class Smort.SmortGoalData
// 0x0000 (0x0028 - 0x0028)
class USmortGoalData final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortGoalData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortGoalData")
}
static class USmortGoalData* GetDefaultObj()
{
return GetDefaultObjImpl<USmortGoalData>();
}
};
DUMPER7_ASSERTS_USmortGoalData;
// Class Smort.SmortModifier
// 0x00E8 (0x0118 - 0x0030)
class USmortModifier final : public UDataAsset
{
public:
TArray<struct FBehaviorPackageEntry> Behaviors; // 0x0030(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayTagQuery RemovePackages; // 0x0040(0x0048)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayTagQuery BehaviorsToEnable; // 0x0088(0x0048)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayTagQuery BehaviorsToDisable; // 0x00D0(0x0048)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
public:
bool Apply(class USmortComponent* SmortComponent, class UGoalComponent* GoalComponent);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortModifier")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortModifier")
}
static class USmortModifier* GetDefaultObj()
{
return GetDefaultObjImpl<USmortModifier>();
}
};
DUMPER7_ASSERTS_USmortModifier;
// Class Smort.SmortSettings
// 0x0000 (0x0038 - 0x0038)
class USmortSettings final : public UDeveloperSettings
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmortSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmortSettings")
}
static class USmortSettings* GetDefaultObj()
{
return GetDefaultObjImpl<USmortSettings>();
}
};
DUMPER7_ASSERTS_USmortSettings;
}