564 lines
24 KiB
C++
564 lines
24 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Smort
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#include "Basic.hpp"
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#include "Smort_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "GameplayTags_structs.hpp"
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#include "DeveloperSettings_classes.hpp"
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#include "AIModule_classes.hpp"
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namespace SDK
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{
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// Class Smort.BehaviorPackage
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// 0x0010 (0x0040 - 0x0030)
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class UBehaviorPackage final : public UDataAsset
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{
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public:
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TArray<struct FBehaviourDefinition> Behaviors; // 0x0030(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BehaviorPackage")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BehaviorPackage")
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}
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static class UBehaviorPackage* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBehaviorPackage>();
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}
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};
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DUMPER7_ASSERTS_UBehaviorPackage;
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// Class Smort.BlueprintGoalsUtils
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// 0x0000 (0x0028 - 0x0028)
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class UBlueprintGoalsUtils final : public UBlueprintFunctionLibrary
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{
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public:
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static void InvalidateGoalHandle(struct FSmortGoalHandle& InGoalHandle);
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static bool IsValid(const struct FSmortGoalHandle& InGoalHandle);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlueprintGoalsUtils")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlueprintGoalsUtils")
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}
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static class UBlueprintGoalsUtils* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlueprintGoalsUtils>();
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}
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};
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DUMPER7_ASSERTS_UBlueprintGoalsUtils;
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// Class Smort.GoalComponent
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// 0x0108 (0x01A8 - 0x00A0)
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class UGoalComponent final : public UActorComponent
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{
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public:
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TArray<class UGoalGenerator*> GoalGenerators; // 0x00A0(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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TArray<class USmortGoal_DEPRECATED*> CurrentGoals; // 0x00B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
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struct FSmortGoalPool ActiveGoals; // 0x00C0(0x0030)(BlueprintVisible, BlueprintReadOnly, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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TSet<struct FSmortGoalHandle> GoalsInUse; // 0x00F0(0x0050)(BlueprintVisible, BlueprintReadOnly, Transient, Protected, NativeAccessSpecifierProtected)
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TArray<struct FInstancedStruct> ActiveDemands; // 0x0140(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
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class AAIController* AIOwner; // 0x0150(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_158[0x8]; // 0x0158(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class AActor* CombatAgro; // 0x0160(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<TSubclassOf<class USmortGoal_DEPRECATED>> CombatDeterminingGoalClasses; // 0x0168(0x0010)(Edit, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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struct FGameplayTagContainer CombatDeterminingGoals; // 0x0178(0x0020)(Edit, Protected, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(const struct FSmortGoalHandle& Handle, EGoalEvent Event)> GoalsEvents; // 0x0198(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic)
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public:
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bool CompleteGoal(const struct FSmortGoalHandle& GoalHandle, bool bSuccess);
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struct FSmortGoalHandle CreateGoal(const struct FSmortGoalX& InGoal);
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bool GetGoalByTag(const struct FGameplayTag& GoalTag, struct FSmortGoalX* OutGoal, struct FSmortGoalHandle* OutHandle);
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bool GetGoalFromHandle(const struct FSmortGoalHandle& GoalHandle, struct FSmortGoalX* OutGoal);
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bool HasAnyGoal(const struct FGameplayTagContainer& GoalTags);
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bool HasGoal(const struct FGameplayTag& GoalTag);
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bool InvalidateGoal(const struct FSmortGoalHandle& GoalHandle);
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bool IsGoalValid(const struct FSmortGoalHandle& GoalHandle);
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bool PauseGoal(const struct FSmortGoalHandle& GoalHandle);
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bool RetrieveGoalWithTag(const TArray<struct FSmortGoalHandle>& GoalsPool, const struct FGameplayTag& GoalTag, struct FSmortGoalX* OutGoal);
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void Setup();
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bool TakeGoal(const struct FSmortGoalHandle& GoalHandle);
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void Update();
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bool UpdateGoalData(const struct FSmortGoalHandle& GoalHandle, const struct FSmortGoalX& InGoalData);
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class AActor* GetCombatAgro() const;
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bool GetGoalsByTag(const struct FGameplayTag& Tag, TArray<struct FSmortGoalX>* OutGoals, TArray<struct FSmortGoalHandle>* OutHandles) const;
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bool GetIsInCombat() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GoalComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GoalComponent")
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}
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static class UGoalComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGoalComponent>();
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}
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};
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DUMPER7_ASSERTS_UGoalComponent;
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// Class Smort.GoalGenerator
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// 0x0020 (0x0048 - 0x0028)
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class UGoalGenerator : public UObject
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{
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public:
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class AActor* MyOwner; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UGoalComponent* GoalComponent; // 0x0030(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<struct FSmortGoalHandle> OwnedGoals; // 0x0038(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
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public:
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void ClearOwnedGoals();
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struct FSmortGoalHandle CreateGoal(const struct FSmortGoalX& InGoal);
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struct FSmortGoalHandle GetGoalByTag(const struct FGameplayTag& GoalTag, struct FSmortGoalX* OutGoal);
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void K2_OnGoalEvent(const struct FSmortGoalHandle& GoalHandle, EGoalEvent GoalEvent);
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void K2_Setup(class AAIController* AIController);
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struct FSmortGoalHandle MatchObjectToGoal(class UObject* InObject);
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void OnEnd(class AAIController* AIController);
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bool RemoveGoal(const struct FSmortGoalHandle& InGoalHandle);
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void Update(class AAIController* AIController);
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void UpdateGoalBasedOnObjects(const struct FSmortGoalX& GoalTemplate, const TArray<class UObject*>& InGoalSubjects);
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bool UpdateGoalData(const struct FSmortGoalHandle& InGoalHandle, const struct FSmortGoalX& GoalData);
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class UGoalComponent* GetGoalComponent() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GoalGenerator")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GoalGenerator")
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}
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static class UGoalGenerator* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGoalGenerator>();
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}
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};
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DUMPER7_ASSERTS_UGoalGenerator;
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// Class Smort.GoalGenerator_BlueprintBase
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// 0x0000 (0x0048 - 0x0048)
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class UGoalGenerator_BlueprintBase final : public UGoalGenerator
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GoalGenerator_BlueprintBase")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GoalGenerator_BlueprintBase")
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}
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static class UGoalGenerator_BlueprintBase* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGoalGenerator_BlueprintBase>();
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}
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};
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DUMPER7_ASSERTS_UGoalGenerator_BlueprintBase;
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// Class Smort.SmortBehaviorEventsInterface
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// 0x0000 (0x0000 - 0x0000)
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class ISmortBehaviorEventsInterface final
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{
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public:
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void HandleBehaviorEvent(const struct FGameplayTag& EventTag);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SmortBehaviorEventsInterface")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SmortBehaviorEventsInterface")
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}
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static class ISmortBehaviorEventsInterface* GetDefaultObj()
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{
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return GetDefaultObjImpl<ISmortBehaviorEventsInterface>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_ISmortBehaviorEventsInterface;
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// Class Smort.SmortBlueprintFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class USmortBlueprintFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static float NormalizeConsideration(float Value, float min_0, float max_0);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SmortBlueprintFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SmortBlueprintFunctionLibrary")
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}
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static class USmortBlueprintFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<USmortBlueprintFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_USmortBlueprintFunctionLibrary;
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// Class Smort.SmortComponent
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// 0x02A8 (0x03A0 - 0x00F8)
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class USmortComponent final : public UBrainComponent
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{
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public:
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uint8 Pad_F8[0x8]; // 0x00F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(const struct FBehaviorOptionHandle& BehaviorOptionHandle, const class FString& BehaviorName)> OnBehaviorStarted; // 0x0100(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(const struct FBehaviorOptionHandle& BehaviorOptionHandle, const class FString& BehaviorName)> OnBehaviorEnded; // 0x0110(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class UObject* Object)> OnTargetObjectChanged; // 0x0120(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic)
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class UGoalComponent* GoalComponent; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UBehaviorPackage* DefaultBehaviors; // 0x0138(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FGameplayTagContainer DefaultBehaviorsPackageTags; // 0x0140(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
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TArray<struct FBehaviorPackageEntry> DefaultPackages; // 0x0160(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
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TArray<struct FBehaviorPackageEntry> BehaviorPackages; // 0x0170(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
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TMap<struct FGameplayTag, TSubclassOf<class USmortGameplayBehavior>> BehaviorTemplates; // 0x0180(0x0050)(Edit, DisableEditOnInstance, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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struct FBehaviorPool BehaviorOptions; // 0x01D0(0x0020)(Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_1F0[0x10]; // 0x01F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSelectionContext CurrentSelectionContext; // 0x0200(0x0068)(Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_268[0x138]; // 0x0268(0x0138)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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class USmortGameplayBehavior* AddBehaviorOption(class FName InBehaviorName, TSubclassOf<class USmortGameplayBehavior> InBehaviorClass, struct FBehaviorOptionHandle* OutBehaviorOptionHandle, const struct FBehaviorSetupEvent& InBehaviorSetupPayload, class USmortBehaviorData* InBehaviorData);
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void AddBlockingTags(const struct FGameplayTagContainer& InBlockedTags);
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void BlockBehaviors(const struct FActiveGameplayEffectHandle& GEHandle, const struct FGameplayTagRequirements& InBlockingRequirements);
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bool ForceSelect(const struct FBehaviorOptionHandle& InHandle, class UObject* InTarget, bool bAutoInitialize);
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bool GetBehaviorOption(const struct FBehaviorOptionHandle& InHandle, struct FBehaviorOption* OutBehaviorOption);
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bool InitializeCurrentBehavior();
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class USmortGameplayBehavior* InsertBehaviorOption(const struct FBehaviorOption& InBehaviorOption, TSubclassOf<class USmortGameplayBehavior> InBehaviorClass, struct FBehaviorOptionHandle* OutBehaviorOptionHandle, const struct FBehaviorSetupEvent& InBehaviorSetupPayload, class USmortBehaviorData* InBehaviorData);
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void K2_ResumeLogic(const class FString& Reason);
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void OnGoalEvent(const struct FSmortGoalHandle& Handle, EGoalEvent Event);
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void RemoveBlockingTags(const struct FGameplayTagContainer& InBlockedTags);
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void Setup();
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void UnblockBehaviors(const struct FActiveGameplayEffectHandle& GEHandle);
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void UpdateLogic();
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TSubclassOf<class USmortGameplayBehavior> GetBehaviorTemplate(const struct FGameplayTag& InBehaviorTag) const;
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class USmortGameplayBehavior* GetSmortGameplayBehavior(const struct FBehaviorOptionHandle& InHandle) const;
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bool IsBehaviorBlocked(const struct FGameplayTag& InTag) const;
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bool IsBehaviorBlockedMulti(const struct FGameplayTagContainer& InTags) const;
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bool IsValidHandle(const struct FBehaviorOptionHandle& InHandle) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SmortComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SmortComponent")
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}
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static class USmortComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<USmortComponent>();
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}
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};
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DUMPER7_ASSERTS_USmortComponent;
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// Class Smort.SmortBlueprintCondition
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// 0x0000 (0x0028 - 0x0028)
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|||
|
|
class USmortBlueprintCondition final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
bool GetConditionMet(const struct FSelectionContext& ScoringContext) const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortBlueprintCondition")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortBlueprintCondition")
|
|||
|
|
}
|
|||
|
|
static class USmortBlueprintCondition* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmortBlueprintCondition>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmortBlueprintCondition;
|
|||
|
|
|
|||
|
|
// Class Smort.SmortBlueprintConsideration
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class USmortBlueprintConsideration final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
float GetConsiderationScore(const struct FSelectionContext& ScoringContext) const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortBlueprintConsideration")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortBlueprintConsideration")
|
|||
|
|
}
|
|||
|
|
static class USmortBlueprintConsideration* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmortBlueprintConsideration>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmortBlueprintConsideration;
|
|||
|
|
|
|||
|
|
// Class Smort.SmortDataProvider
|
|||
|
|
// 0x0000 (0x0000 - 0x0000)
|
|||
|
|
class ISmortDataProvider final
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortDataProvider")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortDataProvider")
|
|||
|
|
}
|
|||
|
|
static class ISmortDataProvider* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<ISmortDataProvider>();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class UObject* AsUObject()
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<UObject*>(this);
|
|||
|
|
}
|
|||
|
|
const class UObject* AsUObject() const
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<const UObject*>(this);
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_ISmortDataProvider;
|
|||
|
|
|
|||
|
|
// Class Smort.SmortBehaviorData
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class USmortBehaviorData final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortBehaviorData")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortBehaviorData")
|
|||
|
|
}
|
|||
|
|
static class USmortBehaviorData* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmortBehaviorData>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmortBehaviorData;
|
|||
|
|
|
|||
|
|
// Class Smort.SmortGameplayBehavior
|
|||
|
|
// 0x0170 (0x0198 - 0x0028)
|
|||
|
|
class USmortGameplayBehavior final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x70]; // 0x0028(0x0070)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class USmortComponent* SmortOwner; // 0x0098(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
bool bIsInterruptible; // 0x00A0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FGameplayTagContainer NativeBehaviorTags; // 0x00A8(0x0020)(Edit, Protected, NativeAccessSpecifierProtected)
|
|||
|
|
bool bRegisterInterruptAsEnd; // 0x00C8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
bool bPreventPauseLogic; // 0x00C9(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
uint8 Pad_CA[0x66]; // 0x00CA(0x0066)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class AAIController* BehaviorAIController; // 0x0130(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
TArray<class UGameplayTask*> ActiveTasks; // 0x0138(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|||
|
|
TMap<int32, class UGameplayTask*> MontageToTask; // 0x0148(0x0050)(NativeAccessSpecifierPrivate)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void CancelBehavior(class FName Reason, bool bRegisterEndEvent);
|
|||
|
|
bool CommitBehaviour();
|
|||
|
|
void FinishBehaviour(class FName Reason, bool bRegisterEndEvent);
|
|||
|
|
void K2_Activate(class AAIController* AIController);
|
|||
|
|
void K2_EndBehavior(bool bWasInterrupted);
|
|||
|
|
void K2_Initialize(class AAIController* AIController);
|
|||
|
|
bool K2_InitializeBehaviorData(const struct FBehaviorSetupEvent& SetupEventPayload, class USmortBehaviorData* InBehaviorData);
|
|||
|
|
void K2_LatentFinish();
|
|||
|
|
bool K2_ShouldTryLatentFinish(float NewScore);
|
|||
|
|
void OnTargetUpdated();
|
|||
|
|
void ResetFixedScore();
|
|||
|
|
void ResetMaxScore();
|
|||
|
|
void ResetMinScore();
|
|||
|
|
void ResetRank();
|
|||
|
|
void SetBehaviorRank(float InRank);
|
|||
|
|
void SetFixedScore(float InFixedScore);
|
|||
|
|
void SetIsInterruptible(bool bInterruptible);
|
|||
|
|
void SetMaxScore(float InMaxScore);
|
|||
|
|
void SetMinScore(float InMinScore);
|
|||
|
|
|
|||
|
|
bool AllowsBehaviourSelection() const;
|
|||
|
|
bool AreSelectionConditionsMet(const struct FSelectionContext& InSelectionContext) const;
|
|||
|
|
bool CanBeInterrupted() const;
|
|||
|
|
class APawn* GetAvatar() const;
|
|||
|
|
bool GetGoal(const struct FGameplayTag& Tag, struct FSmortGoalX* OutGoal) const;
|
|||
|
|
class USmortGoalData* GetGoalData(const struct FGameplayTag& Tag, TSubclassOf<class USmortGoalData> DataClass) const;
|
|||
|
|
class AAIController* GetOwningAIController() const;
|
|||
|
|
float GetSelectionScore(const struct FSelectionContext& InSelectionContext) const;
|
|||
|
|
class UObject* GetTargetObject() const;
|
|||
|
|
bool IsFinishing() const;
|
|||
|
|
float K2_GetSelectionScore(const struct FSelectionContext& InSelectionContext) const;
|
|||
|
|
bool PreventPauseLogic() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortGameplayBehavior")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortGameplayBehavior")
|
|||
|
|
}
|
|||
|
|
static class USmortGameplayBehavior* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmortGameplayBehavior>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmortGameplayBehavior;
|
|||
|
|
|
|||
|
|
// Class Smort.SmortGoal_DEPRECATED
|
|||
|
|
// 0x0028 (0x0050 - 0x0028)
|
|||
|
|
class USmortGoal_DEPRECATED final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
struct FGameplayTag GoalTag; // 0x0040(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_48[0x1]; // 0x0048(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
bool bProvidesTargets; // 0x0049(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
class UObject* GetTargetObject();
|
|||
|
|
void ProvideTargetObjects(TArray<class UObject*>* Targets);
|
|||
|
|
|
|||
|
|
bool ProvidesEntries() const;
|
|||
|
|
bool WasProcessed() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortGoal_DEPRECATED")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortGoal_DEPRECATED")
|
|||
|
|
}
|
|||
|
|
static class USmortGoal_DEPRECATED* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmortGoal_DEPRECATED>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmortGoal_DEPRECATED;
|
|||
|
|
|
|||
|
|
// Class Smort.SmortGoalData
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class USmortGoalData final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortGoalData")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortGoalData")
|
|||
|
|
}
|
|||
|
|
static class USmortGoalData* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmortGoalData>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmortGoalData;
|
|||
|
|
|
|||
|
|
// Class Smort.SmortModifier
|
|||
|
|
// 0x00E8 (0x0118 - 0x0030)
|
|||
|
|
class USmortModifier final : public UDataAsset
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TArray<struct FBehaviorPackageEntry> Behaviors; // 0x0030(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|||
|
|
struct FGameplayTagQuery RemovePackages; // 0x0040(0x0048)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|||
|
|
struct FGameplayTagQuery BehaviorsToEnable; // 0x0088(0x0048)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|||
|
|
struct FGameplayTagQuery BehaviorsToDisable; // 0x00D0(0x0048)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
bool Apply(class USmortComponent* SmortComponent, class UGoalComponent* GoalComponent);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortModifier")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortModifier")
|
|||
|
|
}
|
|||
|
|
static class USmortModifier* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmortModifier>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmortModifier;
|
|||
|
|
|
|||
|
|
// Class Smort.SmortSettings
|
|||
|
|
// 0x0000 (0x0038 - 0x0038)
|
|||
|
|
class USmortSettings final : public UDeveloperSettings
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SmortSettings")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SmortSettings")
|
|||
|
|
}
|
|||
|
|
static class USmortSettings* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USmortSettings>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USmortSettings;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|