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ReshadePluginsCore/Cronos The New Dawn/SDK/InteractionGeneric_structs.hpp

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2025-09-09 06:15:46 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: InteractionGeneric
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Enum InteractionGeneric.EEffectorState
// NumValues: 0x0004
enum class EEffectorState : uint8
{
Inactive = 0,
Active = 1,
Ended = 2,
EEffectorState_MAX = 3,
};
// Enum InteractionGeneric.EConditionSetEvaluationType
// NumValues: 0x0003
enum class EConditionSetEvaluationType : uint8
{
AllMatch = 0,
AnyMatch = 1,
EConditionSetEvaluationType_MAX = 2,
};
// Enum InteractionGeneric.EEffectorBehaviorState
// NumValues: 0x0005
enum class EEffectorBehaviorState : uint8
{
Neutral = 0,
Started = 1,
Stopped = 2,
Completed = 3,
EEffectorBehaviorState_MAX = 4,
};
// Enum InteractionGeneric.EEffectorExecutionType
// NumValues: 0x0003
enum class EEffectorExecutionType : uint8
{
Parallel = 0,
Sequential = 1,
EEffectorExecutionType_MAX = 2,
};
// Enum InteractionGeneric.EOnEffectorStartResponse
// NumValues: 0x0006
enum class EOnEffectorStartResponse : uint8
{
None = 0,
ResetExecution = 1,
ContinueExecution = 2,
IgnoreIfStarted = 4,
ActivateIfStarted = 8,
EOnEffectorStartResponse_MAX = 9,
};
// Enum InteractionGeneric.EOnEffectorStopResponse
// NumValues: 0x0006
enum class EOnEffectorStopResponse : uint8
{
None = 0,
InstantInterrupt = 1,
WaitTillFinished = 2,
KeepBehaviourState = 4,
ResetBehaviorState = 8,
EOnEffectorStopResponse_MAX = 9,
};
// Enum InteractionGeneric.EBrokerState
// NumValues: 0x0004
enum class EBrokerState : uint8
{
Working = 0,
Finished = 1,
Disabled = 2,
EBrokerState_MAX = 3,
};
// Enum InteractionGeneric.EBrokerInteractionState
// NumValues: 0x0004
enum class EBrokerInteractionState : uint8
{
Ready = 0,
Triggered = 1,
Done = 2,
EBrokerInteractionState_MAX = 3,
};
// Enum InteractionGeneric.ELookAtBehaviorType
// NumValues: 0x0003
enum class ELookAtBehaviorType : uint8
{
Component = 0,
Player = 1,
ELookAtBehaviorType_MAX = 2,
};
// Enum InteractionGeneric.EMultiTriggerInteractionEvaluationType
// NumValues: 0x0003
enum class EMultiTriggerInteractionEvaluationType : uint8
{
AllMatch = 0,
AnyMatch = 1,
EMultiTriggerInteractionEvaluationType_MAX = 2,
};
// Enum InteractionGeneric.ESequencerBehaviorOperationType
// NumValues: 0x0005
enum class ESequencerBehaviorOperationType : uint8
{
Start = 0,
Pause = 1,
Stop = 2,
Reverse = 3,
ESequencerBehaviorOperationType_MAX = 4,
};
// ScriptStruct InteractionGeneric.InteractionConditionSet
// 0x0028 (0x0028 - 0x0000)
struct FInteractionConditionSet final
{
public:
EConditionSetEvaluationType MatchType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UInteractionTriggerCondition*> TriggerConditions; // 0x0008(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UInteractionStateCondition*> StateConditions; // 0x0018(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteractionConditionSet;
// ScriptStruct InteractionGeneric.InteractionActivationData
// 0x0030 (0x0030 - 0x0000)
struct FInteractionActivationData final
{
public:
TSoftObjectPtr<class UObject> TriggeringObject; // 0x0000(0x0028)(Edit, BlueprintVisible, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* InteractionData; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteractionActivationData;
// ScriptStruct InteractionGeneric.GameplayEffectSpecData
// 0x000C (0x000C - 0x0000)
struct FGameplayEffectSpecData final
{
public:
struct FGameplayTag DataTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Magnitude; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayEffectSpecData;
// ScriptStruct InteractionGeneric.InterfaceReference
// 0x0080 (0x0080 - 0x0000)
struct FInterfaceReference final
{
public:
class FName ComponentProperty; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString PathToComponent; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UActorComponent> ComponentSoftRef; // 0x0018(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, DisableEditOnInstance, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UActorComponent> OverrideComponent; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, SaveGame, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AActor> OtherActor; // 0x0048(0x0028)(Edit, BlueprintVisible, DisableEditOnTemplate, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ActorLabel; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInterfaceReference;
// ScriptStruct InteractionGeneric.BrokerInteraction
// 0x0060 (0x0060 - 0x0000)
struct FBrokerInteraction final
{
public:
bool DisableInteraction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName InteractionName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FInteractionConditionSet ConditionSet; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UInteractionExecutionRule*> ExecutionRules; // 0x0038(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FInterfaceReference> EffectorComponents; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool bSingleExecution; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableEffectorOnEvaluationFail; // 0x0059(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBrokerInteractionState InteractionState; // 0x005A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5B[0x1]; // 0x005B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float LastInteractionTriggerTime; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBrokerInteraction;
// ScriptStruct InteractionGeneric.InteractionBrokerArray
// 0x0010 (0x0010 - 0x0000)
struct FInteractionBrokerArray final
{
public:
TArray<TWeakObjectPtr<class AInteractionGenericBroker>> BrokerActors; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteractionBrokerArray;
// ScriptStruct InteractionGeneric.DelayedTriggersData
// 0x0010 (0x0010 - 0x0000)
struct FDelayedTriggersData final
{
public:
class UInteractionGenericBaseTriggerComponent* TriggerComponent; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNewState; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDelayedTriggersData;
// ScriptStruct InteractionGeneric.PendingTriggersMessageData
// 0x0040 (0x0040 - 0x0000)
struct FPendingTriggersMessageData final
{
public:
TSoftObjectPtr<class UInteractionGenericBaseTriggerComponent> TriggerComponent; // 0x0000(0x0028)(ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNewState; // 0x0028(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class AInteractionGenericBroker>> TriggeredBrokers; // 0x0030(0x0010)(ZeroConstructor, SaveGame, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPendingTriggersMessageData;
// ScriptStruct InteractionGeneric.InteractionPendingEffectorData
// 0x0088 (0x0088 - 0x0000)
struct FInteractionPendingEffectorData final
{
public:
struct FInterfaceReference PendingEffectorComponent; // 0x0000(0x0080)(Edit, BlueprintVisible, SaveGame, ContainsInstancedReference, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNewState; // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInteractionPendingEffectorData;
// ScriptStruct InteractionGeneric.CustomInteraction
// 0x0038 (0x0038 - 0x0000)
struct FCustomInteraction final
{
public:
TArray<TSoftObjectPtr<class UObject>> TriggerObjects; // 0x0000(0x0010)(ZeroConstructor, SaveGame, UObjectWrapper, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UInteractionGenericEventReceiverComponent> EventComponent; // 0x0010(0x0028)(ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomInteraction;
// ScriptStruct InteractionGeneric.CustomInteractionPendingTriggerData
// 0x0088 (0x0088 - 0x0000)
struct FCustomInteractionPendingTriggerData final
{
public:
TSoftObjectPtr<class UObject> TriggeringObject; // 0x0000(0x0028)(Edit, BlueprintVisible, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UInteractionGenericEventReceiverComponent> ReceiverComponent; // 0x0028(0x0028)(Edit, BlueprintVisible, ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInteractionActivationData ActivationData; // 0x0050(0x0030)(Edit, BlueprintVisible, SaveGame, NativeAccessSpecifierPublic)
bool bTriggerByEffector; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCustomInteractionPendingTriggerData;
}