187 lines
7.9 KiB
C++
187 lines
7.9 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimGraphRuntime
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "AnimGraphRuntime_structs.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class AnimGraphRuntime.AnimNotify_PlayMontageNotify
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// 0x0008 (0x0040 - 0x0038)
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class UAnimNotify_PlayMontageNotify final : public UAnimNotify
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{
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public:
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class FName NotifyName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotify")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotify")
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}
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static class UAnimNotify_PlayMontageNotify* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotify_PlayMontageNotify>();
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}
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};
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DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotify;
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// Class AnimGraphRuntime.AnimSequencerInstance
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// 0x0000 (0x02C0 - 0x02C0)
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class UAnimSequencerInstance : public UAnimInstance
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimSequencerInstance")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimSequencerInstance")
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}
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static class UAnimSequencerInstance* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimSequencerInstance>();
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}
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};
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DUMPER7_ASSERTS_UAnimSequencerInstance;
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// Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow
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// 0x0008 (0x0038 - 0x0030)
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class UAnimNotify_PlayMontageNotifyWindow final : public UAnimNotifyState
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{
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public:
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class FName NotifyName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotifyWindow")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotifyWindow")
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}
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static class UAnimNotify_PlayMontageNotifyWindow* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotify_PlayMontageNotifyWindow>();
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}
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};
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DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotifyWindow;
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// Class AnimGraphRuntime.KismetAnimationLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UKismetAnimationLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const struct FVector& Position, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax);
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static float K2_CalculateVelocityFromSockets(float DeltaSeconds, class USkeletalMeshComponent* Component, const class FName SocketOrBoneName, const class FName ReferenceSocketOrBone, ERelativeTransformSpace SocketSpace, const struct FVector& OffsetInBoneSpace, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, EEasingFuncType EasingType, const struct FRuntimeFloatCurve& CustomCurve);
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static struct FVector K2_DirectionBetweenSockets(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameFrom, const class FName SocketOrBoneNameTo);
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static float K2_DistanceBetweenTwoSocketsAndMapRange(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const class FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax);
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static float K2_EndProfilingTimer(bool bLog, const class FString& LogPrefix);
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static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree);
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static float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax);
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static struct FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ);
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static void K2_StartProfilingTimer();
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static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, struct FVector* OutJointPos, struct FVector* OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("KismetAnimationLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"KismetAnimationLibrary")
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}
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static class UKismetAnimationLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UKismetAnimationLibrary>();
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}
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};
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DUMPER7_ASSERTS_UKismetAnimationLibrary;
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// Class AnimGraphRuntime.PlayMontageCallbackProxy
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// 0x0080 (0x00A8 - 0x0028)
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class UPlayMontageCallbackProxy final : public UObject
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{
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public:
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TMulticastInlineDelegate<void(class FName NotifyName)> OnCompleted; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class FName NotifyName)> OnBlendOut; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class FName NotifyName)> OnInterrupted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class FName NotifyName)> OnNotifyBegin; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class FName NotifyName)> OnNotifyEnd; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_78[0x30]; // 0x0078(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection);
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void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted);
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void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted);
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void OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
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void OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("PlayMontageCallbackProxy")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"PlayMontageCallbackProxy")
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}
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static class UPlayMontageCallbackProxy* GetDefaultObj()
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{
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return GetDefaultObjImpl<UPlayMontageCallbackProxy>();
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}
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};
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DUMPER7_ASSERTS_UPlayMontageCallbackProxy;
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// Class AnimGraphRuntime.SequencerAnimationSupport
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// 0x0000 (0x0000 - 0x0000)
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class ISequencerAnimationSupport final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SequencerAnimationSupport")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SequencerAnimationSupport")
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}
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static class ISequencerAnimationSupport* GetDefaultObj()
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{
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return GetDefaultObjImpl<ISequencerAnimationSupport>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_ISequencerAnimationSupport;
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}
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